We hope you're enjoying Steam Next Fest and are discovering lots of fun demos, don't forget to come check out our team as we play through our own New Demo! And tomorrow we'd like to invite you to take a break check our let's play on Steam page on Oct 4th as some of the dev team will be holding a low-key Q&A session in the stream chat!
We can't wait to see you, until then enjoy Steam Next Fest and jump into the New Demo if you haven't yet! If you're currently playing through or have finished the Demo, please be sure to let us know what your favorite parts were in the comments or join our Discord server!. We've got dedicated channels just for feedback there as well.
We hope you're enjoying Steam Next Fest and are discovering lots of fun demos, don't forget to come check out our team as we play through our own New Demo! And tomorrow we'd like to invite you to take a break check our let's play on Steam page on Oct 4th as some of the dev team will be holding a low-key Q&A session in the stream chat!
We can't wait to see you, until then enjoy Steam Next Fest and jump into the New Demo if you haven't yet! If you're currently playing through or have finished the Demo, please be sure to let us know what your favorite parts were in the comments or join our Discord server!. We've got dedicated channels just for feedback there as well.
In recent months we've been working on our new project, Knights of Braveland, with redoubled vigor. To make the game better suited to the expectations of players, we're sending our fans a test build, a pre-alpha. In this short article we will explain how it helps us and why you should join the testing.
For us, the pre-alpha is a great way to see how people interact with the game, what appeals to them, and what causes confusion or irritation. Users reveal problems in the game that we never thought possible!
Improper balance, bad interfaces, errors and typos. Every little thing in the game should be convenient and understandable to the players, but it is impossible to track all of these little things, especially being a small team. Only with you we can make the game really interesting, fun and intuitive!
For players, the pre-alpha is an opportunity to peek behind the scenes, to see what the game is like when we're not yet ready for its release. Dozens of volunteer testers have already received the pre-alpha, and we regularly listen to their feedback and improve the game based on it. It pleases us to see our brainchild getting better with each series of edits - as if players are already bringing life into it. But development is coming to the finish line - the release is approaching, and there are fewer and fewer major changes that need to be made to the game.
In a few days we will stop sending out pre-alpha and focus on polishing the game - we still have a lot of tedious and unsightly work to do. Optimization, server infrastructure, fixing mistakes in animations and illustrations, working with sound. The list goes on forever.
Therefore now is your last chance to participate in the pre-alpha testing, and to see the new game first. Follow this link and register: https://www.tortugateam.com/go/kob-subscribe
After that you will only have to wait for the letter with an invitation. Stay tuned for our posts and emails. There will be a lot more good news before the release!
PS: And a short reminder - if you have already registered for the pre-alpha version before August, you need to leave us your email again.
Pre-alpha started! Don't forget to update your e-mail.
Hi there, Bravelanders!
For all of you waiting for Knights of Braveland, we've got some good news - we'll start sending out the pre-alpha version before the end of August! However, there's also a spoon of tar in a barrel of honey. Unfortunately our Mailchimp account got deleted and we lost the addresses for sending out the pre-alpha - now we just don't know where to send the build.
If you want to get pre-alpha, you have to register by following this link: https://www.tortugateam.com/go/kob-subscribe
Wait for the email from us, and try Knights of Braveland in the forefront! Don't forget to sign up, even if you've already gave your email address to us.
Have a nice day!
Happy new year!
Hi, Bravelanders!
May the New Year bring you happiness and more cool games! We are working hard on Knights of Braveland this year and want to introduce you a closed alpha soon. Stay tuned! We are wishing you best in 2022.
After the Steam festival, we got a lot of feedback from players, and this gave us some ideas on how to improve the game. We weren’t wasting our time and decided not only to rework some old mechanics but add new content too. This is what we will talk about next.
The first ideas that came from our players related to making the Hall more lively. Here we decided to add NPCs: neutral characters who participate in dialogues with our hero. The Head of the Guild in the game hall will make it more alive, and will also give us the opportunity to add various atmospheric dialogues with our heroes in the near future. What other characters would you suggest to put in the hall? We'll be happy to read your ideas in the comments.
The second part of the feedback concerned the leveling of heroes in the hall. In a four-player game, there are not enough resources for all players to improve their stats. Therefore, we reworked the upgrading system to global buffs that affect all squad members. The starting equipment of each hero can also be improved separately, but at later stages. So the balance of costs is shifted towards global upgrades: improving the efficiency of elixirs, sets of random equipment from a blacksmith, the ability to receive tools from a chest, and so on. All this will make our new boss raids more effective, and the way to the main villain will be a little bit easier too.
After studying a lot of Let’s Plays, we also decided to diversify the set of dropped items in the game. Some weapons and gadgets from the main version have been added to the demo. Let's talk about them a little more:
Peasant pitchfork is useful not only for close combat, but also to inflict an insidious blow by ramming at several enemies. But keep in mind that your ability to maneuver at time of ramming is somewhat limited.
Throwing knives and axes are effective not only at close range, but also allow you to strike at a distance. This can help out in some tactical situations.
The staff is capable of inflicting damage with the energy of nature. Use it wisely and try not to get too far from Hogwarts.
Traps add some pretty unusual mechanics. Now you can lure enemies into cleverly placed traps to inflict great damage to them.
Pistols are excellent weapons, effective at medium range. Hit a group of enemies with the cloud of your buckshot. Yarr!
And, of course, noticed the flask of flammable liquid. A burning field will cause a lot of trouble to enemies. And that satisfying sound of breaking the glass bottle will bring back pleasant memories of beloved Castlevania games.
And, as a bonus, we will show you the art of another inhabitant of the Hall - the Magician. He will take care of you and your knights. Before each new raid, the Magician will prepare random potions and all kinds of magic bonuses for your adventure. You never know what he will prepare next time, but it will definitely help you in a critical situation. This character will appear in the beta version too, which we will start sending out soon. You can sign up for the beta testing right now and we will inform you when it will be available.