We are excited to announce that once again, we are supporting WDC, Whale and Dolphin Conservation, for World Ocean Day!
The WDC World Ocean Day Sale starts today and runs until 12th June, 10am PDT 2025, and you can save a fin-tastic 30% off Kingdom Rush, Kingdom Rush Origins, Kingdom Rush 5: Alliance, Iron Marines, Iron Marines Invasion, and Legends of Kingdom Rush. We will donate 10% of our net profits to WDC to support their conservation work.*
Who is WDC?
WDC, Whale and Dolphin conservation is the leading global charity dedicated to the protection and conservation of whales and dolphins.
Their expert-led teams in the UK, Europe, the Americas, and Australasia work across the whole spectrum of threats, from climate breakdown to accidental entanglements in fishing gear. They bring together, and work hand-in-hand with, businesses, philanthropists, scientists, NGOs, governments and grassroots communities to find solutions to the problems faced by whales and dolphins. Their aim is to reverse the global decline in whale and dolphin populations by creating safe seas for these majestic creatures.
Entanglement in fishing gear, or ‘bycatch’ as it’s known, is the biggest threat whales and dolphins face. Many hundreds of thousands die in nets or get tangled up in fishing gear every year. As air-breathing mammals like us, when they get trapped in a net, panic can take over and they can sustain terrible injuries before either escaping, or suffocating. It is a massive problem and so WDC are working on some innovative solutions.
What WDC has been doing so far
Working across the globe to protect whales, dolphins and porpoises from dying in fishing gear:
They’re collaborating with creel fishers in Scotland to trial new types of fishing gear to reduce entanglements of humpback and minke whales.
They’re working with colleagues and partner organisations in the Central Baltic Sea to develop a recovery plan for a critically endangered group of Baltic harbour porpoises.
On the west coast of the United States, critically endangered North Atlantic right whales are facing extinction. Entanglement is a massive threat to their survival, and WDC have been working with fishers to trial alternative gear types.
In Hong Kong WDC have been supporting local community efforts and working with fishers to save the remaining 200 Indo-Pacific finless porpoises from extinction due to bycatch.
These projects are saving lives, and they are powered by inspiring people working together for the ocean.
How your support will help this year
By purchasing games from this year’s World Ocean Day sale, you will help WDC continue these vital conservation projects across the globe, as well as enable WDC’s team to embark on new efforts to bring further protections for whales and dolphins, like the Sri Lankan gillnet fisheries project:
Sri Lanka is home to many species of whales, dolphins and porpoises as well as a myriad of other sensitive marine species like sea turtles that are vulnerable to entanglement in gillnets – these are nets that hang in the water like a wall. With funding, WDC hopes to collaborate with Sri Lankan artisanal tuna fisheries that use gillnets to trial new gear types and reduce the impact their fishing has on marine life, while still enabling them to earn their living.
Whales and dolphins are awe-inspiring. They are intelligent beings, vital for the health of the ocean and planet. Together we can still help them recover and flourish and they can help us reconnect with the wild, and repair the damage we have caused.
If you want to read more about WDC, you can do so here! Keep up to date with all the awesome gaming activities WDC does here. And you can find many other amazing games in the sale here.
Thank you for joining us and for supporting WDC! *10% of our net revenue from this sale will support WDC, Whale and Dolphin Conservation. Whale and Dolphin Conservation is a UK registered charity (no. 1014705).
Several Bug Fixes and Improvements
We've uploaded update v. 1.16.3.14 with various bug fixes across stages, heroes, towers, enemies, navigation, and UI to improve overall gameplay stability and experience.
Read the full changelog:
Bug fixes
Level and Stage Fixes
fixes taunt positions in stages 32, 37, 41
fixes tower ember lords terrain hover
prevents fog pseudo-towers from being hovered/focused
fixes stage 41 secondary paths 2,3,4 missing
fixes stage 41 gold steal parrot position
fixes stage 16 and 19 taunt balloon position
fixes stage 11 freeze hover image missing
fixes stage 11 left cave mask width
shows loading background 1 when opening tutorial
fixes texture detail in stage 37
fixes disappearing holder banners
fixes desktop stage art glitches stages 6 and 10
fixes stage 41 masks offset and zorder with holders
Hero and Tower Fixes
fixes Snow Golem removal recovering nearest tower in stages 20-22
fixes Arcane Magus using teleport when possessed by Lucerna
Lucerna is no longer affected by Master Architects
Sandworm and Ignis Altar are now affected by Master Architects
fixes Beresad ult display
fixes oloch ultimate moving when casted in path 3
fixes Blazing Gem's Unstable Power upgrade scaling
fixes Oloch buffing Sarcophagus
fixes Ignis Altar not being affected by damage multipliers
fixes Goblirangs Angry Bee not attacking flying enemies
fixes Burning Fuel's damage
fixes Wicked Sisters targeting Carnival Dragons with Froggification
fixes HeroTank crash when spawning soldiers near path start
fixes tower worm damage in encyclopedia
fixes Winter Queen tower block not focusable
some desert eagle fixes
Enemies
fixes Stonebeard Geomancer and Bullshark Dasher size modifier
fixes Risen Cutthroats summoned by the fog from dead allied units giving gold
fixes units summoning on unopened level 41 paths
Navigation and Focus
customizes tower nav overrides
fixes crash in FocusNav
fixes dismissing map rooms help with controller
fixes tower room equipped towers navigation
prevents equipping a locked tower in tower room
fixes focus when popping hero/tower room help
fixes hero/tower room help tooltip positions
refactors wave flag tooltips positioning using anchor points
