Kur cover
Kur screenshot
Genre: Adventure, Indie

Kur

Dev Log: Patch #16 - Balancing Acts

You ever had someone tell you that your soup is good but it sorta taste like feet? Specifically in our case the KUR soup-of-the-day didn't have ENOUGH of that feet taste.

Look - what we're trying to say is that we've reworked the boot a bit. Boot-Jumping now works on a 'buffer' and should behave as expected much more consistently. On top of this, the dashing and the basic kick no longer cost energy. The goal here is to make the boot and movement in general feel a bit more intuitive. Overall we think these changes should make utilizing the boot much easier & more fluid.

Aside from the boot rework we've been busy fixing those pesky bugs and balancing the game! Some of you may have noticed the new vending machines in some of the recent patches. All ammo, weapons, health, and energy can now be primarily found in the vending machines available to purchase for Cash that you earn throughout the game. After all, you are a cold-blooded mercenary in it for the thrill and riches! From a game-dev perspective this allows us to not only tie in a little tongue-in-cheek lore but it also let's us balance the entire game much faster! All of the in-game pickups are now dynamically balanced per level depending on several factors including enemy count, health available, cash available, difficulty, etc. Overall we're working hard to polish up the level to level experience in KUR. Combat encounters should start feeling tighter and ammo management should take more of a toll if you're careless. Long story short, count your bullets and stack your paper if you want to make it through KUR.

As usual please report any bugs you find, we see them all and we are determined to fix em'. Please don't come into our discord and yell at us about all the feet metaphors!