Kingdom Two Crowns cover
Kingdom Two Crowns screenshot
Linux PC Mac iOS PS4 XONE Switch Steam Gog
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Kingdom Two Crowns

A Love Letter To Kingdom Two Crowns

Dear Monarchs,

Two years ago, we released Kingdom Two Crowns. A super ambitious project that took so much energy from us to create but has given more back to us than we feel we deserve. It was a crazy journey, with many awesome people involved, all of whom have helped carry the load over the years. And its phenomenal teams at Raw Fury, Fury Studios, and Stumpy🐙Squid that continue to carry this amazing game, then and now. Without these awesome individuals, and all the ones from before, there’s just no way this game would exist. So, I’d like to take this moment to thank everyone that worked on Kingdom Two Crowns, in any capacity. You’re all amazingly talented and your passion and love is forever embodied in Kingdom Two Crowns. All of us who are still here right now, love you for all your contributions.

I’ll say an equal, actually an even bigger, thank you to our extraordinary community that has supported us over these past years. You’ve stuck by us and we’re tremendously grateful for your love and support. Your continued feedback and love for Kingdom Two Crowns is inspiring to us, a driving force for our continued efforts to make it even better.

Now, I’d like to take you on a trip down memory lane and share some of the highs, as well as some of the lows, of our Kingdom Two Crowns journey. How we’ve dug in to overcome the challenges and recognize the successes we’ve accomplished. So, what is that story? Well, let’s go back, waaaaaaay back!

Even before we released the first Kingdom back in 2015, coop play was a very early feature idea that we really wanted in the game. At that time however, it just wasn’t possible for us to do it since our team was tiny. We’re talking like, two–of–us tiny. About a year later, August 2016, we added Kingdom: New Lands to the world and people really enjoyed it, which was great to see. But those early discussions of co–op we had held always stuck with me. I loved the idea of a game like Kingdom being a shared experience, so I never let go of wanting to do it. Then, one day the Nintendo Switch launched, and that event really cemented my desire to make a co–op version of Kingdom.

After I pitched coop, our first thought was “let’s just do an expansion of New Lands and call is Kingdom: Two Crowns”. Notice the colon in the title there? Yeah, that disappeared later, but has its own story! Anyway, we set out with that idea in mind and even made a trailer for the launch week of the Switch, to have the game at their “Nintendo Switch Nindies Showcase”. And as you can see in that trailer, we presented it as exactly that: a coop expansion. As we dug deeper into the creation of our awesome co-op feature, and really tried to make it work, we started realizing that this would take more effort than we had thought and decided to go full speed on creating a fully new experience allowing us to really design the game around coop, instead of just adding coop on top. This paved the way to creating the Campaign mode to build a coop experience that was more forgiving, player two could hop in and out, allowed players to travel between multiple kingdoms, and when they lost their crown returning as an heir. Then we realized we wanted to explore new settings like Japan, the idea came up we should have themed challenges so keep the roguelike heritage of the original Kingdom, and so much more… inspiration flowed, and ideas came to us in a nearly endless stream! 😊

Our release date, December 11, 2018, was coming up fast though. We did our very best, working our hardest to get this amazing coop Kingdom game and all the other wonderful additions finished for release. And we did get it in, but not to the quality we had hoped. Players saw the potential, but we knew we had made some mistakes along the journey to release. When the game came out user reviews were harsh, but given what we already knew in our hearts they were fair. At first, we were crushed. We had tried, really tried, so hard to do our best. It was clear we had missed the mark. We decided, however, that it was absolutely not going to be the end of the road for us. So, we took in all the feedback, rolled up our sleeves, and went right back to work with one goal: we were going to improve this game and get it to the quality level we knew it could and should be.

Fast forward two years to today, and I really feel we’ve gotten close to achieving that. We released Challenge Islands that brought back roguelike crown loss in unique and cool themes to challenge our most hardened Monarchs. We then added a new setting “Dead Lands” that added abilities to rulers for the first time ever. Perhaps most importantly, we have made huge progress in fixing our online co–op. Following all this effort to improve Kingdom Two Crowns the user reviews show that you guys really appreciate our commitment so far – but we are pumped to show you what’s next. We think you’ll like it even more.

We’re still working hard on the game to bring new awesome features, and we’re absolutely still really focused on adding online co–op to Nintendo Switch (I know, we’re so sorry. It’s top of mind, always). More than that, we’re also creating even more new content for everyone to enjoy and excited to share this teaser image below.

From the bottom of our hearts, we thank you all again. Thank you for your tireless support throughout the years, it’s fantastic to have had you follow us as we’ve continued to grow and improve Kingdom. We’ll keep striving to be and do our very best for you, always.

We salute you all, the Monarchs of our Kingdom!

