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Genre: Real Time Strategy (RTS), Strategy, Indie

King Pins

update v1.5

Hi everyone!
I tried to fix some bugs and balance some stuff suggested in the community posts.
I didn't get everything in, but hopefully the most important stuff did!
Oh yeah, there's also DARK MODE now!!


changelog v1.5



new


- added dark mode for all my nighttime homies

changes


- crawler eggs build costs now scale with the amount of eggs you already have present
- if a spectre attacks a king it now changes into a worker instead
- doubled demolitionist damage
- lowered elven wall base hp from 50 -> 40
- reduced cage cost from 15 stone -> 10 stone
- first soul fountain now doesn't cost any souls, but the soul cost per fountain after the first in increased
- iron stags reduced hp from 100 -> 80
- iron stags now receive 5 bonus damage from melee attacks (up from 2 damage)
- lowered the time treshold for moving the cursor quickly

fixes


- fixed a crash when AI units where looking for the closest building
- fixed a crash when a world manager was looking for a unit that didnt exist
- fixed a freeze when starting a new match
- fixed a bug where warriors keep attackings/harvesting (animal) corpses after killing it
- units that are hunting looks for new prey every half a second instead of every frame so it won't lag as much anymore when there is no prey

misc.


- you can now also press Y on keyboard to instantly select your King unit

update v1.4

changelog v1.4



- on controller, you can now also press X to build or select a building, even if there are units on the same tile
- added a "gather speed" option in settings which dictates the amount of resources gathered by workers (standard is 1)
- added a "unlock all" option in settings that unlocks all civilizations so you don't need to do the whole campaign if you don't want to
- fixed a crash
- crawler eggs increased cost from 3 soul + 4 wood -> 4 soul + 5 wood
- skeleton workers now have the same working speed as other workers (slower)
- the game should now also recognize DirectInput controllers and not just XInput controllers (although i haven't been able to test it as i don't have such controllers!)
- you can now press Y to instantly select your king when you don't have a unit selected already

update v1.3 (workers are now faster!)

changelog v1.3

- significantly increased the work speed and walking speed of all units that can gather resources
- fixed all cages breaking when spawning a hobgoblin
- improved the automatic hunting AI (units will first finish harvesting nearby corpses before hunting a new animal)
- fixed goblin hunters shooting houses when carrying back resources
- shortened timers for a lot of objects accordingly such as crawler eggs, berry bushes and fountains
- improved AI picking building locations for houses
- improved pathfinding so units will go to the closest house again
- made some campaign levels shorter