Fix lingering on grey screen after quitting on Steam Deck
Fix graphical flickering during curtain-close animation on Steam Deck
Fix 'Get Help' button on title screen not being controller-reachable
Past patches also included these unannounced changes:
Save level downloads exactly as-is rather than re-exporting them, fixing corruption case
Fix Rock Candy fully suppressing neighboring Polterguys
Kid Hallow Winter Event
Of course, Kid Hallow (and Robot Wants It All!) is on sale for the holidays. So buy it now if you forgot to do so earlier.
But also....
The Winter Challenge has returned! I think the picture pretty much explains it. A bunch of new winter-themed levels are now available in Kid Hallow. You'll find them under the "Winter Challenge" button in the menu. Play them, do well, and you will win a Winter Medal!
The top 3 total scores on these levels will earn a Gold, Silver, or Bronze Winter Medal by their name, which will stay by their name until next year's Winter Challenge! Rub it in their noses all year! You have until January 12th to crush the competition. Good luck and happy holidays.
The Spooky Challenge
Did you enjoy the Winter Challenge last year? Or do you have no idea what I'm talking about and wonder why some people have metal snowflakes by their names in the high score list?
Well, let's solve all that with this year's SPOOKY CHALLENGE! From October 1st to November 1st, a special set of new levels will appear in Kid Hallow. You can find them by clicking "Spooky Challenge" in the game menu. They work just like any other level, but they have their own special high score list. This list ranks you by the combined total of your best scores on these special levels only.
If you can be in the top 3 scores on those levels combined by the end of the challenge, you will receive a fabulous SPOOKY GHOST attached to your username until next year's Spooky Challenge when you'll have to defend your crown!
Questions? Here are some key facts:
These levels will remain forever, they're not temporary. But they will be brand-new and appear all at once on October 1st.
They're created by an assortment of skilled builders. In fact, visit our discord to discuss the rules if you want to be one of the creators! That'd sure give you a leg up in the competition! We are only going to include a small number of levels though, to keep the competition from spiraling out of control.
The levels won't necessarily be the hardest to win - but they'll have lots of potential tricks to maximize your score, and getting the best score on them will be a whole lot harder than winning them!
The Winter Challenge will also return (in winter, strangely), so prepare to defend your winter crown if you are the lucky holder of the Golden Snowflake!
Got questions? Ask away!
Patch notes for Jul 5, 2022
This release fixes a few minor bugs discovered since the Sci-Fi Pack and Candy Quest release:
Fix Glob being unable to jump while riding Hovercrates
Fix multiple Yerfdogs inhaling guys simultaneously deleting some of them
Fix the bottom crate in "Frankly, I'm Shocked" not reaching its intended destination
Additionally, these bugs were fixed in a series of small releases on the 1st and 2nd of June:
Fix crash when running within the Steam Linux runtime (unnoticed in dev environment)
Fix crash when playing a Quest level for the first time ever
Upload Candy Quest star count whenever it changes, not just when username changes
Fix menu flickering when clicking To Adventure!
Disable Share button on successful import
Update "Kid's Bag of Tricks" so you can't kill the mummy by accident before he hits the button
Fix visuals when capturing Glob with Yerfdog or Witch
Fix Glob being unable to stand on Hovercrates, and being crushed upon touching their sides
Fix sharing maps while the multiverse is active causing the wrong universe to be loaded first
Use "Time ≤" and "Score ≥" to accurately reflect the thresholds
Sci-Fi Pack and Candy Quest, Now available!
With a gigaton of big changes, the Sci-Fi Pack and Candy Quest are now here in Kid Hallow.
This free update adds over 150 new levels, an adventure mode to find them in, 3 new costumes, and a ton of new tiles, features, and weird insane interactions.
Maybe most interesting is a whole set of new abilities for all of the existing costumes, thanks to the Power Pill which can upgrade your costume. I mean, you want Santa to have a gatling gun, right?
