Killing Floor 2 cover
Killing Floor 2 screenshot
PC PS4 XONE Steam Epic
Genre: Shooter

Killing Floor 2

It's survey time! Take the Killing Floor 2 Halloween 2023 Beta Survey.

First, we appreciate you all jumping into the Killing Floor 2 Fall beta to try out the new content and QoL improvements. Now, we'd love to hear your feedback! We use this survey along with feedback throughout the community to make changes before release. http://www.tripwireinteractive.com/redirect/KF2Survey/

Killing Floor 2 Autumn Beta 1 Is Live!

KF2 Autumn 2023 Beta 1 Changelog





To opt into this beta on Steam, join the "preview" branch available in the Beta drop-down list. Admins will need to use the following SteamCMD flag:

  • app_update 232130 -beta preview



To opt into this beta on EGS, the Beta will be accessible within KF2 owners’ game libraries as a separate install called “Killing Floor 2 Beta”. Users may need to restart their EGS launcher for the Beta to populate and be accessible to install. Progress for stats and inventory is shared between both versions on EGS so for users switching between Beta and Live be sure to sync your game data to use the latest timestamp to prevent any lost progress from participating in the Beta. The Beta on EGS also includes its dedicated server within the install folder for your hosting needs for this version.

Event
Last Hans Standing

  • Scanners all over the world found Hans Volter’s hidden castle. Veiled by the Alpine fog and forests, Castle Volter seems to be a fortress in disguise. Your team has enough intel to determine that the castle is Volter’s personal clone laboratory. The time for the final assault to put the old man down for good has come in the new official map: Castle Volter.


Nevertheless, every operation needs funding. Horzine has put a nice and shiny price tag on some unusually dangerous Zed specimens. Hunt them down on the new Bounty Hunt Weekly Mode and make some good Dosh. However, we must warn you that the longer it takes you to take down the Bounties, the more dangerous they’ll be.
Try out the brand new HRG 93R, a burst-fire backup pistol. Tired of your old 9mm? This new handgun weighs like a butterfly but stings like a bee. Make sure you check it out on your Perk menu.
We hope you enjoy the new content coming up this Halloween!

New Additions and Highlights

  • 1 New Official Map

    • Castle Volter

      • Compatible with Survival, Weekly, and Endless Game Modes.
      • Hans Volter’s hidden fortress in the Bavarian Alps.
      • Special Note: This map is still undergoing optimization, and some machines within the recommended specs may experience lower-than-expected performance during this phase of the beta



  • 1 New Weekly Mode

    • Bounty Hunt

      • Each wave Bounty Zeds will spawn.
      • Players will have to hunt them down and prioritize them as targets.
      • Killing other Zeds rather than the bounties will make them more dangerous.
      • Dosh will only be obtained upon killing Bounty Zeds at the end of each wave and healing teammates.
      • A larger amount of Dosh will be obtained on Bounty Zed kill or assist.
      • Length: 7 waves.
      • Complete the Weekly Outbreak to earn the Desert Eagle | Bounty Hunt | Precious skin



  • 2 New Weapons

    • HRG 93R as a backup pistol

      • A new backup pistol can be selected on the Perk menu as a starting loadout.
      • Burst-fire-oriented handgun has a tad more damage than the 9mm, but it’s a bit less precise.
      • Dual-wielding options are available.
      • Trader price is 150 Dosh.


    • MG3 Shredder for the Commando (Not available for purchase individually during BETA)

      • The MG3 Shredder is a paid DLC weapon.
      • A Tier 5 Machine Gun with two firemodes: the regular automatic fire mode and an alt-fire that fires shredder rounds: bullets that split into a wide fan formation from the barrel at a lower rate of fire.
      • Trader price is 2000 Dosh.



  • New Steam Achievements

    • Castle-Volter related achievements


  • Time-limited Objectives, Tickets, and Cosmetics (Not available during BETA)

    • Seasonal objectives related to Castle Volter and the Weekly Mode
    • Complete all seasonal objectives to earn the MKB42H | Volter | Precious weapon skin


  • Zedconomy (Not available for purchase during BETA)

    • Spectre MKIII HRG Weapon Skin Bundle Pack
    • Medieval MKII Weapon Skin Bundle Pack
    • Chameleon MKIV Weapon Skin Bundle Pack
    • Last Stand Outfit Bundle
    • MG3 Shredder Weapon Bundle





As a reminder, the database update for ticket drops and setting up steam items for sale will occur at approximately 1 pm EDT after all the patches go out in order to verify that the patches are deployed across platforms.



