Killing Floor 2 cover
Killing Floor 2 screenshot
PC PS4 XONE Steam Epic
Genre: Shooter

Killing Floor 2

Yuletide Horror Is Here



https://www.youtube.com/watch?v=LBCz_rlh_pM
https://killingfloor2.com/yuletidehorror2019/

Event
Yuletide Horror

  • Happy holidays from the Horzine team as we present our seasonal Yuletide Horrors update! Take a perilous stroll through Sanitarium and uncover its dark, ritualistic secrets while dispatching the holiday horrors skulking through its maniacal hallways. But don’t stop there! You can thwart the Patriarch’s plans to clone a legion of Zeds in the Biotics Lab Objective game mode. Seems a bit much to get done on top of decorating and gift wrapping? Don’t worry, the Horzine team developed a few new handy dandy weapons to knock the socks off those pesky, ravenous elves! As you deck the halls with guts and blood, wear some holiday cheer with our many new cosmetics that’ll put even your own grandmother’s sweater to shame! Tis the season to be slaying, and from the Horzine team, we wish you all a grand, bloody-good time!
  • Event Ends on 1 / 7 / 2020


New Additions and Highlights

  • 1 New Boss

    • Matriarch

      • Rachel Clamely returns as the Matriarch. Her pursuit to stop her father turned into an overzealous dedication, and she has gone through great lengths to contest against him. Her biotech modifications have given her a new perspective in life but her mind has gone quite mad from it. Nothing will stand in her way, friend or foe!


  • 1 New Community Map

    • Sanitarium

      • Compatible with Survival, Weekly, and Endless Game Modes.
      • Blast away crowds of holiday Zeds as mysterious entities perform a dark ritual to summon the great one.


  • 1 Objective Map

    • Biotics Lab

      • Mercenaries assist Dr. Ogada Buyu in demolishing the cloning mechanisms of the Biotics Labs to stop the Patriarch’s plans to clone a new legion of Zeds!


  • 4 New Weapons

    • HRG Incision for the Field Medic

      • An alteration of the Railgun that fires overcharged, highly-piercing bullets and darts. The bullets are capable of shocking Zeds and inducing the EMP effect on them. As for the darts, they hit their target almost instantly and are capable of healing other players for a substantial amount of health. These darts deal more damage than standard darts and have the potential to knock down or stumble Zeds that are in the way of their path.
      • Trader price is 1500 Dosh.

    • HRG Winterbites for the Gunslinger

      • An alteration of the Spitfires that fires large, nitrogen ice shards that explode on impact, dealing damage and applying the freeze affliction to any Zeds inside the explosion radius.
      • Trader price is 325 Dosh for single and 650 Dosh for duals.

    • Mosin Nagant for the Sharpshooter

      • This is a paid DLC weapon. This weapon can be shared amongst players through our weapon sharing system.
      • Five-shot, bolt-action, internal magazine-fed military rifle. This M91/30 allows a capable sharpshooter to fire at distant threats, stab at nearby threats, and block and parry damage from incoming threats.
      • Trader price is 1100 Dosh.

    • Riot Shield & Glock 18 for the SWAT

      • This is a paid DLC weapon. This weapon can be shared amongst players through our weapon sharing system.
      • A combination of the Riot Shield and Glock 18. The Riot Shield can mitigate most incoming, frontal damage only while a player is aiming down the sights. Its bash is capable of slamming into multiple Zeds crowding in front of you. The Glock 18 is a fully automatic pistol with two fire modes: single and automatic.
      • Trader price is 1500 Dosh.