Sincerely yours,
Gordon Van Dyke
Design & Game Director

RAWCEMBER 2020



It's that oh so wonderful time of the year and Raw Fury is feeling particularly festive. For Rawcember 2020 we've got tons and tons of hotness for you including game announcements, game launches and deals on all your future favourite games! Keep your eyes on the Raw Fury social accounts for updates but here's a few things to kick it off!

JUST ANNOUNCED!


https://store.steampowered.com/app/1295790/The_Longest_Road_on_Earth/

COMING SOON!


https://store.steampowered.com/app/803050/Per_Aspera/

https://store.steampowered.com/app/1042490/Call_of_the_Sea/

https://store.steampowered.com/app/865610/Backbone/

https://store.steampowered.com/app/757310/Sable/

https://store.steampowered.com/app/1331210/Wolfstride/


FURIOUS DISCOUNTS!


It's the last day of the Autumn sale so be quick!

https://store.steampowered.com/app/651670/Star_Renegades/

https://store.steampowered.com/app/1117670/GONNER2/

https://store.steampowered.com/app/1016790/West_of_Dead/

https://store.steampowered.com/app/757320/Atomicrops/

https://store.steampowered.com/app/1082930/The_Signifier/

https://store.steampowered.com/app/612390/Dandara_Trials_of_Fear_Edition/

https://store.steampowered.com/app/688420/Bad_North_Jotunn_Edition/

https://store.steampowered.com/app/631570/Whispers_of_a_Machine/

https://store.steampowered.com/app/370910/Kathy_Rain/

https://store.steampowered.com/app/680380/Night_Call/

https://store.steampowered.com/app/349270/Mosaic/

https://store.steampowered.com/app/500670/TormentorPunisher/

https://store.steampowered.com/app/678850/Uurnog_Uurnlimited/

Kingdom Two Crowns - Steam Awards 2020

In 2020 Kingdom Two Crowns received two big updates; Dead Lands and Cross Saves! Vote for us to cheer us on while we work hard to bring you more new features and content in 2021 and beyond!!! ːkmuleː

The Stream Starts tomorrow - which Kingdom shall we build?

My liege, we wanted to remind you that tomorrow is the first episode of Angelica & Gordon’s Co-Op play through of Kingdom Two Crowns on Twitch! In order to make things a little more interesting, we would like to ask you which Setting you would like to see them play!

• Medieval
• Shogun
• Dead Lands



To answer, simply post a response in the comments. We will tally the results and combine it with the poll on Twitter, then announce the winning setting on the stream!

The Poll will close 1 hour before the stream on November 25th!

And don’t forget (in case you missed the announcement last time) tomorrow’s episode will see the Premiere of Gordon’s “Love Letter” video, so why not tune in to the viewing party alongside Thomas, the original creator of Kingdom!

Surprise Stream Tonight!

Join Gordon & Angelica in a stream of Kingdom Two Crowns - This week with a special mystery guest! The stream begins tonight at 18:30 CET over at twitch.tv/rawfurygames

Continue Anywhere Update is Now Live!

Dear Monarchs! Here’s what's new in this update:

Cross-saves are here! Kingdom Two Crowns now supports continuing your save on any other device or platform you own the game on. To enjoy this benefit you will need to set up a Kingdom account to make it possible for your monarch to find their way to the other device you're playing on.

Improved multiplayer. Let's not get too technical, but we basically rebuilt a whole bunch of stuff that is going on in the background during a multiplayer session. Playing online with another monarch should be a much smoother experience from now on!

Performance improvements on all platforms.


  • Fixed a multiplayer bug where the joining ruler could lose their coins and gems while sailing away.
  • Crowns being lost in multiplayer are now reflected properly for both players.
  • No more infinite or invisible coins in multiplayer! Ka-ching!
  • The pikes wielded by pikemen are now breakable. Pikemen work similar to ninjas and need to pick up new pikes after a certain amount of uses.
  • Pikemen won't stab the ground anymore when fishing.
  • Fixed issue where vagrants sometimes wouldn't pick up coins.
  • Workers are a little bit smarter and better at escaping the greed during the night.
  • The lizard has acclimatized and is now able to sunbathe in Dead Lands.
  • Coins pooped by the unicorn no longer act weird in multiplayer.


Known Issues

  • Known issue
    - Logging in to your Kingdom account for the first time during the tutorial may cause the tutorial to restart

#CoinDropMonday

A “we’re alive” signal to all Monarchs of Kingdom Two Crowns. We’re working hard and cool news is on the horizon. 👑🏰👑 Until then, here’s a fun coffee cup we had made “I GREED COFFEE!”:

Dead Lands hotfix update



Hear Ye, Hear Ye, Monarchs! An update has been made to Kingdom Two Crowns with some changes and fixes following the recent Dead Lands expansion.

