Welcome, lords and ladies of KINGDOMS! We're moving further and further along the roadmap and today's update will be about additional dialogs. Now player can ask about single male or female settlers in the settlement. This should help a bit in finding a potential partner. Also, as you remember last update added wetness mechanics and new type of tools - rusty ones. Now player can fix these in blacksmiths. Also, few bugs were fixed, some (i.e. looped animations in war-camp) were quite annoying. That's it for today, have a nice play!
CHANGES
Now player can ask settler to mark random male settler without a couple on the map;
Now player can ask settler to mark random female settler without a couple on the map;
Now player can fix rusty tools in blacksmith ("Novice blacksmith" perk is required);
Now settlers can be withdrawn from the war-camp just by changing their job;
New quest was added "Wife is asking for crystals";
New quest was added "Baker needs a LOT of flour";
Now when settlement was conquered all settlers professions will be automatically reset;
FIXES
Fixed issue with bugged emerald rings naming;
Fixed issue when settler couldn't be withdrawn from the war-camp even if removed from the army completely;
Fixed issue when settlers could "stuck" at the war-camp in the same position sometimes;
Fixed issue when settler could stuck in the looped war camp building animation;
Fixed text error in Quest "Bring onion for trader";
Fixed issue when farmer could stuck in front of his house for a long time sometimes;
Fixed issue when animals models could suddenly disappear in front of player sometimes;
Fixed issue when no crystals could spawn in the cave;
Fixed issue when blacksmith in the settlement didn't craft rings sometimes;
Fixed issue when guard was fired he/she still was doing the duty;
Fixed issue when farmers couldn't buy food in tavern sometimes;
IMPORTANT 1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot. 2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time. 3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out. 4) You can support development of KINGDOMS on my official Patreon page. Thanks for your support, see you very soon! Cyfieithydd
UPDATE 0.781 [NEW ITEMS]
Welcome, lords and ladies of KINGDOMS! Today's update is about new items and new gameplay features. First of, more jewelry types were added + jewels mining mechanics. When mining stone or iron player has a chance to find one of 4 jewels: diamonds, rubies, sapphire and emeralds. The chance depends on mining skills (2%, 5%, 8%). Also player can craft iron and steel rings with these jewels as well. The second change is wetness mechanic. Now player can get wet under the rain or under the water - if parameter will reach 100% equipped tool can become rusty. To get dry player have to find a shelter or wait until rain will stop. The rest of changes/fixes follow:
CHANGES
4 New jewels types were added: diamond, ruby, sapphire and emerald;
New jewels can be collected from stone or iron while mining, the chance depends on mining perks (1%, 3% and 5%);
Settlers now can gather and sell diamonds, rubies, sapphire and emeralds and sell it in shops;
New rings were added: iron and steel rings with 4 new jewels = 8 total;
New rings can be crafted in blacksmith (Masterful blacksmith is required);
Wood and jewels were added as a "resource" gift;
Rings with new jewels were added as a "jewelry" gift;
New player parameter was added for player - "wetness";
Player's equipment could get wet under the water or under the rain;
If rain drops couldn't reach the player equipment got dry;
If wetness reaches 100% player's equipped tool will become rusty;
Items mining and chopping formula was changed;
"Mining" parameter description was added for pickaxe and rusty pickaxe;
New quest "Gossips with blacksmith" were added;
Balance: attack for steel axe was decreased to 20 in order to balance crafted weapon usage;
FIXES
Fixed issue when players couple from another settlement was still counted as previous settlement settler;
Fixed issue when rain particles were moving with player;
Fixed issue when chopping tree with a pickaxe was too fast;
Fixed issue when weather was saved and loaded incorrect;
"Chopping" and "mining" descriptions were removed for bows and arrow;
IMPORTANT 1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot. 2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time. 3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out. 4) You can support development of KINGDOMS on my official Patreon page. Thanks for your support, see you very soon! Cyfieithydd
UPDATE 0.775 [BUGFIXING]
Welcome, lords and ladies of KINGDOMS! Todays is Friday and that means that fixes are coming! For this update I focused only on fixing, the final list is quite large. Fixes are various - from serious ones like sliding wolves, to hilarious when settlers married themselves. As usual - full list can be found below. A BIG thanks to all the players who is participations in bug-reporting (f11 in game) - your help is precious, friends! That's it for today! Have a nice play and weekend!
