Kingdom Gun cover
Kingdom Gun screenshot
Genre: Shooter, Adventure, Indie

Kingdom Gun

Patch 1.06.1

1.06.1

Gameplay Changes

  • The Blacksmith now sells random guns in exchange for Gems!

  • The Jester now sells random items in exchange for Gems!

  • After the first loop all bosses can be encountered as Elites, gaining a new attack and increasing their speed

  • Added 4 new items

  • Updated all item descriptions accordingly

  • Added some spawning tweaks to help avoid enemies spawning directly on top of the player's predicted location

  • Replaced the old cursor "pulse" effect with one that reacts dynamically to gun fire

  • Ammo pickups now reload current ammo, instead of reserves

  • Removed the teleporter on the ship; runs can now be started by jumping off the ship

  • Characters no longer have innate health regeneration

  • Removed damage gain on level up

  • Characters now receive 20% of their health on level up



Systems Changes

  • Various tweaks for Steam Deck compatibility

  • 'Screen shake' reduction pass across all weapons

  • Fixed a gun drawing issue when swapping between weapons on gamepad

  • Total damage is now correctly rounded behind the scenes; should prevent some rapid-fire guns displaying damage as lots of 0s

  • Fixed Ligma's jump/fall animation being misaligned to the ground

  • Cleaned up Ligma's jump/fall animation timing so it looks a bit less jittery

Patch 1.05 (14/06/23)

1.05

Item Changes

  • A sweeping rebalance of every gun, making weapons significantly more powerful at base

  • Adjusted how damage bonus items are calculated, reducing the effectiveness of +damage% gains



Gameplay Changes

  • Improvements to co-op, fixing several instances of desync

  • Increased spawn rate of low-tier enemies

  • Increased spawn rate of Elites

  • Enemies taking proxy damage from a spawn state no longer switches them to their hit animation (was blocked by direct damage, but some other sources could still trigger it)

  • Fixed an issue where some Elite enemy effects would incorrectly render on low-end PCs

  • Toned down some excessive screen shake with certain weapons

  • Updated some poorly scaled fonts

  • Fixed several edge case instances of erroneous text wrapping or clipping

  • Updated some item descriptions

Patch 1.05 (10/08/23)

1.05


  • Item Changes
  • A sweeping rebalance of every gun, making weapons significantly more powerful at base

  • Adjusted how damage bonus items are calculated, reducing the effectiveness of +damage% gains



Gameplay Changes

  • Improvements to co-op, fixing several instances of desync

  • Increased spawn rate of low-tier enemies

  • Increased spawn rate of Elites

  • Enemies taking proxy damage from a spawn state no longer switches them to their hit animation (was blocked by direct damage, but some other sources could still trigger it)

  • Fixed an issue where some Elite enemy effects would incorrectly render on low-end PCs

  • Toned down some excessive screen shake with certain weapons

  • Updated some poorly scaled fonts

  • Fixed several edge case instances of erroneous text wrapping or clipping

  • Updated some item descriptions

Patch 1.01.5

Hello all! Thank you for the support and feedback. We will continue to bug fix until we get this ship sailing in the right direction!



New Features

Removed Jester's random roll unlock system and replaced it with a new shop!

Re-locked player unlocks from the old Jester system


Gameplay Changes

Reduced player HP gain per level from 12 to 10

The player is now invincible while traveling in Ruined World pipes

Added an indicator to Ruined World pipes

Reduced extra gold gained from enemies from 1 per 100 HP to 0.65 per 100 HP

Reduced Greed is Good bonus from 5% per 50 to 5% at thresholds (50, 250, 1250, etc)

Rings now drops up to 5 maximum rings; health increased per pickup to compensate


Systems Changes

Added full mouse rebind support

Fixed several achievements not always unlocking correctly

Small audio rebalance to voice lines in the tutorial

Fixed a crash with the Bubbler gun when used against large enemies

Fixed an occasional crash when attempting to use some laser weapons to destroy crates

Fixed an occasional crash during Flame Guardian's mask attack in multiplayer

Fixed an occasional crash when using the Gyro Grubber and Bubbler

Fixed several instances where the gamepad interact button would fail to function if it had been rebound to another button

Fixed textboxes having the keyboard interact button fail to function if it had been rebound to another key

Fixed Knight's Fall not having VFX if its lifetime expired (e.g. firing it into thin air)

Fixed several issues which could cause a partial desync in multiplayer

Patch 1.02

Hello all! Thank you for the support and feedback. We will continue to bug fix until we get this ship sailing in the right direction!

Character Changes

Volt Knight Evade duration reduced from 0.4s to 0.35s

Volt Knight Evade cooldown reduced from 5s to 4s

Volt Knight's Traps now auto-crit every 0.4s, functioning as an enemy interrupt/ministun

Volt Knight Ultimate cooldown reduced from 45s to 40s

Bishop Shockwave cooldown increased from 8s to 9s

Princess Ro Evade cooldown increased from 5s to 6s

Reduced Rotorcycle ride time from 4s to 2.5s

Princess Ro now has invincibility during Rotorcycle

Gun Changes

Piggy Bank damage multiplier reduced from 2.0x to 1.65x

Gameplay Changes

Increased player damage gain per level up from 0.75 to 1.5

Increased player starting HP by 30

Increased enemy damage scaling after Ligma Beach from 20% to 30%

Adjusted Boxer miniboss damage from 35 (+30%) to 28 (+40%)

Replaced a small chest with a Large Chest in early biomes

Replaced a small Gun Chest with a Large Gun Chest in early biomes

Increased Gold Capsule spawns by 3 per biome

Fixed a safe spot in Mummy's miniboss room

Increased Gate Lords damage from 46 to 55

Increased base HP of Gate Lords from 1800 to 2800

Disabled all passive regeneration in intro maps

Systems Changes

Fixed an issue where multiplayer difficulty could be higher than intended

Improved multiplayer enemy syncing under high latency; enemies should now suffer less "animation cancel" effects

Improved multiplayer AI targeting

Fixed Necro enemy attacks on dead players causing a crash in multiplayer

Fixed several events that could cause a partial desync in multiplayer

Fixed an issue where Princess Ro's Ultimate could fail to provide invincibility frames

Fixed a number rounding discrepancy when using Blood Statues

Patch 1.01.4

Hello all! Thank you for the support and feedback. We will continue to bug fix until we get this ship sailing in the right direction!

