Listed below is a couple of changes made after the 1.1 Release based on feedback we've received.
General
Fixed an issue where the camera would zoom in too far after defeating the Chimera.
You can no longer Return to Town when dead. This would have allowed players to keep their currency on death which is not the intent.
Fixed two issues regarding the Dash upgrade:
Attacking while Dashing no longer locks your controls in an infinite Dash
Dashing while using Time Control no longer locks your controls in an infinite Dash
Zeus Fight Rework
Some work has gone into the Zeus fight to ensure a more fair gameplay experience. The Mine Attack was too heavily RNG based, and it needed to go.
What has Changed? I wanted to do two things when reworking this attack:
Make sure there is a safe space in the Area that Mines will not touch.
Give a visual indication to where that safe space will be.
There are now 3 Zones in which Mines can land:
To the left of the Arena
To the right of the Arena
In the middle of the Arena
Zeus will angle himself to the Zone he will throw Mines into. For example, he will angle himself to the right if he is throwing mines to the right, meaning the safe space will be to the left of the Arena.
I hope this removes the element of RNG making it feel like a fairer fight, without removing too much of the challenge.
A Big Thank You!
I'd like to give a big thank you to all new and returning players. It means a lot to see people playing the game that we put so much time and effort into. We hope you enjoy!
Kronos: Titan of Time - 1.1 Release
Hi Guys!
At long last, the 1.1 release for Kronos: Titan of Time is here!
With it, it brings a host of new content for you to enjoy. The update includes:
A brand new UI.
A brand new level for to explore.
An expanded storyline that dives deeper into the the world of Kronos and Greek Mythology.
Additional characters to interact with, each with their own story to tell.
Side quests which award Gold and Ghost coins.
Purchasable upgrades which enhance Kronos' abilities.
Achievements
A stupendous amount of bug fixes.
It is recommended that everyone start a new game for the full experience!
A Note On Controller Support
Controller Support was planned for this update, and I looked extensively into ways to make it work for the game. Unfortunately, due to the initial control system not being designed with controller support in mind, I found that retrofitting it would have required significant changes to the codebase. This would have taken a significant amount of time and resources, which just weren't available.
I apologise for any inconvenience this may have caused to our players as I understand how important controller support is for a game like this. It's a regret that we were not able to implement it in the game, but we will definitely have it for future games.
Hey Guys!
Just wanted to say a quick thanks for the continued support and feedback we've been receiving on the game. Without your bug reports and improvement suggestions, the game simply wouldn't improve at the rate it is.
To the small speedrunning community that has formed, you are seen, and are awesome! We have no idea how you've found the things you have, and genuinely hope you continue to enjoy experimenting with the game in the future! Some things you have discovered have been patched, which would not be possible without you. New levels are in the works, which we hope you'll enjoy playing with (and finding new tech) when released.
To anyone that would like to try their hand at completing a speedrun, a page has been setup for you to post your times to on speedrun.com by Bintendo and Slysonic. You can find it here - https://www.speedrun.com/kronos
There's also a discord regarding speedrunning the game if you're interested (ran by the same people) - https://discord.gg/ZMNFCF3TUZ
Thank you!
Post-Release Patch - v1.055
Bug Fixes
Fixed an issue where it was possible for some players to lose input control while fighting Zeus.
Gameplay Changes
You can no longer use the platforms that drop during Zeus' ultimate to jump out of the arena and beat the game without defeating him.
Miscellaneous/Quality of Life
After dying, Zeus will now teleport to his starting location. Sometimes if the player re-entered the arena too quickly after dying, Zeus would begin his first attack before being able to move completely back to his starting location.
All remaining lightning mines now explode on player respawn during the Zeus fight. This ensures you won't accidently jump into old mines upon re-entering the arena.
Post-Release Patch - v1.054
Bug Fixes
Fixed an issue where if you were to take damage during your attack animation, a soft lock would occur.
Fixed an issue where if you died during your attack animation, the attack box will stay active (until you attack again). This could cause some whacky collisions.
Fixed an issue where the attack box would stay active when attempting to enter or leave the Zeus arena while inside the attack animation (or if the attack box was already active due to the above issues), again causing some whacky collisions (and soft locks in certain cases).
Miscellaneous/Quality of Life
Moved the platform that allows you to leave the arena after defeating Zeus slightly to the left. This should reduce the risk of getting stuck against the wall.