General bugfixes
• Fixed an issue with Gebel's bat transformation sometimes being cut short.
• The sound effect when upgrading the castle in Dead Lands is a lot spookier now.
• Large greed will no longer make any surprise visits during the daytime on Plague Island.
• Plague Island citizens taken by the greed plague now behave as intended in the Shogun setting.

Graphics
• Shopkeepers were looking a little pale. They feel much better now.
• Fixed an issue where Miriam's whip could turn flying greed invisible.
• Have you ever felt like your world is shrouded in darkness after destroying a greed portal? Yeah, that might have been a bug. Praise the sun (that now rises once again)!
• Pikemen would sometimes flicker out of existence while fishing. This was extremely painful for them, so we fixed it.
• Coin slot visibility has been increased in split-screen mode.

Multiplayer
• First player in co-op is no longer able to trigger the white explosion screen prematurely if positioned too close to the cave opening when the bomb fuse is lit.
• Disabling ""Allow online joining"" no longer causes the game to get stuck loading.
• Sometimes players would have different weather effects in online co-op, this has been fixed.

Kingdom Two Crowns: Dead Lands

Dead Lands is a free update coming April 28th to Kingdom Two Crowns.

https://www.youtube.com/watch?v=FOYDv0OjZ5c
For the first time ever in Kingdom, players will not only be able to change their mounts as they explore and expand their Kingdom but they’ll also be able to switch between four different monarchs, each with a powerful and unique trait. These four new playable characters all come directly from the gothic horror action-RPG Bloodstained: Ritual of the Night and include Shardbinder Miriam and three unlockable characters—demon hunter Zangetsu, summoner Gebel and alchemist Alfred.

Š 2020 Raw Fury. All rights reserved.

Bloodstained: Ritual of the Night is developed by ArtPlay, Inc. and published by 505 Games, S.p.A.

'505 Games', “ArtPlay, Inc.” logos are the trademarks and/or registered trademarks of 505 Games S.p.A. and ArtPlay, Inc. All rights reserved.

Meet the monarchs of Kingdom Two Crowns: Dead Lands



Building a Kingdom has never been darker with the new setting Dead Lands taking place in a gloomy mystical world with eerie mounts and spooky forests. And for the first time ever in Kingdom, players will not only be able to change their mounts as they explore and expand their Kingdom but they’ll also be able to switch between four different monarchs, each with a powerful and unique trait. These four new playable characters all come directly from the gothic horror action-RPG Bloodstained: Ritual of the Night.

Miriam




Miriam is the main protagonist in Bloodstained: Ritual of the Night and the first playable monarch in Kingdom Two Crowns: Dead Lands before unlocking the other Bloodstained characters.

As an orphan Miriam was turned into a Shardbinder at a young age. Shardbinders are afflicted with a curse by Alchemists that slowly crystallizes their skin and gives them the ability to control demonic powers embedded in the crystals. She is deeply pained by the suffering of humankind caused by a long-time friend.

Kingdom Two Crowns Ability: A whip lash that sends out a powerful wave which freezes the Greed and stops their movement for a short duration.

Zangetsu




A Demon Hunter who originated from a country in the East. Master at wielding a katana, Zangetsu specializes in fighting demons and has dedicated his life fending off the demons that walk the earth. He has lost many friends, along with losing his left eye and right arm during his long journey of keeping the demons at bay.

Kingdom Two Crowns Ability: Raising his katana rallies the nearby Archers, Pikemen and Knights to increase their attack speed for a short time.

Alfred




Alfred is a soft-spoken, creative, and wise man who is fully equipped with powerful alchemic abilities that is unmatched among his fellow alchemists. A father figure to Miriam.

Kingdom Two Crowns Ability: Conjures a duplicate of himself and his steed that doubles his powers. The duplicate doesn’t take damage by the Greed or other hostile forest creatures.

Gebel




Gebel is a Sharbinder and long-time friend of Miriam. Apart from Miriam, he is the last surviving Shardbinder who was able to withstand the effects of the experiments done to him at such a severe level.

Kingdom Two Crowns Ability: Gebel can take the form of a bat which allow him to fly fast and deceive the Greed. After a short period of time as a bat he reappears on his steed.


Active the monarch’s ability by pressing:
W or Arrow Up-key


Note. With this update the coin drop is moved from the bumpers to D-pad down on controllers. You can still drop coins with the buttons:
S or Arrow Down-key

Kingdom Two Crowns: Dead Lands is a free update coming April 28 to Kingdom Two Crowns.

Š 2020 Raw Fury. All rights reserved.

Bloodstained: Ritual of the Night is developed by ArtPlay, Inc. and published by 505 Games, S.p.A.

'505 Games', “ArtPlay, Inc.” logos are the trademarks and/or registered trademarks of 505 Games S.p.A. and ArtPlay, Inc. All rights reserved.