  • Music

    • Matriarch’s theme - “Plasma Shock” by Rocky Grey
    • Yuletide Horror Main Menu - “Silent Night, Zedly Night” by Rocky Grey

  • Dosh Vault

    • HMTech-501 Grenade Rifle | Vault | Vosh | Precious
    • MKb.42 | Vault | Vosh | Precious
    • Doomstick | Vault | Vosh | Precious
    • Seeker Six | Vault | Vosh | Precious

  • New Steam Achievements

    • Defeating the Matriarch
    • Sanitarium and its collectibles
    • Biotics Lab Objective game mode completion

  • Time-limited Objectives, Tickets, and Cosmetics

    • Matriarch, Sanitarium, and Biotics Lab seasonal objectives to earn the FN FAL | Jaeger | Dynamic weapon skin
    • Christmas Event Tickets
    • Christmas Cosmetics

  • Zedconomy

    • Mosin Nagant Weapon Bundle
    • Riot Shield & G18 Weapon Bundle
    • Grim Treatments Weapon Bundle
    • Yuletide Horrors Weapon Bundle
    • Jaeger Weapon Skin Double Pack
    • Foster’s Favorites Weapon Skin Pack
    • Santa’s Helper Outfit Bundle
    • Added Bronze, Silver, and Gold Bundle Packs for :

      • Premium Christmas Tickets
      • Emote Crate | Series #3
      • Jaeger Weapon Skin Encrypted USB
      • Horzine Supply Crate | Series #12 (Deepstrike)




Addressed Community Feedback
As mentioned in the 2018 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback on our official forums at : https://forums.tripwireinteractive.com/forum/killing-floor-2

Balance

  • Zeds

    • Bosses

      • Matriarch

        • Plasma Cannon turn rate while firing increased by 29%.
        • Plasma Cannon damage reduced by 30%.


    • Rioter

      • Head armor obliteration value increased from 80 to 125.




Designer Note :
There were feedback concerns that the Plasma Cannon special move dealt an excessive amount of damage, especially on the Normal and Hard difficulties where it had the potential to kill a player with full armor and health on a multiplayer server. As such, we tweaked its damage down. To compensate for the reduction of damage, we boosted the turn rate while she is firing the Plasma Cannon to allow her to better track players with it.

There was a bug with the damage calculations where Perk bonuses were not applying correctly to the head armor obliteration value. As such, the base obliteration number was lower than intended. Now that the bug has been fixed, the value has been increased to its intended gameplay value.

  • Weapons

    • HRG Incision

      • Removed Zed weak spot lock-on.
      • Increased base damage of primary fire from 350 to 400.
      • Ammo price per magazine increased from 11 to 14.
      • Starting spare magazines upon Trader purchase reduced from 14 to 12.

    • HRG Winterbites

      • Removed freeze affliction from the impact. This will reduce the freeze application rate by ~29% for shots that directly hit Zeds. The explosions will continue to have the same freeze application rate.
      • Base damage of impact increased from 30 to 40.
      • Ammo price per magazine increased from 10 to 12 for Single.
      • Ammo price per magazine increased from 20 to 24 for Dual.

    • Mosin Nagant

      • Fire rate increased by 15%.
      • Block damage mitigation reduced from 50% to 40%.
      • Parry damage mitigation reduced from 60% to 50%.

    • Riot Shield & Glock 18

      • Block damage mitigation increased from 50% to 60%.
      • Bash impact damage increased from 25 to 35.




Designer Note :
We removed the HRG Incision’s weak spot lock-on capabilities. There were multiple recommendations from the community survey to remove it as it made the weapon gameplay feel too simplistic and unrewarding. There was also a lot of concerns that the damage output for the weapon felt a little underwhelming, so to compensate for the removal of the lock-on functionality and address the damage concern, we boosted the damage of the primary fire. We are also taking note of the EMP affliction feedback and will keep an eye on this for future adjustments if needed.

The HRG Winterbites provide a strong, early, and cheap method to freeze Zeds. As such, there was a lot of concern that the freeze affliction was too good, especially against the larger Zeds, such as the Scrakes and Fleshpounds. We removed the freeze affliction on the impacts to help alleviate this concern. It should feel harder to freeze large Zeds while closely maintaining its previous freeze rate for smaller Zeds. We also increased the damage of the projectile impacts to address feedback that the damage output felt too low.