Post-Release Patch - v1.053
Bug Fixes
Fixed an issue where some players were unable to move during the boss after attacking anything.
Fixed an issue with Zeus bullets no longer colliding with walls or the ground after previous patch.
Fixed a Zeus animation bug where he would sometimes not default to idle if the player died.
Gameplay Changes
Decreased invulnerability time (time when you take damage) from 1 second to 0.7 seconds.
Post-Release Patch - v1.05b
Gameplay Changes
Upon losing your final life, you will now respawn at the beginning of your current level, instead of at the beginning of the game. If playing with a timer, it will reset to what it was at the start of your current level.
This feature was originally implemented as soon you will respawn in the Town instead, having accumulated additional currency through your run where you can purchase upgrades. Without this however, we understand that it may be too unfair to force the player right back to the start for no reason - hence the change.
Miscellaneous/Quality of Life
Slight change to some water in Level 1. You can now no longer see under it if you fall in.
Post-Release Patch - v1.05
Hi guys!
This is by far the largest patch so far. Having taken into account all the feedback and reviews received, we have done our best to follow them in an attempt to improve the gameplay as much as possible. It still has a long way to go, with many suggestions for improvement yet to be implemented in future patches. This one however, should be a large step in the right direction.
Apart from multiple bug fixes (mainly surrounding the final boss fight) and a couple of polish improvements, the focus of this patch has been to improve enjoyment by decreasing multiple instances of 'unfair difficulty'. Ranging from harsh mechanics to over-aggressive enemies.
Bug Fixes
Resolved an issue where you could walk freely around the boss arena if you jump-attacked into it.
Resolved an issue where Zeus' dialogue would sometimes replay a second time.
Resolved an issue where the platform that allows you to leave the arena after beating Zeus would rise before the player was on it. It now rises and falls continuously to ensure the player cannot get stuck.
Resolved an issue where Kronos would sometimes wait next to the throne after beating Zeus, without ever sitting on it. This resulted in the player having to restart the game.
Resolved an issue where Kronos could clip under the ground if the player used Time Control while inside the open doors at the end of Level 3. It is no longer possible to use Time Control while in this position.
Resolved an issue where Kronos would sometimes display alternate animations when leaving a level. He should now always run normally.
Gameplay Changes
General
Kronos will now respawn with full health after each death - regardless of how many lives are remaining. No longer will you be punished in this way for dying.
Increased invulnerability time (time when you take damage) from 0.3 seconds to 1 second.
Removed awkwardly placed set of spikes in Level 1's first cave.
Swapped location of a coin and a set of spikes in Level 1's second cave.
Removed awkwardly placed enemy in Level 2.
Raised the first smasher within the group after the bridge in Level 2. Players should now find this challenge slightly easier to traverse.
Enemies
All enemies no longer have the ability to 'carry you away' if you collide with them from an elevated angle. After they have attacked, the collision detection between you and the enemy will be disabled for the duration in which you are invulnerable. You are still able to attack and kill them during this period.
In addition to the point above, flying enemies will now change direction after attacking if safe to do so. This will give the player a chance to recover, as well as aiding in the resolution of the issue mentioned above.
Miscellaneous/Quality of Life
Changed default attack hotkey from "K" to "Left Mouse Button"
Removed the ability to skip a portion of the second cave in Level 1 by jumping to the lever from ground level, opening the trampoline early.
Removed the ability to destroy Zeus' bullets by attacking them.
Added an option to return to the start of Level 1 from the pause menu while playing. This will eventually be turned into an ability to quickly return to your Town. For now, it is a useful way to reset your climb attempt for any reason.
Added a proper long platform sprite for required objects.
Removed additional walls that were acting as ground, effetely allowing the player to wall jump. This will be an ongoing process.
What's Next?
Improving the current experience will always take priority over implementing additional features. Whether this be bug fixes, enemy/mechanic balancing, or general gameplay improvements.
As the bug reports and such slow however, the next main goal we have is to start developing the Town. A large part of the game will include building this Town from the ground up, increasing it's population, funding the construction of buildings, and opening shops in which you can purchase upgrades from.
In addition, this will most likely lead to the implementation of World Shops as well - travelling merchants you will meet when travelling through the mountain. Some may even want to set up shop within the Town!
