Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Kingdom Wars 2: Battles
Kingdom Wars 2: Undead Rising Free Expansion Announced
Reverie World Studios is proud to announce our first free expansion for Kingdom Wars 2: Battles!
Kingdom Wars 2: Undead Rising scheduled for release on May 16th, 2016, and will greatly expand the original game. With Undead Rising we decided to go against the standard expansion formula of adding some new levels and couple of units, and instead concentrated on things that our players actually asked to see, as well as expanding the game modes being played the most.
Did you really think the story was over, the gods appeased, and Dagbor secured by Confederacy? Looks like the Gods had other plans for the world, and the time has come for the living to face full power of the dead.
Kingdom Wars 2: Undead Rising includes dozens of new features, and requires an extensive preview to go over everything, so today we`ll start by going over some of the larger changes
Epic and Evolving Home Cities ==================================
Since our players spend a lot of time managing techs, cards, and social aspects in KW2B main menu, we`ve decided to rework this part of KW2B experience from the ground up.
Each of the three races will now feature an epic and evolving home town in the main menu, representing your progress, your choices and your your accomplishments as you progress through the game. Your hometown will not only grow and advance as you progress, but burn or celebrate depending on your combat performance.
In a way it`ll take the game closer to original Kingdom Wars, as short of placing all these buildings yourself, you`ll see your hometown grow in a similar way.
Survival and Undead Race Expanded ==================================
As we released KW2B we were very surprised to see that over 80% of all games were in Survival mode, so naturally Undead Rising`s main goal has become to give players more of exactly what they want. And Undead Rising is here to take Survival game mode, and Zombies in general to the next level.
We started by adding new Zombie units - from undead Ogres smashing everything and everyone around them, to large zombie creatures like Minotaur greatly diversifying Risen hordes. When designing new Zombies we made sure to stay close to the Risen lore, and design each new Zombie do be absolutely unique, with it`s own AI and abilities.
A lot of work went into making Zombies "smarter" and adding new abilities that will dramatically change Survival strategies. There`s new things like plagues or wall smashing decomposing Ogres to worry about.
There are a lot of other changes to Survival mode and Zombie behavior that we`ll let you discover for yourself as you try to Survive against expanded Undead forces.
Singleplayer Campaign Reworked ==================================
Many of our players have found the singleplayer campaign to be too bland, and too difficult, with only a small percentage completing all five chapters. To remedy this, over hundred of hours has been invested in reworking and improving original five campaign chapters. New adaptive difficulty, new events, new cinematics and objectives. New abilities, allies and enemies, side missions and more. And last but not least everything about campaign has been polished and play-tested to perfection.
In addition we are working on an epic Chapter 6, but it won`t be released as part of this expansion pack. Chapter 6 continues the story looking at how Confederacy works to rebuild Dagbor to it`s former glory, while surviving the most epic Survival battle, as thousands of the Risen converge on Dagbor.
Steam Workshop Support ===========================
With base game now nicely polished, it`s time to turn all our tools to the community and add full on Steam Workshop support. Included with full integration will be all the tools from World Editor to Scenario Scripting, and Art Asset changes and tools. We will do our best to also unlock the main source code Resources folder, allowing any sort of total conversions that modders might want to try.
We will have full singleplayer support for mods, but also hope to complete multiplayer level support as well.
For now this is all that we are revealing. More screenshots and additional details are coming closer to the end of April. We will also continue with regular patching as we work on the expansion pack. Meanwhile if you have any questions - please don`t hesitate to ask:)
Great week ahead! Update 1.3 and Expansion info
Hey Guys and Girls,
We have a great week in store for you, as we are ready to show of what we`ve been working on these past couple of weeks.
First of all - the big update 1.3 is almost ready, and we plan to release it by Thursday. You`ll see a lot of polish and bug fixes, as well as couple of new and great features, like full-on cinematic mode with free camera, unit AI Defensive mode and a lot more.
This week we`ll also announce upcoming free expansion pack, that we plan to release later on this spring. Announcement will include full preview with all the details and release date. Hoping to have this preview ready for you by Wednesday.
Thanks for all the feedback on our forums, we continue to read and reply to every post.
