fixed: --Fixed country disappearing for no reason -- The game will no longer minimize to windowed mode when entering the map (quite a rare bug)
New: --If CTRL is pressed, a coat of arms will be shown above all units (useful for finding your units) --If a defensive war starts, each city (except for the capital) will gather a small detachment of militia near the city (slingers) --Added 30 types of new emblems --Passing a self-government law automatically gives all cities self-government (does not apply to new cities)
v 1.0.1 Patch #2
fixed: --Double tapping the move button no longer breaks it --The load during the end of the turn has become more uniform (reduces the chance of freezes) --Fixed laws for upgrading spears, swords, armor, arquebus, bows --Capitalism tech now unlocks not only fog of war but also diplomacy with other nations (if you haven't unlocked it before) --It is no longer possible to spy on other countries in the map modes: Defense, Religion, Wealth, Discontent, Disease, Population, Food Consumption, Science, Religious Points, Development Stages, Indigenous People. --Fixed several different sorties --The remnants of the conquered state are now steadily disappearing --Fixed uncontrolled scrolling of moves (requires verification) --Fixed population reduction to millions in army panel --Fixed easter egg with flag --Fixes in Belarusian localization -- Settler can no longer randomly capture a city
Changes: - The sea has become darker --Added a small contrast effect --Bots are technologically better developed --Stroke borders will be shown only when the left mouse button is held down (will greatly increase optimization) --On the vote map, you can only see information about your cities --Basic production of bread, flour and grain increased slightly
New: --Added pregame setting: bot boost
v1.0.1
v1.0.1 fixed: --Fixed crash from wineries --Fixed achievement RULING BRITAIN THE SEA --Fixed display of technology BARRACKS --Fixed a bug with unemployment --Fixed crash from geo-intelligence --Fixed law on geo-exploration --Fixed selection of diplomacy buttons --Missionaries no longer walk on water --You can no longer spy on the capabilities of other countries in the diplomacy window --You can no longer peek at other people's religion bonuses --You can't create a federation with yourself --You can't send yourself a gift --You can't embrago yourself --Investing is now stable. It increases the number of enterprises and capitalists by 10% (you can invest in yourself) --Fixed "scrolling" moves
Changes: --Changed population growth --Factory emit less smoke --Changed the texture and animation of the plant --Added graphical display of epochs in the technology panel --Furniture base production reduced by 4 times -- Sky Dominant spawns with two additional squads of 200 people each. --Bot will only agree to peace if you have 1.5 times more army --Bot will only agree to an alliance if you have 1.1 times more army --Bot will only accept federation if you have 4 times the army --Investing in another country is also available in the 4th era --Investing in another country costs 1/10 of their GDP
New: --Changed the style of the technology panel --Changed the style of the law panel --Changed the style of the war panel --Changed the style of the people panel --Changed the style of the city panel --Changed the style of the building panel --Changed the style of the economy panel --Changed the style of the bottom and top panels --Near the detachment now shows the coat of arms of the state --In the 4th era, the maximum population of the city is 2,000,000 people (in the capital 4,000,000) --Added a new era - Industrialism. Opened by the latest technology (New Time). Features: Every turn 1 your building will turn into a factory. Each factory will now produce a small amount of each resource in addition to money --Added pre-game setting to start with industrialism --Fog of war now hides other countries. To open them, you need to approach their borders. --Added arrow tooltip for hiring mercenaries button --Added effect for autosave load button --Added a graphical hint when hiring troops (hinting that the place of the detachment must be chosen after the city) --Added tooltip when trying to hire a squad --Added 2 types of forest --Added quick switching between cities (using arrows)
Release v 1.0.0 BigPatch #9
fixed: --Fixed a rare crash from buildings --Increased travel optimization --Minor graphic fixes --Fixed several typical crashes (from clicking on the territory, from the movement of units) --Fixed crash from Sky Dominate --Dominata Invasion works stably
Changes: -- The fog of war has become darker --Iron ore texture changed --Celestial Dominant can come in 100, 200 or 300 turns (depending on settings)
Release v 1.0.0 BigPatch #8
--Fixed crash from clicking on territory --If all cities are captured from a country, all its territories and units will disappear --Fixed strange disappearance of your troops --Corrections in Russian localization --Corrections in English localization --Normalized the construction of military buildings by bots --Fixed crash from ship attack --Bots are actively attacking! --Bots make the army more active --Battles have become stable --It is no longer possible to hire an infinite number of troops in one turn --Fixed peace treaty event from bot --Added hint if there are not enough resources
New: --Added hint for founding a city --Under each building button you can see the number of these buildings
balance: -- Prices for goods on the world market are reduced by 2 times --Army maintenance has become 3 times higher
Release v 1.0.0 BigPatch #7
fixed: -- Combat system improved --Added support for 1280x1024 monitors -- Added support for square monitors --Fix some buildings --You can't walk through enemy territory unless war is declared --The game now properly reads downloaded mods from Steam --The workshop is closed for some time due to technical reasons --Fixed departure from territories --Fixed resource production --Bots are now more aggressive --It is no longer possible to produce goods without the necessary resources --No more self-declaration of war event --Fixed another crash related to units --Increased optimization of hiring troops by bots --Settlers disappear if they are in an enemy city --Corrections in English localization --Resource panel now says that it requires FOREIGN MARKET technology for world trade --You can attack the enemy with the right mouse button --Fixed another sortie from mercenaries