fixes navigation overrides in upgrades room
changes widget navigation distance calculation to use dyn nav algorithm
nav override in hero room done/reset buttons
disables mouse listener that reverts pointer
focus nav override for briefing difficulty button
fixes navigation in options down from slider
fixes undoing tower selection after a build/upgrade of another ends
re-enables navigation after end cutscenes
fixes unreachable top item in quickmenu for level 4 towers
fixes tower rally snapping outside range
fixes quickmenu not showing tooltip on second opening
Encyclopedia and UI
removes borders from comic 15 images (pirates dlc)
fixes enemies health in encyclopedia with current difficulty
fixes instakill missing in encyclopedia for Polyx and Hanged Captain
fixes missing shadows in encyclopedia, green dots in some towers
now shows instakill in infobar instead of None
adds missing instakill damage to deep king info
Sound
fixes tower sell sounds not working when using keys/controller
increases worm_nest_buy_skill sound
adds limit_instances to bucaneer range attack sounds
General and Stability
fixes several issues in data files
fixes windows plist malformed in notifications/tips
fixes page background glitches
adds proxies for scramInfobar and others in KRGameplayScene
fix stun id modifiers
recovers from broken save game with empty tips key in notifications
Controller and Input Handling
controller: fixes “Press any button” not reacting to most buttons
controller: restores pointer behaviour when selecting hero with keys
controller: changes how pointer behaves when selecting hero with shoulder buttons
Improvements
implements dynamic navigation mode for stages where towers are removed during the fight and overrides cannot be used (stages 20-22)
improve navigation by making dyn nav distance wider
improves navigation in tower and hero rooms
avoids jumping to the other side when there is nothing to focus towards the selected direction
improves mouse pointer tracking speed with joystick
heavy refactor of pointer handling when switching between mouse/joystick/keyboard
enables map flags panning with focus change
hammerage melee attack can no longer be silenced
Spectro now bleeds in violet instead of red
Ironhide Game Studio Publisher Sale
Are you a fan of Ironhide Games? You’re in luck – our Publisher Sale is here! Get up to 65% off all our games and DLCs. Grab your favorites before they’re gone!
A rogue branch of the cult has found a new deity to worship: The Spider Queen. And no, she’s not the friendly neighborhood kind. This many legs can only mean trouble.
We need to put an end to this madness before we all start shaking out our boots in the morning. Call the Alliance—it’s time to squash this problem for good!
Arachnophobia Contents: 🕸️ 3 hair-rising new stages 🕸️ 1 many-legged boss fight 🕸️ 7 crawly new enemies 🕸️ 1 New Linirean Tower 🕸️ 1 New Dark Army Hero 🕸️ 5 chilling achievements
Update now to face the new eight-legged nightmare!
It’s time to stop and smell the savings! From March 13 to March 20, we’re planting up epic discounts on all our Games, DLCs and Bundles. Don’t miss out!
We’ve found a tangled trail leading to remains of those accursed cultists. They refuse to accept defeat and, instead, seem to have found someone else to worship—an eight-legged, web-spinning abomination that calls herself the Spider Queen. A name that’s all too familiar…
Anyway, cultists and spiders? This can’t end well. It’s time to call the Alliance and put an end to all this web-spinning for good!
Update Contents:
🕸️ 3 hair-raising new stages 🕸️ 1 many-legged boss fight 🕸️ 7 crawly new enemies 🕸️ 1 New Linirean Tower 🕸️ 1 New Dark Army Hero 🕸️ 5 chilling achievements
🕷️ Arachnophobia Mini Campaign, coming March 27th 🕷️
Grymbeard, the spiteful dwarf, is raising an army of clones and building a colossal war automaton in his own image! Driven by vengeance and an ego as massive as his creation, he’s determined to bring the Kingdom to its knees. Overcompensating, much?
There’s no time to ponder—The Alliance must journey to the Darksteel Mountains, where the metal giant nears completion, and put a stop to his nefarious plot!
Colossal Dwarfare Contents:
5 Treacherous New Stages through the Darksteel Mountains
12 Deadly New Enemies: from clones to sinister mechanical creations
2 Dreadful Minibosses and 3 Epic Boss Fights – waiting to be disassembled!
1 New Linirean Tower – the Cannoneer Squad makes an explosive debut
1 New Dark Army Hero – Kratoa, the Molten Rage, awakens from his slumber
New Achievements for ultimate bragging rights
Easter eggs packed with robotic surprises!
Now’s your chance to lead the Alliance against the Colossal Dwarfare! Time to take down Grymbeard! And Grymbeard! And… Grymbeard?
The Year of the Snake is slithering in, and so are our fang-tastic deals! Now's your chance to sink your teeth into amazing discounts on all our games, bundles, and DLCs.
Don’t let these deals slither away—make this Year of the Snake your most legendary gaming year yet!
A Dwarven madman is creating a giant war automaton to subjugate the Kingdom. There is no time to waste! The Alliance must reach the recondite mountains where the metal giant is nearly complete and halt its construction before it's too late!
Fortunately, new allies arrived in response to the dire news. The northern dwarves sent the Cannoneer Squad—Linirean sharpshooters that rain lead over their enemies. The Dark Army enlisted Kratoa, a furious lava elemental enraged by the machinery noises. Let’s hope their strength will suffice to stop the crazed inventor!
DLC CONTENTS
5 Treacherous New Stages through the Darksteel Mountains
12 Deadly New Enemies: from clones to sinister mechanical creations
2 Minibosses and 3 Epic Bosses, waiting to be disassembled!
1 New Linirean Tower – the Cannoneer Squad makes an explosive debut
1 New Dark Army Hero – Kratoa, the Molten Rage, awakens from his slumber
New Achievements for ultimate bragging rights
Do you have what it takes to dismantle the war machine in time? Colossal Dwarfare, New DLC Coming January 30th