The Mosin Nagant’s fire rate has been increased to address multiple feedback concerns about it feeling too slow on fire to be as effective as the other Sharpshooter weapons. Also, Its damage reduction on block and parry has been adjusted down as the previous values felt a tad too high and allowed for effective reduction of damage.

The Riot Shield aspect of the Riot Shield & Glock 18 felt underwhelming, and we decided to increase its damage mitigation to allow players to absorb more damage. We also boosted the damage of the bash impact. This damage increase should deal enough damage to kill crawlers if they are the primary target struck by the shield.

As always, we’d like to hear the community's feedback on these changes. You can do so by visiting and posting on the official Tripwire Interactive Killing Floor forums at : https://forums.tripwireinteractive.com/forum/killing-floor-2

Bug Fixes
Also mentioned in the 2018 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2.

Top Community Issues:

  • Fixed instances of the Abomination’s gorge attack causing players to get caught in a stuck state.
  • Various fixes to snag and stuck spots in Ashwood Asylum.
  • Implemented measures that should help reduce server hard drive load on workshop content update retrieval. We're continuing to look for server admin feedback to further improve it.
  • Fixed an issue with the Matriarch’s weak spot that would prevent the Rack ‘em Up Perk skill from working correctly.
  • Refined the hit box on the Matriarch’s claw so that it matches with the visual more accurately.
  • Fixed an issue that prevented the Sanitarium map from being searched for in the VS Survival game mode when using Create a Match
  • Resolved an issue that caused servers to sometimes lose their Server Takeover flag when set to play maps in Objective Mode.
  • Fixed an issue where achievements were not granted to all players who participated in killing a boss.
  • Fixed an issue where Seasonal Objective progress was not tracking correctly on the Sanitarium map.

Gameplay:

  • Fixed an issue where a player playing as the Survivalist Perk did not receive XP for Berserker or SWAT while using their respective Perk weapons.


  • Fixed an issue which caused some melee weapon swing animations and damage values to not sync up as intended.

Zeds:

  • Matriarch

    • Fixed an issue where some of the Matriarch’s audio would not play during her intro cinematic.
    • Refined the audio priorities for the Matriarch’s attack warnings so that they should not get cut off by other sound effects.
    • Fixed an issue which caused the Matriarch not to use her special attacks if she was attacking a player in melee range.
    • Relocated the Matriarch’s affliction effects so that they could more easily be seen when her helmet is on.
    • The Matriarch’s boss music is now included when fighting her.

  • Fixed an issue with the Abomination where the FX for his gorge would continue to play after the attack was finished.

Maps:

  • Biotics Lab Objective Mode

    • Removed visible debug text displayed during the boss wave.
    • Corrected objective trail colors on waves 5 and 8.
    • Fixed issues where in some cases mission dialogue would not not play.
    • Added missing water effects to cinematics.

  • Sanitarium

    • Fixed multiple player stuck spots and areas that Zeds could not path to.
    • Audio fixes for missing and incorrectly playing sound effects.
    • Fixed multiple lighting and visual effect issues in the environment.
    • Fixed issues with trap interactions.
    • Fixed a missing collision volume allowing access under the map

  • Fixes to ZED pathing in Ashwood Asylum.
  • Fixed an issue with Trader Pod textures appearing incorrectly in survival mode.
  • Fixed an issue with boss pathing on Monster Ball.

Weapons:

  • Riot Shield & Glock 18

    • Fixed an issue with bullet tracers not being properly aligned.
    • Fixed an issue which caused an incorrect fire rate for single fire mode.

  • Mosin Nagant

    • Fixed an issue which caused inconsistent damage when stabbing a Zed.
    • Corrected the weapon stats displayed in the Trader Pod.

  • HRG Wintebite

    • Fixed the weapon incorrectly receiving damage bonuses from the Demolitionist Perk.
    • Fixed an issue with the dropped weapon model showing two pistols when only one was dropped.

  • Fixed an issue where the lock-on indicator for the Railgun could remain on screen after changing fire mode.

Cosmetics:

  • Fixed an alignment issue with the Ion Thruster’s Lucifer skin.


