We're sorry that due to the size of our team (4 people), this may lead to insufficient internal testing before our updates. As a result, we need to check for bugs and fix them all the time based on the feedback from our players.
All recent adjustments and fixes: https://store.steampowered.com/news/app/747200/view/3293832755472072616
We have reached a total sale of 100k copies! Thank you for your support!
Welcome to Keplerth and thank you for your love and support! Keplerth has sold over 100,000 copies, and this honor cannot be achieved without your support.
In the future, we will continue to optimize the game and gradually bring the content we have promised.
Version 1.0 Adjustments & Fixes (Last updated on May 25, 2022)
Communication:
Steam Discussion Email: simonchain@vip.qq.com
25/05/2022:
- Added a control switch for monster invasion, players can choose to turn it on or off when creating a map, and can switch the switch at any time in the interface of selecting a map. At the same time, we are still constantly modifying the invasion mechanism, constantly The optimization of , I hope you will give feedback, we have listened and recorded carefully, thank you very much;
- Added tips and guidelines for Replica's manufacturing interface;
- Fixed the bug that the new map may trigger the invasion of advanced monsters;
- Fixed a bug that caused the map to not be displayed due to a map error;
- Fixed a bug where attacking Target Dummy would trigger the healing effect of the accessory "Parasect Stone";
- Prevented villagers in human villages from wanting axes and pickaxes (may take player's own axes and pickaxes);
- Fixed the bug that the Exoskeleton Bursa tree could not be cut down;
- Fixed the bug that the player's self-made equipment placed in the Workshop in the Insector Holy Grail may cause a bug in the game;
- When rescuing survivors, you will occasionally see a treasure chest next to it, now this treasure chest is no longer empty;
- Fixed the bug that the base damage of Silver Sword, Golden Sword and Golden Bow was incorrect;
- Fixed a bug that the actual repair effect of the blacksmith did not match the description;
- Now, Fake Tunnels of various factions can no longer be placed on uninhabited islands.
24/05/2022:
- Fixed a bug where Discoveries items might disappear when dropped;
- Fixed a bug where the coat (fashion) item worn on Replica had a chance to disappear;
- Fixed a bug where the drop rate of items from coordinates clues in dungeons and villages was too high when online.
- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Version 1.0 Update: Follower System, Shelter Simulation, Monster Invasion...
Communication:
Steam Discussion Email: simonchain@vip.qq.com
Hello everyone, with continuous efforts, KEPLERTH has finally gradually improved its functions and became the official version. From April 23, 2018 to May 24, 2022, KEPLERTH has completed more than 30 updates and many things have been improved in this game. After a period of thinking, we decided to cancel the price increase in this official conversion. In this update, Keplerth can still enjoy a 25% discount. Thank you for your continued support.
In this 1.0, we have prepared 3 brand new systems, we hope they can bring you a new experience. Without further ado, let's take a look at what has been updated in 1.0:
New Contents:
- Follower system: Replica Gene Module can be obtained by doing quests with villager, and Players can use Replica Incubator in Schip’ s Lab to create Replica that can wear equipment and weapons, Replica can participate in various battles with the player together with the pet and become the player’ s powerful follower.
- Shelter Simulation: Newly added Shelter Facilities Workbench, players can create various living and entertainment facilities for accepting survivors and earn money from them.
- Monster Invasion: Monsters will build camps near the player’s base and attack the base from time to time. Players can create traps and defensive structures, defend with the inhabitants of armed shelter, destroying enemy camps can end the invasion (Defeating invading monsters has a chance to drop new trinkets and pets with new skills as rewards).
- Now Players can make a variety of trap items.
Certainly, this conversion to the official version doesn't mean the end of Keplerth. We still have many functions that we hope to improve and update. The following are the roadmap we plans:
Roadmap for version 1.0
Improve and supplement the support for workshop.
Add more types and gameplay of dungeons, such as rare beast dens, ruins and lost treasures, boss challenges or infinite dungeons, etc.
More new events and rewards.
Add weapons with new assaulting mode, interesting toys, and amazing pets.
Functional NPCs and traveling merchants will visit player's shelter.
Add more management content of shelters and farms.
The remaining plans in the schedule will also be updated one by one.
Adjustments:
- Matthew Schip redecorates his lab.