FIXES
Fixed issue when player puppet became invisible in inventory sometimes;
Fixed issue when camera became bugged sometimes when riding a horse;
Fixed issue when camera stayed active in building confirmation window;
Fixed issue when camera became bugged when exiting to main menu from board of the ship;
Fixed issue when camera couldn't sometimes focus on the settler when dialog was enables;
Fixed issue when settler could choose himself/herself as a couple;
Fixed issue when building too large wall resources were taken from the player even if wall wasn't eventually build;
Marching animation was replaced;
Fixing issue when player's camera spring effects didn't work correct sometimes after loading;
Fixed sword position in settlers hands;
Fixed issue when sword model was clipping through settlers neck during march animation;
Fixed issue when 2 swords were visible when settler was marching;
Fixed incorrect settlers running animation speed;
Low-res siege fire texture was replaced with high-res one;
Fixed issue when settler could enter and exit structure at once without playing any animations inside;
Fixed issue when wolf rotation was incorrect;
Settlers and economy balance: now flowers will be sold in shops, not in taverns - that way settlers will buy it (in taverns they looking only for food);
IMPORTANT 1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot. 2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time. 3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out. 4) You can support development of KINGDOMS on my official Patreon page. Thanks for your support, see you very soon! Cyfieithydd
UPDATE 0.773 [TRACKING SETTLERS]
Welcome, lords and ladies of KINGDOMS! Today's update content was initially set a bit later on the roadmap, but after previous update, when marriage proposals were added, I decided to move it. From now on player can add any settler with >10 friendship to the journal. Found good teacher? Write his name to journal. Found someone useful? Add to journal as well! Family member are in the list by default, but the rest of the list can be changed - there are 3 types of marked settlers - family (is added automatically), teachers and friends (player adds them using dialog option). I'm sure this feature will be very useful for the players, especially in finding teachers. Now to the fixes. The main one is the fix for female character who couldn't make proper relationship with male settlers. Fixed. Plus I've fixed issue with F button for AZERTY users. The rest of changes/fixes follows:
CHANGES
Now player can add settlers to journal tracking list;
Added settler can be found in Inventory >> Journal >> Tracking >> Settlers;
Family will be added to tracking list by default;
Player can add settler as a teacher;
Player can add settler to journal as a friend;
Settler can be eased from the journal as well;
Settler can be added to journal only if friendship is higher than 10;
New quest was added "Wife asks for flowers";
FIXES
Fixed issue when wife didn't live in husband's house sometimes;
"F" key is no more responsible for taking weapons away - should be useful for AZERTY users;
Quest "Baker asks to kill a baker was fixed";
Fixed issue when female character couldn't make any relationship interactions with male characters;
Fixed issue when female character couldn't make a marriage proposal to male character;
Fixed issue when family name was sometimes changed incorrect after marriage;
Fixed issue when female couldn't marry female when "semi couples" option is on;
Fixed issue when game loading could stuck in the middle of roads calculation sometimes;
IMPORTANT 1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot. 2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time. 3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out. 4) You can support development of KINGDOMS on my official Patreon page. Thanks for your support, see you very soon! Cyfieithydd
UPDATE 0.771 [MARRIAGE PROPOSALS]
Welcome, lords and ladies of KINGDOMS! As it was announced last week today's update will finally add marriage proposals for the player. Player can ask about marriage if relationship is higher than 50. Gaining nobility or title will work for the player the same way they work for the AI - if someone from the couple is noble - after marriage both will become noble. When making a proposal player can also choose place to live - in players last build house (in that case wife/husband will change their settlement and join the one where family house is build) or in AI house. If player will flirt with someone when already having a family - relationship and friendship with in the family will decrease. According to roadmap next update will improve in-family dialogs a bit, plus I'm working at family quests at the moment, so stay tuned and watch for KINGDOM's updates!
