-Added option to change language in game settings. -Added UI fit to resolution for lower and higher resolution then 1920x1080 (default).
-Fixed issue that widgets did not localize properly. -Fixed potions being mislabelled. -Fixed raptors not having unique loot. -Fixed poison dungeon locked door being blocked until next wipe.
-Tweaked Setting UI to be friendlier.
V.0.1.24 - DLSS + Localization + Hotfix!
**Known issue character will not show on main menu properly.**
---
-Added basic language support for french , spanish , russian , german , hindi , chinese , japanesse , korean , italian , portugues , polish , and arabic.
-Added ability for players to be able to turn DLSS if they have an RTX nvidia card. -Added ability for players with DLSS turned on to be able to pick its effects from performant to quality. -Added ability for players to chose between dx11, dx12 or vulkan on game start up. -Added more performance tweaks. -Added more visuals for higher end pcs. -Added ability for bow/crossbow players to run over their arrows and auto add to arrow slot if its same arrow type. -Added ability for bow/crossbow players to be able to stack things directly in arrow slot instead of pulling both to inventory to add. -Added torch crafting to weapon bench so it doesn't have to be just made in character player. -Added oiled torch which lasts longer than standard torch and can see further in t2 weapon bench. -Added magic torch which lasts longer than oiled torch and can see further in t3 weapon bench.
-Fixed when logging in having to toggle your guild rep on and off. (Hopefully) -Fixed issues that were reported on decoration items.
-Tweaked flint from 3-9 per rock to 3-6 per rock. -Tweaked defensive gate to stand out more. -Tweaked starter staff text to let players know it can't use ammo only shrine staffs can. -Tweaked recall ability to try and fix a unique bug where it doesn't teleport some players.
V.0.1.23 - Hotfix!
-Added ability for portals to give you 10 seconds of protection, which result in player not receiving damage when transition levels. (Helps in pvp and pve) -Added a raptor boss to the map. -Added a message when changing graphic settings reminding player that some setting changes may require a game restart.
-Fixed thrust ability saying thurst. -Fixed building destruct bug giving x10 resources back. -Fixed certain area on the map blocking projectiles from happening. -Fixed agitated villagers having way to much armor. -Fixed issue where you couldn't use main hand abilities with a shield equipped. -Fixed player being able to use the middle as a path. (Will not receive the 50% movement bonus in middle.) -Fixed summoning magic going crazy when summoning to close to something. -Fixed bug where sometimes when a projectile hit a target it would provide multiple instances of projectiles on drop instead of the original one that fired. -Fixed pillars and railings sinking into each other and getting deleted.
-Removed texture cap for higher end PCs.
-Tweaked ai to not aggro from as far away and not aggro from behind them. -Tweaked the sky box to make it more pretty.
V.0.1.22 - Hotfix!
-Added "Special" loot to all decorative rocks on the map, from stone, iron, flint, coal. -Added new lootlists for the new harvestable rocks. -Added new gate to fire dungeon to prevent dragon cheese in labyrinth. (requires key from dragon) -Added new ice run to gain passage to certain areas in the ice dungeon. -Added blocking volumes in front of fire dungeon to prevent fire dungeon cheese. -Added ability for AI to attack foundations now that they stack. -Added a ton of new bosses to find on the map. -Added ability to see tree name whole time you are chopping it down. -Added new door to ice dungeon that requires a torch to melt the ice. -Added new door to ice dungeon that requires killing the ogre boss to get the ice rune to open the door. -Added new altar in poison dungeon where you have to collect key fragments from reaper boss and spider boss to craft the dragon key. -Added a new door in fire dungeon so you can't pull fire dragon into labyrinth, which you get the key of the fire dragon to open it once you kill the fire dragon.
-Fixed AI being cheesable from different heights. -Fixed AI not being able to attack player buildings. -Fixed quest to say to craft a standing planter.
-Implemented a new method of texturing (should be less costly).
-Removed altar in front of fire dungeon to stop fire dragon cheese. -Removed hit reaction on harvesting resources due to it causing motion sickness.
-Tweaked loot container to always move the scroll box to the top on opening. -Tweaked map when opened to recreate player mark, and group marks. (Hope this fixes player mark loss or alleviates it) -Tweaked Bloodsucker status effect size to be smaller. (Sorry for everyone's eyes...) -Tweaked the build collision for the defensive fence. -Tweaked decoration rocks on map to now be harvestable. -Tweaked unique staffs not to gain other damage types and increase their damage type from 60-75. -Tweaked salran's fury ability to only trigger once every 8 seconds instead of 5. -Tweaked some boss hit boxes to ensure they hit the player and don't come up short. -Tweaked the middle bosses to be more difficult. -Tweaked Savage NPCs outside/inside of ice dungeon to drop lower grade potions and in less quantity. -Tweaked more graphics settings for better performance for players. -Tweaked graphics settings for better looks for higher end players. -Tweaked LODs on objects in towns. -Tweaked the light resolution of things in map.
