Kiteboarding Pro cover
Kiteboarding Pro screenshot
Genre: Simulator, Sport, Adventure, Indie, Arcade

Kiteboarding Pro

Small update

- Kite can be controlled now with the mouse: Mouse for steering, left mouse button for jumping, right mouse button for unhooking.

-Added ctrl+Enter to set the game to windowed mode.

January Update


- Translated the tutorials to every game language

- Quick rotations now also hooked-in

December Update

- New player skins
- Kite now show in customization menu
- Fixed bug where surfboard would not show up after crash or would stick to the feet of the player

November Update 2

- New board skins: Tona Flow Green, Tona Flow Classic, Surfboard Short
- Introducing C-kites
- C-Kites have less hangtime, more aggressive kiteloops, more pop, different turning radius, less upwind abilities
- Surfboards now with improved upwind abilities
- Bow kites have less pop, more hangtime, more upwind abilities, less aggressive kiteloops

November Update 2

- New board skins: Tona Flow Green, Tona Flow Classic, Surfboard Short
- Introducing C-kites
- C-Kites have less hangtime, more aggressive kiteloops, more pop, different turning radius, less upwind abilities
- Surfboards now with improved upwind abilities
- Bow kites have less pop, more hangtime, more upwind abilities, less aggressive kiteloops

November Update

- Fixed bug where pressing restart during tutorial would restart the whole tutorial from the beginning instead of the current stage
- Visual tweaks to the player's wake
- Fixed language not saving permanently
- Fixed bug: When returning to the main menu the last selected settings were not saved such as mode and map or track
- Implemented surfboard
- Implemented player customization screen (WIP)

September Update

- Added 4 time trials tracks for the ice map
- Added V-Sync graphics option

July update 2

- Further tweaks to kiteloop physics
- Fixed bug where player was rotating on the water while keeping the kite high on 50 knots
- Fixed visual artifacts on waves
- Fixed "blinking" waves bug
- Improved performance of waves
- Fixed bug where water shader was not updating according to time of day
- Further water shader optimization
- 313/BJ now possible in switch stance

July update

- Implemented new kiteloop physics including heli loop with thermal winds
- Fixed bug in which during the landing the actual landing angle was off, sometimes by almost 30-40°, which often resulted in a player crash
- Fixed misaligned HUD elements
- Fixed rotation counter that was not counting rotations when doing manual rotations
- Fixed rotation counter fading out after the 540
- Rotation on rails is now easier to control

First July update

- Fixed bug where player wasn't pulling the bar to the hips
- Water splashes a little further than before
- Anisotropic default setting is now 4
- Included "jump distance" and "last jump" in HUD
- Improved iceberg visuals
- Tweaks to physics
- Tweaks to water shader

Known issues:
- Game might have to be restarted after the first execution otherwise the framerate is not very stable
- Water Shader is causing some performance issues: further optimization in an upcoming hotfix
- Water Shader sometimes is not updated at start, so the water might look greenish