Keo cover
Keo screenshot
Genre: Racing, Indie

Keo

Weekly Update: Bug fixing time! ๐Ÿž

Bug fixing for this week๐Ÿชฒ


A few fixes this week, we are working on bigger things but it's too soon to share หsteamhappyห

- Steam Deck compatibility tweaks
- Fixed incorrect button labels
- Fixed incorrect weapon positioning in some vehicles

More features and fixes are coming up in the next weeks!

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Weekly Update: Bug fixing time! ๐Ÿž

Bug fixing for this week๐Ÿž



- Removed debug log that accidentally left in, slowing down the game when capturing beacons
- Fixed issue where preset slots only saved by leaving garage
- Disrupt now ungrapples Ridgehooks on user
- Disrupt now removes Thorpedos stuck on user
- When using Chameleon, team mates no longer completely lose sight of user, instead seeing the same "transparent" effect the user sees on themselves
- Fixed broken stats titles

More features and fixes are coming up in the next weeks!

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Weekly Update: Player Presets & Bug fixing! ๐Ÿš—

New Vehicle presets๐Ÿš—



With this update we're adding preset slots! With these slots, you can save your favourite builds (and name them!) so you can quickly switch up between matches without having to set up the whole build again!

Bug fixing and additional patch notes๐ŸฆŸ



- Fixed (?) issue where new players would have to restart game to see the initial free Stinger appear in the garage
- Fixed issue where Car-ma audio would still play if killed halfway through its effect
- Added Graphics API fallbacks
- Added random names for bots in Junkyard inspired by current community Seekers
- Randomized bots cosmetics
- Fixed number popup displaying 0 when player picked up Health/Armour/Energy pickups
- Fixed issue where bot would have damage scaling dependent on players targeting system (making them do 100% damage if player was using Manual Aim, although the bot uses the Locked Aim)
- Added randomized builds for bots
- Bots will now use special weapons
- Fixed issue where bot status bar would flicker when spawning out of line of sight

More features and fixes are coming up in the next weeks!

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Weekly Update: Bug fixing time! ๐ŸฆŸ

Bug fixing for this week๐ŸฆŸ



- Added Numpad Enter to actions performed with the normal Enter key
- Added choice to pick going against bots or static targets when test driving a vehicle through the shop
- Fixed Quad Damage/Untouchable not deactivating on being picked up
- Fixed YES/NO buttons when quitting the game doing the complete opposite of what intended
- Fixed white box that appeared when getting fragged
- Fixed Holowall not being removed if you are destroyed while it's active (e.g going out of bounds)
- Fixed support weapons not being accounted for in stats
- Fixed players being able to spawn AT30 turrets on eachother/too close to eachother
- Fixed typo in Car-ma description

More features and fixes are coming up in the next weeks!

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Weekly Update: Bug fixing ๐Ÿชฒ

Bug fixing for this week๐Ÿชฒ



- Fixed issue where the garage wouldn't refresh when players are first granted a Stinger and don't have any other vehicles
- Fixed missing colliders in the center hill in Campgrounds
- Fixed destroyed vehicles still being able to catch pickups/powerups, creating unintended situations
- Fixed incorrect exhaust blast positions in several skins
- Fixed headlights turning on in Garage if accessing Garage during lobby wait while a nighttime map is selected
- Fixed lights not turning off when using Chameleon on nighttime maps
- Fixed "Quad Damage has spawned" message appearing twice in Junkyard

More features and fixes are coming up in the next weeks!

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Weekly Update: STARTER RCVs Changes ๐ŸŽ๏ธ

STARTING VEHICLES๐ŸŽ๏ธ



Feedback the community provided told us that players sometimes felt they picked the wrong vehicle with the initial scrap we provide and were stuck with that vehicle until they made enough scraps to buy a new one. We're aware this is far from the ideal way to start out in KEO. So this week we've changed how players acquire the 3 starter vehicles (and also switched up which vehicles are considered starters).

So now, all players start off with Stinger, and by playing a set amount of matches, will unlock the other two starters - Deviser and Theox (replacing Panther as a starter). We also tweaked the level requirement/scrap price for some of the other vehicles.

