This week we have a solid update that focused on balancing a lot of areas of Kingdom Wars 4 gameplay - from early game to victory conditions. This update also includes some bug fixes and quality of life improvements.
Lets take a closer look at what today`s update 33 has in store:
Fixed server asking for login in the main menu
Fixed major exploit allowing player to easily make peace with all Kingdoms
Cost of improving diplomatic relations through gifts is now much higher
Fixed major bug with Empire victory condition not working
Victory conditions are now a lot easier - Empire requires defending 12 nations instead of 25
Ultimate victory condition now requires defeating 24 nations instead of al 48
Fixed issues with being unable to defeat some nations
Improvement to Kiev nations with correct town ownership on the world map
Plague campaign events are now a lot more spaced out on the world map
All events play-through now takes 20 campaign years instead of 11
Improved interaction between armies and cities
Increased radius at which armies can interact with cities - heal units and recruit units or attack cities
Increased radius at which armies can invite other armies into battle
Greatly increased starting resources
Update 32 - Major Improvements
Hey Everyone,
We have another major update for you. With the 32nd update we looked into fixing one of the worst remaining issues with KW4 - occasional crash when changing levels or engaging in extremely dense combat. This issue was coming from game using too much visual memory - that we managed to finally find a perfect workaround. As a minor inconvenience - you will notice half a second load times when creating new campaign or using Diplomacy window.
In addition today`s update includes better stability, decreased loading times and improvements to the fundamentals of gameplay and performance. You will also notice improvements to world map interactions between cities and armies - fixing a number of rare issues - like armies not getting invited into battles, or clicking on armies or towns to attack not working correctly.
Also please keep in mind that we are migrating to a new server hosting provider this week, and expect online features of the game to be offline until September 12th or so.
Now lets take a closer look at what today`s update 32 has in store:
Minor changes and improvements to Dead Rising DLC
Dead Rising DLC loading screens updated
Foundation work for the upcoming Kingdom Wars Prologue stand alone edition.
Major improvements to stability of the game in all situations
Fixed vast majority of remaining instances where game might crash during intense combat
Fixed last instance of crashing when switching between levels and world map
Visual memory used by the game reduced by 30%
Fixed rare visual glitches showing sometimes on older video cards
Main menu loading time decreased by nearly 50%
Initial loading time into the game decreased by 30%
Major improvements to world map gameplay and army and towns interactions
Fixed a bug where sometimes allied armies were not detected or invited into a battle
Fixed common issues with player being unable to invite second army into the battle
Fixed various issues with using army to interact with nearby towns - recruitment e.t.c
Fixed common issue where sometimes clicking with army to attack another army or town would not do anything
As a minor annoyance - there`s now a half a second delay when loading 'Create new campaign' menu
Biggest Sale Ever on Kingdom Wars 4 is here!
Hey Everyone,
Kingdom Wars 4 - our newest grand strategy game is now on an incredible limited time sale. For the next week we are running the biggest 55% sale - so if you were on the fence about getting our newest game - now is the perfect timing.
This is your chance to complete your collection. This kind of deal only comes once a year! Bloody battles, political intrigue, and hours of entertainment await!
And best of all - we have amazing updates and new free DLCs out now, with full-time work continuing to expand and improve the game.
Thanks for your continuous support, and we hope to see you in-game.
Biggest Sale Ever on Kingdom Wars 4 is here!
Hey Everyone,
Kingdom Wars 4 - our newest grand strategy game is now on an incredible limited time sale. For the next week we are running the biggest 60% sale - so if you were on the fence about getting our newest game - now is the perfect timing.
This is your chance to complete your collection. This kind of deal only comes once a year! Bloody battles, political intrigue, and hours of entertainment await!
And best of all - we have amazing updates and new free DLCs out now, with full-time work continuing to expand and improve the game.
Thanks for your continuous support, and we hope to see you in-game.
We have another solid update today that improves several key areas of Kingdom Wars 4.
To start things of we have finally reworked the look of world map armies, as well as improved interactions with them. They are easily visible and selectable now, and no longer come with delayed selection or other issues.
In addition we had a big pathfinding improvement. Units are a lot more responsive in battle now, tasking units and calculating paths is a lot faster now, and units perform much better when being ordered a new target or to withdraw from an active melee battle.