Enough said - you can check out the many update videos that cover all the individual features if you want to see that, but I say just download and dive in! It's sci-fi time.
Sci-Fi Pack Update #16: Beware The Glob!
The Sci-Fi Pack is coming to Kid Hallow! It will be a free update with 25 new tiles/monsters/etc, 3 new costumes, new backgrounds and music, and some special features.
BEWARE THE GLOB
The Sci-Fi Pack is almost here! This is our final video hyping it up, and we will leave the last few tiles as a mystery - they include the 'final boss' of the pack and various tiles to help it function.
In this video, we get to see The Glob in action. This is far different from every other costume, as this one can just run straight up walls and stick to ceilings. It's tricky to get used to, but it's a slip-slidey good time, as you instantly consume any enemy you run into... unless you're already full.
Candy Quest is also finished now, barring testing and tweaks (of which there continue to be many!). It has over 150 levels and I admit they get a bit tricky towards the end, but it's a long smooth curve to get there and I think it'll be a way better introduction to the game than anything you've seen so far. Even veterans are going to learn a lot of nice tricks - at the very least they'll learn about all the new stuff they've never seen before!
Also in this video, I snuck in the new Buzzsaws (and Grooves, which guide the buzzsaws sideways). Nothing particularly special, just whirling blades of death as you would expect. You can use Chains (previously purely decorative) to guide your Buzzsaws vertically, or Grooves to guide them horizontally. Chains and Grooves also work to control Hovercrates in the same way, so you can now make nice little Hovercrate elevators and moving platforms without having to kick them off with electricity.
The Sci-Fi Pack is coming to Kid Hallow! It will be a free update with 20some new tiles/monsters/etc, 3 new costumes, new backgrounds and music, and some special features.
HOLOGRAMS, SNOWMEN, & PENGUINS
The Sci-Fi Pack is almost here! This is our second to last video (oh, I'm so glad...). Behold the snowman's apocalypse beam, and the flaming penguin of doom! Also a really cool hologram. And hey, is that a new Snowman song? Well, not super new - it's music from Dr. Lunatic.
I've also been hard at work on Candy Quest (very hard - 143 levels are done so far!), and have nearly finished. I only have the Dumb Pack Power Pill levels left to do, plus the Vampire, and then any extra Challenge Levels I want to squeeze in before release. We are really finally getting close to this massive undertaking being complete. I'm glad I made Candy Quest for many reasons, but a big one is that it made me really test out the new features and abilities in real level designs, which led to an endless stream of tweaks and bug fixes before the features went live. Every day I make another few changes that would've been a nightmare if people had already made their own levels relying on the original way these features worked.
Sci-Fi Pack Update #14: Candy Quest!
The Sci-Fi Pack is coming to Kid Hallow! It will be a free update with 25 new tiles/monsters/etc, 3 new costumes, new backgrounds and music, and some special features.
You may have noticed that it's been a while since the last Sci-Fi Pack update... well, we are a little bit delayed, but, it's because there is a gigaton of extra content being added!
When adding the 3 new costumes, I knew I would have to add training levels for them. However, we also have power pills for 18 different costumes, which really need training as well. And then on top of all that, I sent the game to a whole collection of streamers and got to watch them play... and let's just say that wasn't pretty. Kid Hallow is a game of thousands of complex interactions between various blocks and monsters. If you don't already know what does what with what, a level is just a mess of random pixels and you die for no reason. And our training levels were woefully inadequate - they'd introduce an ability, ask you to use it once, then immediately give you another (and still left lots of things out!). Nobody could remember all that.
So we are introducing Candy Quest! It's a collection of well over a hundred levels, slowly introducing every single element and trick move in Kid Hallow. It starts off incredibly easy and ramps up to involve all the complexity you know and love. There's nothing forcing you to engage in it, but it is definitely the easy way into the game, and even veterans will enjoy the high score and low time challenges on each level. We also have a Candy Apple hidden in every level that usually requires some sneaky tricks to find. We're removing the existing training levels, so enjoy them while you can!