- A new option, Repair Follower’s Equipment, has been added to the NPC Blacksmith’s Equipment Repair.
- The quest system of town NPCs has Been redesigned, players can exchange items with them to get the items needs to make replicas.
- Many pieces of furniture are interactive now, for example, chairs can sit, players can take a shower, and items placed on the table can also be sold to the residents in the shelter.
- Businessmen no longer have unlimited money.
- The clue items of the dungeon will no longer enter the backpack after being picked up,but will be directly marked on the map.
- Adjusting the difficulty balance of each level of Mystery Entrance.
- The cost of crafting arrows and bullets is significantly reduced.
- Pheromones used to attract animals to follow you is changed from Fusion Pool to Chemistry Workbench.
- Miners can now craft various Ore detectors for players. After players have equipped them, you can see the location of the corresponding minerals clearly. At the same time, the Super Ore detector originally dropped by Divil, the man in black, can now be synthesized by players themselves.
- The Flashlight originally dropped by Divil, the man in black, can now be found in the Infected Village’s chests.
- Divil, the man in black, now drops 2 new trinkets.
- Insector holy grail is available for Reset gear type.
- The damage of Punji Sticks has been greatly increased, and the movement speed of the injured object has been reduced;
- The damage of Poisonous Sac Trap has been greatly increased, and the movement speed of the injured object has been reduced;
- The damage of Grounder Landmine which created by palyers has been increased.
- Harvesters can now be made in the chemistry workbench instead of being made in a bugger fusion pool;
- Improved the basic efficiency of fishing;
- Reduced animals’ reproduction speed and increased the amount of animal meat dropped;
- Adjusted the battle difficulty of V, the man in White, to make players’ experience more balanced;
- Slightly reduced the movement speed bonus for all pets while mounted.
Fixes:
- Fixed various bugs that caused the game to run abnormally due to the excessive gain BUFF from the potion and Gene Editing.
- Fixed a bug that the chance of a "Melee Damage Bonus" type of Gear Point being too low.
- Fixed a bug that the fishing hook did not emit light.
- Fixed a bug that Angry Coocoo didn't emit light.
- Fixed a bug that would blow yourself up when attacking Target Dummy.
- Fixed a bug that released pet Worm, which would cause the game to report an error.
- Fixed a bug that Split (Goblin King's Bow)'s base damage bonus failed.
- Fixed a bug that made it possible to not have Satiety BUFF after eating All-Meat.
- Fixed a bug where the Metal plating effect of "Improve durability" did not take effect.
- Fixed a bug that iron Shelf couldn't melt into iron ingots.
- Optimized a bug that the screen freezes when the Insector Queen releases the barrage attack.
- Fixed a bug that the explosion range of explosive arrows was incorrect.
- Fixed a bug that the damage description of players’ skills does not match the actual damage.
- Fixed a bug that pets which were not brought with them might die when online.
- Fixed a bug that prevented players from teleporting from Portal to Schip’s Lab and Uninhabited Island under certain circumstances.
- Fixed a bug that trinkets could be repaired and displayed the Extra Durability bar.
- Fixed a bug that could cause the ranged items to become permanently unusable when the player died while using a ranged throw item.
- Fixed a bug that the attribute text of the equipment worn by Target Dummy was displayed incorrectly.
- Fixed a bug that Divil’s avatar could not be defeated when online.
- Fixed a bug thatthe bullets would change their trajectory with the mouse when the Grounder Assault Rifle and Meco LG-6B laser guns were fired.
- Fixed a bug that the text of the stack quantity of the items on the sales table was not displayed completely.
