Khimera: Destroy All Monster Girls cover
Khimera: Destroy All Monster Girls screenshot
Genre: Adventure, Indie

Khimera: Destroy All Monster Girls

Khimera version 1.6 is out now!

Hey it's been a while. I've got some bugfixes, a squid nerf and even the return of splits for race mode! A little something for everyone!


War GIrl - Submit a Robot

Khimera Version 1.5 is out!

Just a few small softlock fixes and some general improvements.

I've been asked about card drops a lot and if you've been following the discussion pages, you'll already know that unfortunately it just isn't possible. I'm sorry for everyone who bought the DLC specifically for card drops and I will understand if you request a steam refund.

As an alternative, I've been releasing small batches of steam codes every so often via the discussion pages. If you follow the instructions on the page, you'll be able to activate the game via code and unlock 3 card drops. Check back periodically for new codes.:chelWink:



Version 1.4 Has Been Released! Introducing BERSERK RACE!

Also Steam Cards! They're out right now! If you bought the DLC, they should be dropping for you after about an hour of playtime.

EDIT: Right now card drops are not active but we're looking into it. You can still trade gem for booster packs though.



Also sorry for breaking your 100% achievement completion, guys. My bad.

Khimera OST up on Bandcamp; Trading Card Update

Joe Aquiare, the composer behind Khimera: Destroy all Monster Girls has put high-quality MP3 versions of the OST up on Bandcamp for purchase. A few people have been requesting this, so he made it a thing that you can check out right here:

https://brainfoam.bandcamp.com/album/khimera-destroy-all-monster-girls-soundtrack

I've also gotten a few asks about trading cards and yes, these will absolutely be a thing! I'm finishing up the assets over the weekend and the full trading card/badge system should be up at the earliest, Monday evening.

Thank you friends for continuing to support Khimera with your comments and suggestions over the past few weeks. I will continue to do my best to bring entertaining, quality games to Steam!

Doctor's Assistant DLC Costume Now Avaliable!

Store Page

For some reason the number one thing I've heard about this game so far is "wow I wish there was some way I can throw money at this" so ask and ye shall receive! You can now trade one unit of American currency (or your country's equivalent) for the Doctor's Assistant, the new 5th alternate costume!

Things this costume will do:

  1. Look cute and good!


Things this costume will not do:

  1. Be required for ANY achievements or in-game completion percentage.
  2. Shrink in the wash.


The Doctor's Assistant is a completely optional purchase and as promised, the main game will continue to be completely free!

Oh also, DLC revenue goes to paying actual good artists who are not me to making actual good assets for future games!

Version 1.3 Has been Released

Version 1.2 Has Been Released


  • Increased hitbox size on earth breaker. Now lines up with smoke effect.
  • Increased vertical size of dash hitbox by 4 pixels on each side (1.5x).
  • regular and strong punch hitboxes now extend into Chelshia, so you can strike enemies overlapping you (as long as they are in the path of your swing).
  • You can now reflect the pirate explorer's ice picks to pick him off from a distance.
  • Pirate Explorer now climbs slower to allow more time between attacks.
  • Added helpful messages to aid first-time players (for example, when you collect your first fairy).
  • Updated Menu to take into account future content updates.
  • Added 'PRESS A' prompt to direct user to ASD/Arrows control scheme.
  • Added NONE option to dash type so you can play using dash (alt) only.
  • Fixed blockades spawning over the cake in CAKEBOY.
  • Fixed blockades spawning too close together or too close to the spawn.

Version 1.1 has been released

This does not cover everything that has been addressed in community discussion, but it is a start. Expect another patch within the next week.

-Minor dialogue edits
-Minor level changes
-Chelshia now loses all momentumn when not holding a direction in midair (as apposed to half)
-Saucy Shot and Demon Fire now do extra damage and knockback in berserk mode.
-Added music to the title screen! It's pretty groovy!
-Fixed pogo crashing when used on non-enemy instances.
-Beetle no longer juts out of the end of platforms when turning around, making it safer to approach them.
-Added skip function for opening cutscenes and epilogue. Just hold your pause button (default Q)

Known Issues
-directInput does not work