The Blacksmith now sells random guns in exchange for Gems!
The Jester now sells random items in exchange for Gems!
After the first loop all bosses can be encountered as Elites, gaining a new attack and increasing their speed
Added 4 new items
Updated all item descriptions accordingly
Added some spawning tweaks to help avoid enemies spawning directly on top of the player's predicted location
Replaced the old cursor "pulse" effect with one that reacts dynamically to gun fire
Ammo pickups now reload current ammo, instead of reserves
Removed the teleporter on the ship; runs can now be started by jumping off the ship
Characters no longer have innate health regeneration
Removed damage gain on level up
Characters now receive 20% of their health on level up
Systems Changes
Various tweaks for Steam Deck compatibility
'Screen shake' reduction pass across all weapons
Fixed a gun drawing issue when swapping between weapons on gamepad
Total damage is now correctly rounded behind the scenes; should prevent some rapid-fire guns displaying damage as lots of 0s
Fixed Ligma's jump/fall animation being misaligned to the ground
Cleaned up Ligma's jump/fall animation timing so it looks a bit less jittery
Patch 1.05 (14/06/23)
1.05
Item Changes
A sweeping rebalance of every gun, making weapons significantly more powerful at base
Adjusted how damage bonus items are calculated, reducing the effectiveness of +damage% gains
Gameplay Changes
Improvements to co-op, fixing several instances of desync
Increased spawn rate of low-tier enemies
Increased spawn rate of Elites
Enemies taking proxy damage from a spawn state no longer switches them to their hit animation (was blocked by direct damage, but some other sources could still trigger it)
Fixed an issue where some Elite enemy effects would incorrectly render on low-end PCs
Toned down some excessive screen shake with certain weapons
Updated some poorly scaled fonts
Fixed several edge case instances of erroneous text wrapping or clipping
Updated some item descriptions
Patch 1.05 (10/08/23)
1.05
Item Changes
A sweeping rebalance of every gun, making weapons significantly more powerful at base
Adjusted how damage bonus items are calculated, reducing the effectiveness of +damage% gains
Gameplay Changes
Improvements to co-op, fixing several instances of desync
Increased spawn rate of low-tier enemies
Increased spawn rate of Elites
Enemies taking proxy damage from a spawn state no longer switches them to their hit animation (was blocked by direct damage, but some other sources could still trigger it)
Fixed an issue where some Elite enemy effects would incorrectly render on low-end PCs
Toned down some excessive screen shake with certain weapons
Updated some poorly scaled fonts
Fixed several edge case instances of erroneous text wrapping or clipping
Updated some item descriptions
Patch 1.01.5
Hello all! Thank you for the support and feedback. We will continue to bug fix until we get this ship sailing in the right direction!
New Features
Removed Jester's random roll unlock system and replaced it with a new shop!
Re-locked player unlocks from the old Jester system
Gameplay Changes
Reduced player HP gain per level from 12 to 10
The player is now invincible while traveling in Ruined World pipes
Added an indicator to Ruined World pipes
Reduced extra gold gained from enemies from 1 per 100 HP to 0.65 per 100 HP
Reduced Greed is Good bonus from 5% per 50 to 5% at thresholds (50, 250, 1250, etc)
Rings now drops up to 5 maximum rings; health increased per pickup to compensate
Systems Changes
Added full mouse rebind support
Fixed several achievements not always unlocking correctly
Small audio rebalance to voice lines in the tutorial
Fixed a crash with the Bubbler gun when used against large enemies
Fixed an occasional crash when attempting to use some laser weapons to destroy crates
Fixed an occasional crash during Flame Guardian's mask attack in multiplayer
Fixed an occasional crash when using the Gyro Grubber and Bubbler
Fixed several instances where the gamepad interact button would fail to function if it had been rebound to another button
Fixed textboxes having the keyboard interact button fail to function if it had been rebound to another key
Fixed Knight's Fall not having VFX if its lifetime expired (e.g. firing it into thin air)
Fixed several issues which could cause a partial desync in multiplayer
Patch 1.02
Hello all! Thank you for the support and feedback. We will continue to bug fix until we get this ship sailing in the right direction!
Character Changes
Volt Knight Evade duration reduced from 0.4s to 0.35s
Volt Knight Evade cooldown reduced from 5s to 4s
Volt Knight's Traps now auto-crit every 0.4s, functioning as an enemy interrupt/ministun
Volt Knight Ultimate cooldown reduced from 45s to 40s
Bishop Shockwave cooldown increased from 8s to 9s
Princess Ro Evade cooldown increased from 5s to 6s
Reduced Rotorcycle ride time from 4s to 2.5s
Princess Ro now has invincibility during Rotorcycle
Gun Changes
Piggy Bank damage multiplier reduced from 2.0x to 1.65x
Gameplay Changes
Increased player damage gain per level up from 0.75 to 1.5
Increased player starting HP by 30
Increased enemy damage scaling after Ligma Beach from 20% to 30%
Adjusted Boxer miniboss damage from 35 (+30%) to 28 (+40%)
Replaced a small chest with a Large Chest in early biomes
Replaced a small Gun Chest with a Large Gun Chest in early biomes
Increased Gold Capsule spawns by 3 per biome
Fixed a safe spot in Mummy's miniboss room
Increased Gate Lords damage from 46 to 55
Increased base HP of Gate Lords from 1800 to 2800
Disabled all passive regeneration in intro maps
Systems Changes
Fixed an issue where multiplayer difficulty could be higher than intended
Improved multiplayer enemy syncing under high latency; enemies should now suffer less "animation cancel" effects
Improved multiplayer AI targeting
Fixed Necro enemy attacks on dead players causing a crash in multiplayer
Fixed several events that could cause a partial desync in multiplayer
Fixed an issue where Princess Ro's Ultimate could fail to provide invincibility frames
Fixed a number rounding discrepancy when using Blood Statues
Patch 1.01.4
Hello all! Thank you for the support and feedback. We will continue to bug fix until we get this ship sailing in the right direction!