Current Development Content and Progress:
————————————————————————————————————
[■■■■■] Achievement system (included)
[■■■■■] Equipment enhancement system (included)
[■■■■■] New guidance system (included)
[■■■■■] NPC quests (included)
[■■■■■] Map & Mini-map system (included)
[■■■■■] Trap system (included)
[■■■■■] Village decorative placeable objects for atmosphere improvement (included)
[■■■■■] More background music (included)
[■■■■■] Meco Biotech II content (included)
[■■■■■] Pet level-up function (included)
[■■■■□] Plots and stories (included)
[■■■■■] Discoveries system (included)
[■■■■□] More pet/animal interactions - storage, shearing the goats (included)
————————————————————————————————————
[■■■■□] Multiplayer system (coming soon, internal testing in progress)
[■■■■□] Gene editing system (included, but still improving)
[■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
[■■■■□] Player Skills System (included, but still improving)
[■■■■□] Events system (included, but still improving)
[■■■■□] Mercenary system (included, but still improving)
[■■■□□] NPC recruit (included, but still improving)
————————————————————————————————————
[■■■■□] Dungeon challenge (working on it)
[■■■■□] Weathers system (working on it)
————————————————————————————————————
[■■■□□] NPC class differences and corresponding functions (planning)
[■■■□□] Interactions with friendly NPCs (planning)
[■□□□□] NPC working system (planning)
[■■■□□] Water & Fire system (planning)
[■□□□□] Meco Biotech III content (planning)
————————————————————————————————————
[□□□□□] Body-part editing system (Encountered many problems in R&D)
[□□□□□] Vehicles (haven’t started yet)
————————————————————————————————————
- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
The full version of Keplerth will be launched on May 24th (UTC + 8:00)
Hello, everyone! Keplerth will turn into the full version on May 24th (UTC + 8:00) . We plan to have a price increase for the game when the full version is released. However, our publisher Gamera Games has a Publisher Sale because of their 4th anniversary. If you like Keplerth, it's the last chance to buy this game with a lower peice. And certainly, we have many new contents when full version launch.
*Clone system: Players can obtain clone gene modules by completing with villagers, and use the clone hatch in Schipper Lab to create clones that can wear equipment and weapons. The clones can accompany the player along with their pets. Besides, they also can participate in various battles and become player's capable follower.
* Shelter management system: A new shelter facility crafting table has been added. Players can manufacture various living and entertainment facilities for accepting survivors and make profits.
*Monster invasion system: Monsters will build camps near the player's base and launch siege operations against the player's base from time to time. Players can create traps and defensive facilities, and armed shelters to against the inhabitants.
- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Yours sincerely, TARO Studio
Alpha 29 Adjustments & Fixes (Last updated on January 5 2022)
Communication:
Steam Discussion Email: simonchain@vip.qq.com
05/01/2022:
-Fixed the bug that it was almost impossible to encounter Parasytor H-IV and Parasytor A-IV on underground level 5-9;
-Fixed the bug that the green cell trees on underground level 5-9 were difficult to be chopped by an axe;
-Fixed the bug that caused animals to digest food too fast.
04/01/2022:
-Fixed the bug that the animals did not eat the giant wheat in the feeding trough;
-Fixed the bug that the attack of Pets and Poison Spore could destroy the mining machine in the Defense Mode of Mystery Entrance;
-Fixed the bug that the actual position of the T-energy particles dropped from the Defense Mode of Mystery Entrance would be offset;
-Fixed a bug where non-human monsters would try to attack the mount instead of attacking the player;
-Fixed the bug that the underground portal may be guarded by enemies that exceed the player's current strength;
-Fixed a bug where some rift pirates would be naked in the Defense Mode of Mystery Entrance on underground level 10-14.
30/12/2021:
- Fixed the bug that could prevent players from entering the same mysterious entrance in multiplayer mode;
- Fixed the bug that the gene module "Fruit Farmer" would cause plants to grow abnormally fast;
- Fixed the bug that bullets and arrows could not penetrate animals.
29/12/2021:
- Fixed the bug that might be invalid when using food to restore health;
- Fixed the bug where lighting objects such as torches would occasionally fail;
- Fixed the bug where minerals that should have existed on the surface disappeared;
- Fixed the bug where you can get grilled fish by putting lettuce in a campfire.
28/12/2021:
- Fixed the bug that the automatic pet feeding switch is invalid;
- Fixed the bug that caused the abnormal effect of the Hunter Gene Modular Set.
25/12/2021:
- Fixed the bug that the Stove could not be used in multiplayer mode;
- Fixed the bug that the small map would get stuck after riding the mount;
- Fixed the bug that would still remain after the ground surface was cleared.
- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Alpha 29 Update: Pet Control & Automatic Feeding, Crops, Rift Defense Challenge
Communication:
Steam Discussion Email: simonchain@vip.qq.com
New Contents:
- Pets and mounts ① A new “Growl” function is added into the Pets Control. When this function is enabled, the monsters will take pets as their aims, or they will not actively attack the pets.