Addressed Community Feedback
As mentioned in the 2022 Killing Floor 2 ‘State of the Game,’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2

General


  • Weekly mode Selector:

    • Added a way to pick any desired Weekly Outbreak as game mode
    • Here are more details on how the Weekly Selector can be used:

      • Find a match

        • This option prioritizes finding a populated Weekly Outbreak server regardless of the type first. If it needs to perform a server takeover to give the player a Weekly Outbreak server within their region, it will then be set to the current active weekly index rather than any hidden preference set within Create a Match or Solo.


      • Create a match

        • Creates a match with the chosen Weekly Outbreak, taking over an existing empty server enabled for takeover based on the requested Weekly Outbreak chosen.


      • Solo Offline

        • Lets you play locally on Solo mode for any Weekly Outbreak. Pick your favorite one using the selector (same filters as Create a Match).






  • Server Browser

    • Allows the player to search for a specific Weekly Outbreak, showing an icon in the main list and indicating the weekly that the server hosts within the details.








    • How to configure your server

      • Add the following line to your batch file: "?WeeklySelectorIndex="

        • The will correspond to the desired Weekly. The list is the following:

          • 1: Boom
          • 2: Cranium Cracker
          • 3: Tiny Terror
          • 4: Bobble Zed
          • 5: Poundemonium
          • 6: Up, Up, and Decay
          • 7: Zed Time
          • 8: Beef Cake
          • 9: Blood Thirst
          • 10: Coliseum
          • 11: Arachnophobia
          • 12: Scavenger
          • 13: Wild West London
          • 14: Abandon All Hope
          • 15: Boss Rush
          • 16: Shrunken Heads
          • 17: Arsenal Ascent
          • 18: Primary Target
          • 19: Perk Roulette
          • 20: Contamination Zone
          • 21: Bounty Hunt





The current Weekly Outbreak rotation will continue working as usual, updated weekly. Weekly rewards will only be granted if the Current Weekly is chosen. Playing any custom Weekly Outbreak won’t grant any reward.

Balance

  • Weapons

    • Reducto Ray

      • Reduction effect removal speed x2


    • Head Hunter

      • Time to start head reduction x5 times quicker
      • Head reduction rate decreased 10%


    • Killerwatt

      • Default fire mode damage from 50 to 55
      • Alt-Fire charge time 30% reduction
      • Camera turn ratio is now x5 faster than the previous version when alt-firing
      • Spare ammo increased from 300 to 450


    • HRG Vampire

      • Crosshair added:



  • Perks

    • Support

      • Fortitude

        • 10% Defense increase IN ADDITION to the regular health buff


      • Armor Piercing Shot

        • 5% Perk Weapon Damage increase IN ADDITION to the regular penetration buff


      • ZED TIME - Penetrator

        • Reload in real time IN ADDITION to the existing buffs. This will affect both mag-fed and non-mag-fed guns.



    • SWAT

      • All ammo prices reduced by 10% except for the HRG Nailgun


    • Field Medic

      • Acidic Rounds

        • Removed poison effect from Perk Weapons' regular shots
        • Darts' base damage increased; it’s easier now to break Zeds' poison resistance threshold





Designer Notes:
We agreed that the heavily requested ability for players to set their Weekly Outbreaks is a must. The Weekly Selector is now in the game! Choose your favorite Weekly Outbreak to play, or find any specific match in the server browser from our expansive list of Weekly Outbreaks.

Regarding balance, we have made tweaks in some weapons following the feedback from the Community:

The Killerwatt was powerful but could be more comfortable to use. We sped up its alt-fire charge rate, increased the default fire mode damage, and made it easier to control while alt-firing.

The Head Hunter and the Reducto Ray had a shared problem: it took too long for Zeds with altered sizes (either heads or full bodies) to return to their original state. Now, recovery rates are sped up.

The crosshair was enabled for the HRG Vampire, which players will find handy!

We heard your feedback regarding the ammo price for one of the most ammo-consuming perks of the game, the SWAT. We hope players enjoy the ammo pricing adjustment.

