As always, thanks to all for your comments and feedback, is really helping us a lot to improve and little by little give shape to the game.
After some internal updates in the Steam development branch, we are bringing the 3rd update. This time, focusing in the Map experience where the icons will explain a bit better which officer skill is mainly required to be used, as well as incident extra information to help you take some decisions. The incidents still need some work to be balanced and adapting to game progressive difficulty, as well as story, but now you will be able to get more the feeling of how they will look like.
As in previous updates, we have solve some typos and stability issues. For the next update we want to bring finally some storyline in form of the first chapter of the game plot, and meet with some of the main characters that will step in your way during these days of confusion and despair in Roulettenburg.
Please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter.
Thanks for your support!
Love is in the hair,
the Beardserk team.
ChangeLog:
ADDED: Information in the map incidents clicking the District.
ADDED: Open the Wallet clicking the officer. Thanks to NaMJaG
ADDED: Intercom will inform when a suspect is killed by an abuse of authority.
ADDED: The interrogatory tells when a question will torture with a red icon.
ADDED: Resolution drop down in options. Thanks to Magnús Freyr
ADDED: New SFXs
UPDATED: The incidents clock has been moved to the upper zone.
UPDATED: Incidents flow changed. Now the countdown stop when you placed an officer.
UPDATED: Officer skills icons Redesigned
UPDATED: Close District Info clicking in the same district a second time.
UPDATED: Smoother Bold fonts
UPDATED: Game color palette changed
UPDATED: The incident data now have a main skill
UPDATED: Sounds and music volume modified to be lower by default
UPDATED: Now when you enter in an interrogatory the documents remains where you left them. Thanks to NaMJaG
UPDATED: The intro now have a type writting Effect. Thanks to NaMJaG
UPDATED: The map icons show which is the better officer skill to use.
FIXED: Next page graphic erased when not needed
FIXED: Moving out the officer from an incident was not stopping its resolution
FIXED: After the first interrogatory you can do another one to another person
FIXED: The screen turn light black sometimes in the interrogatories
FIXED: Can’t erase a warrant dragging it into the archiver. Thanks to NaMJaG
FIXED: The garden case the gardener could be a women
FIXED: The Gas truck guilty could be a woman.
FIXED: Opposite Gender in some sentences
FIXED: Interrogatories go out when they shouldn’t
FIXED: If there are no more suspects you will not be called by the intercom to get more information.
FIXED: The Ghost House Case didn’t exist and break the game.
FIXED: When you start the second interrogatory and torture the game continues working
FIXED: The metadata [case_crime] appears in the game.
FIXED: Erased the metadata [suspect_crime] when there is no suspect in the context
Update 2
Mellow greetings Comrades,
We have take a bit more time than we wanted to get you the second update, since we got an internal update in between that was not totally convincing us. But here it comes!
We have mainly fixed bugs related to wrong game states, generic interrogations being used when conditions where not matching and provoking inconsistent results, and of course misspellings and typos (those lovely friends of us).
We have change the dialog and intercom, to not auto continue the messages, so now you can take as much time as you want to read them, and click to continue.
For the ones of you who want to be curious of what is being worked on, and are not afraid inconsistency, you can check out the development branch on the Steam client (upcoming guide for those of you who don't know how to is getting baked). This is the branch we use for test our builds, and is totally free to access for the users that own the game, but we cant offer support there, so please before reporting a bug ensure you are playing the default branch. We are testing there also MAC builds, but we don't want to officially release the support on them until we go to a further phase, since we want to be really focused on the game content.
Please feel free to share your issues and feedback on the forums, or directly @Beardserk on Twitter.
Thanks for your support!
Love is in the hair,
the Beardserk team.
Changelog:
ADDED: Now you need to click to continue any dialogue. You can also click to skip the typewriting effect.
ADDED: Now variables from cases and incidents has been separated to avoid cross-data issues.
ADDED: New case orders has been added, since in some cases generic orders were being used and they were not meant to all types of cases. This will also accommodate a bit the difficulty.
ADDED: Now sentences archive can be opened and closed, as the tutorial mention.
UPDATED: Text on dialogues is now align to left to make easier the reading while typewriting is active.
UPDATED: Text on dialogues has been transformed to a gender neutral language.
UPDATED: Several interrogations to improve consistency.
UPDATED: Improved feedback from intercom.
UPDATED: Sentences and orders now are consistent on name and description.
First of all thanks to all of you for the warm welcome, the support, and the constructive feedback from the very beginning!
We are really thankful for the positive feedback, even on the current alfa status of the game. We are aware that content is limited and issues can be quite frustrating, but we wanted to start having early feedback because the game need to feels good and its mechanics reasonable before we even start polishing, and that is something we wanted to do with the community.
We've just uploaded a first update fixing some of those annoying bugs that were provoking the interrogatories to sometimes finish suddenly. This is caused when the dialog line doesn't have associated a following line, and is neither marked as ending, so a little bit of patience while we can spot them all and fix them, because there is a lot of dialog ;)
We've also fixed some of the reported typos and text issues, hopefully we don't miss much here, but anything that you might find, please report it on the forum because that is something we can fix quite quickly. For next update, we are thinking to add a sort of toggle debug view, where you can see extra info of the displayed text and current game status, in an effort to make easier for you too to describe those errors.
Please feel free to share your issues and feedback on the forums, or directly @Beardserk on Twitter.
Thanks for your support and for keep believing in the project!
Love is in the hair,
the Beardserk team.
Changelog:
ADDED: Now the intercom warns when there have been found more suspects, thanks to the good interrogation
ADDED: Now we give more feedback after resolving a case of how it has been done
ADDED: Now we explain the interrogations and how not everything you are told has to be true
UPDATED: Improved consistency of the tutorial arrows to disappear.