② The “Standby Mode, the Passive Mode and the Agro Mode” controlled by pets now are provided with extra attribute buffs.
③ Pets’ state of “falling down and bleeding” is cancelled and replaced by the state of a “severe injury”. When sustaining a severe injury, combating pets will go back and keep following the player, in which the pets receive no damage and perform no attack. Mounts will be in the mounting states without the mounting acceleration effect if they sustain a severe injury. Pets that have a severe injury can automatically recover to normal after a while.
③ “Automatic Feeding” is added to the interface of pet feeding and the hunger value is removed.
- Two new crops, lettuces and wheat, are added. Players can directly buy them from peasants or find the seeds of the two crops in the treasure chests at the Infection Village.
- Added to the handcraft (c button) list: Cultivator, used to till the ground, this allows the crops to grow faster;
- A defense mode is added to the Mystery Entrance Challenge.
Adjustments:
- The operation interface of the workbench is optimized so that players can directly see the articles capable of being made;
- The method of operating items on the cooking bench is optimized and the recipes are adjusted so that there is no need to try different recipes on the platters. Besides, the recipes for feasts are changed into fixed forms;
–The buff effects from the feasts are greatly adjusted. In addition to that, eating feasts can temporarily increase the maximum level of HP;
- No read time is provided now on the use of health potions;
-Instead of equipment, scrap will drop from the monsters, and the waste can be used to make equipment on the workbench with the corresponding formation;
- The Bosses of the whole formations will no longer drop armors, but still drop their special weapons;
- Now, equipment of deferent combat styles (e.g. range damage can rise by 10%) can be made on the workbench of different formations;
- The way to obtain Parasect Plasma Gun is replaced, instead of making it, by killing Insector Queen who would drop;
- The waves of monsters in the Mystery Entrance combat room are decreased;
- You can find the skill upgrade disk corresponding to your current or lower levels in Mystery Skill Box (e.g. you can find a Skill Upgrade Disk II, a Skill Upgrade Disk III and a Skill Upgrade Disk IV in Mystery Skill Box [V1]);
- Mutually hostile formations now will attack each other;
- The spawn system in the daytime on the earth surface is cancelled and replaced by certain fixed spawning spots (e.g. the Bear’s Cave);
- The weapons with the penetrating attribute can no longer attack through walls. Instead, the attribute can only act on targets.
- Value Adjustment: ① The whole values of equipment and accessories are balanced to guarantee enough diversity between equipment of the same level.
② The whole range of weapons is provided with basic damage capacity (previously, the difference was only the attack speed, while the damage totally depends on the type of bullets).
③ The “armor value” is cancelled and replaced by “defense value” for which the "Damage Resistance" is now displayed on the attribute interface of gene edition (the damage reduction can reach 90% at most)
④ The energy consumption of most skills is decreased and the CD of skills is also adjusted
⑤ The values and effects of partial Gene Module are adjusted
Fixes:
- The BUG is fixed of abnormal text display and will be raised if unmendable items are put into the mending interface.
Current Development Content and Progress:
————————————————————————————————————
[■■■■■] Achievement system (included)
[■■■■■] Equipment enhancement system (included)
[■■■■■] New guidance system (included)
[■■■■■] NPC quests (included)
[■■■■■] Map & Mini-map system (included)
[■■■■■] Trap system (included)
[■■■■■] Village decorative placeable objects for atmosphere improvement (included)
[■■■■■] More background music (included)
[■■■■■] Meco Biotech II content (included)
[■■■■■] Pet level-up function (included)
[■■■■□] Plots and stories (included)
[■■■■■] Discoveries system (included)
[■■■■□] More pet/animal interactions - storage, shearing the goats (included)
————————————————————————————————————
[■■■■□] Multiplayer system (coming soon, internal testing in progress)
[■■■■□] Gene editing system (included, but still improving)
[■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
[■■■■□] Player Skills System (included, but still improving)
————————————————————————————————————
[■■■■□] Dungeon challenge (working on it)
[■■□□□] Mercenary system (working on it)
[■■■■□] Events system (working on it)
[■■■■□] Weathers system (working on it)
————————————————————————————————————
[■■■□□] NPC class differences and corresponding functions (planning)
[■■■□□] Interactions with friendly NPCs (planning)
[■□□□□] Meco Biotech III content (planning)
[■■■□□] NPC recruit (planning)
[■□□□□] NPC working system (planning)
[■■■□□] Water & Fire system (planning)
————————————————————————————————————
[□□□□□] Body-part editing system (Encountered many problems in R&D)
[□□□□□] Vehicles (haven't started yet)
————————————————————————————————————
- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Alpha 28C Adjustments & Fixes (Last updated on October 23 2021)
Communication:
Steam Discussion Email: simonchain@vip.qq.com
23/10/2021:
- Fixed a bug that may cause errors when connecting to the host using the IP address.
