Kingdom's Life cover
Kingdom's Life screenshot
Genre: Simulator, Strategy, Indie

Kingdom's Life

v 1.0.1 Patch #3

fixed:
--Fixed country disappearing for no reason
-- The game will no longer minimize to windowed mode when entering the map (quite a rare bug)

New:
--If CTRL is pressed, a coat of arms will be shown above all units (useful for finding your units)
--If a defensive war starts, each city (except for the capital) will gather a small detachment of militia near the city (slingers)
--Added 30 types of new emblems
--Passing a self-government law automatically gives all cities self-government (does not apply to new cities)

v 1.0.1 Patch #2

fixed:
--Double tapping the move button no longer breaks it
--The load during the end of the turn has become more uniform (reduces the chance of freezes)
--Fixed laws for upgrading spears, swords, armor, arquebus, bows
--Capitalism tech now unlocks not only fog of war but also diplomacy with other nations (if you haven't unlocked it before)
--It is no longer possible to spy on other countries in the map modes: Defense, Religion, Wealth, Discontent, Disease, Population, Food Consumption, Science, Religious Points, Development Stages, Indigenous People.
--Fixed several different sorties
--The remnants of the conquered state are now steadily disappearing
--Fixed uncontrolled scrolling of moves (requires verification)
--Fixed population reduction to millions in army panel
--Fixed easter egg with flag
--Fixes in Belarusian localization
-- Settler can no longer randomly capture a city


Changes:
- The sea has become darker
--Added a small contrast effect
--Bots are technologically better developed
--Stroke borders will be shown only when the left mouse button is held down (will greatly increase optimization)
--On the vote map, you can only see information about your cities
--Basic production of bread, flour and grain increased slightly

New:
--Added pregame setting: bot boost

v1.0.1

v1.0.1
fixed:
--Fixed crash from wineries
--Fixed achievement RULING BRITAIN THE SEA
--Fixed display of technology BARRACKS
--Fixed a bug with unemployment
--Fixed crash from geo-intelligence
--Fixed law on geo-exploration
--Fixed selection of diplomacy buttons
--Missionaries no longer walk on water
--You can no longer spy on the capabilities of other countries in the diplomacy window
--You can no longer peek at other people's religion bonuses
--You can't create a federation with yourself
--You can't send yourself a gift
--You can't embrago yourself
--Investing is now stable. It increases the number of enterprises and capitalists by 10% (you can invest in yourself)
--Fixed "scrolling" moves

Changes:
--Changed population growth
--Factory emit less smoke
--Changed the texture and animation of the plant
--Added graphical display of epochs in the technology panel
--Furniture base production reduced by 4 times
-- Sky Dominant spawns with two additional squads of 200 people each.
--Bot will only agree to peace if you have 1.5 times more army
--Bot will only agree to an alliance if you have 1.1 times more army
--Bot will only accept federation if you have 4 times the army
--Investing in another country is also available in the 4th era
--Investing in another country costs 1/10 of their GDP

New:
--Changed the style of the technology panel
--Changed the style of the law panel
--Changed the style of the war panel
--Changed the style of the people panel
--Changed the style of the city panel
--Changed the style of the building panel
--Changed the style of the economy panel
--Changed the style of the bottom and top panels
--Near the detachment now shows the coat of arms of the state
--In the 4th era, the maximum population of the city is 2,000,000 people (in the capital 4,000,000)
--Added a new era - Industrialism. Opened by the latest technology (New Time). Features: Every turn 1 your building will turn into a factory. Each factory will now produce a small amount of each resource in addition to money
--Added pre-game setting to start with industrialism
--Fog of war now hides other countries. To open them, you need to approach their borders.
--Added arrow tooltip for hiring mercenaries button
--Added effect for autosave load button
--Added a graphical hint when hiring troops (hinting that the place of the detachment must be chosen after the city)
--Added tooltip when trying to hire a squad
--Added 2 types of forest
--Added quick switching between cities (using arrows)

Release v 1.0.0 BigPatch #9

fixed:
--Fixed a rare crash from buildings
--Increased travel optimization
--Minor graphic fixes
--Fixed several typical crashes (from clicking on the territory, from the movement of units)
--Fixed crash from Sky Dominate
--Dominata Invasion works stably

Changes:
-- The fog of war has become darker
--Iron ore texture changed
--Celestial Dominant can come in 100, 200 or 300 turns (depending on settings)

Release v 1.0.0 BigPatch #8

--Fixed crash from clicking on territory
--If all cities are captured from a country, all its territories and units will disappear
--Fixed strange disappearance of your troops
--Corrections in Russian localization
--Corrections in English localization
--Normalized the construction of military buildings by bots
--Fixed crash from ship attack
--Bots are actively attacking!
--Bots make the army more active
--Battles have become stable
--It is no longer possible to hire an infinite number of troops in one turn
--Fixed peace treaty event from bot
--Added hint if there are not enough resources

New:
--Added hint for founding a city
--Under each building button you can see the number of these buildings

balance:
-- Prices for goods on the world market are reduced by 2 times
--Army maintenance has become 3 times higher

Release v 1.0.0 BigPatch #7

fixed:
-- Combat system improved
--Added support for 1280x1024 monitors
-- Added support for square monitors
--Fix some buildings
--You can't walk through enemy territory unless war is declared
--The game now properly reads downloaded mods from Steam
--The workshop is closed for some time due to technical reasons
--Fixed departure from territories
--Fixed resource production
--Bots are now more aggressive
--It is no longer possible to produce goods without the necessary resources
--No more self-declaration of war event
--Fixed another crash related to units
--Increased optimization of hiring troops by bots
--Settlers disappear if they are in an enemy city
--Corrections in English localization
--Resource panel now says that it requires FOREIGN MARKET technology for world trade
--You can attack the enemy with the right mouse button
--Fixed another sortie from mercenaries

