Kraken Smash: Volleyball cover
Kraken Smash: Volleyball screenshot
Genre: Simulator, Sport, Indie, Arcade

Kraken Smash: Volleyball

This Is No Cave Coming Soon!

It's official! This Is No Cave is coming soon


We are hard working on finalizing the main content and modes of This Is No Cave, a new monome.studio creation.

https://store.steampowered.com/app/2852760/This_Is_No_Cave/

Discord Server


We are making all efforts to create a space for Monome.studio creations' players! We will focus a lot of the discord server on This Is No Cave for the moment but there is a space for Kraken Smashers to exchange too!

Join Monome.studio Discord Server!

Stay tuned!


Make sure to follow Monome Creator Steam Space to get updated of any release, discount and news regarding the studio games productions: https://store.steampowered.com/developer/monome

Run, Jump, Sling and much more!

Best,
Monome.studio Team

A bit of balance

Hey! This is what we have been working on the past month:

  • Improve AI collaboration in coop mode
  • Made it easier to pass to wall jumping squids

  • Solo AI now better adapts to player level
  • Solo AI will stop smashing if there is an obvious counter
  • Smooth gameplay to allow for bump to dash to jump to smash

  • It is now a bit easier to wall jump after a dash
  • Fixed an issue with language mixup on coop mode

Bug fixes of the day

Hey, with the upcoming release on Nintendo Switch, we have had a few balance and QOL improvements to add to KSV:

- Improve settings saving performances on slower hard drives
- Audio is now loaded in the background allowing the game to launch faster
- Balanced vibrations: they were too low for ball touches and too high for smashes
- Added a loading widget between the rules splash screen and the game

The polyglot update

We decided to teach our AI squids to speak different languages and updated the UI accordingly, support was added for the following languages:
- French
- German
- Spanish
- Japanese
- Chinese

I truly apologize if we forgot your language but we do not know any native speaker in other languages who can help us translate.

We also released the following:
- Fixed a bug where time would slow when a player paused the game
- Smoothed ball force help to allow for more spectacular moves
- Improved AI reaction to smashes
- AI will now be still while talking

Good vibrations update

https://www.youtube.com/watch?v=Eab_beh07HU

- Added vibration support for gamepads
- AI is now a bit harder to beat when you are winning
- Spikes are now a little easier to perform
- Fixed an issue where time would slow after a smash
- Fixed an issue where time would slow after a player pauses the game

The e-sport patch

Hey guys, we spent a bit of time playing the game and sent a video on reddit to get feedback, and had quite a bit of advices from one or two commentators. This update is therefore brought to you by u/Frump.

  • Players can now smash from the ground. This will send the ball higher than a regular smash, a bit like smash services
  • Raised the ball when serving, allowing for even more spectacular spiked services
  • Add camera zooming and panning on particularly beautiful spikes
  • Sped up squids by 20%. This will allow for players to follow the ball then smash just after a bump, but this requires some skills and good timing to achieve.
  • Improve fast falling (hitting down while in the air to fall faster) by 300%
  • Games are now in 10 points
  • Ball now has a minimum speed while in the air, this will prevent waiting too long on the ball to fall but it will still allow time to think or execute complex moves

We made AI stop talking during plays

We found out that AIs were trying to prevent the players from concentrating on the game by talking on key moments and had to shut them down before they took over the world. They are now only allowed to speak before and after each play, or when they bump into each other in coop mode.

Here are other quality of life improvements we added in this patch:
- Adapted the smash sound for ball and cup so it is louder on weak impacts and quieter on big impacts
- Increase the duration of AI text bubbles
- Slow motion at the end of a play will last for a bit longer
- Fixed a bug where ball velocity would not reset before new point
- Squid colliders are a bit bigger

Another gameplay overhaul

In order to please some polish guy who refunded the game because it was too hard, we decided to make the game even easier. My girlfriend had fun playing it for the first time in 2 years.


  • Added horizontal force when you are far away from the net.
  • Capped Y ball velocity to avoid waiting too much when it is high.
  • Ball indicator size now depends on the height where the ball is.
  • Ball is now lighter but more subject to gravity. This means you can hit it further but it will not float too much.
  • Prevent the ball from having too much speed when falling from a high place.
  • Made the walls bouncier so the ball is not stuck on it.
  • Added new lines for AI.
  • Made AI less talkative.
  • Enlarged smash radius.
  • Lowered bump upwards force.
  • Balanced smash services.

Lowered cup smash sound

Make our players ears healthy again.

AI can now speak while playing

Yesterday we taught our AI how to speak so it can better distract the player and win even more.

In order to balance things out we also introduced brain lag which means the more the AI is winning the less it will be able to think.

We also sped up the game by a whopping 8%.