Klang cover
Klang screenshot
Genre: Music, Platform, Indie

Klang

I made a video on how to best enjoy Klang 1 in the current year!



Video Transcript:
I'm Tom-Ivar, a game designer who once envisioned a world of rhythm action where keeping the cadence of combat is the only means of survival.

Over the course of 7 years, I designed two experimental rhythm-action games in this universe, both featuring pulse-pounding action, f*ck-off-skeletons, and fancy boss fights, all inspired by bLiNd’s near transcendent original soundtrack.

The original Klang launched in 2016 as Tinimation’s debut title, merging platforming and rhythm action into an adrenaline rush sure to challenge even the most skilled of multitaskers.

Klang at its most intense can be described as playing both Dance Dance Revolution and Ninja Gaiden at the same time. Sounds difficult? Yes… (Good luck beating it on the unlockable nightcore mode!)

In fact, it proved quite the divisive title amongst those who played it, though it mostly reviewed well amongst the international IGN branches, mostly… The game’s difficulty, experimental approach to rhythm game design, and sensory overload proved the most contentious points amongst the critics. Therefore I have a few tips I’d like to share on how to get the most out of Klang should you decide to check it out in the current year.

1. Don’t go in expecting a heavily game loop focused rhythm game like Osu/DDR. Engage it as a platformer with varying levels of rhythmic influence throughout the journey. The rhythm aspect is playfully implemented, focusing on different themes for each respective zone Klang traverses.

2. Do you find the changing color palettes jarring? Simply turn them off in the options. Depending on the monitor I actually prefer playing the game without these effects.

3. The game is in my opinion best played with keyboard controls, despite the learning curve. (WASD for movement, arrows keys for Klangs, space for jump)

4. Klang was designed with interchanging difficulty back and forth in mind. You won’t miss out on any achievements doing this. The unlockable nightcore mode difficulty play into this dynamic as well. Good luck!

And last, the game’s not over after the credits! Some of Klang’s best levels are only available in the post-game. In my book, you haven’t truly beaten Klang until you get your “final” ranking!

In hindsight, I can safely say Klang is a love or hate experience that could only be brought to life by a fresh game designer and buddy composer fueled by nothing but dreams.

I hope this brief introduction to the Klang universe enhances your enjoyment of Tinimation’s debut title, and that you’ll end up jamming to the soundtrack and joining the discord after you beat it! Klang 1 & 2 are both available on Steam, with the sequel alone being also available on Switch, Xbox, PS4 & PS5.

Klang 2 finally announced!

Hi everyone! Letting you know that Klang 2 has finally been officially announced! The game's completion is around the corner, and will launch once 100.000 wishlists has been achieved!

Klang 2 steampage:
https://store.steampowered.com/app/1111600/Klang_2/

[previewyoutube="aTYrIjR6CMk;full"]

Also, keep an eye out for announcements regarding a playable demo!

Thank you for your support!
Tom

Klang's 3 years old today!

Today marks the 3rd anniversary for Klang, my first proper game. I'm taking the opportunity to thank you all who played it, and appreciated all the hard work that went into it. Both me and bLiNd are still proud over what we accomplished with that game.

To mark the occasion, Klang will go on sale tomorrow!

I have another announcement to make. Some may know I began work on a followup to Klang in mid 2017. I aimed to have Klang 2 released before the 3 year anniversary. While I couldn't make my goal, I can confirm I recently finalized the gameplay.

This is a major milestone worth celebrating!

I may have been silent, but I assure you I've worked tirelessly on more Klang content ever since the original launched. I'm now in the final homestretch of polishing the overall presentation of Klang 2, and will keep doing so until the end of the year.

Klang will return in 2020, this time as a refined rhythm-action experience unlike any other! I'm looking forward to showing it off once it's ready.

Cheers
Tom

Klang is 1 year old today! Now with trading cards!

September 22nd marks the 1 year anniversary of my first game, Klang. It took me close to 3 years of hard work to finish, and I hope it made an impression on all of you. It was such an uphill battle all the way, especially considering this was my first real attempt at making a game. I've learned so much, met so many good people, and travelled across the globe to share Klang with you all. Both me and bLiNd are super proud of what we accomplished with it, blending rhythm games and action-platformers into something never seen before.

To celebrate this occasion Klang will for the next 2 weeks be swooping 75 % off for all of you who's yet to try it!!! Try to pick up as many of the new trading cards, badges, backgrounds and emoticons as you can while you're at it!

We wish to thank you all for your support, and I hope to make more enriching gaming experiences in the not too distant future. I will never stop creating!

I will also be streaming Klang, going all out completionist on it tonight at 8pm CET at twitch.tv/tinimations. I hope to see you there!

Come hang out with me and bLiNd on reddit...right now!

Hi Everyone,

bLiNd and I are doing a reddit AMA right now, at 1 p.m. EST on r/Games.

Link to AMA: https://www.reddit.com/r/Games/comments/57b8ic/were_the_solo_dev_and_composer_behind_klang_the/

We’re looking forward to sharing our experience making Klang and answering any questions you may have about its dev process, music, the game itself, or anything else Klang related.




Looking forward to talking to y’all,
Tom-Ivar & bLiNd

4 Things to Know About Klang’s Soundtrack

Earlier this month, we announced that Klang's soundtrack would be available to purchase on Sept. 22 (in just 2 days!!!) alongside Klang at release. Today we come with more details about the soundtrack after publishing its “official Steam page.” Basically, there are 4 things to know:




  • A Ton of Tracks with Lossless Format Included


    Klang's soundtrack will include 34 tracks from the game (all composed by veteran EDM artist, bLiNd) in both MP3 and FLAC format.

  • 20% Launch Discount


    The soundtrack will be regularly priced at $7.99, but will be discounted 20% at launch.

  • Discounted Klang Soundtrack Edition


    If you’d like to purchase both Klang and its soundtrack, you can save some money by buying them together in the “Klang Soundtrack Edition” package. Regularly priced, this package will be $19.99, but will be discounted 20% at launch.

  • Twitch Friendly


    For those of you who want to stream Klang, or its soundtrack, or both, go for it! No one’s gonna stop you.


Until release, we invite you to preview Klang’s soundtrack on SoundCloud, or get four free Klang tracks by joining Klang’s newsletter :)

Talk to you again in two days!
Snow Cannon Games & Tinimations

Klang is releasing on Sept. 22!

Hi Everybody!

Klang has an official release date on Steam! Starting Sept. 22, you will officially be able to purchase and play Klang on PC.

Also, the complete Klang soundtrack by EDM composer, bLiNd, will be ready at launch and available to purchase alongside the game.

Till September 22nd!
Tinimations & Snow Cannon Games