Kings of Kung Fu cover
Kings of Kung Fu screenshot
Linux PC Mac Steam
Genre: Fighting, Indie

Kings of Kung Fu

TRADING CARDS - AVAILABLE NOW!



:groinpunch: Time to dust off your gi, fire up your chi, get centered and get to kicking some more butt! Start unlocking the all new Kings of Kung Fu Trading Cards and earn your Badges today.:dragonkick:



:fistpunch: 3 Legendary VS Cards
:fistpunch: 3 Legendary Character Cards
:fistpunch: 5 Emoticons
:fistpunch: 3 Backgrounds
:fistpunch: 6 Stages of Badges from White Belt to King of Kung Fu

Start earning yours today!

UPDATE 70715: Character Tweaks/Fixes



The following fixes and tweaks have been made based on community feedback:

White Stallion
5 Point Star Combo fixed - You can now perform all 5 strikes of the combo

Shen Wu
Updated the legs on the character model

Jane Fury
Updated her hair model to fix stretching/tearing some players have expereinced

UPDATE 63015: Crashes Fixed, Analogs Tweaked



PC Patch



  • Lo Chi arcade mode crash fix


MAC Patch



  • Lo Chi Arcade Mode crash fix
  • Analog sensitivity reduced for those that have been reporting that it is overly sensitive.
  • White Stallion uppercut range tweaked
  • Slight edit to the Shen Wu model


LINUX Patch



  • Lo Chi Arcade Mode crash fix
  • Analog sensitivity reduced for those that have been reporting that it is overly sensitive.
  • White Stallion uppercut range tweaked
  • Slight edit to the Shen Wu model

24 Hours Left for FREE OST


Thank you, everyone, for celebrating the launch of Kings of Kung Fu with us. However, as things often do, the launch celebration will soon be coming to an end, and this Thursday the FREE Kings of Kung Fu OST will go on sale for actual money.

So if you've been waiting for the "right time" to grab it, well that time would be now!

http://store.steampowered.com/app/382950/

Experience 29 bumping hip-hop tracks infused with the spirit of classic kung fu movie melodies. Each track sets the tone and rhythm as you navigate the menus and square off toe-to-toe with martial arts masters The Kings of Kung Fu Original Soundtrack is composed, orchestrated and mastered by the game's creator Jay Bowman.

Analog Adjustment (PC) Update



Heads-up on a small, PC only, update that just went live...

  • An ANALOG ADJUSTMENT was made for those that have been reporting that it is overly sensitive.
  • White Stallion uppercut range tweaked
  • Slight edit to the Shen Wu model


Again, this is currently a PC Only patch. Mac patch is in the works as it is also addressing other issues from the forums.

Kings of Kung Fu OST - AVAILABLE NOW!


Experience 29 bumping hip-hop tracks infused with the spirit of classic kung fu movie melodies. Each track sets the tone and rhythm as you navigate the menus and square off toe-to-toe with martial arts masters The Kings of Kung Fu Original Soundtrack is composed, orchestrated and mastered by the game's creator Jay Bowman.

The KoKF OST is FREE for one week as part of the launch celebration! Grab your copy now and crank it up.



1. After Game
2. Bamboo
3. Brothel
4. Character/Stage Select
5. Credits
6. Docks
7. Dojo
8. Dragon
9. Drunken
10. Factory
11. Harlem
12. Intro
13. Kumite
14. Loading
15. Options
16. Restaurant
17. Ron Jones end music
18. Rural
19. Shaolin Road
20. Temple
21. Trailer
22. Win Game
23. Win Match
24. Winter
25.Unreleased 1
26.Unreleased 2
27.Unreleased 3
28.Unreleased 4
29.Unreleased 5 Legends of Kung Fu

All tracks are provided as high quality 192kbps 44khz MP3 files.

http://store.steampowered.com/app/382950/

Celebrate Launch Day With Us!



They’ve been put through the paces of Steam’s Early Access and now these 14 Martial Arts Stuntmen are ready to go toe-to-toe and earn a starring role on the official Steam Storefront! Join us in celebrating Kings of Kung Fu’s exit from Early Access TODAY where it has officially launched on Steam, for PC, Mac and Linux with a celebratory 50% discount (limited time only).

Launch Update



  • Added 2 new characters: Jane Fury & Shen Wu
  • Added new stage and music: Rural
  • Revised and fixed many animations for older characters
  • Revised the hit location zones for all attacks
  • Optimized textures and music tracks for game
  • Added new moves for a few of the older characters
  • Randomized all of the opponents for the arcade mode
  • Added new win screen poster
  • Tweaked various moves and throws


Final Stretch before busting out of EARLY ACCESS!



This is it Kung Fu fans, we’re gearing up to head out of Early Access and we wanted to take a moment to bow down and thank each and every one of you for joining Jae Lee Productions on this journey of bringing his love letter to Kung Fu cinema to life.

You have been here through the crashes and updates sharing your feedback and suggestions, and we cannot thank you enough for your support. In the world of indie development it is rough to put your baby out there for others to accept while balancing your vision and resources with the wishes and desires of what the public wants your baby to be.