  • Fixed an issue with the Kickin’ It Deluxe emote textures not displaying correctly in the game lobbies.
  • Fixed an issue with the Air Metal emote not displaying correctly when equipped by a player using D.A.R.
  • Fixed an issue with the D.A.R. cosmetics where armor cosmetics and their variants were not visible in 1st Person.

Servers:

  • Security improvements for kick/ban exploits


As always, thank you for your continued support!

Yuletide Horror Beta 2 Is Now Live



To opt into this beta, join the "preview" branch available in the Beta drop-down list. Admins will need to use the following SteamCMD flag:

  • app_update 232130 -beta preview

Event
Yuletide Horrors

  • Happy holidays from the Horzine team as we present our seasonal Yuletide Horrors update! Take a perilous stroll through Sanitarium and uncover its dark, ritualistic secrets while dispatching the holiday horrors skulking through its maniacal hallways. But don’t stop there! You can thwart the Patriarch’s plans to clone a legion of Zeds in the Biotics Lab Objective game mode. Seems a bit much to get done on top of decorating and gift wrapping? Don’t worry, the Horzine team developed a few new handy dandy weapons to knock the socks off those pesky, ravenous elves! As you deck the halls with guts and blood, wear some holiday cheer with our many new cosmetics that’ll put even your own grandmother’s sweater to shame! Tis the season to be slaying, and from the Horzine team, we wish you all a grand, bloody-good time!
  • Beta 2 Start 11/19/2019, Beta 2 End on the final release


Addressed Community Feedback
As mentioned in the 2018 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: Killing Floor 2 Official Forums

Balance

  • Bosses

    • Matriarch

      • Plasma Cannon turn rate while firing increased by 29%.
      • Plasma Cannon damage reduced by 30%.




Designer Note :
There was a lot of feedback concerns that the Plasma Cannon special move can be too unforgiving unless you are able to locate cover. As such, we reduced its damage down to allow players more time to react to it. To compensate for the reduction of damage, we boosted the turn rate while she is firing the Plasma Cannon to allow her to better track players with it.

  • Weapons

    • HRG Incision

      • Removed Zed weak spot lock-on.
      • Increased base damage of primary fire from 350 to 400
      • Ammo price per magazine increased from 11 to 14.
      • Starting spare magazines upon Trader purchase reduced from 14 to 12.

    • HRG Winterbites

      • Removed freeze affliction from the impact. This will reduce the freeze application rate by ~29% for shots that directly hit Zeds. The explosions will continue to have the same freeze application rate.
      • Base damage of impact increased from 30 to 40.
      • Ammo price per magazine increased from 10 to 12 for Single.
      • Ammo price per magazine increased from 20 to 24 for Dual.

    • Mosin Nagant

      • Fire rate increased by 15%.
      • Block damage mitigation reduced from 50% to 40%.
      • Parry damage mitigation reduced from 60% to 50%.

    • Riot Shield & Glock 18

      • Block damage mitigation increased from 50% to 60%.
      • Bash impact damage increased from 25 to 35.



Designer Note :
We removed the HRG Incision’s weak spot lock-on capabilities. There were multiple recommendations from the community survey to remove it as it made the weapon gameplay feel too simplistic and unrewarding. There was also a lot of concerns that the damage output for the weapon felt a little underwhelming, so to compensate for the removal of the lock-on functionality and address the damage concern, we boosted the damage of the primary fire. We are also taking note of the EMP affliction and will keep an eye on this for future adjustments.

The HRG Winterbites provide a strong, early, and cheap method to freeze Zeds. As such, there was a lot of concern that the freeze affliction was too good, especially against the larger Zeds, such as the Scrake and Fleshpound. We removed the freeze affliction on the impacts to help alleviate this concern. It should feel harder to freeze large Zeds while closely maintaining its previous freeze rate for smaller Zeds. We also increased the damage of the projectile impacts to address feedback that the damage output felt too low.