Character Changes
Volt Knight Evade duration reduced from 0.4s to 0.35s
Volt Knight Evade cooldown reduced from 5s to 4s
Volt Knight's Traps now auto-crit every 0.4s, functioning as an enemy interrupt/ministun
Volt Knight Ultimate cooldown reduced from 45s to 40s
Bishop Shockwave cooldown increased from 8s to 9s
Princess Ro Evade cooldown increased from 5s to 6s
Reduced Rotorcycle ride time from 4s to 2.5s
Princess Ro now has invincibility during Rotorcycle
Gun Changes
Piggy Bank damage multiplier reduced from 2.0x to 1.65x
Gameplay Changes
Increased player damage gain per level up from 0.75 to 1.5
Increased player starting HP by 30
Increased enemy damage scaling after Ligma Beach from 20% to 30%
Adjusted Boxer miniboss damage from 35 (+30%) to 28 (+40%)
Replaced a small chest with a Large Chest in early biomes
Replaced a small Gun Chest with a Large Gun Chest in early biomes
Increased Gold Capsule spawns by 3 per biome
Fixed a safe spot in Mummy's miniboss room
Increased Gate Lords damage from 46 to 55
Increased base HP of Gate Lords from 1800 to 2800
Disabled all passive regeneration in intro maps
Systems Changes
Fixed an issue where multiplayer difficulty could be higher than intended
Improved multiplayer enemy syncing under high latency; enemies should now suffer less "animation cancel" effects
Improved multiplayer AI targeting
Fixed Necro enemy attacks on dead players causing a crash in multiplayer
Fixed several events that could cause a partial desync in multiplayer
Fixed an issue where Princess Ro's Ultimate could fail to provide invincibility frames
Fixed a number rounding discrepancy when using Blood Statues
Patch 1.01.3
Gameplay Changes
Increased gun chest spawns in most biomes by 1
Increased item chest spawns in most biomes by 2
Juicer rarity moved from Rare to Uncommon
Increased bonus damage per player level from 0.5 to 0.75
Reduced difficulty gain ticks from 60s to 70s
Reduced group enemy spawns from 4 to 3
Increased time between spawns from 5-10 ticks to 6-11 ticks
Reduced Ligma damage from 16 (+20%) to 11 (+30%)
Reduced Ligma attack speed from 5 frames to 6 frames
Reduced Ligma attack active frames from 2 to 1
Reduced Ligma HP from 90 (+30%) to 65 (+40%)
Reduced Ligma attack range from 80 to 72px
Reduced Sugma damage from 17 (+20%) to 13 (+30%)
Reduced Sugma projectile speed from 7 to 6
Reduced Sugma HP from 100 (+30%) to 70 (+40%)
Systems Changes
Increased gun chest spawns in most biomes by 1
Increased item chest spawns in most biomes by 2
Juicer rarity moved from Rare to Uncommon
Increased bonus damage per player level from 0.5 to 0.75
Reduced difficulty gain ticks from 60s to 70s
Reduced group enemy spawns from 4 to 3
Increased time between spawns from 5-10 ticks to 6-11 ticks
Reduced Ligma damage from 16 (+20%) to 11 (+30%)
Reduced Ligma attack speed from 5 frames to 6 frames
Reduced Ligma attack active frames from 2 to 1
Reduced Ligma HP from 90 (+30%) to 65 (+40%)
Reduced Ligma attack range from 80 to 72px
Reduced Sugma damage from 17 (+20%) to 13 (+30%)
Reduced Sugma projectile speed from 7 to 6
Reduced Sugma HP from 100 (+30%) to 70 (+40%)
Systems Changes
If the intro movie fails to play correctly, now attempts to display the menu instead of halting on a black screen
Fixed a type of Elite spawn causing a multiplayer session crash
Fixed some players in a multiplayer session not receiving Gems at the end of a run
Reduced host priority for some enemies
Reduced host priority for enemy spawn points in multiplayer
Disabled Passive Income while in intro or boss rooms
Levelling up while dead no longer provides HP
Fixed being able to pause the game while in the teleport state
Fixed a crash when using the Piggy Bank weapon in multiplayer
Fixed Necro attack occasionally causing a crash
Fixed a crash with Mummy's target indicator in multiplayer sessions
Fixed Scream gun showing an incorrect name
Fixed a few misc typos
Launch Fixes & Path Forward
Hello! Thank you all for your interest! We have been hard at work since launch fixing all reported bugs. The bugs are mostly in multiplayer, which we will continue to address. Putting multiplayer in a small indie game is risky and difficult, but we are committed to fixing the problems!
Kingdom Gun AVAILABLE!
Come join us on Discord!
https://www.discord.gg/kingdomgun
Release is July 28
Yoooo, we suck and didn't get the final boss done in time for tomorrow's release. Final boss will be in and sorted this weekend. Releasing 7/28. No excuse, it is what it is babey.