Many players also expressed that these 3 Support skills weren’t being used as they did not feel enticing enough alternatives to their counterparts. We believe these additions will make choices more interesting for players. The addition of real-time reloads for mag-feed and non-mag-feed guns will allow players to fire off more shots in real-time when supports find themselves in need of more ammo.

Player input suggested that Acidic Rounds was a skill that caused more harm than helped the cooperative playstyle. We’ve taken that feedback and revamped the skill, maintaining the poison theme: now the darts shot from Medic weapons cause more damage and break the Zeds’ poison resistance quicker, allowing the Medic to help in specific situations instead of poisoning Zeds in unwanted scenarios.



Bug Fixes
Also mentioned in the 2022 Killing Floor 2 ‘State of the Game,’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.

Community Fixes

  • Abomination will no longer get stuck when using the Gorge Attack on drones.
  • Addressed issue with EGS servers and online services being unavailable.
  • Adjusted weapon type and filtering flags on various weapons.
  • Corrected misspelling of “password” in Spanish on certain menus.
  • Drones will no longer target Zeds through the Trader Pod.
  • G36C Addressed an issue where ammo was not rendering correctly during clip check and partial reloads if the fire button was being held.
  • Santa’s workshop was excluded from certain weeklies to avoid spawn issues.
  • S12 shotgun alt-fire FX now displays correctly on top of various environmental surfaces.
  • Survivalist weapon loadout will reflect players' choices in the main menu.
  • Web Admin fixed client crashes due to high image resolution.



Known Issues:

    <*>Castle Volter is still undergoing optimization, and some machines within the recommended specs may experience lower-than-expected performance during this beta phase.
    <*>Castle Volter is actively being polished and currently has several known defects for the beta:


    • Areas where visual culling is visible to the player
    • Visible seams in the geometry
    • Lighting inconsistencies across adjacent physical locations
    • Splatter maps need tuning across various locations.




As always, thank you for your continued support!

Merc Report: Going Hans-Free

Oi there, mercs!

It’s your best mate, Foster. We’re looking for the brave, possibly demented few willing to volunteer for our most dangerous mission to date. Deep in the Bavarian Alps lies a WWII-era mountain stronghold. Why is this of interest to us? Well, it’s the last known location of the infamous Dr. Hans Volter. (And who knows? Possibly Renfred.) Appropriately, the locals call it “Castle Volter.”



This will be a must-visit sight for fans of ribbed vaults, flying buttresses, hidden rooms, and science untethered from all moral and ethical considerations.



Most significantly, we now know the secret behind Herr Volter’s surprisingly spry, death-defying existence, and it’s not just sleep, exercise, and diet. Here, the original Hans is being kept in stasis so that his own organic matter can be used to create a brood of crumb-snatching little Hans Juniors forever and for all time—unless, of course, we do something about it.



So what’s say we finally put an end to Dr. Volter and his little science experiment? It’s time to consign him to the dustbin of history along with the rest of his old kameraden. It won’t be easy. I can’t guarantee you’ll come back alive, but don’t worry about it: what with modern cloning technology these days, death is only temporary anyway.

Mercss will infiltrate Castle Volter with The Beta 1 release, which will go live on PC soon!

Merc Report - Like Falling Leaves into a Shredder 2023

Hello Mercs!

Last week, we reported on the Fall Field Improvements coming your way, and today? Some new tools for your trade. Horzine knows in these darkest hours, mercs need the right equipment to succeed and are providing new gear to get the job done.



Enter the Tier 5 MG3 Shredder. This gun is reliable and devastating. It’s no wonder it has been used by militaries worldwide for over 70 years. This fast-firing full-auto machine gun will have Commandos lining up zeds to watch them fall. Featuring a 100-round belt firing 7.62x51mm NATO ammo, mercs finding themselves in an imposing crowd of zeds will rise to the occasion using the alt-fire to activate Shredder rounds that fire in fragments spread in a wide cone formation at a cost to the fire rate, ammo consumption, and damage. Anything caught in these iron sights will have nothing left to experiment on.




Mercs need a weapon that’s there for them day and night, and the off-perk 9mm Pistol has always been there in the most grim of times. But why not get the drop on your targets with the new HRG 93R Pistol? The choice between the classic 9mm and the new HRG 93R will be available in the Perk setup menu.