CHANGES
Now player can make marriage proposals;
To make a proposal player should have at lease 50 relationship points;
Player can't make marriage proposal if he already has a family;
Players family can move to AI house (if finished);
Players family can move to last build players living house (if finished);
Married settler can move to new settlement, depends where last players house was set;
If player's family moves to player's house, settlers change settlement to those, where house belongs to;
If player is a noble, couple will also become a noble;
If couple is a noble, player will also become a noble;
Couple will get players title if having lower title previously;
If player is flirting with someone when having a family, relationship and friendship with partner will decrease;
FIXES
Fixed issue when players title wasn't visible in the inventory menu;
Fixed issue when perk description font on character creation page wasn't fully visible for some perks;
Logs physics was tweaked a bit - now after 6 sec log will stop - that should help is cases when tree was cut on the hill;
IMPORTANT 1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot. 2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time. 3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out. 4) You can support development of KINGDOMS on my official Patreon page. Thanks for your support, see you very soon! Cyfieithydd
UPDATE 0.765 [BUGFIXING]
Welcome, lords and ladies of KINGDOMS! It's Friday and bugs fixes are coming! Before you'll jump to the full list of changes/fixes here are some most important ones that I would like to point: 1) Small, but very useful addition - now quest can be deleted manually from the journal. I know, that many of you asked about this feature, so here we are. 2) Some tweaks in archery - I've changed physical mass of most arrows and this increased their speed and trajectory calculation - this should improve hunting with a bow a bit. And as usual - thanks a LOT for all your reports (F11 in-game) - this really helps Kingdoms to move a bit closer to the game we all want to play! So, thank you! The rest of fixes/changes follow:
CHANGES
Now player can delete quest right from the journal;
To delete a quest player has to press delete button twice;
Now player has to confirm deletion of a save by pressing delete button twice;
Now arriving settlers with high trader perks will have higher amount of gold (500, 1000, 2000, 5000) - this should boost early-game economy a bit;
Now successful talking or gifting will increase friendship with settler as well;
Arrows physics mass parameters were tweaked a bit in order to improve hunting with a bow;
FIXES
Fixed bugged collider in big tavern;
Now player can't take quest to destroy his own bandit's lair (already bugged quest can be deleted manually);
Fixed issue when quest icon position could stuck at place for some moment;
Fixed issue when marked settlement icon could lead to incorrect position sometimes;
Fixed issue when quest name could be read if it was too long - because of incorrect font size;
Fixed bugged death animations if settler was killed when working in a war-camp;
Fixed font sizes in game-mode and nobility-choice UI descriptions;
Fixed issue when quest-building-perks panel could gone missing sometimes;
Fixed issue when player's hands could loop in bow shooting animation;
LOCALIZATIONS
Russian translation was updated;
Brazilian Portuguese translation was updated (big thanks to Kyo!);
IMPORTANT 1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot. 2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time. 3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out. 4) You can support development of KINGDOMS on my official Patreon page. Thanks for your support, see you very soon! Cyfieithydd
UPDATE 0.763 [RELATIONSHIP IMPROVEMENTS]
Welcome, lords and ladies of KINGDOMS! Before we'll finally jump to marriage proposals, I want to polish, balance and finish recently introduced relationship system, so this is what todays update will be about. Plus I've fixed some couples bugs there and there, because all couples mechanics that are already working for AI should work the same way for the player and this experience should be smooth as well. First addition I want to mention is the second way to increase relationship - conversation. Now player can talk with settler about various topics. Each settler has favorite and hated topics, and that will have effect on final result. In order to balance and make relationship system more or less realistic player can talk about topics and send gift only once a day. Nobility from both sides also affects conversation's result. Also question about favorite stuff were balanced - now player can't learn everything from start (only with high Scholar perks), given info now depends on relationship number. Now, to the proposals - today I've worked on their preparations a bit - moved players couple to player's house, everything seems working fine, so the next content update will finally (!) add marriage proposals. So, that's it for today - nave a nice play and see you on Friday already!
