Hi everyone! I tried to fix some bugs and balance some stuff suggested in the community posts. I didn't get everything in, but hopefully the most important stuff did! Oh yeah, there's also DARK MODE now!!
changelog v1.5
new
- added dark mode for all my nighttime homies
changes
- crawler eggs build costs now scale with the amount of eggs you already have present - if a spectre attacks a king it now changes into a worker instead - doubled demolitionist damage - lowered elven wall base hp from 50 -> 40 - reduced cage cost from 15 stone -> 10 stone - first soul fountain now doesn't cost any souls, but the soul cost per fountain after the first in increased - iron stags reduced hp from 100 -> 80 - iron stags now receive 5 bonus damage from melee attacks (up from 2 damage) - lowered the time treshold for moving the cursor quickly
fixes
- fixed a crash when AI units where looking for the closest building - fixed a crash when a world manager was looking for a unit that didnt exist - fixed a freeze when starting a new match - fixed a bug where warriors keep attackings/harvesting (animal) corpses after killing it - units that are hunting looks for new prey every half a second instead of every frame so it won't lag as much anymore when there is no prey
misc.
- you can now also press Y on keyboard to instantly select your King unit
update v1.4
changelog v1.4
- on controller, you can now also press X to build or select a building, even if there are units on the same tile - added a "gather speed" option in settings which dictates the amount of resources gathered by workers (standard is 1) - added a "unlock all" option in settings that unlocks all civilizations so you don't need to do the whole campaign if you don't want to - fixed a crash - crawler eggs increased cost from 3 soul + 4 wood -> 4 soul + 5 wood - skeleton workers now have the same working speed as other workers (slower) - the game should now also recognize DirectInput controllers and not just XInput controllers (although i haven't been able to test it as i don't have such controllers!) - you can now press Y to instantly select your king when you don't have a unit selected already
update v1.3 (workers are now faster!)
changelog v1.3
- significantly increased the work speed and walking speed of all units that can gather resources - fixed all cages breaking when spawning a hobgoblin - improved the automatic hunting AI (units will first finish harvesting nearby corpses before hunting a new animal) - fixed goblin hunters shooting houses when carrying back resources - shortened timers for a lot of objects accordingly such as crawler eggs, berry bushes and fountains - improved AI picking building locations for houses - improved pathfinding so units will go to the closest house again - made some campaign levels shorter