Keyboard Warrior: Dreamstate cover
Keyboard Warrior: Dreamstate screenshot
Genre: Strategy, Indie

Keyboard Warrior: Dreamstate

Version 3.1.3 and Version 3.1.2

Added 4 new items to the crystal shop

Helmet
Rock Helmet
Cape
Orb

Cape can be combined with helmets

Fixed visual bug with Scientist's field before matches started

Increased tank speed from 0.85 to 0.9
Increased tank health form 6 to 7
Increased tank passive from 20% to 25%

Defensive Position Damage Reduction from 30% to 25%

Version 3.1.1

Fixed bug with scientist field not appearing
Fixed potential crash with new crystal customizables

Added new "headband" customizable in the shop for 400 crystals

Updated visuals to be less dark and more easy to see
Fixed mercenary color visuals

Version 3.1.0: Player Skins, Crystal Friend, Parallax Background, and more!

Added a new crystal section to the shop where you can spend crystals you collect in battle!
Added new "headphones" player skin that can be bought with crystals!

Added a new crystal friend that fights above you and shoots bullets at nearby enemies. You'll be able to spend crystals to change him (coming soon)!

Added a scrolling parallax background to the arena which helps give a sense of direction (and also looks REALLY good)

Fixed a bug where ghost phase state visuals wouldn't play properly
Fixed a bug with borken wasd achievement not triggering properly
Fixed a bug where exiting the pause menu with the terminal open would cause the game to break
Fixed a bug where teleporting characters were confined by the previous arena's teleportation limits.
Fixed a bug where amulet chests were confined by the previous arena's limits.
Fixed visual bugs with certain title scene skins not appearing properly

Various QOL improvements with crystals and the shop

Redesigned various UI elements in menus

Added a new CD visual to the pause menu song area

Added a new phaser audio effect when ghost is low HP
Ghost now takes double damage for 5 seconds after exiting phase state.

Increased tank's move speed from 0.8 to 0.85.
Heal terminal command cooldown from 10 to 15.
Tank steadfast damage reduction from 35% to 20%.



Feb 4

Added controller deadzone

Fixed a bug where the game would break after pausing with the terminal open

Crystals now disappear after the max amount has been reached and a "bossfight unlocked!" text appears.

Feb 4

Changed cursor trail visuals to no longer affect player UI with the recent visual changes

Also, updated various UI elements in menu screens

Feb 2

Fixed various enemy spawning bugs

Version 3.0.0: Infinite Map and Crystals

Both Ether and Maroon Fog are now infinite-scrolling maps.

Arena variations have been removed. This also means slight visual adjustments and overall performance improvements!

Added new crystal mechanic and indicators at the top of the screen alongside other minor UI redesigns.

Enemies have a random chance to drop crystals when they die. Crystals have to be picked up by walking over them. Crystals don't last for very long, so be sure to stay on your toes!

You must collect a certain number of crystals before the end of the match otherwise you won't enter the final boss fight.

Super-dash is no longer infinite and has been changed to simply be a longer dash. Movement deceleration has also been tweaked.

Enemy health scaling increased from 0.35 - 1.25 to 0.35 - 1.85.

Enemy speed scaling increased from 1.0 - 1.5.

Changed the ruby amulet fire visuals.

Fixed some bugs with drillers and tris not properly locking on to the player's position after spawning.

Give it a try and let me know what you think!



Version 2.8.1: New Enemy Spawning and AI

Enemy spawning is now map-wide and indicated by an X. This should help the game feel more dynamic.

Enemy AI is now more group-oriented and predicts the player better.

Increase color batching which increases performance.

Changed frenzy sfx.
Changed gold cube sfx.
Changed Octo sfx.

Various audio mixing changes.

Jan 29

Fixed laser and frenzy cube crash introduced in performance optimizations last patch

Adjust various audio effects and gold cubes now have a new hit sound

Version 2.8.0: Hyper Mode

Added a new hyper and uber-hyper mode that increases game speed by 25% and 100% respectively. Note: this isn't just a movement speed increase, it's an increase in game clock speed.

Added two new achievements based on the new hyper modes.

Fixed a crash that occurred in Maroon Fog when blue goo balls spawned in.
Fixed a crash that occurred at the end of a Maroon Fog match.

OSIRIS now has altered and more lifelike horizontal tracking of the player.

Guardian cube, evolved goo ball, blue goo ball, and gold goo ball visuals have been changed.

Guardian cube health, shield health, speed, acceleration, and size have been increased.
Decreased upgraded cube hitbox size and health.

Fixed blue and gold goo balls looking weird when damaged.
Increased blue goo ball health.

Increased gold goo ball health and acceleration.

Frenzy cube now fires less bullets a shot, but bullets are faster and last for a shorter period of time.
Frenzy cube moves faster and has a smaller detection radius
Frenzy cube health from 150 to 100

Penta health from 500 to 350 and and reduced rotation speed of lasers
Penta laser visuals changed to better display when the laser is active

General audio effect changes.
General audio mixing changes.

Maroon fog performance improvements and general performance improvements.