- Kite can be controlled now with the mouse: Mouse for steering, left mouse button for jumping, right mouse button for unhooking.
-Added ctrl+Enter to set the game to windowed mode.
January Update
- Translated the tutorials to every game language
- Quick rotations now also hooked-in
December Update
- New player skins - Kite now show in customization menu - Fixed bug where surfboard would not show up after crash or would stick to the feet of the player
November Update 2
- New board skins: Tona Flow Green, Tona Flow Classic, Surfboard Short - Introducing C-kites - C-Kites have less hangtime, more aggressive kiteloops, more pop, different turning radius, less upwind abilities - Surfboards now with improved upwind abilities - Bow kites have less pop, more hangtime, more upwind abilities, less aggressive kiteloops
November Update 2
- New board skins: Tona Flow Green, Tona Flow Classic, Surfboard Short - Introducing C-kites - C-Kites have less hangtime, more aggressive kiteloops, more pop, different turning radius, less upwind abilities - Surfboards now with improved upwind abilities - Bow kites have less pop, more hangtime, more upwind abilities, less aggressive kiteloops
November Update
- Fixed bug where pressing restart during tutorial would restart the whole tutorial from the beginning instead of the current stage - Visual tweaks to the player's wake - Fixed language not saving permanently - Fixed bug: When returning to the main menu the last selected settings were not saved such as mode and map or track - Implemented surfboard - Implemented player customization screen (WIP)
September Update
- Added 4 time trials tracks for the ice map - Added V-Sync graphics option
July update 2
- Further tweaks to kiteloop physics - Fixed bug where player was rotating on the water while keeping the kite high on 50 knots - Fixed visual artifacts on waves - Fixed "blinking" waves bug - Improved performance of waves - Fixed bug where water shader was not updating according to time of day - Further water shader optimization - 313/BJ now possible in switch stance
July update
- Implemented new kiteloop physics including heli loop with thermal winds - Fixed bug in which during the landing the actual landing angle was off, sometimes by almost 30-40°, which often resulted in a player crash - Fixed misaligned HUD elements - Fixed rotation counter that was not counting rotations when doing manual rotations - Fixed rotation counter fading out after the 540 - Rotation on rails is now easier to control
First July update
- Fixed bug where player wasn't pulling the bar to the hips - Water splashes a little further than before - Anisotropic default setting is now 4 - Included "jump distance" and "last jump" in HUD - Improved iceberg visuals - Tweaks to physics - Tweaks to water shader
Known issues: - Game might have to be restarted after the first execution otherwise the framerate is not very stable - Water Shader is causing some performance issues: further optimization in an upcoming hotfix - Water Shader sometimes is not updated at start, so the water might look greenish