Khet 2.0 cover
Khet 2.0 screenshot
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Genre: Simulator, Strategy, Indie

Khet 2.0

Beam Splitter now available!

The Eye of Horus Beam Splitter is now available as DLC! It's 25% off this week for its launch.

The Beam Splitter is a new piece which causes the laser to both reflect off of the piece at a right angle and also pass through the piece. With each player having their own splitter, there can be quite a few beams bouncing around from a single firing of the laser!

The expansion also comes with five new board layouts (just like the expansion for the table top version of Khet 2.0):

  • Classic²
  • Dynasty²
  • Imhotep²
  • Isis
  • Osiris

Try them all.. they each lead to very different gameplay!

Of course, you can continue to use the other layouts without the Beam Splitters in them any time you feel like it.

http://store.steampowered.com/app/327610/
Enjoy! :D

Big Update - AI way better

Hi there! After any new game release, we typically respond to urgent bugs or easy-to-do suggestions right away, then make a more thought-out push to add a bunch of other features after that.

This update includes the more thought-out things that we did after the game became stable. Here's an overview:


  • Tons of AI fixes & improvements. Part of the challenge with writing AI for very complex games is that you can't actually see what's going on to debug it (there is too much data to visualize it). We made yet another visualization tool, and that showed us a bunch of things we'd been missing. The AI seems significantly better now, let us know in the Forums, what you think.
  • Made the game put a highlight on the last piece that was moved.
  • Bugfix: Private games weren't actually private... they were still listed.
  • There are various links in the Credits screen... they weren't clickable before though. Now they are.
  • Added a "Contact" link to the Credits.
  • Added a cross-promotion to the Credits to inform about a randomly-chosen other BlueLine game (right now Hive is the only other game ;)).
  • Updated to the latest version of the Steam SDK to make sure everything is latest & greatest.
  • Turned on the Leaderboard. Somehow we just forgot to turn it on & nobody mentioned it to us! We randomly found out TODAY. :-P WAT.

Weekend Update!

This has nothing to do with Saturday Night Live (except that I guess we were coding some of these fixes on Saturday Night... while we were alive!?)

Anywho... there were several Achievements that weren't being granted correctly. That's been fixed & pushed to Windows, Mac, and Linux earlier tonight.

We have a number of bug-fixes and small tweaks & improvements planned over the next 2 weeks, so stay tuned! If you find anything wrong, or have any suggestions, feel free to hit up the Forums and leave us a note! :)

Quick update

We just pushed a release to all three platforms which includes the following fixes/improvements:


  • The A'noob'is win-count should be fixed next (and granting of A'noob'is achievement). This was pushed to Windows yesterday, and is now on all 3 platforms.
  • Fixed the highlighting of squares (when choosing where to move) to make it more intuitive.
  • Made it show up in the Online Games Menu if a game is a Rated game
  • If a user went to fullscreen, then exited the game, then re-entered the game, and exited fullscreen (^_^), then the window was ending up being too large on narrow monitors. This is fixed now.


We're planning another bunch of small improvements (and bugfixes as they come) for the next week or so... then we can start diving into the Beamsplitter some more. Stay tuned! :D

Thanks for playing, everyone! Our fans are the bestest! :D

Great launch day! ...and a couple quick updates

Thanks everyone, for making this our best launch yet!!

As always with a launch, when you have 100 times as many people playing a game as you did during testing, some little issues pop up very fast!

Today users reported two bugs which we've fixed and pushed updates for:

  • Achievement for shooting the enemy Sphinx was not granting.
  • When the screen was resized into a ratio that resulted in letter-boxing (bars on top and bottom), the mouse clicks were getting screwed up.


That's actually a lot less than we would have expected for a release day and is a testament to how thorough our testers were... thank you all!