Genre: Role-playing (RPG), Strategy, Indie, Card & Board Game
Knights of the Card Table
KotCT 0.89 Live
So many updates I can't even talk about it. No seriously... Ever beta update since 0.81 and both PC/Mac support. Faster gameplay, no more buying unlocked levels. Mission balancing... All kinds of stuff!
Modify final levels to not be as brutal
Reduce freezer's full mission count
Sanctify mission counts reduced
Resurrection mission counts reduced
Reduce explosion mission counts
Fixed count descriptions on monster missions
Reduce power card and health card mission counts
Fix stupid long CFBundleDisplayName
Added Crit + Dodge manual page
Delta translations
Added manual page for missions
Better screen logging
Blocked out cloud saves (experimental)
Typo/grammar fix map dialog lvl 6
Added burst to deadly cards and manual
Auto-buy levels on Premium
KotCT 0.85 in beta branch this weekend.
Now that the game is finding a wider audience, we're getting more feedback than ever to take it from good to great (or okay to not too shabby). Thanks to everyone in the forums for being vocal about what's working for you or not.
It's out now for (Windows only for now) and you can get to it by right-clicking on the game, selecting properties and then choosing the "beta" branch available in betas tab.
Typo/grammar fix map dialog lvl 6
Added burst to deadly cards and manual
Auto-buy levels on Premium
Modify final levels to not be as brutal
Reduce freezer's full mission count
Sanctify mission counts reduced
Resurrection mission counts reduced
Reduce explosion mission counts
Fixed count descriptions on monster missions
Reduce power card and health card mission counts
Added Crit + Dodge manual page
Delta translations
Added manual page for missions
We've added a few more help pages and tweaked a few balancing issues. We'll need to get some of this translated, but for the most part it's seeming pretty solid.
Knights of the Card Table 0.81 PC + macOS
That's right folks, starting with Knights of the Card Table 0.81 we will be officially supporting Windows and macOS packages on Steam. Cloud saves and all the like are also working right out out of the box
As usual, there's a bunch of other fixes and improvements with this release including:
Fix for fresh install
Last of the dialog fixes
Fix for fireball/freeze spells showing up in earlier levels
Level 26 fix
Fixed some missing dialog
Updated streak gold
Added crit to basic sword and mace
Mission refresh button
Fixed Sanctify "error" text
Items that are locked but not bought stay silhouetted
A Smattering of Achievements in BETA 0.78
KotCT has 85 separate missions that unlock gold, pops or equipment. Many of these are inactive until you complete the mission prior. We've now hooked up our mission system to Steam Achievements so you can show off your progress to your friends and enemies.
We've built icons for about 15% of the missions from easy to hard and dropped them into the BETA branch. So feel free to test them out there. (You will need to reset your progress to see any mission you already completed.)
If this works, we'll probably add a total of 25 hand-selected achievements for the steam version of the game.
Enjoy!
Knights of the Card Table 0.76 BRRR Edition & macOS coming soon!
It's cold. I'm mean like really cold... kinda everywhere. So the team used this time being trapped inside to fix more stuff, translate even more stuff, and add a winter wonderland to levels that are freeze spell related. (There's rain in some levels too, so go find some.)
We're also internally testing a macOS build which should time up with our multi-platform release on Febrrrrruary 13th. Just in time for that valentine--you know who we're talking about.
Reduced background footprint
Weather effects
Fixed fireballs showing too early
Manual fixes
Character Sheet fixes (image and level stats)
Fixed time locks vs. lock locks
Round 2 of human translations
Shortened thresholds (M or k)
Rate limit on free gold/pops
noAds interstitial update
In game card flip sped up. Really helps with pacing....
Updated Blood tome effect
James' banner on status
Flash Saber award graphic fix
Icon updates
Still waiting on our trading cards to get approved... ːsteamfacepalmː
KotCT 0.67 Build is Live
Not really alive, but in the live branch. There's a bunch of updated and fixed things since the last live push (0.56) and this mess of stuff since the last beta build.
