King Randall's Party cover
King Randall's Party screenshot
Genre: Strategy, Indie

King Randall's Party

King Randall's Party 1.21 Hotfix

Fixed a bug which prevented levels from loading when the users machine was using non-period decimal separators.

Decimal Bug

There is currently a bug which prevents levels from loading if your system is set to use commas instead of periods for decimals. I'm working on the fix, but until then you can temporarily circumvent the issue by going into Control Panels -> Clock and Region -> Region -> Additional Settings, and choosing period in the dropdown for Decimal.

I'll post another update when its fixed.

1.2 and Full Release

So KRP has been in Early Access for a little over two months now, and has seen a bunch of bug fixes, and the addition of a challenge mode which allows you to see how many waves you can survive through on some of the campaign maps. Some of theses were issues or features I had discovered/decided on my own, but a lot were generated by the folks who bought the game, so big shout out to you folks. :)

Given that there haven't been any other requests and I'm pretty happy with where the game is, I'm going to set it up as full release and let it into the wild.

King Randall's Party 1.11 Hotfix

Fixed a bug which prevented level's 4 and 15 from loading. Was introduced in the challenge mode update.

Early Access 1.1 Released.

Significant changes are the addition of a challenge mode which will spawn unlimited waves of enemies, and a wave counter so you can measure how long you've lasted!

Change list:

  • Fixed issue where player's spritesheet cells were overlapping each other.
  • Cauldron's now properly destroy reload icons when they are destroyed.
  • Added missing tooltips.
  • Made level select screen stack vertically so it fits better when the window resizes.
  • Made level select buttons smaller so more can fit on screen at a time. Still a readable size.
  • Added Challenge levels.
  • Made new challenge levels append the saves.
  • Newly created challenge levels will unlock if the main levels they are linked to have previously been unlocked.
  • Added a wave counter.
  • Added some default starting money values for challenge levels.
  • Added unlimited spawn profiles to each unlimited map.

Early Access Update 1

Hey all! I was expecting to be out of early access in the end of December, but it looks like I'll be delaying a bit. I expect to push an update later this week or early next week which includes a new game mode (challenge mode with infinite waves), a bunch of bug fixes, and some new features as requested like a wave indicator.

I'm also going about the process of adding an Australian Dollar price, which was missing so that our friends from Australia can buy the game on Steam.

That's it for now, I'll be back once the patch is ready to go.