Existing players will be automatically granted the vehicles they're missing provided they already have the number of matches needed to unlock the vehicle.

More features and fixes are coming up in the next weeks!

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Weekly Update: a NEW ECONOMY UPDATE ๐Ÿช™

THE ECONOMY UPDATE V.2๐Ÿ’ฑ



You spoke and we listened.
Looks like we confused things with the in-game store having 2 currencies, SCRAPS and KREDS.
So, for now, weโ€™re getting rid of KREDS!
Donโ€™t worry anyone with KREDS will have them converted to SCRAPS at quite a favorable rate! (Please contact us if you have any issues with this and weโ€™ll sort it out ASAP).
This means that EVERYTHING in the store can now be earned and unlocked using SCRAPS.
Oh, and weโ€™ve tweaked the SCRAP earn rate as it was, wellโ€ฆ a bit off, to say the least!
Now you donโ€™t have to spend a penny/cent/yuan to get anything else โ€“ just play the game!
Weโ€™re just 6 guys & girls trying to make a fun game, we know we havenโ€™t got it right just yet, but bear with us as we add in your feedback โ€“ we want to make this a game you want to play!


More features and fixes are coming up in the next weeks!

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Weekly Update: PARTY MODE ๐Ÿ˜Ž

This week we are adding a heavy requested feature: "THE PARTY MODE"๐Ÿซ‚



Now players can invite their friends to a party, making it easier to queue in the public matchmaking with your friends! After everyone joins the party, the party leader just needs to jump into the queue and you're ready to go!

How does it work?




  • You create a party from the bottom right corner in the main screen of the game





  • You invite your friends to the party





  • You queue into the game (only the leader can queue up)






More features and fixes are coming up in the next weeks!

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Major Update: Matchmaking, Queues, Private Match, New Map!

We have a Major Update for you guys that will include different stuff:

โš”๏ธNEW Matchmaking Systemโš”๏ธ



No more separate queues, all players join the same queue and vote for map/gamemode!
This way you guys will be able to find more people in the lobbies and also will be able to experience different gamemodes



๐Ÿ’ฅNEW Map Campgrounds๐ŸŽ๏ธ



We are introducing a new TDM (Team Deathmatch) map: "Campgrounds" in a 3vs3 format!
Some of the old folks might recognize this, we loved it so much that we had to implement it properly into this major update!



๐Ÿ†“Steam Giveaway๐Ÿš€



Thanks to our cooperation with Steam we are able to run a worldwide giveaway for KEO!
The giveaway will run from the 24th of March 2022 ( 6 PM GMT ) to the 27th of March 2022 ( 6 PM GMT )
During the giveaway, you are invited to join our Discord Server ( https://discord.gg/N79GFnRdrN ), help new players (if you are an old fan of KEO), enjoy the game!
The users that will get the game during these days will be able to keep it forever without limitations!
This is not a Demo weekend, it's a proper Giveaway!



โฐPlay While You Wait๐Ÿ”ซ



Players may now access Garage or play in Junkyard while waiting in Queue.
Thanks to this improvement you will still be able to change your settings or just warm up while playing against a Bot



๐Ÿ”’Private Match additional Settingsโš™๏ธ



The Creator of a Private Match can now change the map/gamemode while players are waiting in the lobby



๐Ÿช›Other Fixes๐Ÿ”ฉ


- Fixed some binding issues with certain keys
- Minor fixing

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Weekly Update: Light Up!๐Ÿ’ก& Minor Fixes

This week we are giving you some new Lights for your vehicles!๐Ÿ’ก



Ocellus Lite - The Ocellus Lite are a refurbished Ocellus lights with a more copmpact design. But don't let the small size fool you, these are just as powerful as the original

Jeepers Peepers - Use these beautiful binocular headlights to bird watch. Or opponent watch. But the birds are prettier honestly.

Reflektor
- These lights could illuminate an Army. Not the military kind though.

Plus several minor fixes


- Fixed Pro-pain trying to set fire to static objects, resulting in errors.
- Added possibility to bind keypad/numpad keys (sorry for that lapse, left handers!)
- Fixed issue where getting destroyed while using Vipers basic weapon would result in the beam being on when respawning (just visual, wouldn't actually damage anything)
- Fixed some typos

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