21/10/2021:
- Reduced the enemy’s movement speed when they are avoiding the player (before the modification may cause the player to fail to catch up with them)
- Removed the Rifter who used various throwing objects in the mysterious entrance.
- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Alpha 28C Update: 4 new knowledge gene modules, Some Adjustments & Fixes
Communication:
Steam Discussion Email: simonchain@vip.qq.com
New Contents:
- Add 4 Knowledge category Gene Module in Gene Editing:
1. Beast Whisperer: The success rate of taming pets is increased by 10%
2. Drug addict: The cooling down of all therapeutic drugs is reduced by 20 seconds
3. Master of Physical Skills: Slower durability loss on armor by 15%
4. Master of firearms: 15% chance to not consume ammunition
Adjustments:
- The movement speed is reduced from 50% to 30% when shooting with long-range weapons;
- Adjust the order of part of the In-game tips;
- The two Gene Modules regarding "armor durability consumption rate decrease" and "probability of not consuming ammunition" in the original Alpha and Beta modules in Gene Editing are cancelled. (Those already owned prior to the update can still be used);
– The gene module effect of learning to be a "maintenance man" in Gene Editing has been increased from "10% additional durability when repairing equipment" to "20% additional durability when repairing equipment";
– The Grounder Workbench can now create the Explosive Barrel.
Fixes:
- Fix the BUG which prevented Healing Salve from sharing the CD with other drugs;
- Fix the BUG which prevented the backpack interface from closing when entering the battle scene of the final BOSS Marko while opening the knapsack interface;
- Delete the error description of "Can be used as: making material" in the item information on the Mystery Box for pets, skills, and currency.
Current Development Content and Progress:
————————————————————————————————————
[■■■■■] Achievement system (included)
[■■■■■] Equipment enhancement system (included)
[■■■■■] New guidance system (included)
[■■■■■] NPC quests (included)
[■■■■■] Map & Mini-map system (included)
[■■■■■] Trap system (included)
[■■■■■] Village decorative placeable objects for atmosphere improvement (included)
[■■■■■] More background music (included)
[■■■■■] Meco Biotech II content (included)
[■■■■■] Pet level-up function (included)
[■■■■□] Plots and stories (included)
[■■■■■] Discoveries system (included)
[■■■■□] More pet/animal interactions - storage, shearing the goats (included)
————————————————————————————————————
[■■■■□] Multiplayer system (coming soon, internal testing in progress)
[■■■■□] Gene editing system (included, but still improving)
[■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
[■■■■□] Player Skills System (included, but still improving)
————————————————————————————————————
[■■■■□] Dungeon challenge (working on it)
[■■□□□] Mercenary system (working on it)
[■■■■□] Events system (working on it)
[■■■■□] Weathers system (working on it)
————————————————————————————————————
[■■■□□] NPC class differences and corresponding functions (planning)
[■■■□□] Interactions with friendly NPCs (planning)
[■□□□□] Meco Biotech III content (planning)
[■■■□□] NPC recruit (planning)
[■□□□□] NPC working system (planning)
[■■■□□] Water & Fire system (planning)
————————————————————————————————————
[□□□□□] Body-part editing system (Encountered many problems in R&D)
[□□□□□] Vehicles (haven't started yet)
————————————————————————————————————
- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Alpha 28B Adjustments & Fixes (Last updated on October 14 2021)
Communication:
Steam Discussion Email: simonchain@vip.qq.com
14/10/2021:
- Fixed a bug where players might fall into the void when entering the Mystery Entrance in multiplayer mode.
30/09/2021:
- Fixed the bug that the game does not run smoothly after the Alpha 28B version is updated;
- Fixed a bug that Animals eating grass on the ground will cause slow reproduction (compared to the feeding trough).
- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!