We are back with more fixes and improvements! We’ve managed to tackle some of the bugs mentioned in our last post as well as add a couple new items and are excited to share it with you!
As we always say, please keep commenting and suggesting changes you’d like to see. We’re watching the community hub every day!
Fixed in this version:
Fixed a bug in matchmaking which was ignoring player level. This should help that “pay to win” feeling some users have mentioned.
Fixed a recovery issue when the game connection was lost during card redraw screen.
Fixed some issues with foil cards not appearing as foil during battle and other parts of the game.
Fixed an issue where the deck screen would not scroll properly when using the mouse wheel.
Fixed another issue related to the UI not loading correctly when disconnected from the game.
Fixed an issue where coins would already be tallied in the UI before even appearing from the chest which caused some confusion.
New in this version:
Added a new filter to sort cards by level in the deck screen.
Added a new filter to only show foil cards in the deck screen.
Added new icons and colors to cards to help identify their type at a glance.
Opening an opponent’s profile now acts as a pop-up to clear up some confusion.
Improved notifications when completing achievements.
Added an improved splash/loading screen.
Added VFX for cards based on their rarity in the chest opening sequence.
We are still plugging away to make this as good a game as it possibly can be! We have some exciting plans in the works that we cannot wait to share.
Stay tuned, and keep fighting the good fight!
“For the templars!”
-The Knightfall: Rivals Team
Patch Notes: Version 1.0, Build 1900461
Greetings Templars!
After a much needed holiday, we have reassembled our team and are working on improving Knightfall: Rivals.
The feedback from the community has been fantastic with a lot of great ideas and suggestions.
We’ve been tracking the feedback and creating a prioritized list along with our list of bug fixes.
Today we have an update with the promise of more to come!
Fixed in this version:
Fixed a desync related issue when disconnected from a game and relaunching into a screen with no UI.
Fixed some known desync related issue causing players to disconnect during a match.
Fixed a UI bug when a card is unlocked from the store appearing upgradable with only 1 additional card.
Fixed the Soft lock during the chest opening sequence.
Fixed some display issues with foil cards.
Changed turn timer functionality (No penalty for choosing to not play a card however if a user disconnects the turn timer will speed up)
Opening chest rewards now has a chance of transforming your cards into foil cards.
Removed cards automatically revealing/clearing themselves during the chest opening sequence.
Added Steam trading cards (This change came before the patch.)
Previously the Legendary Reynard card had no reason to be leveled up due to his clone ability, so we have added an area debuff ability unlocked at level 5.
As mentioned above, the team is working diligently on a prioritized list of fixes and features. Of course priorities can change but right now our next ones are:
Correcting a matchmaking bug that is causing high level players to match against very low level players.
Adding more details to weapon, poison and armor cards.
Additional card filters in the deck creation screen.
Additional performance and stability.
And much more.
Please continue to provide feedback in the community hub and through the support portal.
It’s extremely helpful and we love to know your thoughts on the game.
-The Knightfall: Rivals Team
Patch Notes: Version 1.0, Build 1825610
- Improved match making so players of similar deck strength and progression will play against each other.
- Fixed a log-in issue due to a rare external device conflict
- Fixed a soft lock issue caused by replaying some sections of the tutorial