+ Added Syagrius requested menu using ` + Added Reiji Sword Sounds v1. + Fixed Merchants some more. + Added AI Respawn for 2 enemy types. + Added Loot Reward Drops for the 2 enemy types by Kinzoku Temple. + Added New BGMs. - Stripped Data Size of the Game done via research. + Added WIP Endgame Dungeon under the Massive Rulith Tree. (spoiler ;) ) - Removed Sky Area Above but still can teleport to the top of metro tower. - Fixed some stuff up and preferences/quality settings/camera post-processing reduction. + Fixed Camera by a lot. (Switch with Tab to stabilize to your liking while playing.)
Additional Fixes / Minor Patch
Fixes on some things and a few additions/changes. - Fixed the merchants/merchants windows/some items value/etc. - Fixed teleporters. - Fixed Sword attacks. - Added Neji the so called lv3 enemy vandelite knight similar but he's rough. - Oops I think the bow item was a shooter item so I left that out this time on accident. Sorry. Doesn't work with inventory/player in this update I guess. - Items can be bought and sold from merchants. Lumina is infinitely possible to farm. - T is still the crafting tab. - \ is weapon swap also empty weapon was implemented as an aesthetic. - Right Click with black swordsman Reiji was changed from buggy quick dash to quick sword spin again.
Kinzoku No Catana (Renewed Edition)
After deciding to go single-player for this project here is the news:
+ Changed to Unity URP from Built-in RP. + Adjusted shaders according to URP. + Some new shaders in use. + Added TENKOKU SKY SYSTEM. + Added more object fixes/environment/collectables around the world. + Improved AI Combat some more. + Added some items to merchants. Will be fixed more in next update but still viewable. + Same old stuff mostly. + Better FPS with the previous Occlusion Culling and new URP Upgrade. + Preparing for another update next month on AI and Items and maybe New Quests some more, also thinking about populating the area with more random reward based on game objects. Needs more... + Removed Multiplayer + Modified \ weapons in switch script but still the same thing. + Fixed many Reflection Probes around the Main World. + Added Yellow Diamonds Sprite Icon to the common items. + Updated Inventory a bit, clearing out somewhat of some of the unusable tabs. + Updated Character Attacks, Sounds, and some Buttons. (White Mage has a overload bug with spamming right-click if aimed at hidden target points, so will fix that someday with mana limits.)
That's all. It's been a lot to work with so far so has been taking quite a long time to fix as much as I can.
Seventh Update: Online Multiplayer Update (3.0.0)
- Added Online Functionality (Use the character Reiji to physically hit the Online Box on Title Screen to reveal.) - Added "m" to show in-game the g(ui) stats. (chat doesn't work yet.) - Added Esc button to Quit Game. (Use I to close inventory and close merchant inventory i think or move away idk.) - Connect/Create Random Room by hitting play button. (Prefer to use the bottom panel for creating a room with a player limit.) Or find a room using the top panel. - Added In Online Version White Mage Girl Mizone's Frontal Controllable White Mage Bolts by moving character around. (Awesome!) - Fixed FPS back to probably 20 - 60 FPS after implementing Online Multiplayer Functionality. Quality Settings were set high so I set them back to what they were previously. (Good Quality/Setting Named Ultra but customized to fit. Will need to figure out how to make settings like that so player user can configure to their needs sometime).
Enjoy! More to come.
6th Great Minor Update
- FPS fixes (20 - 60 FPS). - Fixed cursor not showing on merchant. - Added Common "Yellow" Icon for In-world Collectable Items (T to Craft by the way.). - Added Rulith Castle Dungeon. [WIP] - Added Mini Astolsko Lake (Will lead to Astolsko Caverns in the future/Final Endgame Dungeon). [WIP] - Still no Quest Update. - Added Companion (Anime Girl) (X to force follow and X to allow combat) [WIP] - Added Shuriken Weapon to Nijota (Press 8 and \ to switch from katana) - More needed to be done will work on it...
Come To The Discord: Faster Access To See Updates In Progress
@ The Neo Ethereal Future Discord I have a section/category for my updates/showcasing. So come on over and join to help motivate me with your interest:
https://discord.gg/Vft9yty
Fixed Steam Issue With Folder
- Work In Progress Additions - Items/Merchant Phase One - Post Processing & WIP Material Emission - WIP FPS Optimization - Rushed To Fix Steam Requesting To Fix The Folder
Level Design + AI Update
- More Scenery - New AI Logic - White Mage Girl Character - Terrain Paint Changes - Renewed FPS/Balancing Optimization In Progress Due To New Level Design - Many Things Still In Progress
I hope you like the new update as I spent many months trying to implement new stuff...
Level System Bug Fix
Fixed the Level System not working. Added an example sushi's name.
Major Update Fix 1
+ Crystal Teleporters [E] + Fixed Title Screen Post Processing Missing + Lowered CTAA Anti-aliasing to lowest but graphically good for better FPS. + Added more Game Objects to the scene including a sample of a sushi on a plate but just as a prop for now. + Added Metro Windmills and Area Music