Gamepad support added (incomplete--Patch coming) User Control Revamp--Key Mapping in Options menu Improved Tool Suggestion system Improved Combat / Retreat Logic In-Game Gameplay Hints / Tips New Level Details Added Expanded Options menu Redesigned AI behavior All new Achievements Custom Game menu Extended Tutorial Auto-Save
DLC coming soon!
Regular Update / Bug Fixes and Improvements
Player now heals anywhere, but heals 50% faster while at your Camp Solved issues related to building inside Caves / Dungeons Archers no longer attack Totem (this was a bug) Fixed Combat Icon scaling glitch Fixed Spider layering issue Several UI Enhancements
Major UI Redesign
Visual Enhancements to Loading / Cut Scenes General Improvements to Game Play Bug Fixes
User Interface Redesign:
Relocated Several User Message objects for clarity.
Moved the Event Panel over to the lower left corner.
Relocated / Reorganized the Game bar to the lower right corner.
UI Enhancement Update
Several new UI ToolTips have been added explaining certain functionality (such as the Build Level experience system), and tool buttons now have a tint to indicate which are most needed. Animated ring effects have also been added to gameplay areas of interest / importance.
Hopefully these improvements will help new players get started!
Post-Release Update v1.5.1
· Added Identity Key to Graph Displays. · Added additional detail to build animations. · Fixed floating Teleport Tiles blocking your path. · Duplicated UI Help Level control on the GameBar for easy reference. · Fixed issue with Projectiles not aligning with direction of movement.
Improvements and Enhancements
Things are looking good for launch day! The major (known) issues have been resolved: - Mages and Archers now populate all Walls / Towers, from most to least distant from House. - Fixed a bug with back-walls spawning wrong wall type. - Nests no longer spawn between walls on game load. - Fixed Unit Stationed flags on game load.
There are still a few things to finish up, but unless any further issues come up during testing we are go for launch (day)!