Fixed gold amount when loading a 3-4 player online game
Video settings now saved
Fixed some minor memory leaks
Engine and Steamworks update
Patch 1.1.3
- Fix errors encountered after disconnection and reconnection - Displays an error message instead of crashing when backup fails - Automatic language setting on first launch - Added vibration setting to pause menu - Discord button moved to main menu - Changed the code to make it compatible with Nintendo Switch
Update 1.1.2
Translation
Correction of the japanese translation.
Audio & graphics
Slight reduction in lightning flash intensity.
The torch sound is now less aggressive.
The volume of the player's jump and damage sounds has been reduced.
Menu
In the 'Choice Save' menu, mouse selection is now possible.
Fix
Fixed a bug that very rarely appeared in multiplayer during the fight against the final boss.
Thanks to Noizeman for the japanese translation!
Update 1.1.1 - Finnish and Russian localization
Content
Finnish and Russian translations added
thanks to Opa and Timofey "Robinson" Volkov for the translation!
Update 1.1: Localization and custom heads
Hi everyone, Update 1.1 is here! It brings as main new features the translation of the game in several languages, custom heads and a lot of other changes.
The game is now available in Traditional Chinese, Japanese, French, Spanish and Turkish.
Three new items been added, the balancing of some points in the game has been revised, the swamp boss has a improved AI and the hammer has been redesigned.
An important optimization of the netcode has also been done, the multiplayer is now less prone to latency and time out.
This patch balances the final boss. Animations have been added to prevent his attacks, changes have been made to reduce randomness.
Final Boss Balancing - Limits the distance between the clouds and the boss - Extends cloud life by 0.5sec - Increases the height difference between the clouds - Added a sound when the boss charges his laser - Added annimation for the head in 3rd phase - +10% life for the boss - Decreased laser speed from 10 to 9 - Changed timings in 3rd phase - Added a shooting annimation for electric demons - Electric demons disappear at the end of the 2nd phase - Electric demons are destroyed after 4 shots (6 before) - Fix the depth of the electric shots
Bug fixes - Fix a bug caused by an undeclared variable in some rare cases in online multiplayer.
Patch v1.0.9
Gameplay changes
- Limited the duration of the "wand souls" projectiles. - Prevents multi-hit weapons from hitting the dragon boss multiple times. - Balances trolls: reduced projectile speed, no more shooting if the player moves too far away. - Reduces the number of fire bats in the black castle. - Decreased the ascension speed of the fire bats. - Modified the level design of ice mountain to make it more suitable for local multiplayer. - Added a sprite for the gargoyle's charge and decreased the collision height.
Bug Fixes
- Fixed a bug that occurred during an endgame if the client was invited via the steam overlay. - Fixed a bug in the client/server synchronization of chests. - Fixed an instance handling bug that did not exist in online multiplayer.
Patchs v1.0.7 and v1.0.8
- Added check to improve network stability. - Changed the location of items in the "the dark sea" level. - Fixed a bug that occurred when the hydra still had several heads and was inflicted with more damage than it had life left.
Patch v1.0.6
This patch adds an error reporting system. It also improves the stability of the game in network
- Added a bug reporting system. If you encounter a bug, restart the game, you will be asked if you want to send the error report. - Fixed a client-side bug related to the hydra - The wizard's guided projectiles will no longer target skeletons on the ground, only the hydra's body - Added a check in the netcode to avoid manipulating objects that don't exist anymore.
Patch v1.0.5
This patch fixes several errors related to online. If you get an "error code", you can post a screenshot on the discord server in the "bugs-and-issues" section. This helps me a lot to make the game more stable.
- Improve the "handshake" during the connection between the client and the server. - Fix online bug: new players added to an existing game has the same amount of money as others.