There's an overworld to explore in Candy Quest too! And we're bringing back Farley The Ghost Bat! Yes, you can still disable him when he annoys you, just like in Loonyland.
I'm currently making level 112. I don't know how many there will be in the end, but I'm about halfway into the Sci-Fi pack stuff now (all other packs are done), so I'm getting there! I expect somewhere around 150 levels at the end. The big part is making sure we cover all of the Power Pill abilities.
Sci-Fi Pack Update #13: Yerfdog and Pushbot
The Sci-Fi Pack is coming to Kid Hallow! It will be a free update with 20some new tiles/monsters/etc, 3 new costumes, new backgrounds and music, and some special features.
PUSHBOT
A mighty new Sci-Fi enemy, the Pushbot is pretty tough to destroy, but that's okay - you might want to keep it alive, since every time it bumps into something, it tries to push it. It might just solve crate puzzles for you!
YERFDOG'S POWER PILL
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Yerfdog has an extremely unique Power Pill effect. It does nothing, except to give him the power to get powers when he inhales enemies and objects (makes sense, right?). Whatever he inhales, he inherits some portion of its power as long as it is in his mouth. There are some duplicates (like both Gargoyles and Bats give you the Air Yerf power), but there are still 35 different powers you can gain! It will be an interesting challenge for level builders to figure out exactly what to include since each new item means Yerfdog has access to one more different trick.
Sci-Fi Pack Update #12: Wire of the Year and GRAVY
The Sci-Fi Pack is coming to Kid Hallow! It will be a free update with 20some new tiles/monsters/etc, 3 new costumes, new backgrounds and music, and some special features.
INSULATED WIRES
[previewyoutube="8j8dEPQpHo8;full"]
This one's simple enough, but it's still my WIRE OF THE YEAR! It's always been tough to build wire layouts in Kid Hallow just because wires will connect to anything around them that they can. With insulated wires, you have more control and you can make much more compact builds. They only go horizontally, but let's not get crazy or anything. Who needs vertical wires anyway?
SPACEMAN
[previewyoutube="a_iqvdp0czs;full"]
The Spaceman Costume offers some new things nobody else can really do. First of all, he has a laser which ignites things. He's not the first to do that, but he is the only costume that can set things on fire without using a Power Pill. Fire is very versatile, as you can see in this video. It can burn down normally invincible enemies like the Star Trees. As long as they're flammable! It can also burn up things like Crates which you might not want to burn up, so use with caution. Less flammable objects, like the Hovercrate in this video, get ignited but don't actually burn up. That allows them to ignite other things around them.
He also has a Drone he can control to use as a platform anywhere you like. It's permanent and he can use it for his own reach, or to help out his teammates.
With his Jetpack, he can fly quite a ways, but the fuel is limited (look closely at his helmet to see the fuel gauge!). The Jetpack can also light things on fire, incidentally, which can make platforming in wooden areas quite dangerous.
On the plus side, the Spaceman's suit is fireproof! As is his drone. He also has an oxygen supply (I mean, he'd have to, right?), so he can stay underwater indefinitely.
With the Power Pill, the Spaceman gets a menu when he presses Down+Action - from the menu, he can clip wires from the level, and place them anywhere else he likes (he has separate supplies of Wires and Insulated Wires, and can clip either one). It gives him a very unique capability to modify the level itself, and the potential for some very devious puzzles.
The Power Pill has one other effect, not shown in the video: it makes the Drone produce pressure waves when it's close to the ground, which act almost like a wall. Enemies (or friends) trying to walk underneath it will be pushed back. I'm not entirely sure how level designers will use that, but I anticipate some tricky surprises to come. It definitely will be used to hold the Princess back from falling to her death, I know that!