Knock on the Coffin Lid cover
Knock on the Coffin Lid screenshot
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie, Card & Board Game

Knock on the Coffin Lid

NEW HOTFIX IS HERE!

Knock knock, players!

Here's another hotfix to address some existing issues:

New:

  • The character selection system has been changed. Now you can play as a hero even if you've completed their campaign.

Fixed:

  • Fixed the opening of the Vanadis final scene videos in the Glossary.
  • Added a protection mechanism that skips the Vanadis final scene in case of technical issues during video playback.
  • Fixed the "Battle Lust" card.
  • Fixed the description of the buff from the "Knight's Shield."
  • Fixed the double animation error for Sigismund's transformation and the intention icon spacing.
  • Fixed the freeze issue during Sigismund's additional phase in the Spawn of Greed form when selecting a bet.
  • Fixed the freeze issue when transforming certain units.
  • Fixed an issue where the class/difficulty level change button might not appear in the crypt.
  • Fixed several soft locks related to the final battle with Vanadis.
  • Fixed an issue where the tutorial mode would activate on a regular map in story mode if the tutorial was active and started in another version of the game.
  • Fixed incorrect triggering of the Armor buff of the "Armored Zombie"
  • Fixed the functionality of the Firewall talent.
  • Fixed the Amulet of the Orcs.
  • Fixed the summoning of allies when the battlefield is full.
  • Reworked the system of Ferocious cards for Bjorn.
  • Fixed the functionality of Ichor on Bjorn.
  • Fixed several issues that caused softlocks during battles.
  • Added a description of the reward in the “Bandit Camp” event.
  • Fixed the loot from the Giant Worm in the “Batch of Eggs” event.
  • Fixed the functionality of the “Marauder's Blade” in the “Hide and Seek” event.
  • Fixed Sigismund's transformation animation.
  • Fixed the functionality of the “Blood Draw” card.
  • Fixed HP changing when removing items that alter maximum health.
  • Fixed the freeze in the “Caring for Ancestors” event.
  • Fixed the logic of Millenis' allies' behavior.
  • Fixed obtaining the quest item for Bjorn - Lense.
  • Fixed Mortis' reactions in battle.
  • Fixed broken intentions for Batu.
  • Fixed the behavior logic of certain elite enemies.
  • Fixed the "Crazy Alchemist" quest.
  • Fixed the damage sound effect for the “Vessel of Deception”.
  • Fixed sound positioning for pets summoned by Millenis.
  • ESC key no longer closes the run completion confirmation window.
  • Localization adjustments.
  • Fixed an issue where "The nameless thing" caused a softlock in some battles.
  • Armored Zombie will no longer steal Strength if it does not take damage from an attack.
  • Debuff “Exposed” from attacks will now be applied after the attack, not after the damage is received.
  • Fixed the Wolf Pack Leader.
  • Fixed a softlock caused by killing Millenis' totem with worm poison.


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Wolf Leader Pack some broken

Hey, everybody, Innrey here.

We wanted to nerf the Wolf Pack Leader, but we nerfed it the other way. Right now on hardcore and nightmare they have too much health. Please avoid encountering them. Already in the next patch we have fixed it. It was my bad, I thought it was important to warn you not to waste time the idea on the way through the wolves.

Enjoy your adventures in Knock on the Coffin lid!

NEW PATCH IS HERE!

Greetings!

Here’s another patch where we've not only fixed the bugs you reported but also made some balance changes.

Balance Changes:

  • Buffed Persival's card - "Parry"
  • Buffed Persival's card - "Disarm"
  • Buffed Vanadis's card - "Ice Armor"
  • Increased damage for the card "Elven Dance"

Fixes:

  • Fixed the "Shield of Purification" whose block depended on Agility
  • Fixed incorrect description of "Sadist Boots" and their interaction with the "Amulet of Lightning"
  • Fixed the functionality of the card "Pass" in Vanadis's deck
  • Fixed the functionality of the card "Repeat the Maneuver" in Vanadis's deck
  • Fixed the interaction between the "Bandit’s Knife" and the "Golden Claws" card for Bjorn and his form in the final battle
  • Fixed the card "Conserving Energy"
  • Added several protective mechanisms to prevent soft locks in events under various circumstances. All recent reported issues should be resolved by one of these fixes
  • Fixed a bug where the battle with the elite enemy at the Northern Gates was skipped
  • Fixed some issues causing battles to freeze with enemies that can transform (though not all issues are resolved yet)
  • Potentially fixed the freeze issue when killing the totem in Vanadis's final battle. The cause is still under investigation, and we need more reports on this issue.


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Difficulty levels: ‘‘Terrible’’ and ‘‘Hard’’. Insanity or PRO?

Hello everyone, Innrey here, the founder of RedBoon.

Let’s talk about the balance of the "Hardcore" and "Terrible" difficulty levels. We're currently receiving a lot of emotional feedback about these two levels. This is our debut as developers, and we’ve been watching streams where we see players opening the game for the first time and immediately diving into the "Terrible" difficulty. And then they crash and burn... We’re just as disappointed in those moments as they are.

