Knock on the Coffin Lid cover
Knock on the Coffin Lid screenshot
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie, Card & Board Game

Knock on the Coffin Lid

Test-branch Update 0.4.17

Knock knock, players! We have released patch 0.4.17 for the test branch of the game, where we fix a number of bugs and make changes that improve the game.





Changes



🔵 General

  • Buff descriptions now take Vanadis abilities into account (for example, the Summer/Winter effects of the Raven’s Sister class);
  • New animation in the Mite's Bride event.

🔵 Vanadis

  • Pet bandana now have a paw icon to separate the item from the character's items.




Fixes



🔵 General

  • Fixed a bug where 999999 damage was dealt when the Weakness debuff was active;
  • Fixed a bug with incorrect card damage prediction;
  • General game performance improvements.

🔵 Vanadis

  • Fixed a bug due to which the events did not work when playing Vanadis for the first time;
  • Fixed a bug where after restarting Vanadis would take her own HP like Bjorn;
  • Fixed a bug that made it possible to use a central card twice;
  • Fixed the Desecrated Crimson Bow item.


Thanks for reporting bugs to us!

Join us on Discord: https://discord.gg/XrjERDH9Av

Yours, Redboon Team

Test-branch Update 0.4.16

Knock-knock, players! We’ve prepared a big test-branch patch, which contains a lot of changes and fixes. Most of it concerns Vanadis, but there are improvements for other heroes, too!





Changes



🔵 General

  • Added freezing effect and its scaling;
  • Added new visual effects in the events;
  • Before using a card, potential block and healing are now displayed;
  • Display of potential damage has been improved;
  • Right-click on a card shows its possible upgrades.

🔵 Persival

  • Added 3rd level for the “Veteran’s Lunge” card.

🔵 Vanadis

  • Players now have an opportunity to return cards if they were all burned;
  • Vanadis’s potions can no longer be used from the inventory (except for healing potions);
  • Wizard Vanadis's class items are gathered into a separate class set;
  • Added mechanics for pet upgrading when visiting camps;
  • Added pet icons for training points when visiting camps;
  • Updated the list of treasure rewards for Vanadis;
  • The icons for the main and back sides of a card are displayed separately on the central card;
  • Now Vanadis pets have unique energy icons.




Fixes



🔵 General

  • Fixed item description bugs;
  • Fixed incorrect display of travel notes;
  • Sensitivity buff (Worm Egg) now reacts to damage from buffs;
  • The chance of critical damage can no longer drop to negative values;
  • Ward buff on an enemy now reacts to piercing attacks of Egill;
  • Fixed achievement for killing an opponent with the “Escape” intent;
  • Minor errors in localization texts have been fixed;
  • Fixed incorrect operation of the "Stick" card;
  • Fixed class perk bug (missing when playing the story for the first time);
  • Fixed the use of potions by dragging;
  • Fixed freezing in the Steppes at the Steppes_Town_02 location;
  • Effect of the "Header" card has been adjusted. Previously, using Header would reset the effect of "Deadly Peace" card, which increased the damage of the next card played. Now the effect is saved.
  • Fixed incorrect target selection when there are two enemies with taunt.

🔵 Persival

  • The “Call to Arms” is not reset when allies attack;
  • Fixed the event in an abandoned tavern for Percival.

🔵 Bjorn

  • Fixed bug in the Wounded Brother event when playing Bjorn;
  • Fixed achievement when winning a battle in an extra turn with Bjorn the Madman.

🔵 Vanadis

  • The “Burdened” card now works correctly in pet's hand;
  • The “Exhaust” card now works correctly in pet's hand;
  • Fixed bug in the “Fire Pet” effect, now Burning is inflicted correctly;
  • The “Toxic Touch" card’s cost now decreases upon upgrading instead of increasing;
  • The dying bandit in the event now accepts the archer's healing potion;
  • Fixed Vanadis character display icon in the “Hide and Seek” event;
  • Fixed the backside hint for the central card;
  • Fixed location of the hints in the cards in hand;
  • Fixed the position of Vanadis’s name;
  • Now Vanadis doesn’t shoot from her hands if she isn’t holding a bow;
  • Fixed location of the type-icon on the back of the central card;
  • Fixed the display of bows in the inventory;
  • Fixed sorting for cards in Vanadis’s hand;
  • Fixed localization in the pet training event;
  • Fixed conflicts between Vanadis’s hairstyle and helmets and headbands;
  • Fixed the triggering of skills upon appearance/disappearance of the central card;
  • Fixed incorrect damage calculation in the description on the back of the card.


Thank you for reporting bugs to us and continuing to share your ideas!

Join us on Discord: https://discord.gg/XrjERDH9Av

Yours, Redboon Team

Vanadis going to open test today!

Knock-knock, players! We’ve got great news!



On June 1, we’ll be celebrating not only the beginning of a much-awaited summer, but also the release of a no less hotly anticipated Vanadis character on the open test branch! That's right, today you’ll be able to download a big update and keep Vanadis and her four pets company!

Here’s how to get to the test branch: https://youtu.be/7Q2QdFtLs1g

In the last few weeks, we’ve been actively testing this update for bugs but we’d like to emphasize still, that this is a test build of the game. There MAY be bugs in it. If you’re not ready for potential bugs, please wait for the release of this character in the main version.

Although the mechanics are complete, various character elements will be added as soon as they are ready: cut scenes, dubbing, and certain card art. However, their absence shouldn’t prevent you from checking out the new gameplay.

Please report all bugs through the game or through Discord in the bug reporting section.