Lock it in before the chaos of the first hoard is on its way. Next time you head into the field, consider dismantling zeds with a barrage of less accurate, but possibly your style, burst fire with a larger 30-round clip. Can you ever have too much of a good thing? Two fistfuls are better than one. Like the 9mm Pistols, these can be dual-wielded too. Upgrade it up to 4 times for maximum wreckage. They’re guns; you know what to do with ‘em, boys and girls.




Next up, Horzine reveals the location of your next mission. It’s an all-hans-on-deck situation!

Killing Floor 3 Has Been Announced!





The Battle Begins With Nightfall It’s 2091 and megacorp Horzine has produced the ultimate army: an obedient horde of bioengineered monstrosities called Zeds. Now, only the rebel group Nightfall stands between these infernal creations and the future of humanity. Killing Floor 3 is the next installment in the legendary action/horror series.

This intense FPS puts you in the boots of a Nightfall specialist joining forces with up to five teammates to battle waves of Zeds, earn dosh, unlock skills, and build the ultimate arsenal.

https://killingfloor3.com/


https://store.steampowered.com/app/1430190/Killing_Floor_3/

Merc Report - Fall Field Improvements 2023

Hello Mercs!

As we near Autumn and the Halloween Seasonal Event, it’s time to talk upcoming quality of life improvements and additions for everyone joining the fight against the outbreak. Horzine wants more than candy; they are looking for zeds with new tricks. New matchmaking options and the usual balance based on community feedback are incoming!

Bounty Hunt Weekly Outbreak





Horzine is locating and targeting zeds exhibiting advanced behaviors in this new mission for mercs code-named Bounty Hunt and is looking for fearless mercs to step up! These zeds are more formidable and have developed different instincts, making them harder to take down. Upon discovery, the first oddity our research has uncovered is that these zeds flee when approached. Unlike their counterparts who attack endlessly, seeking out any life to extinguish without concern for themselves, these zeds run away. This sign of self-preservation isn’t the only new concerning behavior! Reports claim they began requiring more firepower as those in the field killed more of their surrounding mobs. It’s as if the extermination of their fellow clones triggers a heightened state. Those who have made contact with these strange zeds also claim them to be more aggressive, dealing more damage as the mindless hoards dwindle. The team recommends dealing with these specific zeds as soon as possible to prevent these effects.

Not all zeds types exhibit this behavior. The reconnaissance informs us they can only confirm Rioters, Quarter Pounders, Gorefiends, and Scrakes. To make further endangering your lives worthwhile, Horzine will reward Dosh per Bounty Zed kill to each member of squads on these missions. However, to keep your focus on these dangerous new threats, there will be no dosh reward for the Non-Bounty Zeds. Don’t worry! There will still be a general Dosh reward for the squad at trader times. To increase security for each merc that steps up, the HUD will reflect how many Bounty Zeds are left and mark them according to the threat level.



  • Yellow: no buffs regarding how many Zeds are left currently applied
  • Orange: 50% or less wave Zeds remaining
  • Red: 10% or less wave Zeds remaining



Each merc that can successfully meet this challenge will receive 500,000 Vault Dosh and a new look for their Desert Eagle!




Quality of Life Additions

Weekly Mode Selector

Tripwire and Saber have enjoyed bringing new unique, and exciting ways to play Killing Floor 2 with the editions of The Weekly Outbreaks. Since the first Weekly Outbreaks edition in the 2017 Summer Sideshow, 21 modes have been dreamed up and added to the game! Just as it sounds, these modes rotate weekly. That’s a lot of time for players to wait for their favorites to be active. Now players will be able to choose their best-loved Weekly Outbreak anytime!




Now, after choosing “Weekly” as the game mode, players can select which Weekly Outbreak they want to play using a dropdown menu. The menu will include a “Current Weekly” option to highlight which Weekly Outbreak is active per the regular rotation. Only current Weekly Outbreaks will grant the Weekly Outbreak Rewards.

FIND A MATCH:
This option prioritizes finding a populated weekly server regardless of the type first. If it needs to perform a server takeover to give the player a weekly server within their region, it will then set to the current active weekly index rather than any hidden preference set within Create a Match or Solo.
CREATE A MATCH:
Creates a match with the chosen Weekly Outbreak, taking over an existing empty server enabled for takeover based on the requested Weekly Outbreak chosen.
SOLO OFFLINE:
It lets you play locally in Solo mode for any Weekly Outbreak. Pick your favorite one using the selector (same filters as Create a Match).