We want to explain the essence of these two modes, their features, and how to survive them.
The game doesn't have a straightforward, typical progression where your character simply grows in strength and agility with each run. Progression in Story mode is embedded in exploring the world and events within it. When a hero, like Persival, becomes more familiar with the world, the rewards for events on the map become more powerful. For Bjorn, health elixirs start dropping from enemies, and Vanadis can even skip some battles.

In addition, your classes level up, and you gain new cards that enhance your character, change your build, and alter your playstyle. You also learn the behavior of enemies, study them, and become extremely effective, understanding why each hit happens.



For example, you’ll start attacking the Champion right away to break his armor and reduce his damage. You’ll know that his damage depends on his armor, so you won't be hit with 37x4 anymore.
The "Hardcore" and "Terrible" levels were designed to make the game interesting for well-developed, strong characters. Moreover, "Terrible" is intended for those who have already completed the Challenges mode.

That's because, in addition to knowledge and skills, Challenges also provide:

  • Extra HP
  • The 4th slot for consumables
  • Healing at the camp for Bjorn
  • Additional cards
  • Additional items

Enhancement of your class's main mechanic upon completing challenges
All of this balances your next experience in "Terrible." Admittedly, it’s our fault for not conveying this information more clearly. We probably should have made it more accessible, just like many other things.

We absolutely didn't expect our brave players to jump straight into "Terrible" without warming up. Maybe we should have locked these modes on the first playthrough for those who haven’t completed the game on the "Normal" level and become more familiar with it. But what's done is done.
The game evolves thanks to your feedback. You are our guide in creating the game. Your bug reports and messages in Discord – we sort, analyze, and use them all.

We also thank you for your patience with bugs and issues. This entire week and the next will be dedicated to fixing all the reported issues from the release. We've already rolled out several fixes and will continue to do so, keeping you informed.

Have great runs!

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Important message from RedBoon team

Hello everyone, this is Andrey aka Innrey, the founder of RedBoon.

Dear friends, dear new players! I want to express my immense gratitude to you for noticing us. Honestly, we didn't expect such interest in our game and such a level of activity. On one hand, it's very gratifying, and I'm happy that KOTCL has sparked so much interest. On the other hand, you've found quite a few bugs that negatively affect the overall experience of our game. I want to apologize for the number of bugs. Our team consists of only five people who can promptly fix these issues, and truthfully, we haven't slept for two days now, going through your reports and messages. I want to say that I'm very grateful to all of you for your feedback; your help is incredibly valuable! I admit, we've never had this many players and playtesters before. That's why I'm asking you for a favor: please give us a little more time, please, and we will fix everything!

Join our Discord server, where we promptly help you resolve any issues, answer your questions, and are almost always ready to assist you 24/7.

Once again, I want to thank all of you for your support and apologize on behalf of the entire team for the problems and bugs you've encountered.

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NEW PATCH 1.03 IS AVALIABLE!

Greetings!

We've picked up the pace and are hard at work fixing bugs and issues. Here's the latest patch 1.03!

What was fixed:

  • Fixed the double "Start Battle" button appearing when playing as Vanadis upon reaching Sigismund.
  • Fixed the upgraded "Reserve Of Vigor" card for Persival, Versatile class.
  • Fixed the Prince (boar) for Vanadis. When taking damage, he should now correctly heal allies (instead of himself too).
  • "Armor of Invincibility" for Bjorn now correctly displays on the top panel during battles.
  • Fixed a softlock in the "Elixir of Growth" event when playing as Bjorn.
  • Fixed the position of the intention icon after transforming several enemies.
  • Fixed a softlock that occurred when an empty space appeared among the cards in hand.
  • Fixed a softlock when using the Illusion Dispelling Potion.
  • Fixed crashes and issues preventing progression due to missing responses in several events.
  • Fixed the upgraded "Discipline" card.
  • Fixed incorrect conditions for displaying some travel notes.
  • Fixed damage that depended on Strength when killing one of the copies in Bjorn's final battle.
  • Fixed the incorrect value of Connection upon dodging for Vanadis, Fox’s Apprentice class.


A NEW HOTFIX IS AVALIABLE!

Knock-knock, players!

Another fresh hotfix is ready. What's inside?

ATTENTION!

Global karma check adjustments have been implemented when visiting Sigismund.

!!! In already started runs, there's a possibility of triggering incorrect battles or the absence of the battle start button altogether !!!



New



  • New sound for health restoration VFX
  • Updated sounds for buttons in the 'Honey' event


Fixed



  • Icon fix on the button in the Wandering Merchant event when playing as Bjorn
  • Added descriptions to buttons and fixed accessibility of the Restore Health button in the 'Oath of Fealty' event
  • Fixed boar health description in the glossary
  • Subtitle fix in the starting video for Vanadis
  • Fixed missing dialogue in the 'Abandoned Tavern' event when playing as Vanadis
  • Resolved several issues with visual effects in combat.
  • Added additional mechanism to prevent freezing during combat.

KOTCL Developer Diaries: We’ve Already Popped Champagne!

Knock, knock, travelers!