CHANGES
Now player can increase/decrease relationship by talking with a person;
There are 6 topics to talk about - politics, family, business, fighting, craft and travelling;
Scholar line perks now used to learn about settlers favorite/hated items/topics;
To learn about disliked topic player should have at least 5 relationship or Scholar perk;
To learn about disliked item player should have at least 10 relationship or Scrivener perk;
To learn about liked topic player should have at least 15 relationship or Scrollmaster perk;
To learn about liked item player should have at least 20 relationship or Wiseman perk;
New non-cyclic quest was added - "Talk to farmer about the island";
Player can gain -5, -2, 1, 2 or 5 relationship when talking to the settler;
Player can talk about various topics with a settler once a day;
Player can send only one gift a day;
FIXES
Fixed issue when AI could stuck at place when deciding to eat in common house when common wasn't build.
Fixed issue when one in the couple couldn't move to couple's house sometimes.
Fixed issue when AI couple wasn't correctly loaded sometimes;
Fixed issue when AI was still counting as coupled even if wife/husband were dead;
Fixed issue when gifting disliked item didn't decrease relationship sometimes;
IMPORTANT 1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot. 2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time. 3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out. 4) You can support development of KINGDOMS on my official Patreon page. Thanks for your support, see you very soon! Cyfieithydd
UPDATE 0.761 [GIFTS AND RELATIONSHIPS]
Welcome, lords and ladies of KINGDOMS! Today's update will add to the game new parameter: relationship. Relationship is needed for crating a couple. There are two ways to improve it: conversations and gifts. Each settler has own set of beloved and hated items, as well as beloved and hated topics - player can learn these through conversation. The next step here is various proposals including marriage - these will come in next update already.
CHANGES
New settlers parameter was added - relationship with player;
Each settler now has beloved types of items and items he/she dislikes;
Each settler now has beloved discussion topic;
Each settler now has topics that he/she doesn't like to discuss;
Upon beloved items group there is also one most beloved item;
There are 8 group of items: food, vegetables, seeds, trophies, tools, flowers, resources, jewelry - each has 10 items inside, most beloved/hated item is among these;
Player can ask settlers about beloved items;
Player can ask settler about disliked items;
Player can ask settler about beloved discussion topics;
Player can ask settler about discussion topics that this settler doesn't like;
Relation number will be visible if it's not a zero;
Settler have various replies, depending on relationship parameter;
Player can give certain items as gifts;
There are 5 categories of "likeness" for an item: hate the most (-15), hate (-10), not interested (5), interested (+10), beloved item (+15);
If player is noble and settler is not player will gain 2x more relationship points;
If player is a commoner and settler is noble - player will get 2x less relationship points;
K-Editor was removed from main menu - there were some reports that it breaks the game at some point. Let me know in the comments if we need to add K-Editor to update_testing build - for those players who uses it.
