Hi everyone, For the past months since the Early Access release we have been trying to secure funding for the full development of the game. We launched the game early to get feedback from you players to be able to incorporate it and develop the game together with our community. However, for most publishers the early launch turned out to be a problem and they saw the development of the game as too risky since the game was already released. For this reason we were unable to get the team funded for a full launch. This means that we will have to shut down development as we are unable to pay the team.
This has been awfully disappointing for us. The last months have been quite difficult and we tried all we could to be able to make our dream game. By now we realize that the chances of this happening are diminishingly low.
We understand if this is frustrating and disappointing to you. Unfortunately, this is always a risk when doing Early Access development. We hope you still had fun with the game so far and I'm sorry that we will not be able to make it the great game we envisioned.
For the immediate future, development of Kingdom Builders has been halted and we will ask Steam to take down the game to avoid further people buying it while it is not being actively worked on anymore.
[0.20.0] Paths and Food Update
[0.20.0]
Added
Paths and Ground Tiles
we added paths and ground tiles which you can build to make your village look even better
there are different kinds of paths which can be selected in the build menu
the dirt or gravel path automatically connects adjacent path segments together to form a visually pleasant road or area
wood or stone slabs are randomly alternating between different tiles to build an organic looking path
wood or stone tiles come in different appearances and can be arbitrarily rotated and placed to design plazas with a specific look
for a smooth experience, the blueprint placement system was adapted to allow for repeated placement of the same tile without having to re-select it in the build menu
after each continuous placement session, the costs of each tile is aggregated into one single construction basket
filling this basket will build all tiles you have placed while in placement mode
the long-term goal is to make villagers walk slower or faster depending on what floor they are walking on, however, this is not implemented yet which makes the paths cosmetics only for the time being
Tabs/Categories in the Build Menu
since the number of building types has been growing we introduced building categories
these filter the list of buildings
to switch between categories we added tabs at the top of the build menu
Changed
Improved food consumption simulation
to simulate a more active and alive village we introduced a new way for villagers to get their food
instead of directly receiving and consuming their food from the global storage, villagers now have to walk to a nearby storage and pick up the food from there
this means that workers will also pause working while getting their food supply
if there is currently no food available, villagers will wait at the storage until there is
we made an exception for companions and farm workers which will still get their food directly
We reduced the amount of food consumed by an individual villager
the time it takes for villagers to become hungry was doubled
this accounts for the added time it takes them to leave their job and get food
Fixed
we fixed a bug where the start research button would not change color if disabled
we fixed a UI overlap issue on the pack mule
[0.19.1] Bug fixes
[0.19.1]
Added
Dutch and Turkish languages
Fixed
we fixed a bug where growing tree seedlings or stumps that were cut down were not properly destroyed and reappeared in weird states
we fixed a bug where companions were getting stuck while trying to walk between the blacksmith's building and anvil
we fixed ambient sound effect loops like on the blacksmith or berry farm continuing even while the game is paused
we fixed a bug in the UI that caused the packmule name to overlap with the interaction prompt