And finally this update includes a good deal of balancing work across the board. Lets take a closer look at what our 31st update has in store:
eworked how armies look on the world map
rmy is now one easily visible and selectable unit instead of a battalion
ixed various issues with army selection delays
ransition between army and ship when leaving port is a lot smoother and faster now
Pathfinding and unit tasking performance improvement
Tasking large number of battalions now takes at most just over 1 seconds – instead of several seconds
Large groups of units tasked are a lot more responsive
Fixed some issues with units getting stuck while tasking
Fixed some of the very rare crash issues when switching between combat and world map
Improved tasking units away from combat – they stop fighting and pull back faster
Re-balanced the income generation of buildings on the world map
Most resources producing buildings generate a lot more silver while on the world map
Rebalanced town happiness calculations - building make cities happies
Rebalance of cost and effect of various world map actions and conditions
Increased the cost of creating new armies
Rebalanced late game units - they are a lot more affordable
Late game units now have much lower upkeep
Update 30 - Milestone Update
Hey Everyone,
We have a major 30th milestone update today that greatly improves a lot of areas of the game.
To start things of we have completely redesigned the game rules with diplomacy, nation relations and starting conditions for new campaigns. This creates a much better and dynamic experience that`s also more historically accurate and a lot more logical compared to the original KW4 setup.
In addition today`s update comes with a lot of fixes to some of the remaining issues and bugs across the board, delivering a much better gameplay experience.
And now lets take a closer look at what our 30th milestone update has to offer:
Total Redesign of starting diplomacy conditions for new campaigns
Redesign of the starting conditions greatly improves World Map AI performance and logic
Player will now face significantly more attacks by enemy kingdoms
Diplomacy redesigns corrects all illogical starting enemies and alliances
Starting conditions are a lot more geographically and historically accurate now
Player Kingdoms AI lords are a lot better at caring out tasks and stances
AI Lords send armies to assist player a lot faster now
AI Lords are a lot more efficient at attacking enemy Kingdoms
AI Lords will no longer train items in Passive mode, and focus on building up resources and estates
Loading world map is about 20% faster now
Performance improvements on the world map
Fixed various bugs with wall construction on the world map
Constructing walls on the world map now always deducts resources
Fix for world map resources sometimes not updating then buying something
Further improvements to camera scrolling
Addition fixes and improvements to edge scrolling the camera
Balancing of starting conditions for Sultans and Kings expansion
Balanced out siege units for faster sieges
Fixed a few unit descriptions
Update 29 - General Improvements
Hey Everyone,
We have another solid update today that adds some polish to the recently released DLCs - like adding Undead to the Skirmish mode, and fixing various balancing and other issues with Sultan and Kings DLC. In addition this update fixes a few important issues across the board- like hamlets not leveling up and scrolling the camera.
Meanwhile work continues on the major milestone update 30 - that we are expecting towards the end of the month. We can`t wait to share that game changing update with everyone!
And now lets take a closer look at what our 29th update has in store:
Dear Rising DLC now also supports Skirmish mode
Fixed a major issue in Skirmish mode where some levels will not fully finish loading.
Fixed various issues with tutorial and Sultan and Kings campaign - greatly streamlining both the tutorial and the DLC
AI hamlets will now properly level up, and increase in level, which will be saved on campaign reload
Reworked edge scrolling increasing the area of scroll detection
Various other fixes to edge scrolling
Balancing work for Sultans and Kings DLC
Various improvements and balancing to the Zombie units
Update 28 - Sultans & Kings and Dead Rising DLCs
Hey Everyone,
We have exciting news with a dual DLC launch as part of our 28th update.
First and foremost – the long awaited Dead Rising is finally ready. It took us quite a bit of time, and a number of delays to get this DLC ready for our players as Kingdom Wars 4 game engine performance just wasn`t able to handle it, thus we had to take a detour and spend nearly half a year improving the games performance. But we are finally here.
Also this DLC is free to all of Kingdom Wars 4 players, and please keep in mind that there`s still some additions planned to Dead Rising coming later in May.