Updates on our April plans and Update 1.3
Hey Guys and Girls,
We are back to work on a massive patch 1.3, however looks like it`ll take us extra week to complete the work. We expect to be ready with this big patch by April 10th.
This update will include last of the fixes and small features asked by our players, as well as reworked unit AI that everyone been asking about.
Around same time we`ll also announce the Epic Free Expansion Pack - that will be released this May.
Thanks for all the feedback on our forums, we continue to read and reply to every post.
Update 1.2 B - "Another Day, Another Update" is Live!
Hey Guys and Girls,
The team is on a roll, and before we take a break for the weekend (yay, first weekend off for a while), here`s one more amazing update. Every change in this patch is well noticeable, and will greatly improve your experience with KW2B.
To start things off - we have finally solved remaining out of sync bugs, effecting some players with foreign languages. Also, fingers crossed - the last crash bug - effecting players with French and German language has been fixed as well. At the same time we closed last three known exploits - one with selecting building right after construction, another one in Zombie Survival mode, and finally - countered use of cheating/trainer programs.
I know that the following warning only concerns a tiny 0.0X% of our players, but we have to include it in our official announcement, to make it well - official:) So here goes. "Hear Ye, Hear Ye, shall it be known from now on that if you attempt to use any cheating or trainer programs currently on the market, the game will set your resources to 0, and will issue a warning. After three warnings, you be will be banned from online play." End of scary message.
Wishing everyone best St.Patrick's weekend ahead, and here`s details on 1.2 B
-Final OOS fixed in non English languages
-Potential fix for random crash in French and German language
-Strong counter exploit for any trainers, cheating applications - will result in a ban
-Fixed exploit for Zombies Survival waves save and load
-Fixed exploit with building selecting right after construction
-Fixed WASDQEZ keys overlapping with some buildings
-Fixed WASD keys deselecting current units
-Adjusted QE camera rotation
-Translated several remaining lines
Update 1.2 - “The Players Patch” is Live!
Hey Guys and Girls,
Just 10 days after KW2B launch, we are ready to unroll our second massive update, and the best part - this time around it was You guiding the team.
This update was all about what our Players want to see changed and fixed. We`ve collected over 20 player suggestions, and dozens of bug reports from our very helpful player community. And the result - is this massive update, giving You - what You want to see changed. We`ll continue working in the same direction for our next update.
Our next update will be ready towards theend of the month, and will feature a lot of great new features and fixes.
And so presenting 1.02 "The Players Patch"
Major Updates and New Features -Major change to multiplayer - replaced options with one Find a Game feature. Find a game will look for 1vs1 matches, or 2vs2 and FFA depending on player population
-New feature - give selected units to allied player - button under Minimap
-Fixed issue with campaign progress not saving if losing internet connection
-Auto save option for singleplayer
-Campaign difficulty completely re-balanced for Easy and Medium - much easier
-Fixed problem with Repair Gate never un-greying Gate Controls
-Gatehouses now properly show Rebuild Gate button when gate has been destroyed
-Control scheme changed, no longer need to hold Space to use WASDQE
-Double Click on Group icon to shift camera
-Added Friends Only option to Custom Battle
-Added Player Colour options to Custom Battle
-Adjusted sorting custom game list by friends and friends of friends
-New AI difficulty drop-down box that also applies to Random AI selection
Minor Updates and Fixes -Ten seconds after victory all players are taken to the main menu
-Chapter 2 easier - more starting resources, less attacking units
-Chapter 3 easier - more starting resources, Dragons easier to kill
-Chapter 4 fixed a bug with loosing on start
-Chapter 4 a lot easier - less attacking units
-Chapter 5 a lot easier - less attacking dwarves
-Chapter 5 death counter goes up much faster on easy and medium
-Fixed Large Human Gatehouse breaking on loading saved game
-Zombies do ten times less damage to Dragons and Hydra
-Zombies move up to 30% slower in Survival mode
-Arrows flight speed increased 30%
-Fixed several errors with chat
-Fixed Challenge notification if already in battle
-Main menu icon tooltips will not show if Multiplayer window is open
-Fixed extremely loud audio for campaign voice overs
-Fixed problems with certain cards not working
-Fixed problems with building palisade in Grand Hut
-Fixed problems with constructing Warg Pens
-Fixed rare error that would break interface
-Fixed canceling User Rename breaking the menu
-AI Orc Grand Hut will no longer spawn units after defeat
-Show tooltip about Campaign saving automatically on campaign loading screen if no save file exists for campaign
Update 1.2 - “The Players Patch” is Live!