Changes: --Night off by default
New: --By clicking the right mouse button to the nearest border in the diplomacy window, you can open the negotiation window
balance: --Bots will first make troops in the city itself
Release v 1.0.0 BigPatch #6(+workshop)
Release v 1.0.0 BigPatch #6 fixed: --Added support for 2150x1080 monitors --Added support for 2160x1080 monitors --Added support for 1680x1050 monitors --Can't move missionaries --You can't make missionaries of a different religion --Troop limit is no longer counted in units --Fixed a bug with the disappearance of numbers in the military panel -- Fixed a bug with gunpowder --On the maps of Zimbabwe, Europe, Belarus, Crimea, the Balkans, the sea was removed where it does not exist in reality --Building cursor disappears from end of turn --The appearance of each new caravan in your country increases mercantilism by 1% --Turn become faster --Clicking on an empty region no longer shows the building --In the technology panel, the slider now works --Bots no longer declare war on themselves --Fixed technology prices -- MANSA MUSA achievement fixed -- RULING THE SEA Achievement fixed --Fixed a bug with the distribution of people --You can only create a federation with a non-belligerent country Changes: -- The combat system has been completely redesigned --Now only the borders of the country closest to the cursor are shown (optimization has increased a lot)
New: --Added advisor modding --If a city is selected, it will now be highlighted on the map --Now the button of the selected panel is highlighted --Now you can adjust the scale of the interface in the settings --Steam workshop is now available to everyone (Working in test mode) --Temperature map modding available (only those with maps; map 1-6) balance: --The limit of each resource is 999 999 999 --The starting amount of stone blocks and wood has been increased to 35,000 --Bots actively build an army and defend cities
Release v 1.0.0 BigPatch #5
Release v 1.0.0 BigPatch #5 fixed: --Strange drop in population when moving to another era fixed --Fixed crash from battles --Fixed anomalous losses during city siege --Corrections in localization --Optimized troop recruitment panel --Cannot build a building on top of the customs --You can't build customs on top of a building --Customs can not be built on the sea --Factory/manufactory can't spawn at sea --You can't build customs in the city --Turn is going faster --Can't close negotiation window on ESC --You can't end your turn while negotiating --Fixed crash in french localization --Can't open panels with hotkeys when the main menu is open -- Text in resource panel will no longer overlap --Troops can no longer be a fractional value --There is no more information about saving which is not
Changes: --Added folk trait turn timer for other slots
balance: -- Base production of fields, mills and bakeries increased --Assimilation chance increased --Maximum GDP - 999 999 999 --Maximum treasury - 999 999 999 -- Population growth slightly increased
Release v 1.0.0 BigPatch #4
Release v 1.0.0 BigPatch #4 Fixed: --Fixed crash from movement troops --In some cases, the line of movement of troops no longer moves beyond the map line --Fixed crash from diplomacy --Now you can give a move order to a unit --Fixed crash from disbanding all troops --Fixed a crash from the law on hiring all mercenaries --Fixed departure from customs --Fixed crash from unification --Fixed crash from clicking on coat of arms in some cases --Camera will not move when typing country name --Smoke from settlers only comes out when a city is founded --You can't move the camera while the main menu is open --Camera issue in some save slots resolved --Fixed custom map replacement in mod --Fixed freezes on unit movement --Fixed card cover modding --It is no longer possible to pass a law to encourage and prohibit looting at the same time --Bot can no longer declare war on itself --Corrections in localization --Trading node fixes --Fixes in the elimination of obsolete troops
Changes: --You can't get the NUDIST trait in tribal formation --Laws scroll faster with the mouse wheel --Technologies wheel scroll faster --Bots are more likely to build military buildings
New: --Added quick opening panels --Holiday law also affects cities --Passive discontent reduction in cities increased -- Near people's traits now shows how long they will disappear
balance: --The maximum population of a tribal city is 30,000, a feudal city is 200,000, a capitalist city is 1,000,000 (the capital has a maximum of 2 times more) -- Base production of iron and gold ore, iron and gold ingots, jewelry, saltpeter, coal, all types of weapons decreased by 10 times --City assimilation chance has been increased --Pressing the space bar or the skip button disables auto mode
Release v 1.0.0 BigPatch #3(+Resolution solved)
Release v 1.0.0 BigPatch #3(+Resolution solved) fixed: --Corrections in Russian localization --Improved game stability during war --Fixed crash from troop training and the presence of the law "Military department in academies" --"Angle trading" fixed --It is no longer possible to build many buildings on top of each other in one turn with quick clicks --Fixed crashes from two religious abilities --The game is adapted for all resolutions (hooray) --City bar no longer crashes on some resolutions --Fixed 2 sorties caused by moving and attacking units --Food in the resource bar can no longer go into minus --Stabilized cultural expansion --Additional trade nodes no longer appear when re-entering the game --Accept the Liberum veto only if there is a Parliament --Coal localization fixed
Changes: --Charts (f1-f3) it was decided to cut to improve stability and optimization
New: --Added deleting saves in the main menu --If the save version is old, it will be written in the menu --Cities are now highlighted
balance: -- Population growth has been reduced --Damage of ranged units in the attack has become less --The growth of capitalists has decreased by 3.75 times -- Population consumption of wood and stone blocks reduced by 2 times