The Mosin Nagant’s fire rate has been increased to help alleviate concerns that it felt just a bit too slow on fire to be as effective as other weapons. Its damage reduction on block and parry has been adjusted down as the previous values felt a tad too high and allowed for effective reduction of a lot of damage.

The Riot Shield aspect of the Riot Shield & Glock 18 felt underwhelming, and we decided to increase its damage mitigation to allow players to absorb more damage. We also boosted the damage of the bash impact. This damage increase should deal enough damage to kill crawlers if they are the primary target struck by the shield.


As always, we’d like to hear the community's feedback on these changes. You can do so by visiting and posting in the ‘general’ section on the official Tripwire Interactive forums at: Killing Floor 2 Official Forums


Bug Fixes
Also mentioned in the 2018 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: Killing Floor 2 Official Forumsand posting in the ‘PC’ or ‘Console’ sections.

Top Community Issues:

  • Fixed an issue with the Matriarch’s weak spot that would prevent the Rack ‘em Up Perk skill from working correctly.
  • Refined the hit box on the Matriarch’s claw so that it matches with the visual more accurately.
  • Fixed an issue that prevented the Sanitarium map from being searched for in the VS Survival game mode when using Create a Match
  • Resolved an issue that caused servers to sometimes lose their Server Takeover flag when set to play maps in Objective Mode.
  • Fixed an issue where achievements were not granted to all players who participated in killing a boss.
  • Fixed an issue where Seasonal Objective progress was not tracking correctly on the Sanitarium map.

Gameplay:

  • Fixed an issue which caused some melee weapon swing animations and damage values to not sync up as intended.

Zeds:

  • Matriarch

    • Fixed an issue where some of the Matriarch’s audio would not play during her intro cinematic.
    • Refined the audio priorities for the Matriarch’s attack warnings so that they should not get cut off by other sound effects.
    • Fixed an issue which caused the Matriarch not to use her special attacks if she was attacking a player in melee range.
    • Relocated the Matriarch’s affliction effects so that they could more easily be seen when her helmet is on.
    • The Matriarch’s boss music is now included when fighting her.


Maps:

  • Biotics Lab Objective Mode

    • Removed visible debug text displayed during the boss wave.
    • Corrected objective trail colors on waves 5 and 8.
    • Fixed issues where in some cases mission dialogue would not not play.
    • Added missing water effects to cinematics.

  • Sanitarium

    • Fixed multiple player stuck spots and areas that Zeds could not path to.
    • Audio fixes for missing and incorrectly playing sound effects.
    • Fixed multiple lighting and visual effect issues in the environment.
    • Fixed issues with trap interactions.


Weapons:

  • Riot Shield & Glock 18

    • Fixed an issue with bullet tracers not being properly aligned.
    • Fixed an issue which caused an incorrect fire rate for single fire mode.

  • Mosin Nagant

    • Fixed an issue which caused inconsistent damage when stabbing a Zed.
    • Corrected the weapon stats displayed in the Trader Pod.

  • HRG Wintebite

    • Fixed the weapon incorrectly receiving damage bonuses from the Demolitionist Perk.
    • Fixed an issue with the dropped weapon model showing two pistols when only one was dropped.


Cosmetics:

  • Fixed an alignment issue with the Ion Thruster’s Lucifer skin.



As always, thank you for your continued support!

Yuletide Horror Beta 1 Survey Reminder

As always, a big thank you to all our players who opt-in to a beta to help us fine tune systems and discover issues to correct before the final release! For those who are taking part in the latest beta for the upcoming Yuletide Horror release, please take a moment to fill out this survey as we start making changes for the second beta. http://www.tripwireinteractive.com/redirect/KF2Survey/

Yuletide Horrors Beta 1 Is Now Live!