Hey Guys and Girls,
Just 10 days after KW2B launch, we are ready to unroll our second massive update, and the best part - this time around it was You guiding the team.
This update was all about what our Players want to see changed and fixed. We`ve collected over 20 player suggestions, and dozens of bug reports from our very helpful player community. And the result - is this massive update, giving You - what You want to see changed. We`ll continue working in the same direction for our next update.
Our next update will be ready towards end of the month, and will feature a lot of great new features and fixes.
And so presenting 1.02 "The Players Patch"
Major Updates and New Features -Major change to multiplayer - replaced options with one Find a Game feature. Find a game will look for 1vs1 matches, or 2vs2 and FFA depending on player population
-New feature - give selected units to allied player - button under Minimap
-Fixed issue with campaign progress not saving if losing internet connection
-Auto save option for singleplayer
-Campaign difficulty completely re-balanced for Easy and Medium - much easier
-Fixed problem with Repair Gate never un-greying Gate Controls
-Gatehouses now properly show Rebuild Gate button when gate has been destroyed
-Control scheme changed, no longer need to hold Space to use WASDQE
-Double Click on Group icon to shift camera
-Added Friends Only option to Custom Battle
-Added Player Colour options to Custom Battle
-Adjusted sorting custom game list by friends and friends of friends
-New AI difficulty drop-down box that also applies to Random AI selection
Minor Updates and Fixes -Ten seconds after victory all players are taken to the main menu
-Chapter 2 easier - more starting resources, less attacking units
-Chapter 3 easier - more starting resources, Dragons easier to kill
-Chapter 4 fixed a bug with loosing on start
-Chapter 4 a lot easier - less attacking units
-Chapter 5 a lot easier - less attacking dwarves
-Chapter 5 death counter goes up much faster on easy and medium
-Fixed Large Human Gatehouse breaking on loading saved game
-Zombies do ten times less damage to Dragons and Hydra
-Zombies move up to 30% slower in Survival mode
-Arrows flight speed increased 30%
-Fixed several errors with chat
-Fixed Challenge notification if already in battle
-Main menu icon tooltips will not show if Multiplayer window is open
-Fixed extremely loud audio for campaign voice overs
-Fixed problems with certain cards not working
-Fixed problems with building palisade in Grand Hut
-Fixed problems with constructing Warg Pens
-Fixed rare error that would break interface
-Fixed canceling User Rename breaking the menu
-AI Orc Grand Hut will no longer spawn units after defeat
-Show tooltip about Campaign saving automatically on campaign loading screen if no save file exists for campaign
Massive Patch 1.2 by Friday!
Dear Players,
With release week finally behind us the team is hard at work on the next massive update 1.2
Our goal is to try and fix almost every bug and major issue reported by our players, as well as to include as many of your suggestions as we can.
As the patch includes dozens of large changes and additions, we`ll need to take our time to properly test everything to insure that update goes smoothly.
So as of now our ETA is Friday evening, but hopefully sooner. We`ll keep you posted if something should changed.
Some of the changes that we`ll be introducing are:
-Nearly 30 bugs fixed across the board
-Auto save feature
-First Unit AI improvements
-Remapping Hot keys to allow WASD controls without Space
-New custom game options - from AI difficulty, to Player Colors
-Rebalanced singleplayer campaign - where easy means easy
-Rebalanced Zombie survival and CoOp game modes
-Rebalanced AI - making CoOp easier, and difficulty auto-adjusting based on player progress
And so much more...
Update 1.1 - “The First of Many” is Live!
With release weekend behind us we are ready to present out first update 1.01. First of many updates to follow as we have big plans for supporting and expanding KW2B for months to come.