Knock On The Coffin Lid was released yesterday and we couldn’t be happier! What about you? Despite the fact that we’ve been fully engaged in play-tests and bug fixes for the last few days, and creative work has taken the backseat, we still have something to show you. Let's go!

Is There Life After Release?


The answer is yes! Do you want to hear about it? Sure you do! We’ve prepared a celebratory episode of our video-diaries, in which we talk about and show you what appeared in the game with its release. We also invited special guests and had a cozy chat.

Enjoy watching!



The Circus Left…


…but the clowns stayed behind. The arena in the Crimson Steppes may identify itself as a gladiatorial arena, but we all know the truth. The victory trophy alone is already telling (if you joined one of the orc clans, that is). By the way, you can already meet these formidable warriors in the game and even challenge them!



All-Nighter


The elves patrolling their lands apparently follow our example and don’t sleep at night. Yeah, grinding is grinding… but it’s all worth it, right? Right?



By the way, this animated event already awaits you in the game!

How About Some Chit-Chat?


Hey everybody!This is Andrew aka Innrey, the founder of RedBoon.

Phew, it finally happened! I believed that this day would come despite everything that my team and I had to endure during the development of Knock On The Coffin Lid. The last few weeks have been very busy and intense, and this was no surprise at all. Preparing your first game for the final launch is an exciting and difficult task. I’ll be honest with you—we are exhausted, but very happy! This joy, these emotions give us strength.

I talked a lot about the release and what awaits you inside the game in the latest episode of our developers video-diaries, the link to which is at the very beginning. Please watch it, support us with a like, a comment and share the news with your friends; we tried our best.

I also saw the infographics of our game and it’s really impressive. It doesn’t include the thousands or perhaps even tens of thousands of tasks that we’ve completed throughout all these years of development. I'm not even talking about the number of bugs we've found and fixed in recent days (spoiler: there were hundreds of them).

Thank you to everyone who made the release possible. Thank you to everyone who worked hard in recent months and years, who contributed to the project and gave a piece of themselves. Our team is unique, creative, wise, skilled and simply cool guys! I'm infinitely proud of you!

Of course, huge thanks to our community, our players, volunteers and those who supported us and believed in us along the way. Thank you to those who participated in various gaming events, open and closed testing, helped us find bugs and other problems. Thanks to active players, those who gave valuable feedback and were not afraid to give advice and express their opinions. We could almost physically feel your support and help while reading pleasant reviews and kind comments. Without you, Knock on the Coffin Lid would have been a completely different game and not necessarily as great. You’ve been our benchmark and guiding star for almost 5 years of development.

Now that the game is out, we are entering a new phase. We will continue working. In addition to fixing bugs and polishing, we have plans for improvements and some work on new content for the DLC (a little later, after we’ve had some rest). Your feedback and suggestions will be even more important to us then. We want Knock on the Coffin Lid to become even better and more interesting for all players.

I hope that our game will bring you as much joy and pleasure as we experienced working on it. There’s still a lot to do, but I’m sure that together with you, we’ll manage everything that awaits us in the future. Thank you for your faith and support!

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DAY ONE HOTFIX IS HERE

Knock-knock, travelers!


Well, this is the day one patch. Welcome bug fixes and other corrections.


  • Fixed animation of "Ichor Shield" cast for Cult Keeper
  • Corrected animation of the 3-piece Barbed Set effect
  • Adjusted popup message positions for Assassin
  • Fixed icons and descriptions of several answers in different effects
  • Added effect of legendary card drawing for heroes
  • Videos (regular and in the Glossary) are now skipped by pressing Enter, not by clicking it
  • Corrected animations of Sigismund in Demon of Illusions form
  • Updated Bandit's Buckler icons
  • Fixed repeated summoning of pets for old save files
  • Corrected "Curse of Blood" for Bjorn, Lost class
  • Fixed inability to start a new game from old saves
  • Corrected HP bar for Boar unit in the Glossary
  • Fixed glitch in Vanadis' pet mechanics after using ‘Elixir of Resurrection’


upd.: temporarily canceled the changes due to technical problems with some players.


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The long-awaited release of Knock on the Coffin Lid!

Knock, knock, travelers!

We are thrilled and proud to announce that the long-awaited moment has arrived: our game, Knock on the Coffin Lid, is officially released!





With this release, the game now features:

  • The conclusion of Vanadis's story and an epic final battle
  • Quest tracking and a travel journal in story mode
  • Challenge mode for all heroes, with rewards integrated into the story mode
  • End credits with player-choice-driven outcomes, each with different endings
  • New sounds, animations, story branches, and much more
  • For four years, we've been creating KOTCL with love and passion, despite all the challenges and obstacles. We hope you’ll appreciate and enjoy the fruits of our labor.


A huge thank you to our players, community, and everyone who has supported us. We are grateful for your help, patience, and faith in us. We can’t wait to hear your feedback and thoughts on Knock on the Coffin Lid!

Don’t miss out on the chance to dive into the unique world of our game. Get Knock on the Coffin Lid today and embark on an unforgettable adventure!

See you on the roads of Midian!


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