December 2019 Beta 1 Changelog

To opt into this beta, join the "preview" branch available in the Beta drop down list. Admins will need to use the following SteamCMD flag:

  • app_update 232130 -beta preview


Event
Yuletide Horrors

  • Happy holidays from the Horzine team as we present our seasonal Yuletide Horrors update! Take a perilous stroll through Sanitarium and uncover its dark, ritualistic secrets while dispatching the holiday horrors skulking through its maniacal hallways. But don’t stop there! You can thwart the Patriarch’s plans to clone a legion of Zeds in the Biotics Lab Objective game mode. Seems a bit much to get done on top of decorating and gift wrapping? Don’t worry, the Horzine team developed a few new handy dandy weapons to knock the socks off those pesky, ravenous elves! As you deck the halls with guts and blood, wear some holiday cheer with our many new cosmetics that’ll put even your own grandmother’s sweater to shame! Tis the season to be slaying, and from the Horzine team, we wish you all a grand, bloody-good time!
  • Beta 1 Start 11/6/2019, Beta 2 Start 11/19/2019 (Dates are subject to change)


New Additions and Highlights

  • 1 New Boss




    • Matriarch

      • Rachel Clamely returns as the Matriarch. Her pursuit to stop her father turned into an overzealous dedication, and she has gone through great lengths to contest against him. Her biotech modifications have given her a new perspective in life but her mind has gone quite mad from it. Nothing will stand in her way, friend or foe!


  • 1 New Community Map




    • Sanitarium

      • Compatible with Survival, Weekly, Versus Survival, and Endless Game Modes.
      • Note: Versus Survival game mode is unavailable for the Beta 1 v1088.
      • Blast away crowds of holiday Zeds as mysterious entities perform a dark ritual to summon the great one.


  • 1 Objective Map

    • Biotics Lab

      • Mercenaries assist Dr. Ogada Buyu in demolishing the cloning mechanisms of the Biotics Labs to stop the Patriarch’s plans to clone a new legion of Zeds!


  • 4 New Weapons

    • HRG Incision for the Field Medic






      • An alteration of the Railgun that fires overcharged, highly-piercing bullets and darts. The bullets are capable of shocking Zeds and inducing the EMP effect on them. As for the darts, they hit their target almost instantly and are capable of healing other players for a substantial amount of health. These darts deal more damage than standard darts and have the potential to knock down or stumble Zeds that are in the way of their path.
      • Trader price is 1500 Dosh.
    • HRG Winterbites for the Gunslinger





      • An alteration of the Spitfires that fires large, nitrogen ice shards that explode on impact, dealing damage and applying the freeze affliction to any Zeds inside the explosion radius.
      • Trader price is 325 Dosh for single and 650 Dosh for duals.
    • Mosin Nagant for the Sharpshooter (Not available for purchase during BETA)





      • This is a paid DLC weapon. This weapon can be shared amongst players through our weapon sharing system.
      • Five-shot, bolt-action, internal magazine-fed military rifle. This M91/30 allows a capable sharpshooter to fire at distant threats, stab at nearby threats, and block and parry damage from incoming threats.
      • Trader price is 1100 Dosh.
    • Riot Shield & Glock 18 for the SWAT (Not available for purchase during BETA)




      • This is a paid DLC weapon. This weapon can be shared amongst players through our weapon sharing system.
      • A combination of the Riot Shield and Glock 18. The Riot Shield can mitigate most incoming, frontal damage only while a player is aiming down the sights. Its bash is capable of slamming into multiple Zeds crowding in front of you. The Glock 18 is a fully automatic pistol with two fire modes: single and automatic.
      • Trader price is 1500 Dosh.

  • Dosh Vault (Not available during BETA)

    • HMTech-501 Grenade Rifle | Vault | Vosh | Precious
    • MKb.42 | Vault | Vosh | Precious
    • Doomstick | Vault | Vosh | Precious
    • Seeker Six | Vault | Vosh | Precious

  • New Steam Achievements

    • Defeating the Matriarch
    • Sanitarium and its collectibles
    • Biotics Lab Objective game mode completion

  • Time-limited Objectives, Tickets, and Cosmetics (Not available during BETA)

    • Matriarch, Sanitarium, and Biotics Lab seasonal objectives to earn the FN FAL | Jaeger | Dynamic weapon skin
    • Christmas Event Tickets
    • Christmas Cosmetics