FIXES
"Walking with torch" animation speed was tweaked in order to remove sliding effect;
Fixed issue with gates#4 colliders that caused incorrect pathfinding calculations;
IMPORTANT 1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot. 2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time. 3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out. 4) You can support development of KINGDOMS on my official Patreon page. Thanks for your support, see you very soon! Cyfieithydd
UPDATE 0.755 [BUGFIXING]
Welcome, lords and ladies of KINGDOMS! It's Friday and we have new pack of bugfixes arrived. The most reported one was "floating and clipping settlers" issue, that was happening mostly near houses entrances. Fixed. Also I've tweaked cornflower spawn (Thanks to this thread in the community) to make it easier to find. As always, thanks a LOT for all reports you're sending to me (f11 in game!) - we're moving forward really nice thanks to your efforts, friends. According to roadmap we'll start next week with marriage proposals, so stay tuned and have a nice weekend! The rest changes/fixes follows:
CHANGES
Cornflower's size and density were changed in order to make them a bit easier to spot;
Poppy model was changed in order to make this flower a bit easier to spot;
All flowers LOD settings were tweaked a bit;
More colors variations were added to flowers;
When creating a character game will show amount of LP needed to spend if player didn't spend enough and pressed "Continue";
FIXES
Flowers models rendering was improved a bit in order to increase performance;
Fixed issue when addition parameters descriptions were unable to read when using not English language in game;
Fixed issue when poppy was unable to gather sometimes;
Fixed issue when settlers could sometimes fly over house entrance;
Fixed issue when settlers could sometime stuck near house entrance in a looped walking animation;
Small smith animations positions ad rotations were tweaked a bit;
Fixed bugged naming for steel ring with crystal;
Fixed issue when settlers didn't gather crystals and sell it in shops;
Fixed issue when settler sometimes became invisible inside houses;
Male and female walking animations speed were tweaked in order to fix sliding effect;
Fixed issue when settlers can clip inside of each other when exiting various structures;
Fixed issue if settler was 50m away and moved he/she could look in a wrong direction;
Fixed bugged "table working" animation for City Hall staff;
Fixed issue when creating populated island ship position could be too close to the port and player didn't have enough time to speak with settlers;
Fixed issue when player could spawn underwater right after world's creation;
LOCALIZATIONS
Russian translation was updated;
French translation was updated (big thanks to KiFouine!);
IMPORTANT 1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot. 2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time. 3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out. 4) You can support development of KINGDOMS on my official Patreon page. Thanks for your support, see you very soon! Cyfieithydd
UPDATE 0.753 [NEW AI ANIMATIONS]
Welcome, lords and ladies of KINGDOMS! As it was announced in the previous update, today's update will be about settlers animations. Before we'll jump to marriage proposals next week (already!) I would like to improve some animations aspects to make all this relations/marriage stuff more visually convincing. Now males and females have some different walking animations - first of all, walking and carrying one. No more cowboys carrying logs! Alongside with that I've fixed some interior animation bugs there and there, some animations were replaced, some were added, some were reworked. Anyway, after testing all new animations today I can totally say, that immersion-wise is was 100% worth time spend on these improvements (I doubt at first, to de honest). Also, important thing I wanted to mention - houses selling bug was fixed - it was caused by recently added couple houses, that can also sell their houses. Anyway, fixed:) Full list of changes/fixes follows:
CHANGES
AI "picking up" animation was changed;
AI default "walking" animation was changed, new keys for starting and ending walking were added;
"Walking with torch" animation was changed;
"Walking with log" animation was changed;
"Walking with crate" animation was changed;
"Walking animation" for males was changed;
"Walking animation" for females was added;
"Table writing" animation was changed;
Hammer model was added to blacksmithing animation as well as sparkling and sound effects;
AI wood chopping sound was changed;
"Look around" settlers animation was changed;
"Counting" settlers animation was changed;
Settlers animations in shops were changed;
FIXES
!!! Fixed critical issue, when player didn't got the money for selling the house;
Fixed notification about player's house selling;
Fixed issue when settler couldn't enter the house sometimes if this house was visited by another settler previously;
Fixed issue when settler visited shop too quickly;
Fixed issue when a house, previously owned by couple couldn't be bought by other settlers;
Fixed issue when settlers could suddenly teleport from one shop to another;
IMPORTANT 1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot. 2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time. 3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out. 4) You can support development of KINGDOMS on my official Patreon page. Thanks for your support, see you very soon! Cyfieithydd