Character Changes

Volt Knight Evade duration reduced from 0.4s to 0.35s

Volt Knight Evade cooldown reduced from 5s to 4s

Volt Knight's Traps now auto-crit every 0.4s, functioning as an enemy interrupt/ministun

Volt Knight Ultimate cooldown reduced from 45s to 40s

Bishop Shockwave cooldown increased from 8s to 9s

Princess Ro Evade cooldown increased from 5s to 6s

Reduced Rotorcycle ride time from 4s to 2.5s

Princess Ro now has invincibility during Rotorcycle

Gun Changes

Piggy Bank damage multiplier reduced from 2.0x to 1.65x

Gameplay Changes

Increased player damage gain per level up from 0.75 to 1.5

Increased player starting HP by 30

Increased enemy damage scaling after Ligma Beach from 20% to 30%

Adjusted Boxer miniboss damage from 35 (+30%) to 28 (+40%)

Replaced a small chest with a Large Chest in early biomes

Replaced a small Gun Chest with a Large Gun Chest in early biomes

Increased Gold Capsule spawns by 3 per biome

Fixed a safe spot in Mummy's miniboss room

Increased Gate Lords damage from 46 to 55

Increased base HP of Gate Lords from 1800 to 2800

Disabled all passive regeneration in intro maps

Systems Changes

Fixed an issue where multiplayer difficulty could be higher than intended

Improved multiplayer enemy syncing under high latency; enemies should now suffer less "animation cancel" effects

Improved multiplayer AI targeting

Fixed Necro enemy attacks on dead players causing a crash in multiplayer

Fixed several events that could cause a partial desync in multiplayer

Fixed an issue where Princess Ro's Ultimate could fail to provide invincibility frames

Fixed a number rounding discrepancy when using Blood Statues

Patch 1.01.3

Gameplay Changes

Increased gun chest spawns in most biomes by 1

Increased item chest spawns in most biomes by 2

Juicer rarity moved from Rare to Uncommon

Increased bonus damage per player level from 0.5 to 0.75

Reduced difficulty gain ticks from 60s to 70s

Reduced group enemy spawns from 4 to 3

Increased time between spawns from 5-10 ticks to 6-11 ticks

Reduced Ligma damage from 16 (+20%) to 11 (+30%)

Reduced Ligma attack speed from 5 frames to 6 frames

Reduced Ligma attack active frames from 2 to 1

Reduced Ligma HP from 90 (+30%) to 65 (+40%)

Reduced Ligma attack range from 80 to 72px

Reduced Sugma damage from 17 (+20%) to 13 (+30%)

Reduced Sugma projectile speed from 7 to 6

Reduced Sugma HP from 100 (+30%) to 70 (+40%)

Systems Changes

Increased gun chest spawns in most biomes by 1

Increased item chest spawns in most biomes by 2

Juicer rarity moved from Rare to Uncommon

Increased bonus damage per player level from 0.5 to 0.75

Reduced difficulty gain ticks from 60s to 70s

Reduced group enemy spawns from 4 to 3

Increased time between spawns from 5-10 ticks to 6-11 ticks

Reduced Ligma damage from 16 (+20%) to 11 (+30%)

Reduced Ligma attack speed from 5 frames to 6 frames

Reduced Ligma attack active frames from 2 to 1

Reduced Ligma HP from 90 (+30%) to 65 (+40%)

Reduced Ligma attack range from 80 to 72px

Reduced Sugma damage from 17 (+20%) to 13 (+30%)

Reduced Sugma projectile speed from 7 to 6

Reduced Sugma HP from 100 (+30%) to 70 (+40%)


Systems Changes

If the intro movie fails to play correctly, now attempts to display the menu instead of halting on a black screen

Fixed a type of Elite spawn causing a multiplayer session crash

Fixed some players in a multiplayer session not receiving Gems at the end of a run

Reduced host priority for some enemies

Reduced host priority for enemy spawn points in multiplayer

Disabled Passive Income while in intro or boss rooms

Levelling up while dead no longer provides HP

Fixed being able to pause the game while in the teleport state

Fixed a crash when using the Piggy Bank weapon in multiplayer

Fixed Necro attack occasionally causing a crash

Fixed a crash with Mummy's target indicator in multiplayer sessions

Fixed Scream gun showing an incorrect name

Fixed a few misc typos

Launch Fixes & Path Forward

Hello! Thank you all for your interest! We have been hard at work since launch fixing all reported bugs. The bugs are mostly in multiplayer, which we will continue to address. Putting multiplayer in a small indie game is risky and difficult, but we are committed to fixing the problems!

Kingdom Gun AVAILABLE!



Come join us on Discord!



https://www.discord.gg/kingdomgun

Release is July 28

Yoooo, we suck and didn't get the final boss done in time for tomorrow's release. Final boss will be in and sorted this weekend. Releasing 7/28. No excuse, it is what it is babey.