  • Zedconomy (Not available for purchase during BETA)

    • Mosin Nagant Weapon Bundle
    • Riot Shield & G18 Weapon Bundle
    • Grim Treatments Weapon Bundle
    • Yuletide Horrors Weapon Bundle
    • Jaeger Weapon Skin Double Pack
    • Foster’s Favorites Weapon Skin Pack
    • Santa’s Helper Outfit Bundle
    • Added Bronze, Silver, and Gold Bundle Packs for :

      • Premium Christmas Tickets
      • Emote Crate | Series #3
      • Jaeger Weapon Skin Encrypted USB
      • Horzine Supply Crate | Series #12 (Deepstrike)




Beta 1 for this update contains a lot of exciting new features! As such, feedback is going to be incredibly important. Stay tuned for a link to a survey where you, the community, will be able to provide your feedback directly to us! Thank you!

Addressed Community Feedback
As mentioned in the 2018 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2

Balance

  • Zeds

    • Rioter

      • Head armor obliteration value increased from 80 to 125.



Designer Note :
There was a bug with the damage calculations where Perk bonuses were not applying correctly to the head armor obliteration value. As such, the base obliteration number was lower than intended. Now that the bug has been fixed, the value has been increased to its intended gameplay value.

As always, we’d like to hear the community's feedback on these changes. You can do so by visiting and posting in the ‘general’ section on the official Tripwire Interactive forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2

Bug Fixes
Also mentioned in the 2018 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.

Top Community Issues:

  • Fixed instances of the Abomination’s gorge attack causing players to get caught in a stuck state.
  • Various fixes to snag and stuck spots in Ashwood Asylum.
  • Implemented measures that should help reduce server hard drive load on workshop content update retrieval that we're looking for server admin feedback to further improve within the Beta period.


Gameplay:

  • Fixed an issue where a player playing as the Survivalist Perk did not receive XP for Berserker or SWAT while using their respective Perk weapons.


Zeds:

  • Fixed an issue with the Abomination where the FX for his gorge would continue to play after the attack was finished.


Maps:

  • Fixes to ZED pathing in Ashwood Asylum.
  • Fixed an issue with Trader Pod textures appearing incorrectly in survival mode.
  • Fixed an issue with boss pathing on Monster Ball.


Weapons:

  • Fixed an issue where the lock-on indicator for the Railgun could remain on screen after changing fire mode.


Cosmetics:

  • Fixed an issue with the Kickin’ It Deluxe emote textures not displaying correctly in the game lobbies.
  • Fixed an issue with the Air Metal emote not displaying correctly when equipped by a player using D.A.R.
  • Fixed an issue with the D.A.R. cosmetics where armor cosmetics and their variants were not visible in 1st Person.


Servers:

  • Security improvements for kick/ban exploits


As always, thank you for your continued support!

What We Are Up To - Persons and Places of Interest

Person Of Interest Biography



Name: Rachel Clamely
Previous Last Sighting: (Believed deceased) The London Underground
(Former) Occupation: Horzine Science Division
Current Mental Status: Insane
Known Relatives: Kevin Clamely (AKA: The Patriarch)

Mercs,

We have some good news! We are not sure how, but the “good” Dr. survived the incident in the London Underground, however that is about the end of the jovial news here. Much as the literary case of Dr. Jekyll and Mr. Hyde, the doctor we once knew has changed, and not for the better!

What little intel we have managed to gather so far suggests that, much like her father, she began to dabble in human modification to better battle the threat of the Patriarch and his clone army. Her results seemed to have fared about as well in the mental stability department, so good luck trying to reason with her.

It appears our “Matriarch” here is behind the recent E.D.A.R incursion and has been seen commanding them out in the field. And it looks like she is on the hunt mercs, so get ready for this engagement. If you can’t run, come loaded for Mech Suit.



