we are very excited and happy to announce that King of Retail is now officially out on Early Access!
First and foremost we would like to extend thanks to all of our beta-testers, your testing and feedback has helped tremendously in catching those pesky bugs and we hope you will lend us your continued support going forward.
With that said we are very interested in your thoughts and ideas about the game. Are you ready to start as a brand new manager and challenge yourself by completing various contracts in the career mode? Or perhaps you are more into being your own boss and set your own goals in the entrepreneur mode? Feel free to share your thoughts on the King of Retail Community Hub or from the in-game feature, we'll be sure to check in and listen!
As for the future we are already in the process of designing and developing the next features for the game and we would like to give you a heads up on what that is:
Talent tree for you manager
Becoming the next King of Retail is not a simple task but instead a long and challening process. There are a lot of different aspects in retail: handling sales, ordering stock and managing staff to name a few. And no matter how good you are you can not become the ultimate expert in each aspect. We would like to introduce a talent tree for the manager where you, as a player, will have the ability to choose which aspects you'd like to pursue and become an expert in.
No marketing, no profit!
Building and setting up a store is no small task but all your efforts might go to waste if no one even knows you exist. That is why marketing is vital for success! We'd like to expand on the current marketing aspect in the game with more ways to build up your reputation and get those customers inside the store. But marketing can come in many forms, such as online campaigns, catalogues, ads or even shouting at pedestrians on the street! We are currently working out which methods would fit the game best so more on this later.
Customer interaction
The current implementation of how you interact with the customers when they ask for help is admittely a mechanic from the game's early days and we feel this needs a rework! Interacting with customers is your chance as a manager to directly affect the sales. As with much in retail, this comes with a risk! Being too pushy might end in the customer being annoyed and leave your store without making a purchase. But with the right pitch and sweet talk you could convince the customer to buy more than intended, earning you a boost in sales! We would like to capture this risk-reward aspect into to a simple interaction where you would make a choice: Do I take the safe route to guarantee a sale or do I push extra hard to influence the customer in spending more money than intended?
There is still a long road ahead of us and we hope the three points above help steer the game in the right direction. Again we are very eager to hear what you think about King of Retail, be it good or bad we will take both into consideration!
We wish you luck on your way to becoming the next King of Retail!
-The King of Retail dev team