SERVER BROWSER:
Allows the player to search for a specific weekly mode, showing an icon in the main list and indicating the weekly that the Server hosts within the details.





Additionally, here are details for server admins to set their preferred weekly:


How to configure your server
Add the following line to your batch file: "?WeeklySelectorIndex="
The will correspond to the desired Weekly. The list is the following:
1: Boom
2: Cranium Cracker
3: Tiny Terror
4: Bobble Zed
5: Poundemonium
6: Up, Up, and Decay
7: Zed Time
8: Beef Cake
9: Blood Thirst
10: Coliseum
11: Arachnophobia
12: Scavenger
13: Wild West London
14: Abandon All Hope
15: Boss Rush
16: Shrunken Heads
17: Arsenal Ascent
18: Primary Target
19: Perk Roulette
20: Contamination Zone
21: Bounty Hunt

The current Weekly Outbreak rotation will continue working as it was, updated weekly as usual. Weekly rewards will only be granted if the Current Weekly is chosen. Playing any custom Weekly Outbreak won’t grant any reward.


Weapon Balance Changes

The Killerwatt was powerful but could be more comfortable to use. We sped up its alt-fire charge rate, increased the default fire mode damage, and made it easier to control while alt-firing.

Killerwatt

  • Default fire mode damage from 50 to 55
  • Alt-Fire charge time 30% reduction
  • The camera turn ratio is now x5 faster than the previous version when alt-firing
  • Spare ammo increased from 300 to 450



The Head Hunter and the Reducto Ray had a shared problem: it took too long for Zeds with altered sizes (heads or entire bodies) to return to their original state. Now recovery rates are sped up.

Reducto Ray


  • Reduction effect removal speed x2

Head Hunter


  • Time to start head reduction x5 times quicker
  • Head reduction rate decreased by 10%

HRG Vampire


  • Crosshair added



Perk Balance Changes

We heard your feedback regarding the ammo price for one of the most ammo-consuming perks of the game, the SWAT. All the ammo now costs 10% less (except for the HRG Nailgun).
Many players also expressed that 3 Support skills weren’t being used as they did not feel enticing enough alternatives to their counterparts. Those have now been updated as follows:


  • Fortitude- 10% damage reduction in addition to the 50% health increase
  • Armor Piercing Shot- 5% Perk Weapon damage increase in addition to the penetration buff
  • ZED TIME - Penetrator - Now allows the player to reload in real-time in addition to the existing buffs.

Player input suggested that Acidic Rounds is a skill that caused more harm than helped the cooperative playstyle. We’ve taken that feedback and revamped the skill, maintaining the poison theme: now the darts shot from Medic weapons cause more damage over time, allowing the Medic to help in specific situations instead of poisoning zeds in unwanted scenarios.

Stay tuned for more reports to come detailing some new treats coming mercs way!

Killing Floor 2 Deep Blue Z Hotfix is Now Live

Bug Fixes
Also mentioned in the 2022 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at:https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.
Community Fixes


  • Fixed an issue where the Zedative skill would not heal players during Zed time.
  • Fixed an issue where the Toggle Friendly HUD controller callout would be present with no controller connected.
  • Fixed an issue on consoles where sound effects were missing from multiple Demolitionist weapons.
  • Fixed the issue on EGS that prevented the S12 Shockgun from being granted to Armory Season Pass 2 users on the Epic platform.


General Fixes

  • Corrected the news carousel links on Steam to redirect to the correct locations.



As always, thank you for your continued support!

[PSA] Scheduled Maintenance Tomorrow

Heads up, Mercs! Killing Floor 2 will be undergoing maintenance. Maintenance will take place tomorrow, June 20, at 12:00 MST / 11:00 CET / 9:00 UTC / 05:00 AM ET.
The update will take half an hour, and online services will not be available for players.

Discounts, Double XP, and 4X Drops Until June 20th!



Mercs,

Along with Double XP and 4X drops for all players, you can find the following items on sale via Steam:


  • Killing Floor 2 & DDE 75%
  • Armory Season Pass 1 50%
  • Armory Season Pass 2 33%
  • Killing Floor 2 Ultimate Edition 33%
  • Killing Floor 2 Ultimate Edition Upgrade 33%
  • And up to 50% off many great items in-game


Now get out there and slay some Zeds!