To get things started we focused on fixing the last remaining bugs, as well as including as many player suggestions as we can. Later this week and next week we`ll continue working exclusively on polishing the game, and adding more and more player suggestions - from unit AI to GUI updates and so much more. Later this spring we`ll start working on new content, new maps, new episodes, leading on to release of a first free expansion in the near future.
And so presenting 1.01 “The First of Many”
Bug Fixes -Fixed various multiplayer sync problems
-Fixed fire arrows not damaging buildings
-Fixed technologies not researching when over population limit
-Fixed cursor weirdness over Palisade walls and Symbiosis
-Fixed error breaking Human Wizard spells
-Fixed campaign showing incorrect Help icon
Additions -Added options to reduce Bloom, does not effect cinematics
-Added Russian language support to the Chat
-Added Change Player Name option - icon next to Welcome User in Main menu
-Added Chat Hotkey - Enter now opens, closes chat
-Changing language in Options updates main menu right away
Exploits -Elven Garviolas now properly attack Zombies
-Fixed exploit with Zombies and livestock
-Added cheat detection and auto-ban for these using Cheat Engines
Balancing -Chapter 2 is a lot easier to start
Big First Patch on Tuesday Morning!
Hey Guys and Girls,
Quick announcement today about the upcoming patch.
We are wrapping up work on our Big First Patch, that addresses top 10 problems we heard our players report, as well as adds top 5 players suggestions.
However, we`ve decided to keep on working on this patch overnight, and release it tomorrow morning. As less people will be online when we restart the game server, and extra time will also give us a chance to properly QA this patch.
Some of the changes that we`ll be introducing are:
-Fixed various multiplayer sync problems
-Add options to reduce Bloom, does not effect cinematics
-Changing language in Options updates main menu right away
-Fixed exploit with Zombies and livestock
-Chapter 2 is a lot easier to start
-Added cheat detection and auto-ban for these using Cheat Engines
-Added Russian language support to the Chat
-Fixing research technologies over Pop cap
-Fixed palisade gate repair problems
-Enter now opens, closes chat and allows to start typing
-Fire arrows now properly damage buildings
-Added Change Player Name option - icon next to Welcome User in Main menu
-Elven Garviolas now properly attack Zombies
-Fxied cursor over Symbiosis
-Fixed error breaking Human Wizard spells
-Campaign now shows correct racial Help icon
-Random AI difficulty settings
As always - thanks for your support, and we can`t wait to release this patch tomorrow and start working on implementing more of you awesome suggestions, as well as reworking Unit AI and unit tasking.
Launch Weekend Updates!
What a busy weekend it has been! We want to thank all of our players for this great reception, and all the kind words, as well as Your suggestions and rightful criticism that allows us to concentrate on what needs to be improved.
We are happy with how well KW2B has done on Steam so far, and hopefully things will continue growing. Our goal is to be in a position where KW2B has large enough player population and we can safely say we`d work on a lot more free expansions - and large projects like new races. I think our plans will be set later this month.
And while overall the release build is working rather well, there are a few known issues in the games that we wanted to go over.
-Multiplayer games go out of sync, if players have language other than English in their settings. This is our top priority - and we will get this fixed in the next 20 hours.
-Long multiplayer games start off ok, but after 20 minutes or so begin to lag and even pause every few seconds. This is the second top priority, we hope to have this figured out in the next couple of days
-Unit AI is lacking and needs work - this includes archers being smarter, melee units engaging better, and workers staying out of combat. This is a big project that will take us better half of this week, but it`s something we`ll get done, as so far it`s the main complaint.
-Very few players are experiencing crashes in the first 20 minutes of the game, and while this seems to effect less than 0.2%, we are working on a solution. Meanwhile you could check this post: http://steamcommunity.com/app/253190/discussions/0/412448792356217730/ (the top solution might help you)
Our plan is to roll out our first update, that will get rid of any Out of Sync issues, as well as fix few minor bugs and balancing issues later today, or tomorrow morning.
Our second update that will include a couple of dozen fixes, new features, multiplayer lag fix is first steps on improving unit AI - is due on Wednesday.