The new build is live. It features various bug fixes as well as an improved main menu.
If you find any bugs please let me know in the forums.
Experience the epic conclusion to _keyboardkommander
Attention _keyboardkommander players! We are excited to announce the completion of the epic story mode and the addition of the final two chapters to the game.
In these final chapters, players will journey to two new in-game locations. Will the warren be able "Fix" the zombie apocalypse? Will we find out the truth behind the zombie apocalypse?
Find out in the final two chapters of KeyboardKommander's story mode, available now. Don't miss this exciting conclusion to the epic tale.
In addition to releasing the final two chapters of the story mode, we are happy to announce that we are still hard at work balancing and patching the game to ensure the best experience possible for our players. We aim to take _keyboardkommander out of early access and deliver a fully polished and refined game.
We appreciate your patience and support as we continue to work on the game. We can't wait for you to experience the exciting conclusion of the story mode and all the improvements we have in store. Thank you for playing KeyboardKommander.
Play through any novel
Our new update is live and includes a feature where you can play through any novel that is uploaded as a Text document. Even non-english novels are supported. For non English characters simply type the accent mark and then the character you want to write. For example to type ñ type ~ and then n.
To upload a novel, copy the full path to the text document and paste it into the upload text box on the main menu.
We've also improved the UX such that you can see more text at a given time enabling expert typists to type faster.
Key Bindings and Audio Update
We have released an exciting new update that brings brand new in game VFX that indicate the zombie you are targeting.
As requested, we now have support for non-qwerty keyboards. We are continuing to refine and tweak the UI for this.
We are getting closer and closer to a final release. Our writer is working tirelessly to bring you the final 2 chapters of gameplay.
Thank you for all your support.
Game Development Update
We have released an exciting new update that brings brand new in game VFX that indicate the zombie you are targeting.
As requested, we now have support for non-qwerty keyboards. We are continuing to refine and tweak the UI for this.
We are getting closer and closer to a final release. Our writer is working tirelessly to bring you the final 2 chapters of gameplay.
Thank you for all your support.
Sound effects and key binding updates
Sound effects have been reworked massively. There are now 3 in game soundtracks.
Key binding for nonqwerty keyboards is now supported but individual keys will need to be bound manually.
Update notes for Saturday October 2nd
New soundtrack added Capital letters no longer underlined Various UI bugs fixed
The Autumn Update
Hey _kommandos, We were fortunate enough to show the game off at SIX (Seattle Indies Expo) where we received an abundance of critical and valuable feedback. It is only after painstakingly responding to that feedback that we are proud to present the Autumn Update.
We’re packing the punch when it comes to aesthetics. Our game now supports higher resolutions including 4k. Along with these new settings, comes another pass at our in game sound effects and soundtrack. We’ve reworked the menus for a new sleek and polished look.
Upgrades have been streamlined. There’s less of them now and you can use them as traps for zombies. If a zombie walks into an upgrade they will be stunned. Shoot that stunned zombie to grab that upgrade. Beware of ragers though. One typo and they will enter rage mode, destroying every upgrade in their path.
Enter the “Endless Nightmare”, a whole new difficulty level. There is no victory in this mode, only inevitable doom. See how long you can last in this mode that never ends. With no upgrades, and only one weapon, expert typists may last more than a minute.
We added a new Tutorial menu to the game. The menu can be accessed from the Upgrades menu or the main menu.
Finally we have added countless gameplay fixes and balance changes for a smoother game experience. If you do find any bugs, or have anything you would like to see changed or fixed, please take your suggestions to the discussion page. We’re checking it constantly and responding as fast as we can.