Krai Mira: Extended Cut cover
Krai Mira: Extended Cut screenshot
Genre: Role-playing (RPG), Adventure, Indie

Krai Mira: Extended Cut

Update 02.07.16



+ Personal transport
+ Random city locations on Global map
+ 10 random mob groups and clans
+ New 3D models

Improvements and Bug fixes:


+ Global map: new bg music, car indicators, alerts, option to escape from mob groups
+ Fixed 'empty loot' bug
+ Fixed 'null quest' AI bug
+ Turbine game: fixed camera bugs

Patch 17.06.16

Improvements:


+ Mini-game "Turbine" in Scrapers-Town
+ New drugs
+ New Building in Scrapers-Town
+ Random inventory items for Doctors

Bug fixes:


+ Fixed bug with Scenario block
+ Fixed "zero HP" bug for AI
+ Fixed negative reputation bug for barter

Patch 08.06.16

Improvements:


+ GUI: weight and nuts indicators in inventory
+ Global map Radiation influence
+ Izotop-1 rad. cure
+ Radiation affects current AP and sharpshooting
+ Walk/Run change in realtime

Bug fixes:


+ Save/Load: current AP value
+ Fixed "null inventory" bug occuring on "Take All" action
+ Fixed bug with disappearing quest creatures
+ Default quality settings

Update 31.05.16



+ Save / Load functionality
+ Work on main quest and key locations is completed
+ Locations: Industrial Region, Forbidden City, Sewers, Bio-station
+ Creatures: troglodyte, monk
+ New dialogues and NPCs
+ Weapons: electro knuckles, pipe, crowbar, electric baton, wrench
+ Alternative passage of main quest in Region Entrance location
+ Auto-fight (for scenarios and final scene)

Improvements and Bug fixes:


+ Aim shot mechanics improved (2-hand weapon lost, losing of strength, AP, perception)
+ Fixed bug with Main quest (dialogue with Sen in Salt Mines)
+ Fixed bug with navigation in mountain locations
+ Fixed bugs with Blackjack and slot machines

Easter edition

+ New locations: Terminal, Dead City, Otrog labs, Foreland, Meganome, Lone Island
+ 16 new random locations and random mob groups
+ Global Map altered
+ Monsters: HomoDrill, PigBull, Ankor
+ New dialogues and NPCs
+ Armour: Dog Armour, Avia helmet, Tank helmet
+ Weapons: 'Drummer' pistol, self-made pistol, 'Hot spray' flamethrower, BabyGun, 'Cerber' crossbow, 8-arrow spring bow, 'Redding' and 'Scout' rifles, Ball minigun, Hydro Fist
+ Terrain objects (dead ships, crashed helicopter/plane, oil pump, ruined bridge, bikes, cars, boat wreck)
+ Blackjack mini game
+ Slot Machine mini game

Improvements:


+ Inventory items sorting by type
+ GUI ('flying' damage points, coloured speech in scenarios, ammo reloaded from Inv)
+ Random locations and mobs depend on global Map coordinates
+ Radiation resistance for armour
+ 2X chances to hit trapped enemies in Aim weapon mode
+ Global map resize
+ V-Sync (option in Settings)
+ Post-Processing (option in Settings)

Bug fixed:


+ Bug when player sometimes doesn't react on Loot
+ Distant weapon 'walking' bug
+ 'Evade with rifle' bug

Patch 31.12.15

Improvements:


+ Ranged damage for 12mm ammo
+ Improved followers AI
+ Aimed and Burst weapon modes
+ Aimed shot crit. effects (loosing weapon / next turn / perception, etc.)
+ improved GUI
+ New main quest dialogues in Fort (in English version)
+ GUI: Q-W-E hotkeys for weapon mode

Bug fixed:


+ Fixed "Wait" bug in combat (battle cycles if you don't see all participants)
+ Fixed bug with trading (zero waight)
+ Fixed bug with last Perk points ("Evil Eye")

Update 26.12.15

+ New location (Kafa)
+ All initial stats = 4 on new game start
+ Reduced strength of caravan robbers
+ Reduced strength of enemies in Black Estuary and Salt Mines locations
+ For using stimpacks AI spend all their AP in current turn
+ Random group "Black Transplantologists"
+ New objects (catamaran, pontoon, port crane)

Improvements:


+ Total price in barter GUI
+ Combat start sound

Bug fixed:


+ Fixed bug with caravans ("flying donkey")
+ Fixed "character sliding" animation

Update 12.12.15

+ New locations: Bears Cave, the Vision, Prison, Reactor, Laboratories, Fort Cellar
+ Creatures: bear, guard, officer, prisoner, doctor, scientist
+ Weapons and items: nunchaku, gear axe "Broken Eggs tango", horse mask, hat "Fes"
+ New dialogues for main quest
+ Random locations (gas station, canyon, battlefield)
+ New random enemy groups
+ Terrain objects

Improvements:


+ Explosives with timer
+ Misfire
+ Scenarios
+ Unique items with features
+ Explosions attract mob's attention in peace mode
+ Explosions affect doors and rigidbody objects
+ Friendly NPC get angry if you set mines next to them
+ Custom critical_HP (some creatures like scientists escape even with minimal damage)
+ Visual effects for main scene

Bug fixed:


+ Reduced strength for some enemies on the first locations, and "Reactor Labs" level
+ Fixed AI bug "walking on the spot"

Update 19.10.15

The following changes were made:

Updates:



+ Dimitrii dialogue update (Scrapers town)
+ Hurt man model/animation/dialogue
+ Salt Mines location - 'stop' sign; Knur's piglets became weaker; more nuts in the pile; animated hint arrow
+ Rudi NPC updates: if dog is hurt critically and escapes, no one attacks him; reduced dog's AP;
+ Reduced AP of evading enemy
+ Dialogue with developer (Matuakau location)

Improvements:



+ Satellites RUN after you if you are too far from them
+ Girls help to pass the time in the 'Bunker' bar ('Forshtadt' location) and accept some of your radiation
+ Quest Objective highlight
+ Language select in settings
+ 1..3 hours added randomly on each transition between any locations
+ Level limitations for caravan robbers, and mob groups in random and quest locations
+ Stashes (available from 'conversations' with girls in the bar)
+ 4 new random mob groups

Bug fixed:



+ Wrong position of Drunk men inventory (auto-stealing)
+ Soldier blocked entrance on 'West' object location
+ Bodies moving through the colliders
+ Pre-Mortal Anger initiating bug