Dev Diaries #3: Vanadis and her pets

Knock-knock, players! We’ve got some great news!

We’ve released the third developer diaries, where we tell you even more about the development of Vanadis, as well as about her first two pets – her Boar and her Fox. Go watch it right now, give it a thumbs up, and subscribe to our channel so that you don’t miss any new videos.



In our next diaries we’ll tell you about the mechanics of Vanadis and about her two other pets. By the way, the community still hasn’t guessed what one of them is!

Yours, Redboon team!

P.S. Join us on Discord: https://discord.gg/XrjERDH9Av

Dev Diaries #2: How Vanadis affects the plot in KOTCL?

Knock knock, players!

We've released the second dev diaries, which have tried to tell without spoilers how Vanadis will influence the game's story, as well as what you can expect from the story when Mortis knocks on the third coffin.



1. Take screenshots on Steam – and we'll post the best one!
2. Send us bug reports – we’ll choose the funniest or silliest bug and tell you all about it!

Yours, Redboon team!

P.S. Join us on Discord: https://discord.gg/XrjERDH9Av

Developer Diaries: Working on Vanadis

Knock-knock, players! We’ve published our very first developer diary log, where we talk about our work on Vanadis that is currently taking place on closed servers. We’re going to show you a lot of things that you haven't seen before related to our new heroine!



Do you want to get featured in our future developer diaries? There are two ways to do that:

1. Take screenshots on Steam – and we'll post the best one!
2. Send us bug reports – we’ll choose the funniest or silliest bug and tell you all about it!

Yours, Redboon team!

Update â„– 55 (0.4.15)

Knock-knock, players! In update 0.4.15, we focused on fixing the bugs that you wrote to us about.


Bug fixes



  • Now the effect of the "No chance" card is summed up correctly and is triggered upon opponent’s miss.
  • Inflicting Exposed on the hero when playing the "Face-Off" card now works as indicated in the description.
  • The "Power of Gold" card (since the card is Ethereal) now burns if it isn’t used.
  • The “Complete Elimination” card now works correctly when enemies are reborn.
  • The constant buffs from difficulty modifiers no longer change the color of the changed damage in enemy intentions.
  • Fixed an issue that caused the animation speed setting not to work for some animations.
  • The “Thick Skin" card is now added to rewards only if there is nothing else to be added there.

Join us on Discord: https://discord.gg/XrjERDH9Av
Yours, Redboon team!

Hotbreak 0.4.14x

Knock Knock! In Hotbreak 0.4.14x, we decided to break everything and start from scratch. That happens.


Changes



  • The system of buffs and debuffs worked incorrectly. Now all buffs are debuffs, and all debuffs have become buffs. Yes, this is much better.
  • The first fight on the map is always the boss. Why should you set yourself to a safe journey?
  • Economic Lessons: Merchant prices are now set to the price of a barrel of oil. Let's add some realism to the game!
  • Speaking of realism. Now, when moving between locations, the character must pay an income tax, according to the amount of gold received. The tax percentage is tied to the player's country of residence.
  • Weapons and armor can now break!
  • Skins for coffins, bosses, and characters can be purchased from the new in-game store. The game has sparkled with a new colors!

Full patchnotes here: https://totg.ru/dnxOnn
Your Redboon team!

Update â„– 54 (0.4.14)

Knock-knock! In update 0.4.14, we’ve fixed a few annoying bugs reported by players.


Changes



  • Animations on the class selection screen were updated.
  • For the early access notification window, the "Do not show anymore" checkbox was added.

Bug fixes



  • The “Helpless" buff is now correctly removed when a boss dies.
  • Fixed Armadillo’s "Broken Barbs" buff: now he won’t ignore character’s Ward when inflicting the effect.
  • The "Advance" skill can no longer be used on an Armadillo when it has "Break Barbs" intention.
  • Millenis’s Creep no longer ignores Ward when inflicting Exposed.
  • The "Headache" buff from Batu the Smart no longer ignores Ward.
  • Shield Master's "Active Protection" now activates the "Advance" card.
  • Fixed animation freezing when a unit is already dead.
  • Fixed the disappearance of the “Call to Arms" card from the discard pile.
  • Fixed impossibility of starting the game from some old saves.
  • Fixed game functioning in Thailand region.
  • Fixed damage display on the “Right-Hander " card.
  • Added missing voiceover for Bjorn's travel notes.
  • Fixed bugs for cards with the "Upon death of a unit" effect.
  • Fixed bugs with missing voice acting in some travel notes.

Yours, Redboon team!
Join us on Discord: https://discord.gg/XrjERDH9Av

Update â„– 53 (0.4.13)

Knock-knock! It's time for update 0.4.13, in which we’ve focused on fixing bugs.


Changes



  • Added new visual effects in events: increasing or decreasing health, destroying an item, getting a buff.

Bug fixes



  • The note about the demons now correctly appears only in the castle.
  • Fixed several errors related to incorrect voiceover of the travel notes.
  • Poisoned Blade no longer triggers Fury in dwarves.
  • Fixed Knight’s "Effective Guard" bug, which caused the block bonus from Guards not to increase.
  • Imp’s intention "Dispel the Illusion" now changes immediately after killing Illusion.
  • Fixed bug for Knight's “Vow of Complete Repose”: enemies’ counter is now displayed correctly.
  • Fixed the Sommelier achievement bug: potions drunk from inventory were not counted earlier.
  • Fixed bug that gave Knight +1 level cards at the start.

Yours, Redboon team! ✌️
Join us on our Discord: https://discord.gg/XrjERDH9Av