The Deep Blue Z Summer update Is Now Live Across All Platforms!






Event
Deep Blue Z

  • Unveil the secrets of a Horzine Deep Sea Underwater research base, deep in the Marianas Trench, that has definitely seen better days. Who knew Zeds could dive? Clean up the facility in the new map, Subduction.

Unfortunately, there has been another outbreak besides the Zeds, and it’s a really dangerous Contamination in the air. Defend the Safe Area in Contamination Zone Weekly Mode and be careful with staying outside, you might end up more beaten up than after fighting a Fleshpound. Luckily, there’s a new HRG weapon to help you keep the crowd controlled and defend a spot: the HRG Bombardier. A heavy-loaded Drone that will make Zeds go boom if they get near.
Check this new content coming right from the Depths!


New Additions and Highlights


  • 1 New Community Map

    • Subduction

      • Compatible with Survival, Weekly, VS and Endless Game Modes.
      • A submarine Horzine facility.


  • 1 New Weekly Mode

    • Contamination Zone

      • On each wave, a Safe Area is marked on the map.
      • Players will receive damage if standing out of that Safe Area.
      • All of the map will be safe when 5 zeds or less are alive (per wave) and during Trader Time.
      • Zed spawns are modified.
      • Length: 7 waves.


  • 2 New Weapons

    • HRG Bombardier for the Demolitionist

      • An alternative version of the Commando’s Sentinel for the Demolitionist perk.
      • Assistance equipment that deploys a Grenade-firing Drone, controlling crowds with Area damage and Stumble power.
      • Right-click will create a cluster explosion by detonating the drone.
      • Trader price is 500 Dosh.

    • S12 Shockgun for the Support

      • The S12 Shockgun is a paid DLC weapon.
      • A tier 4 Semi-Auto Shotgun with a special trait: its Alt-Fire creates an EMP wave to help avoid being surrounded and lethal for weak Zeds.
      • Trader price is 1500 Dosh.


  • New Steam Achievements

    • Subduction related achievements

  • Time-limited Objectives, Tickets, and Cosmetics

    • Seasonal objectives related to Subduction and the Weekly Mode
    • Complete all seasonal objectives to earn the Shark Jaw Head Accessory


<*>Zedconomy

  • Stingray Weapon Skin Bundle Pack
  • Jaeger MKIV Weapon Skin Bundle Pack
  • Junkyard MKII Weapon Skin Bundle Pack
  • Predator Weapon Skin Bundle Pack
  • Horzine Diver Outfit Bundle
  • S12 Shockgun Weapon Bundle
  • Killing Floor 2 - Cosmetics Season Pass






As a reminder, the database update for ticket drops and setting up steam items for sale will occur at approximately 1pm EDT after all the patches go out in order to verify that the patches are deployed across platforms.




Addressed Community Feedback
As mentioned in the 2022 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/index.php?forums/killing-floor-2.175/

General



  • Option to Toggle the Friendly HUD using a Keybind:

    • Added a Keybind (configurable on PC) to toggle visibility of the Friendly HUD
    • To use it in the console, open the comms dial and press RT

  • Item Search for Store and Inventory

    • An option will be added to search items within Store and Inventory using a virtual keyboard or your PCs and Consoles
    • This search bar will filter items (weapon skins, outfits) by name.




Balance

  • Weapons

    • Minigun

      • Magazine from 90 to 120
      • Damage from 35 to 38
      • Spare ammo from 540 to 600
      • Ammo price per magazine from 90 to 120

    • Spitfire + Winterbite + Rhino

      • Sped up Bash animation 33% (1.5 play rate, around 2s)

    • HRG Locust

      • Damage from 60 to 45 (Explosive)
      • Bleeding Power from 20 to 15
      • Poison Power from 25 to 20
      • Upgraded from Tier 3 to 4
      • Removed 2nd upgrade
      • Trader price from 900 to 1400

    • Reducto Ray

      • Trader price from 1200 to 900

    • HRG Healthrower

      • Damage on Spray end from 27 to 12
      • Damage on Spray start (muzzle) from 30 to 15
      • Damage Interval from 0.07 to 1.2
      • Poison Power from 15 to 10

    • Mine Reconstructor

      • Fire Interval from 0.223 to 0.2

    • Road Redeemer

      • Fast attack Damage from 68 to 75
      • Heavy attack Damage from 90 to 100

    • HRG Crossboom

      • Damage Radius from 200 to 250
      • Seconds Before Arrow Detonation from 0.5 to 0.2

    • HRG Head Hunter

      • Ammo Cost (alt fire mode) from 100 to 25

    • Sentinel + HRG bombardier

      • Both drones will not enable Scrake/Fleshpound’s rage due to the amount of attacks received. The drones can still enable these Zeds’ rage due to health threshold.
      • Both drones will no longer trigger zed time.