While we couldn’t implement everyone’s ideas into the game we are proud of what we’ve been able to accomplish with such finite resources and a lot of that is thanks to you. And fear not! As we head out of Early Access, work on the game will not cease - New Stages and Characters are still in the works! Given that the “New Fighter Requests/Suggestions” thread is still the most popular and active thread we know you want to see more stuntmen based on your favorite characters/martial artists. Again, SO MANY GREAT SUGGESTIONS!

You should all be proud of your contributions and join us in celebrating and promoting the game when it officially launches at the end of June. If you have a YOUTUBE Channel, post up your Let’s Plays and Strategy videos! Do you stream on TWITCH? Awesome, share your links and tweets with us all so we can join you!

If you tweet out links to your videos and streams be sure to add @dtribegames and @kingsofkungfu so we can check them out and retweet your links.

So what all can you expect on launch day?
[LIST]
<*>Two new fighters
<*>The long awaited Kings of Kung Fu OST
<*>Tweaks, fixes, and optimization
[/LIST]
Support will continue out past launch with Trading Cards and even more characters planned in the months to come.

Sincerely, thanks again. [B]Everyone keep on Kung Fu fighting![/B]

Update 4.0 = Optimizations, Tweaks & Randomized Battles




  • optimized stages and textures
  • added new loading screen
  • added ending posters for all characters
  • tweaked hit boxes for new characters
  • fixed jump freeze bug
  • randomized arcade battle order for Tao lung


Please note: For now the randomized Arcade fight order is randomized only when playing as Tao Lung. If this is something you would like for all fighters let us know in the forums! And let us know now, as things are getting wrapped up and prepared for the game's official launch out of Early Access! Thank you all for your continued support.

Our Community Kicks Butt!


I just wanted to take a moment to thank everyone who has been here since day one of Early Access, and those of you just finding your way here via the recent sale. It has been a fun journey to take with all of you, and before too long it will be coming to an end. An official launch is just months away, and we owe a lot to you, the community, for sharing all the love, bugs, issues, suggestions, wishlists, thoughts, stories and everything else.

As Jae Lee and any indie dev can tell you, it is hard to open up your baby to the criticizing eyes and hands of the public.

Kings of Kung Fu: Masters of the Art, was, is and will be Jae's passion project to bring his love of classic kung fu movies and old school fighting games into one fun playable form. As Jae said from the beginning:

"Kings of Kung Fu is mainly a love letter to kung fu cinema firstly and a casual to mid core fighter secondly. The game is a small, indie passion project aimed to provide fun while honoring the films I have always loved. Feedback from the community will help make this a better game.

I don't want to give the false impression that it will become a fighter for the hardcore fighting game community. I appreciate the support and feedback and will continue to update the game with your feedback in mind."


Since the game hit Early Access we've seen a number of improvements come along.

Update 3.0


released: 03/25/2015
Fixes

  • edited block proximity for all attacks
  • now possible to back dash out of blocks (double tap back)
  • fixed incorrect input commands on character move lists

Additions
<*>added very easy difficulty
<*>added 4 characters
<*>added 2 stages
<*>added new music


Update 2.0


released: 02/20/2015

  • Added support for more resolutions
  • Fixed the sensitive directional control issue
  • Edited control responsiveness moves less delayed
  • Slowed the game speed down a bit
  • Rebalanced a few moves
  • Added a crane kick for Lo Wei (Down + LK)
  • Added 1 inch punch for Tao lung (Down + Fwd + LP)
  • Readjusted the collision boxes for attacks
  • Fixed the exploits for Tao Lung, Chen fu and Lo Wei
  • Corrected the command display for John Deux's nut cracker punch
  • Added loading bar to PC build
  • Tweaked a few character animations
  • Optimized the stages and characters for the pc build
  • Fixed the mirror match issue
  • Fixed the achievement low health issue
  • Made is easier to perform chain and link combos
  • Note - dashes are invincible
  • Added the 4 character slots for the up coming characters

Note: for the PC users the controls may become mixed up after the update if so it is recommended to reset to the default controls in the options menu. You can then reassign the buttons to your liking.

For PC users after the patch update loading may be a bit longer during the initial launch.

Update 1.0


released: 12/18/2014

  • Infinite combos with Tao Lung, Ju Mao and Ron Jones have been removed.
  • Chang Tai can now throw the boss character without crashing the game.
  • The Japanese war flag has been removed from the Dojo stage due to cultural sensitivity
  • Analog control support has been added - new controller configuration options in the options menu
  • The announcer can be turned off during game play.
  • The option to disable/enable the full screen effects has been added to the options menu.
  • Fixed the frame rate for the Shaolin and Bamboo stages
  • Black screen issue where only the HUD images were being displayed can be fixed by disabling the old movie effect in the options menu.


More to Come!


From here there are still some things coming down the pipeline as we get ready for launch and beyond.

  • Revamping the menus and loading screens
  • Unique Ending screens for each fighter
  • Continual tweaks and balances to fix existing issues
  • Trading Cards
  • Additional Characters
  • New music tracks
  • Kings of Kung Fu OST

Again, thank you all for the praise and the tough love!

Keep the conversations going in the forums. Keep sharing your videos, guides, screens and thoughts with us all. Be sure to follow Jae Lee on Twitter @KingsOfKungFu as well as Digital Tribe Games @dtribegames and 'Like Us' on Facebook at https://www.facebook.com/DigitalTribeGames