-50% - Steam Community Items + Graphic settings!
-Added a check to ensure server foliage stays clean. -Added ability for player to tweaked their shading quality in graphic settings. -Added ability for player to tweaked their visual effects quality in graphic settings. -Added ability for player to tweaked their texture quality in graphic settings. -Added ability for player to tweaked their foliage quality in graphic settings. -Added longer intro video that can be skipped once game is loaded completely. -Added more boss locations.
-Adjusted NPC loot list to be more rewarding. -Adjusted Collectable loot list to be more rewarding.
-Fixed errors with character animation blends. -Fixed town NPC's being affected by spawn modifier.
Incoming for rented servers -Added new server setting Day Length which allows you to increase or decrease the amount Day Time. 100 minutes is the default setting. Incoming for rented servers -Added new server setting Night Length which allows you to increase or decrease the amount Night Time. 20 minutes is the default setting. Night time is needed for some content. Incoming for rented servers -Added new server setting Destruct Amount which allows you to increase or decrease the amount of resources you get returned on deletion of building pieces. Default is .75 which is 75%, but you could set to 1 for 100% or .1 for 10% etc. Incoming for rented servers -Added new server setting Night Brightness which allows you to increase or decrease how dark night is. x2 is the default setting in KoA night is needed for some content, so we made night brightness a setting.
-Tweaked boss respawn timers. -Tweaked dungeon loot respawn timers.
V.0.1.21 - Steam Community Items + Graphic settings + Hotfix!
---
**You can now earn trading cards , emoticons & koa background while playing, also make sure to redeem them to unlock your badge level on Steam!**
**New graphics options have been added make sure to look at them.**
---
-Added a check to ensure server foliage stays clean. -Added ability for player to tweaked their shading quality in graphic settings. -Added ability for player to tweaked their visual effects quality in graphic settings. -Added ability for player to tweaked their texture quality in graphic settings. -Added ability for player to tweaked their foliage quality in graphic settings. -Added longer intro video that can be skipped once game is loaded completely. -Added more boss locations.
-Adjusted NPC loot list to be more rewarding. -Adjusted Collectable loot list to be more rewarding.
-Fixed errors with character animation blends. -Fixed town NPC's being affected by spawn modifier.
Incoming for rented servers -Added new server setting Day Length which allows you to increase or decrease the amount Day Time. 100 minutes is the default setting. Incoming for rented servers -Added new server setting Night Length which allows you to increase or decrease the amount Night Time. 20 minutes is the default setting. Night time is needed for some content. Incoming for rented servers -Added new server setting Destruct Amount which allows you to increase or decrease the amount of resources you get returned on deletion of building pieces. Default is .75 which is 75%, but you could set to 1 for 100% or .1 for 10% etc. Incoming for rented servers -Added new server setting Night Brightness which allows you to increase or decrease how dark night is. x2 is the default setting in KoA night is needed for some content, so we made night brightness a setting.
-Tweaked boss respawn timers. -Tweaked dungeon loot respawn timers.
V.0.1.20 - Hotfix!
-Added ability to run faster on roads without a weapon equipped back. -Added a check for when players login above water to set player to walking state. (This ensures if they built over water they won't be swimming above land.) -Added more trees to the human area. -Added new loading screen images.
-Adjusted AI animation performance.
-Fixed new web ability causing players movement to be stuck without relogging. -Fixed Mine Nodes not going to full destruct stage.
-Removed the crab bubble attack from applying poison.
-Tweaked Reapers soul orb to cost more mana. -Tweaked when oxygen ran out that it took 20% of hp per second, now takes 5%. -Tweaked stagger, bleed, and wound effects to be smaller. -Tweaked roads on map to be smoother. -Tweaked the look of the reapers ranged attack. -Tweaked the look of the dark knights ranged attack. -Tweaked fire particles on map.
V.0.1.19 - Hotfix!
