An issue regarding the movement counter not updating when disabling the "Auto select last piece" option has been solved.
The daily level algorithm has been improved, encountering an already solved puzzle is unlikely.
Minor glitching on some builds has been taken care of.
Known Issues:
Corrupted save file when reloading the game on another computer. (This has to with the data encryption of the game, still looking into it)
Thank you everyone for your feedback~ :knt_arzolas::knt_blue::knt_red::knt_yellow:
Summer Sale 2016!
A 20% discount has been created to commemorate the first summer sales KNIGHTS takes part in!
Really, thank you to everyone for your support, it has been a dream.
Version 1.3.0 is out!
After hearing some of your suggestions and requests the following has been added/fixed:
A redo button to complement the undo function.
Clearing all levels is no longer required to get the next level pack, but instead now you only need to clear more a less 3/4ths of the levels. This was done taking in mind those levels that were found to be more difficult in comparison to the rest of the pack. (However, the achievements still need you to complete all the levels in each level pack.)
Daily levels are now unlocked sooner, they will be unlocked when clearing 16 of the 20 levels in the QUEEN pack. No need to completely clear all the levels from previous packs.
Achievements are now also checked when starting the game for those that had problems unlocking them.
Minor typo errors were fixed.
That is all.
Thank you everyone~ :knt_arzolas::knt_blue::knt_red::knt_yellow:
Price and Release Date
KNIGHTS will be available on May the 30th for $0.99 USD or your regional equivalent. With a 15% extra discount for early birds.