Changes:
--Night off by default

New:
--By clicking the right mouse button to the nearest border in the diplomacy window, you can open the negotiation window

balance:
--Bots will first make troops in the city itself

Release v 1.0.0 BigPatch #6(+workshop)

Release v 1.0.0 BigPatch #6
fixed:
--Added support for 2150x1080 monitors
--Added support for 2160x1080 monitors
--Added support for 1680x1050 monitors
--Can't move missionaries
--You can't make missionaries of a different religion
--Troop limit is no longer counted in units
--Fixed a bug with the disappearance of numbers in the military panel
-- Fixed a bug with gunpowder
--On the maps of Zimbabwe, Europe, Belarus, Crimea, the Balkans, the sea was removed where it does not exist in reality
--Building cursor disappears from end of turn
--The appearance of each new caravan in your country increases mercantilism by 1%
--Turn become faster
--Clicking on an empty region no longer shows the building
--In the technology panel, the slider now works
--Bots no longer declare war on themselves
--Fixed technology prices
-- MANSA MUSA achievement fixed
-- RULING THE SEA Achievement fixed
--Fixed a bug with the distribution of people
--You can only create a federation with a non-belligerent country
Changes:
-- The combat system has been completely redesigned
--Now only the borders of the country closest to the cursor are shown (optimization has increased a lot)

New:
--Added advisor modding
--If a city is selected, it will now be highlighted on the map
--Now the button of the selected panel is highlighted
--Now you can adjust the scale of the interface in the settings
--Steam workshop is now available to everyone (Working in test mode)
--Temperature map modding available (only those with maps; map 1-6)
balance:
--The limit of each resource is 999 999 999
--The starting amount of stone blocks and wood has been increased to 35,000
--Bots actively build an army and defend cities

Release v 1.0.0 BigPatch #5

Release v 1.0.0 BigPatch #5
fixed:
--Strange drop in population when moving to another era fixed
--Fixed crash from battles
--Fixed anomalous losses during city siege
--Corrections in localization
--Optimized troop recruitment panel
--Cannot build a building on top of the customs
--You can't build customs on top of a building
--Customs can not be built on the sea
--Factory/manufactory can't spawn at sea
--You can't build customs in the city
--Turn is going faster
--Can't close negotiation window on ESC
--You can't end your turn while negotiating
--Fixed crash in french localization
--Can't open panels with hotkeys when the main menu is open
-- Text in resource panel will no longer overlap
--Troops can no longer be a fractional value
--There is no more information about saving which is not

Changes:
--Added folk trait turn timer for other slots

balance:
-- Base production of fields, mills and bakeries increased
--Assimilation chance increased
--Maximum GDP - 999 999 999
--Maximum treasury - 999 999 999
-- Population growth slightly increased

Release v 1.0.0 BigPatch #4

Release v 1.0.0 BigPatch #4
Fixed:
--Fixed crash from movement troops
--In some cases, the line of movement of troops no longer moves beyond the map line
--Fixed crash from diplomacy
--Now you can give a move order to a unit
--Fixed crash from disbanding all troops
--Fixed a crash from the law on hiring all mercenaries
--Fixed departure from customs
--Fixed crash from unification
--Fixed crash from clicking on coat of arms in some cases
--Camera will not move when typing country name
--Smoke from settlers only comes out when a city is founded
--You can't move the camera while the main menu is open
--Camera issue in some save slots resolved
--Fixed custom map replacement in mod
--Fixed freezes on unit movement
--Fixed card cover modding
--It is no longer possible to pass a law to encourage and prohibit looting at the same time
--Bot can no longer declare war on itself
--Corrections in localization
--Trading node fixes
--Fixes in the elimination of obsolete troops

Changes:
--You can't get the NUDIST trait in tribal formation
--Laws scroll faster with the mouse wheel
--Technologies wheel scroll faster
--Bots are more likely to build military buildings

New:
--Added quick opening panels
--Holiday law also affects cities
--Passive discontent reduction in cities increased
-- Near people's traits now shows how long they will disappear

balance:
--The maximum population of a tribal city is 30,000, a feudal city is 200,000, a capitalist city is 1,000,000 (the capital has a maximum of 2 times more)
-- Base production of iron and gold ore, iron and gold ingots, jewelry, saltpeter, coal, all types of weapons decreased by 10 times
--City assimilation chance has been increased
--Pressing the space bar or the skip button disables auto mode

Release v 1.0.0 BigPatch #3(+Resolution solved)

Release v 1.0.0 BigPatch #3(+Resolution solved)
fixed:
--Corrections in Russian localization
--Improved game stability during war
--Fixed crash from troop training and the presence of the law "Military department in academies"
--"Angle trading" fixed
--It is no longer possible to build many buildings on top of each other in one turn with quick clicks
--Fixed crashes from two religious abilities
--The game is adapted for all resolutions (hooray)
--City bar no longer crashes on some resolutions
--Fixed 2 sorties caused by moving and attacking units
--Food in the resource bar can no longer go into minus
--Stabilized cultural expansion
--Additional trade nodes no longer appear when re-entering the game
--Accept the Liberum veto only if there is a Parliament
--Coal localization fixed

Changes:
--Charts (f1-f3) it was decided to cut to improve stability and optimization

New:
--Added deleting saves in the main menu
--If the save version is old, it will be written in the menu
--Cities are now highlighted

balance:
-- Population growth has been reduced
--Damage of ranged units in the attack has become less
--The growth of capitalists has decreased by 3.75 times
-- Population consumption of wood and stone blocks reduced by 2 times