King 'n Knight cover
King 'n Knight screenshot
Genre: Adventure, Indie

King 'n Knight

Patch v1.1.4


  • Fixed a major memory leak in netcode
  • Fixed gold amount when loading a 3-4 player online game
  • Video settings now saved
  • Fixed some minor memory leaks
  • Engine and Steamworks update

Patch 1.1.3

- Fix errors encountered after disconnection and reconnection
- Displays an error message instead of crashing when backup fails
- Automatic language setting on first launch
- Added vibration setting to pause menu
- Discord button moved to main menu
- Changed the code to make it compatible with Nintendo Switch

Update 1.1.2

Translation

  • Correction of the japanese translation.

Audio & graphics

  • Slight reduction in lightning flash intensity.
  • The torch sound is now less aggressive.
  • The volume of the player's jump and damage sounds has been reduced.

Menu

  • In the 'Choice Save' menu, mouse selection is now possible.

Fix

  • Fixed a bug that very rarely appeared in multiplayer during the fight against the final boss.


Thanks to Noizeman for the japanese translation!

Update 1.1.1 - Finnish and Russian localization

Content

  • Finnish and Russian translations added


thanks to Opa and Timofey "Robinson" Volkov for the translation!

Update 1.1: Localization and custom heads

Hi everyone, Update 1.1 is here! It brings as main new features the translation of the game in several languages, custom heads and a lot of other changes.

The game is now available in Traditional Chinese, Japanese, French, Spanish and Turkish.

Three new items been added, the balancing of some points in the game has been revised, the swamp boss has a improved AI and the hammer has been redesigned.

An important optimization of the netcode has also been done, the multiplayer is now less prone to latency and time out.

A guide has been created so that you can create and import your custom heads.

Come and share your creation on the discord!


New features

  • Translation into several languages: Traditional Chinese, Japanese, French, Spanish and Turkish.
  • Customizable heads: Create and import your own heads for your heroes.
  • New items: Fireball spell, Chest search and Composite bow.


Changes to weapons and items

  • The statue spell makes it possible to no longer have a setback.
  • Potions and meats now have better gravity management and follow the platforms.
  • Potions can no longer be placed in the walls.
  • Redesign of the hammer and the large hammer.
  • The resurrection spell can now create a potion if all players are alive.
  • Resurrection spell price increase.
  • Vibration of the resurrected player's controller.


Changes to levels

  • Balancing the swamp boss.
  • Added an exit point at the black castle when you don't have all the stones.


Changes to menu and controls

  • Added "friends only" visibility option.
  • Addition of the "content" menu.
  • Redesign of the game launch countdown.
  • Impossible to pause the game when all players are dead.
  • Use of objects possible with LB / RB buttons.


Technical changes

  • Important optimization of the netcode.
  • Upgrade steam sdk version.
  • Upgrade to 64bits.
  • Upgrade Gamemaker Studio 2 version.
  • Modification of the game's windows icon.
  • Changing the location of backups.
  • Bag of gold synchronised online.
  • Moving the save files.


Bug Fixes

  • Fix animations of the totems on the customer side.
  • Fix some of the dialogue that disappeared too quickly.
  • Fix instant death when you take a hit while the character is hitting the ceiling.
  • Fix a crash in the link to chat menu.
  • Fix a crash on the world map related to the display of characters.
  • Fix a bug that makes it impossible to finish the level in multiplayer in very rare cases.



Thanks a lot to the translators:

Japanese: Diane Collard
Traditional chineseĀ : rhyme_, cs25432002 ,Asam
Turkish: Kosgen

Patch v1.0.10

This patch balances the final boss. Animations have been added to prevent his attacks, changes have been made to reduce randomness.

Final Boss Balancing
- Limits the distance between the clouds and the boss
- Extends cloud life by 0.5sec
- Increases the height difference between the clouds
- Added a sound when the boss charges his laser
- Added annimation for the head in 3rd phase
- +10% life for the boss
- Decreased laser speed from 10 to 9
- Changed timings in 3rd phase
- Added a shooting annimation for electric demons
- Electric demons disappear at the end of the 2nd phase
- Electric demons are destroyed after 4 shots (6 before)
- Fix the depth of the electric shots


Bug fixes
- Fix a bug caused by an undeclared variable in some rare cases in online multiplayer.

Patch v1.0.9

Gameplay changes

- Limited the duration of the "wand souls" projectiles.
- Prevents multi-hit weapons from hitting the dragon boss multiple times.
- Balances trolls: reduced projectile speed, no more shooting if the player moves too far away.
- Reduces the number of fire bats in the black castle.
- Decreased the ascension speed of the fire bats.
- Modified the level design of ice mountain to make it more suitable for local multiplayer.
- Added a sprite for the gargoyle's charge and decreased the collision height.

Bug Fixes

- Fixed a bug that occurred during an endgame if the client was invited via the steam overlay.
- Fixed a bug in the client/server synchronization of chests.
- Fixed an instance handling bug that did not exist in online multiplayer.

Patchs v1.0.7 and v1.0.8

- Added check to improve network stability.
- Changed the location of items in the "the dark sea" level.
- Fixed a bug that occurred when the hydra still had several heads and was inflicted with more damage than it had life left.

Patch v1.0.6

This patch adds an error reporting system. It also improves the stability of the game in network

- Added a bug reporting system. If you encounter a bug, restart the game, you will be asked if you want to send the error report.
- Fixed a client-side bug related to the hydra
- The wizard's guided projectiles will no longer target skeletons on the ground, only the hydra's body
- Added a check in the netcode to avoid manipulating objects that don't exist anymore.

Patch v1.0.5

This patch fixes several errors related to online. If you get an "error code", you can post a screenshot on the discord server in the "bugs-and-issues" section. This helps me a lot to make the game more stable.

- Improve the "handshake" during the connection between the client and the server.
- Fix online bug: new players added to an existing game has the same amount of money as others.