  • Perks

    • Field Medic

      • Reduced the passive Movement Speed increase from 0.4% per level to 0.2% per level
      • Reduced the resistance cap from Resilience skill to 30%



Designer Notes:

After many requests and lots of voices asking (a lot) for a way to search for specific items in your inventory OR purchase them in the Store, we finally included an Item Search Bar! Now finding stuff is easier than ever, on any platform. We also added a way to easily toggle the Friendly HUD for players who prefer less information on the UI, or for the ones who need to check things real quickly.

Regarding balance, we have made tweaks in some weapons, following the State of the Game Survey:

The Minigun was a powerful weapon, but magazines were always empty by the time the fun started! Bigger mags, more damage and more spare ammo make the minigun a great option for its weight and price.

The revolver trio (Rhino, Winterbite, Spitfire) had a bit of a problem, and it was its bash attack. The animation and impact were slower than other similar pistols. If any of the gun wielders got trapped, having that weapon meant they wouldn’t have any good way to escape. Now, the bash speed has been leveled with other pistols (9mm, Revolvers) and any class which uses it will have a way to defend themselves.

The HRG Locust is an extremely powerful weapon just by its design. Both that and its price being 900 Dosh made it a weapon not properly adjusted to its Tier. After the changes for this update, the weapon should feel more fair in all matches now.

Reducto Ray’s case was basically the same as the HRG Locust but in an opposite way. It wasn’t a weapon as powerful as its price suggested, so it became the Tier 2 alternative for the survivalist.

The common opinion on HRG Healthrower was that it’s currently a weapon that’s too powerful. It worked wonders both for healing teammates and had the killing capacity of Firebug spray weapons. The Debuff applied to this weapon was solely focused on the damage aspect of it. It’s now a weapon more oriented to healing and supporting teammates, still preserving the viability of using it in Solo mode.

The Mine Reconstructor needed a bit of love to show how great a weapon it is, so we increased its Fire Rate! Woohoo!

The Road Redeemer is a limited Berserker weapon whose stats didn’t make a difference with its Tier partners. After a damage buff, it owns its rightful spot.

Feedback on HRG Crossboom was that it was too weak. After checking and looking for what made it weak, we found out that the arrows took too long to explode after impact, and that the explosions weren’t as devastating as they should have been. That has been addressed!

The Head Hunter is a very special weapon, which forces the Sharpshooter to change its playstyle. However, the main gimmick of the weapon (pop heads with the alt-fire) was overly constrained. Now there’s room for more usage of that Alt-Fire.

And now, for the Field Medic perk.

We read tons of feedback regarding the Field Medic and how it was the most powerful Perk by a difference. Especially how the Resilience skill made them virtually invulnerable in some specific situations. In order to balance this Perk and make others as usable as this one, we adjusted the effectiveness of Resilience. We also debuffed the final extra run speed the class got passively due to its level. That, combined with the Healthrower debuff should make the Field Medic much more balanced compared to other Perks.


Bug Fixes
Also mentioned in the 2022 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.
Community Fixes


  • Fixed an issue where the Survivalist's “Faster Weapon Switch” bonus was only applying to survivalist weapons.
  • Addressed an issue where downloading or updating existing or new Workshop Maps were not always downloading due to getting into a poor state.
  • Fixed an issue with the Demolitionist SKill Destroyer of Worlds that could lead to unintended damage types and visual effects being applied to some weapons.
  • Fixed an issue where the Crovel and HE Grenade were used by default when changing perks to Survivalist at the Trader Pod.