If you aren't very far along, I highly recommend erasing your data and starting over. You'll get more gold, pops and unlock more stuff faster in this version than before.
If you are far along, maybe go back and play a few early levels with icons on their shields. Or not, whatever.
Remove bad font from currency
Some icon cleanup
Updated Haymaker description
Remember fullScreen settings on PC
Little more room on the scroll
Nerf curses, more translations
Double checked all math.randoms()
Fixed unlock icons in wrong areas late in game
Save last unlocked manual page
Another round of in-code translations
New pointer
Fixed stuck on last manual page issue
Make sure awards are translated
Removed unneeded level translations
Merged typo commit
Dice swap helper
Knights of the Card Table 0.63 in Beta Branch and More to Come!
New beta release this week, aptly named 0.63 after my long lost grandmother. Nana 0.63 loved her tea cozies... I digress.
The main feature 0.63 adds is an in-game character sheet that totals your equipment buffs and boons and let's you know at a glance what you possible next dice roll could be. It's available in both the Forge for equipping a character and in the game for getting an view that includes any active effects. It's not 100% perfect yet, but that's why it's in beta.
In addition to that, here's some highlights from bug squishing and stuff improving that we've done over the past week.
Character Sheet in active dungeons (not 100% accurate... yet)
Better stroked text render
Fixed playing cards after dying, before resurrection
Larger button areas
Added ability for DM AI to force a card into a deck
Longer DM Dialog delay
Punchboxer cheaper and moves forward to Level 5
Attack delay fix
Pause updates (Language)
Machine translations (better translations coming soon)
Keep multiple map touches from re-launching
Manual fix if page 1 wasn't unlocked
And finally, translations are coming in tomorrow or Friday, and since we've prepped so diligently, I expect another multi-language beta shortly after. If this release looks tight we'll promote it before the weekend.
All signs point to our 1.0.X release on all platforms 2/13/19 just in time for that Valentines Day gift your Nana has been expecting.
Knights of the Card Table "I'm Feeling Lucky" Update 0.56
So we wrangled a bunch of updates and fixes into a release that we're just pushing live. No testing, no non-sense. Just a new build that fixes sooooo much stuff.
Updated fireball+freeze tutorial
Fixed augment text, updated titles
More space for translated dialog
Missing icon fix
Default to villain image
Removed unneeded delays for card transitions
CallOut/DropOut fix for multiple misses
Fireball Mission Fix
Translation branch WIP
Module cleanup to save memory
Gold ramping (upwards) based on character level
Started work on character sheet/epic progress
Manually opening manual fix
People who weren't getting enough gold in later levels should get more, but maybe not enough. We'll keep an eye on that.
And that's right, our publisher is starting translation work, so hopefully we'll be supporting a bunch of new languages. Le Woot!
Whoopsie! 0.53 HOTFIX
I don't know what's makes a fix hot, but the last update broke the button that takes to to the super funny and well written Monster Manual, and we just couldn't wait until the next build to have it fixed.
So there, hot fix coming through. Now live.
Knights of the Card Table 0.52 LIVE
We combined the last beta with a few bug-fixes and wrapped the whole thing in a New Year's Day bow and left it on your doorstep. (That's a thing people do, right?)
We also took some feedback and pulled some game play variations from later in the game (namely spell cards) and pulled them forward. There's probably still more work to do there to keep things exciting without overloading the tutorial, so we'll keep an eye on it.
Here's a list of what's updated:
Tutorial Balloon fixes
Dialog fix
Ask players to click on the skull on first map load
Moved fireball unlock up
Added code to show manual pages unlocked out of order
Full-screen and exit updates (Steam)
Added some help text to clicking the hero w/ no weapons
Map updates to highlight just unlocks
New Challenge manual page
Fixed restart level bug
Fixed awarded pops not counting toward missions
*Flipped* typo
Easier dice streak missions
Quicker/easier early levels
Fixed locks double flashing
Lower health and treasure streaks money rewards