Keyboard Warrior: Dreamstate cover
Keyboard Warrior: Dreamstate screenshot
Genre: Strategy, Indie

Keyboard Warrior: Dreamstate

Bugfixes and QOL

Fixed a crash caused by the rocket launcher.

Fixed goo bomb and grenade bullets from interfering with each other when launched.

Goo bomb and fireworks bullets now have impact damage.

Decreased blackhole, bomb, and sword cursor special costs.

Bomb special now detonates where it was activated instead of following the player.

Launcher buffs and Zap Nerfs

Nerfed Zap primary damage and max enemy bounce

Grenade Launcher now has a larger explosion radius and deals extra damage for direct hits

Fixed an issue where the gravity bombs modifier wouldn't properly pull enemy inwards

Bomb Cursor Bug Fix

Fixed an issue where the bomb cursor could stop triggering its special.

Fixed terminal commands not auto-starting

Not much more to say here chief

Improved Audio Quality of "Here I Will Find My Peace Slowed"

Self explanatory title

Added new song and fixed jukebox not updating in real time

Added a new song with a slowed version called "Here I Will Find My Peace"

Plus, jukebox song rotation now updates in real-time (this is a bugfix)

Version 2.6.2: Auto aim, Controller Support, and bugfixes

Added a new auto-aim mode toggled with Control on the keyboard or the right non-dpad button on controllers (A on Switch, B on Xbox, and Circle on Playstation).



That means the game should be playable on Steamdeck. Unfortunately, Steam won't let me upload the default controller Input mappings for the demo, so I've disabled its controller functionality for the moment. If Steamdeck doesn't work feel free to let me know and I'll fix it ASAP!



The mode automatically targets the nearest enemy to the player or OSIRIS when he is active.



Controller support is now fully playable and fine-tuned but will remain in beta mode until any unknown kinks are ironed out.



There is now a default Input remap control scheme for the game on controllers via Steam.



Additionally, the controls at the bottom of the screen now update to show controller controls.



Fixed a bug where the control scheme mode selection would be overridden by previous game settings.

Maroon Fog is now locked by default but unlocked after beating Ether Kernel Level 0.

Fixed Controller bugs

Fixed issue where controller could be unresponsive if controls had been remapped for Keyboard and Mouse

Version 2.6.1: Crash fixes, Ai Tweaks, and Beta Controller Support

Fixed a crash that could occur when opening the shop with no amulet equipped.

Fixed a crash that could occur when entering and exiting the shop from the survival recap screen.

Tweaked the AI to adapt better and be more precise. Also added some more numbers to the AI recap screen.

Fixed a bug where Penta's would spawn twice.

Reduced Penta trigger range.

Changed some spawning values for later Ether and Maroon Fog to prevent late-game enemies from piling up too much.

Changed flash visuals.

Changed scientists' electric field to be more visible.

Added the option to pick a control scheme on startup.

Controller mode is still in beta, so please help test!

Controller mode doesn't have the ability to remap controls and the terminal uses a system where you can quickly cycle through terminal placeholders instead of having to type them.

Additionally, while in controller mode you dash in the direction of your movement instead of your mouse (unless not moving).

Version 2.6.0: So I Made An AI

Added a new enemy AI system that tracks your movement patterns and adapts over the course of the match.

I can't give away all the specifics of the system but there is a little recap at the end of a match that shows the percentage of the time you moved in each of the 8 directions as a little fun teaser.

There really isn't much more I can say, except I hope it doesn't become sentient and take over the world.

Anyways, on with the show.



Balance changes and bugfixes



Increased Octo speed and damage.

Reduced driller dash cooldown on startup.

Increased evolved goo ball health.

Increased laser cube health and reduced speed.

Adjusted enemy and special event spawning to change based on time, not Osiris amount.

Max enemy number from 50 to 40.

Maroon fog is now unlocked by default.