Not all things promised in the last development update promised happened. I am still working on those goals
Update includes
- Voice chat
- PC players
- VR instant grab
- New avatar
- Friend Invites
This update was a rebuild of lots of the core essentials of the game, so it broke a lot of previous features. Those things will be brought back with weekly updates
- laser pointer
- trail color for weapons
- parking lot level
- bandana selection
But most importantly I am finally in a position where i can comfortably continue to add new content!
Major Update scheduled for the start of June
Hello Knife Club players,
We are working on a major update, which will address some major concerns people provided feedback on. Knife Club will also be adding PC support to help fill the gap of finding players online.
Some features include
- New avatar
- PC player
- Instant grab
- Voice
- Mini Games
- Extension to the lobby
- Bug fixes
- And more changes to come
- The new avatar has been made to support customization in the future
And most importantly all Knife Club developers (a group of 4 brothers) are returning to full force to continue to support Knife Club, so new content will be more frequent. See you in the Club!
Update - 1.08.3
- Temporary Frosty Christmas Weapons!
- Added Graphics improvements and lighting affects
- Added New top tier throwing knife
- Added Christmas theme - More to come!
- Fixed Buck Knife not dealing damage for some players
Update - 0.08.3
- Temporary Frosty Christmas Weapons!
- Added Graphics improvements and lighting affects
- Added New top tier throwing knife
- Added Christmas theme - More to come!
- Fixed Buck Knife not dealing damage for some players
Knife or Axe Art competition - immortalize your idea in game!
Knife Club members, we are going to do a community weapon! if you have any ideas for a knife or an axe, you can draw one and post it and we will make it in to a top tier weapon users can unlock. It can even be quite complex, for example rotating gears, glowing lava effects, or particles of some kind. Feel free to directly message me with any questions or you can post a picture in here!
Concept art should have two perspectives somewhat like how this photo has it layed out.
MiniUpdate - 1.08.1
Temporarly removed mirror. Was crashing some people or was to hard on performance.
Fixed picture in the basement level not destroying
Fixed haptic feedback not occuring in some cases
Fixed high fiving yourself
Updated new objects in the prison level to balance out defense
Updated new graphics on ammo boxes in trench
Electrical panal will now spark when hit with weapons.
Minor scene adjustments and allignments
Construction on a exapansion to the lobby room has begun!
Update 1.08 - Early Access weapons!
- Added Early Access only weapons
- Lobby room graphics overhaul
- Added new colliders to all weapons, no longer box interactions, but sphere shaped
- Added discord link above the searching for players text
- Headshot hit marker is much more noticable
- Optimizations to increase performance
- Mirror is breakable again for both Vive and Oculus, (future improvements will be made)
- Fixed Vive cancel search button not highlighting
Early Access Update - 0.07
- Brand New Level.
- Added new bandana Just for Halloween.
- Added a slow effect in the center of maps to nerf rushing.
- Added Mute button for music.
- Added Keyboard shortcuts Q and ESQ will return you to the lobby.
- Added physically touch the cancel and return to lobby buttons to activate them.
- Core logic is more stable.
- Fixed 2vs2 map loading failure.
- Fixed some bugs with destructible objects.
- Fixed practice boards cheater function.
- Fixed a winning manipulation bug.
- Fixed Menu breaking.
- Fixed some avatars becoming glitched, misplaced, or breaking.
- Fixed some wall collider logic.
See you at the club!
Alpha Update 0.06 Pre-launch
Thanks for all of the beta users for testing the game!
- Special shout out for bug finders
-Para(dissonance), Coffee4ever, Gibberish, and many more
- Increased movement speed of Joystick and Touchpad option.
- Fixed some menu bugs.
- Updated graphics of weapons (further improvments yet to come).
- Fixed a spawning item bug, which was preventing some rounds from starting.
- Updated some scene objects (more Halloween stuff also yet to come).
- Fixed dropping items when someone else dies.
- Added a delay before all 4 players load a level.
- Networked points on the lobby points score boards.
- Trench barrier walls set further back.
- Changed some core game logic for stability.
- Bunch of minor fixes and tweaks.