In addition we are launching Sultans and Kings DLC – this DLC allows player to start the game as a King instead of a minor Lord, and get access to all late-game diplomacy features, commanding vassal and lords right from the start. It`s quite a different experience from the usual game. You can learn more about this DLC at it`s store page here:
And just in case - instructions on how to install the new DLCs:
Make sure Kingdom Wars 4 is up to date
In your Steam Library, when you click on Kingdom Wars 4 you should see a section for DLC over to the right (see picture 1)
Click on the "Manage my DLC" button
Make sure the check box under Install is checked for the DLC you want installed (see picture 2)
Once the DLC are installed, start Kingdom Wars 4
You should see a change in logo to indicate the DLC is installed
For Dead Rising, there will be a new check box for an Undead Mode when you create a new campaign
For Sultans & Kings, there will be a new "King's Campaign" option on the main menu
Dead Rising is compatible with Sultans & Kings, so you can use the Undead Mode in the King's Campaign
As active work continues on Kingdom Wars 4, you can expect another major update later in May. It will include a lot balancing, improvements, and some additional content for Dead Rising and Sultan and Kings DLCs.
Thanks for your continuous support!
Update 27 – Two New DLCs Incoming!
Hey Everyone,
We are happy to bring you another solid update 27 today... But the big news is the announcement of two DLCs that will be launched within one week.
First and foremost – the long awaited Dead Rising is finally ready. It took us quite a bit of time, and a number of delays to get this DLC ready for our players as Kingdom Wars 4 game engine performance just wasn`t able to handle it, thus we had to take a detour and spend nearly half a year improving the games performance. But we are finally here – and can`t wait to share this DLC with you:
In addition we are launching Sultans and Kings DLC – this DLC allows player to start the game as a King instead of a minor Lord, and get access to all late-game diplomacy features, commanding vassal and lords right from the start. It`s quite a different experience from the usual game. You can learn more about this DLC at it`s store page here:
And finally lets take a look at today`s update 27, here`s what it has to offer:
Completed Server Migration to the new server
All online servers are now available again
Various improvements in the Chancellor window and how it shows lords portraits
Fixed a common bug in chancellor window, where player would be unable to see Lords of other Kingdoms
Fixed various issues with game camera scrolling both on the world map and in RTS view
Improvements to camera scrolling when mouse is near edge of the screen
Fixed major gameplay bug not allowing player to select AI controlled armies
Various minor bug fixes
Added content for Sultans and Kings DLC – ready for the upcoming release
Added content for Dear Rising DCL – ready for the upcoming release
Update 26 - New Features & Improvements
Hey Everyone,
We have another big update today that brings a number of new features like camera centering, greatly improves GUI and adds a number of other important improvements across the board - from performance to world map AI.
We also focused on fixing last remaining bugs and balancing. In addition this update includes a lot of work on the Dead Rising DLC that is not currently enabled.
For our next update we are bringing you Dead Rising DLC. With performance finally on a decent level after over a year long delay we can finally deliver on this. Though please keep in mind - to properly experience Dead Rising DLC you would need at least a mid-range system with SSD due to an extremely large number of undead that the game keeps track of and controls. We are expecting Dead Rising to launch next month.
Meanwhile, lets take a closer look at what our 26th update includes:
Added new Center View button to armies and towns under attack
Center View button allows to center view on a selected army or town before battle
Fixed some issues with campaign quest rewards not being given to player
Rebalanced all campaign quest rewards – they are much higher now
Various balancing improvements to world map AI
Additional stability improvements – fixing last remaining crash bugs
Reduced the use of visual memory by additional 30%
Reworked diplomacy window - it doesn`t reload all the lord portraits
Reworked various other windows - so they don`t reload unity portraits again and again
Various other GUI improvements across the board
Fixed some windows having scaling issues on 4k resolution
Reworked cheat console window with a new look
If player plays campaign with Plague disabled it will no longer show Plague icons on armies and towns
Reworked cheat console with new codes that actually work
Using cheat codes marks campaign as sandbox with no achievements gained or stats recorded from that campaign
Improved the look of the chat window – better visibility and easier to use
No infected icon in resource bar in RTS mode if plague is disabled
No infected icon in resource bar on world map if plague is disabled
In Skirmish/Co-Op Sieges menu, players set to "None" won't show a portrait