As always, we'd like to thank anyone and everyone who has taken the time to download and play the game, leave reviews, or post in the discussion board. New people seem to be finding the game each and every day and it blows us away. Hopefully, it can keep being developed into something truly special.
We hope you enjoy this update, and look forward to working on the next one!
Thank you!
About RazoSoft and Kronos: Titan of Time
Hi guys!
First of all, I'd like to thank everyone who has taken the time to download the game. It has far exceeded expectations. A further thanks to anyone who has left a review. I am reading them all and am working hard to implement changes to further improve the player experience.
Who is RazoSoft?
RazoSoft is a very new (and small) company currently consisting of one developer (me) and one designer. We have been working hard on this game as simply a passion project up until it's initial release. Kronos: Titan of Time is also the first game ever worked on for the both of us. A domain name has been purchased, and a website will be developed as required. It will contain information about this game, as well as anything else we decide to get up to.
We both have current commitments elsewhere (jobs, responsibilities) outside of this game, meaning we cannot guarantee timely updates. This however, is certainly something we aim to achieve. Seeing the support and attention this game has gained since its release has given us newfound motivation to improve it consistently, and implement features that have been planned from the start in an attempt to develop it into something bigger and better.
So, what's next for Kronos: Titan of Time?
It is mentioned in the store page (which should be updated again with the full list shortly), that many updates and features have been planned for this game. As it stands, we currently would love to turn it into an Adventure-RPG-Platformer. Due to this goal, the currently planned features are:
Town Development A feature currently being worked on is the idea that Kronos will respawn within a small town at the foot of Mount Olympus. Using resources gathered from spending time climbing the mountain, he will be able to develop the town into something worthy of a Titan.
In addition, it's population will begin fairly limited. Through playing the game however, you will be able to meet NPCs which could potentially move into the town. These NPCs could become shop keepers, or quest givers.
Side Quests A big part of this game's plan is to allow the player some freedom when it comes to how they play it. Something that allows us to do this is giving the player optional things to do. Whether this be killing a certain amount of enemies, finding someone's lost shield, completing bounties from a bounty board, the possibilities are endless. Progressing the story will require you to scale the mountain and beat the boss the boss awaiting you, but we want to build a world where this isn't the only goal you can have.
Shops + Usable Currency There will be two types of shops that are currently in the works. Open World shops, and Town Shops. Open World shops will be shops that are available when completing levels. You will spend currency to buy short term powerups, health, lives etc. In addition, some shops will allow you to open paths/make traversing the mountain easier.
Town Shops on the other hand, will be the shops that are setup within the town previously mentioned. The upgrades purchased from here will be permeant, and allow you increase your attack damage, health, mobility, etc. A rework of some levels/enemies will be required once this goes live to ensure proper balancing. This will also be where you upgrade the town.
To balance things, there will be two currency types - once for each store type.
Multiple Boss Fights Currently, there is only one boss fight in the game. As the story progresses however, we plan to have multiple different fights which will help tell it. This means you won't always face Zeus at the top of the mountain...
Additional Levels and Level Complexity We are aware that some levels currently feel a bit empty, or short. In addition, the time control features are quite under developed/utilised. We intend to flesh out each level more, as well as add a couple of new ones.
We're not currently sure how we'll redevelop the time control feature, but there are a few ideas swirling around. The current use of opening up additional paths will still be maintained - maybe just in a different/more engaging way.
Controller Support I've read multiple reviews asking for controller support, and you've been heard! Controller support is in the works. In addition, there should be a revamp of all key binding for keyboard and mouse users.
Achievements Achievements are planned, and will be implemented shortly. Most likely in increments.
Custom Resolutions It isn't a pressing issue, but some players have requested the ability to change the resolution in which the game runs at. Being able to run in exclusive full screen, borderless window or windowed mode is also being looked into.
Final Thoughts As mentioned before, there is no current time frame for these updates. The game is currently free because we want people to enjoy it for what it is, without taking anyone's money. If there ends up being overwhelming support for a platformer like this, a Patreon may be setup to ensure there's more time for development. This however feels like a long way off. In the meantime we're happy to answer any questions you may have.
For now though, keep an eye out for any updates that may come your way, and we hope you enjoy Kronos: Titan of Time!
Thank you!
Change of Name!
As some people have mentioned, the original name for this game was shared with another game currently in development.
Due to this, it was decided that a slight name change was in order to ensure the greatest success possible for both games.