---
-Added ability to auto turn on a wall/standing torch on during the night time if you walk near the torch. It will only turn on if there are burnable inside the torch and if you have the correct permissions on the item. -Added ability to auto turn off a wall/standing torch on during the daytime if you walk near the torch and if you have the correct permissions on the item. -Added a server check to make trees/mines/collectables destroy after 5 minutes to make sure all the ones left under map are destroyed. (Will be removed next update this is to fix current save). -Added a new ranged attack for crabs, bubble which poisons a player. -Added a new ranged attack for spiders, web which slows player down(less armor makes it not last as long). -Added additional checks to building objects to ensure that buildings pieces are deleted on the map. -Added a new ranged attack for dark knights, dark orb which hurts the player. -Added a new ranged attack for bloodsucker, blood orb which poisons players. -Added a new ranged attack for spriggans, poison ball. -Added a new ranged attack for trolls, 3 ice shard roar. -Added a new ranged attack for Automatons, magma shot. -Added veggies to poison players who get too close. -Added special food buffs for the hidden level veggies. -Added ability for player to run faster when on paths only when not holding a weapon so tools, fists, water, etc.
-Fixed stuttering when casting. -Fixed great shields not being able to be enchanted. -Fixed great shields not costing more than a normal shield. -Fixed shield and great shield repairs to not require a shield. -Fixed normal shield enchanting recipes. -Fixed lock not having a crafting requirement. -Fixed UI issues with social menu. -Fixed T3 furnace not providing light. -Fixed lightning staff not being able to disassemble. -Fixed disassembler requiring two clicks to turn on. -Fixed an issue where trees/collectables were not deleting after being chopped down/collected. Could cause the save to get bloated and slow performance down. -Fixed being able to equip the crossbow while sitting down. -Fixed an issue where players were able to sometimes triple crit causing them to have large damage numbers. -Fixed an issue where players could affect their crit more than just by the attribute points from luck and agility. -Fixed an issue where ranged weapons could default do more damage than melee users due to different calculations. (Portions of the calculation was missing for ranged). -Fixed Freeze resistance scaling off of poison armor instead of ice armor. -Fixed Monsters applying status effects to things in its same faction. -Fixed a bug which allowed for players to kill other players with summons on pve servers. -Fixed a bug with steel fire throwing spears not returning once thrown. -Fixed knight attacks sliding. -Fixed throwing spears throwing past enemies. -Fixed Summons in pve being able to attack buildings. -Fixed spider boss stuttering on attack, had a range issue. -Fixed carpets not being placed at right spot on foundations.
-Increased torch radius for wall and standing torches.
-Removed headshots.
-Tweaked lightmaps for better performance. -Tweaked Bloodsucker to move faster. -Tweaked staff melee attack to be slower. -Tweaked Poison Dungeon Reaper Boss scythes to last twice as long. -Tweaked rats to apply poison on touch. -Tweaked dwellers to apply poison on touch. -Tweaked AI to see further to their target to prevent ranged cheese. -Tweaked AI to see further left and right so that their peripheral vision makes more sense. -Tweaked base summon values lower and high summon values lower.
---
V.0.1.18 - Hotfix!
-Added ability for throwing spears to use shields but not great shields. -Added level requirements to great shields they were not in place yet.
-Adjusted Billboards & LOD's.
-Disabled particle lights for loot bag, pickups, and world objects.
-Fixed shield socket for great shield on back. -Fixed fences hurting players on the inside. -Fixed ranged attacks not working under lag (I hope). -Fixed knight animation fixes. -Fixed farm pens not spawning animals. -Fixed steel great shield variants not adding elemental protection.
-Tweaked mantid size to fit in the dungeons. -Tweaked summon sizes to be 20% smaller. -Tweaked building piece to ensure when deleted that the piece is destroyed. -Tweaked great shields to have different stats more block chance and armor. -Tweaked non-great shields have lower block chance and lower armor. -Tweaked great shields to have a slower attack speed then normal shield. -Tweaked texture sizes to allow for lower spec machines to run the game. -Tweaked the water texture and added more performance from water. -Tweaked throwing Spears melee to have a 25% chance to break instead of infinite swings. -Tweaked throwing Spears to unequip shield if you run out of Spears via melee or throwing them. -Tweaked throwing knifes to not do x2 damage on melee but does x1.5 now. -Tweaked meat to be able to be crafted with all berries type instead of one. -Tweaked loading screen with new images.
V.0.1.17 - Hotfix!
-Added a check for overlapping items for pickups. -Added a delay when joining a server to give server time to get character information. -Added ability for players to disassemble first tier of shrine staffs. -Added a fix for spawners not despawning ai if a building is built over it which could cause server to bloat. -Added billboards (WIP).
-Fixed cooldown abilities having a timer delay error. -Fixed divide by zero errors on buildings and ai part 2. -Fixed a unique net id error for steam joining a session. -Fixed when trying to swim up and it stuttering the character. -Fixed when swimming character not able to swim forward. (Test) -Fixed defensive fences not doing damage or making players stop climbing.
-Re-added lights to campfire & furnace.
-Tweaked summon power based on summon level now before it was stuck at level 20, now higher summon levels will make summons more powerful. Level 20 is 1.8 power level is 2.2 without staffs.