KreatureKind cover
KreatureKind screenshot
Genre: Strategy, Adventure, Indie, Card & Board Game

KreatureKind

Patch notes 1.1.03

  • [p] The X overlay no longer remains after the end of the encounter, which could look confusing when entering the next one
    [/p]
  • [p] Play speed is now reset at the end of encounter, meaning if you speed up and encounter ends on opponent's turn you will no longer have a SPEEDY wanderbeast in the encounter map (sorry)
    [/p]
  • [p] The outro audio should now be in synch with the text
    [/p]
  • [p] There is not a warning before the final encounter that save will be wiped if you complete the game [/p]
  • [p] Pixie legs are now just a little less stiff
    [/p]

Patch notes 1.1.02


  • Fixed issue where the encounter map items remained on top of world map
  • Controller joystick motions should be a little smoother when selecting cards and monsters

Watch KreatureKind in the Women-Led Games SGF Showcase!

KreatureKind is part of the Women-Led Games showcase at SGF, and we could not be more proud!

Catch it to see what we're up to next with the game, as well as all the other cool titles that will be featured:
https://www.youtube.com/@Women-LedGames

Patch notes 1.1.01

Changes in this version are mostly ficused on UX, and include:

  • The possible targets for each card has been made a little more clear, with additional arrows and (X) over unavailable characters
  • The currently selected card is now a bit more clear, with an arrow pointing at it. This is especially useful when playing with a controller!
  • The prompt to select a target when you have chosen a card is anow a little more clear
  • Settings menu should now be easier to navigate with a controller
  • The Legend can now only be opened in relevant menus, as to not be confusing
  • You can no longer open the Plushie assignment panel with a controller before you have any, as to be less confusing
  • The functionality of Prep has been made a little more clear (new icon, honing object) - however I intend to keep working on this


What should I focus on next? LMK!

/A

Version 1.1.0 is available now!

The first content/feature update for KreatureKind is now live!


  • You can now encounter a Nekomata and a Pixie
  • There is now a log in the dialogues, which allows you to go back and read transcripts of previous dialogues
  • By popular demand, the game now has a screenshot mode! Access it with TAB on the keyboard


I'm planning to add more improvements over time, so let me know what you want to see next on Discord!



Patch notes 1.1.0


  • You can now encounter a Nekomata and a Pixie
  • There is now a log in the dialogues, which allows you to go back and read transcripts of previous dialogues
  • By popular demand, the game now has a screenshot mode! Access it with TAB on the keyboard

Patch notes 1.0.26


  • Changed culturally insensitive character name
  • Fixed mipmap issue with Wanderbeast in maps

Patch notes 1.0.25


  • When you're playing with controller, there is now a handy arrow which makes it more clear which opponent/activist you're targeting with a card
  • Fixed an issue where Luca's plushies didn't work if he was unlocked before Finley (long story)
  • Fixed issue where the hover effect on HP bars stuck around after a card was cast with controller
  • The next node in the encounter map should now be seleted for you when you use a controller
  • Fixed issue where VO volume sometimes didn't load properly
  • To make it more clear when you can unlock a new activist, the Encounter node is now turned off when it's unavailable, and has a NEW marker when you can go it it

Patch notes 1.0.24


  • Fixed an issue where the game didn't find the last plushie (because of another one that's not currently in use)
  • Fixed an issue where base cards could get stuck in limbo - not unlocked, and not showing up at the Merchant

Patch notes 1.0.23


  • I have heard you! You can now change the VO volume separately from SFX
  • There was an issue with the 7 plushie achievement, which has now been fixed
  • In rare occasions, the dialogue UI could get stuck at the bottom of the screen. It has been fixed
  • Carnival music should no longer overstay its welcome
  • You can no longer open the currently unused dialogue log with controller
  • Mummy now has a voice
  • Gelatine cubold has gotten some new materials