Weapon Fixes

  • Sentinel

    • Fixed an issue where the animation of pressing the remote control would not play when the al-fire was pressed.
    • Fixed an issue where the Drone ammo count would be out of sync when dropping and picking back up the remote control.
    • Fixed an issue that prevented the Sentinel from firing through glass.
    • Fixed an issue where the Sentinel played no sound during the weapon check animation.
    • Fixed an issue where the Sentinel would not fire at Zeds that were meleeing the drone owner when playing offline.
    • Adjusted the behavior of the Patriarch’s tentacle to not grab and draw in the Sentinel.
    • Fixed an issue where the ammo counter would be reduced when switching weapons during drone deployment.

  • HRG Bombardier

    • Fixed an issue where the drop model was not being lit.
    • Fixed an issue where the ammo count was different from 1st person to 3rd person.
    • Fixed an issue in 3rd person where the Deploy animation would play when the drone was detonated.
    • Fixed an issue where the muzzle flash was shifted away from the barrel.
    • Fixed an issue where the detonator would disappear when the player is running and throws a grenade.
    • Fixed an issue where the drone would fire multiple projectiles when firing at groups of Zeds.
    • Fixed an issue where the drone would increase its fire rate when firing at groups of Zeds.
    • Fixed an issue where the drone would be frozen at the deployment site during ZED Time.
    • Fixed an issue where the drone would fly off away from the player after being deployed in ZED Time and ZED Time then ended.
    • Fixed clipping issues with the blade in 3rd person.
    • Fixed an issue where the explosion radius grew exponentially with Survivalist and Demolitionist skills.

  • S12 Shockgun

    • Fixed an issue where a dropped weapon with an empty magazine was Green.
    • Fixed an issue with the magazine being duplicated during the elite reload animation.
    • Fixed an issue where the weapon would clip into the camera while strafing right.
    • Updated the animations to minimize clipping and clean up all of the reload animations.

  • Fixed an issue with the M16 203 Assault Rifle where the Alt-Fire sound would stop playing.
  • Corrected the HRG Crossboom Alt-Fire to have the proper detonation time.
  • Fixed an issue where the Survivalist Crovel was not cycling through the weapon swap correctly while the primary weapon was empty.
  • Fixed an issue for the G36c Assault Rifle reload animation where the magazine would disappear in the third person during both partial and full reloads.
  • Fixed an issue for the ZED MKIII reload animation where the magazine would drop to the floor during a partial reload.


Map Fixes

  • Subduction

    • Worked to improve performance on the map in areas where the frame rate would dip.
    • Updated the blood splatter in all areas of the map to ensure proper coverage is occurring.
    • Updated the impact decals in all areas of the map to ensure the proper decal is being applied from bullet impacts.
    • Updated the impact sounds in all areas of the map to ensure the proper sound is playing from bullet impacts on the materials.
    • Updated the occlusion for water audio so that it can be heard from the appropriate distance and not through areas and objects it should not.
    • Added audio for all of the generators
    • Updated the spawned weapon spawn points to prevent clipping into the environment.
    • Updated the lighting throughout to ensure the light cast matches the light source.
    • Updated the Trader Path arrows to clearly designate the path for players.
    • Updated the SYG borders to more accurately reflect the defended area.
    • Fixed an issue where the waypoint arrow for the Auditorium SYG was not present.
    • Fixed multiple invisible collisions near railings throughout the map.
    • Fixed multiple pathing issues for large Zeds near the railings.
    • Fixed an issue that caused the player’s camera to twitch while in the lobby.
    • Fixed multiple instances of z-fighting with the railings and walls throughout the map.
    • Fixed multiple instances of walls disappearing and reappearing within the player’s view.
    • Fixed multiple instances of lights disappearing and reappearing within the player’s view.
    • Fixed multiple instances of texture seams throughout the map.



Weekly Outbreak Fixes

  • Fixed an issue during the Contamination Zone weekly outbreak on Airship where the Safe Area had no SYG lines designating it.



Localization Fixes

  • Addressed the localization for the Plague Doctor Hood where it did not fit within boundaries in multiple languages.
  • Fixed issue for the M4 where an extraneous M was present in German in the inventory menu.
  • Corrected the Russian text for the Projections from the Deep achievement.
  • Updated the description of the Seasonal Objective “Somewhere, beyond the Z” to fit within the designated UI


General Fixes

  • Fixed multiple instances of log spam around lighting/PCV warnings as well as StaticLoadObject warnings.
  • Continued to address overall console stability issues



[I]As always, thank you for your continued support!