Kittypocalypse cover
Kittypocalypse screenshot
Genre: Strategy, Indie

Kittypocalypse

Kittypocalypse patch notes 1.0.04 (2016/08/19)

Bug-fixes:
- Fixed bug where game would switch from Vive to Oculus mode, causing the player to get stuck with the Oculus helmet UI.
- Fixed missing mission briefing sound a particular mission
- Fixed main menu in the control room that did not allow clicking on the menu items with the Vive scroll pad
- Fixed bug where kitty healthbars would disappear when kitty health was low, but the kitten was still alive
- Fixed bug where the top menu item was not selected by default when bringing up menus
- Fixed erroneous menu background colors in the pause menu
- Fixed bug where healthbars could not be focused on up closes
- Fixed bug where the controller button was visually offset when in the control-room
- Fixed problem where menus would not get appropriate highlighting when deploying and positioning themselves in in front of the controller beam
- Fixed waterplane clipping into controlpoint on Dam level
- Fixed misaligned railing on dam level

Kittypocalypse patch notes 1.0.03 (2016/08/18)

Features:
- Minelayers built on highly elevated positions may now lay mines far below themselves
- Improved dispersion of mines deployed by Minelayer Towers
- Clicking outside Kitty info menu now closes it

Bug-fixes:
- Missile launchers will now respect the full range indicated by the weapon range preview, regardless of the elevation of the surrounding terrain.
- Assigned correct (difficulty adjusted) "Reward" info in Kitty info menu
- Fixed texture error in UFO deployment hatch

Kittypocalypse patch notes 1.0.02 (2016/08/16)

- Fixed missing range-preview on Blobcelerator on a particular level
- Improved enemy pathfinding on a particular level (Brick kitties getting stuck on a rock)

Kittypocalypse patch notes 1.0.01 (2016/08/16)

- Improved adaptive positioning of in-game UI, removing neck-strain issues :-)