King of the Savage Realms cover
King of the Savage Realms screenshot
Genre: Strategy, Adventure, Indie

King of the Savage Realms

Version 2.0.0



Gamepad support added (incomplete--Patch coming)
User Control Revamp--Key Mapping in Options menu
Improved Tool Suggestion system
Improved Combat / Retreat Logic
In-Game Gameplay Hints / Tips
New Level Details Added
Expanded Options menu
Redesigned AI behavior
All new Achievements
Custom Game menu
Extended Tutorial
Auto-Save

DLC coming soon!

Regular Update / Bug Fixes and Improvements

Player now heals anywhere, but heals 50% faster while at your Camp
Solved issues related to building inside Caves / Dungeons
Archers no longer attack Totem (this was a bug)
Fixed Combat Icon scaling glitch
Fixed Spider layering issue
Several UI Enhancements

Major UI Redesign

Visual Enhancements to Loading / Cut Scenes
General Improvements to Game Play
Bug Fixes

User Interface Redesign:

  • Relocated Several User Message objects for clarity.
  • Moved the Event Panel over to the lower left corner.
  • Relocated / Reorganized the Game bar to the lower right corner.


UI Enhancement Update

Several new UI ToolTips have been added explaining certain functionality (such as the Build Level experience system), and tool buttons now have a tint to indicate which are most needed. Animated ring effects have also been added to gameplay areas of interest / importance.

Hopefully these improvements will help new players get started!

Post-Release Update v1.5.1

· Added Identity Key to Graph Displays.
· Added additional detail to build animations.
· Fixed floating Teleport Tiles blocking your path.
· Duplicated UI Help Level control on the GameBar for easy reference.
· Fixed issue with Projectiles not aligning with direction of movement.

Improvements and Enhancements

Things are looking good for launch day! The major (known) issues have been resolved:
- Mages and Archers now populate all Walls / Towers, from most to least distant from House.
- Fixed a bug with back-walls spawning wrong wall type.
- Nests no longer spawn between walls on game load.
- Fixed Unit Stationed flags on game load.

There are still a few things to finish up, but unless any further issues come up during testing we are go for launch (day)!