Updated Target Biography
Name: Matriarch
Known Relations: Patriarch (Deep hatred)
Known Tools: Enhanced Mech Suit and E.D.A.R assistants

Mercs, keep an eye out for the capabilities of this suit, it is not to be underestimated. Reported functionality:

  • Electromagnetic shielding (Get blasting)
  • Mechanical Claw - a powerful grappling arm (Rated to crush a tank)
  • Plasma cannon (Official notes just say: Ouch!!)
  • Multiple electric capabilities (both regional and arcing from target to target at range) from the device mounted on the back. (The lab coats are calling these the lighting storm and tesla blast)
  • And cloaking technology built-in as well (this has been reported to not be functional while shielding is still active)



And we wouldn’t be surprised if she has some other secrets lurking. We would wish you luck mercs, but we fear that won’t be enough.

https://media.tripwirecdn.com/102919/matriarchintro.webm

-----

Ho Ho Ho Mercs!

Tis the season! What season? Why the season, the season of holiday creep Yuletide Horror!

And things seem a bit more insane this year. So do make sure to visit the Sanitarium for a checkup.


The Matriarch hasn’t been the only creature lurking on the fringes, so be sure to explore this dreary local and plumb its depths for what secrets it holds. That is if you don’t lose your way, or mind, or life along these twisted paths.

We are expecting to launch the beta for the Yuletide Horror’s update with all the previously announced content very soon on Steam, with the full rollout for all platforms later this year!




And don't forget the Killing Floor 2 Vinyl Soundtrack, which is now available for order! https://www.debugrecords.com/product-page/killing-floor-2

What We Are Up To - Preparing For ... Something

https://forums.tripwireinteractive.com/index.php?communitynews/

Hello Mercs,

Last week we mentioned you would be heading back into the Biotics Lab to shut it down for good, and today we want to go over the new resources you’ll have available to get that job done. The Horzine Research Group has come up with some new concepts we think you are going to love.


First up, the HRG Winterbite for those Gunslingers out there. We get it, sometimes you just want to feel loved by the Sharpshooters, or well anybody running away from a ZED. Don’t you worry, with the Winterbite there is no way for you to fail! Equipped to fire cartridges to put some nitrogen ice shards downrange, these babies will help you bring your foes to a standstill, setting up some great combos with your team. Or team up with a Firebug for a Siren’s song of Fire and Ice!


And Medics, for you the HRG Incision may be your new best friend. The Incision is built around the simple concept of helping your friends, be that with a massive round downrange that will keep your foe’s EMP’ed. Or, and hear us out here, firing an equally oversized syringe at your friends (... or foes). This round will penetrate Zeds to reach your intended healing target and may keep those in your way off their feet with some stumble and knockdown power.


Or perhaps you are looking for something a bit new in the design department. And by new we mean old, probably older than the dirt the team found this design in. Sharpshooters, this firearm needs no introduction, having fought in every conflict around the world since WW I. The Mosin Nagant M91/30 sits in the middle ground between some of the heavier hitting specialized modern rifles and the quick-firing intermediate rounds. It also comes with some new perks, such as its standard bayonet guaranteed to hit the enemy a mile away or your money back. If stabbing it doesn’t work, follow that up with a quick pull of the trigger while those pesky ZED’s are still attached for some extra damage! And we hear the team isn’t afraid of using this weapon to block incoming Zed attacks.


Now for our SWAT mercs, the team has heard the requests, you want a machine pistol. Firing 1100 rounds a minute, the G18c will put rounds down range faster than your ability to acquire new Zeds to shoot at! Oh.... and one more thing. Did we mention it comes with a Riot Shield?


Giving you the ability to mitigate frontal damage, and bash out to push those two close away (firing that fast, you’ll need to reload sometime)! The G18C and Riot Shield come as a set, so get ready to blast and bash your way into the thick of it!

As a reminder: HRG weapons are free for all users, while the Riot Shield & Glock 18 and Mosin Nagant are purchasable after the Christmas Update Final Launch as Weapon Bundles packed with weapon skins for cosmetic customization.

Mercs, we haven’t heard back anything new from our agents in the field ... but we got one last broadcast....

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