Hello, Veteran agents of Kusan. :smile~1: We have good news for everyone.
We’ll open the 2nd open test with new features soon. Bleows are the details.
Days : Jan 12th PST 18:00 ~ Jan 26th PST 18:00
Test method : Steam page
Play Stages : 1 Chapter (5 Stages)
Test Purpose : Collecting feedback about new feature
New features
* new weapons * new upgrades → Blitz, Punch Boost * new reward ‘Nut’ (Stage clear rewards can be exchanged into ‘Bolt’, can gain reapeatably)
New features ScreenShot :
⚠️ The project is still works in progress. Test schedule or features can be changed. In that case, we’ll acnnounce it before the test.
2023.12 Devlog
Hello, Veteran agents of Kusan! It’s been a while!
We would like to start writing the development journal again from now on. We'll continue to write it every 1 or 2 months.
Please keep your eyes on us!
Guns Variation
We have added new 3 guns. If you complete each chapter with an S-rank, the gun opens one by one.
Crossbow :
Charged shot by holding the button, one shot kill + penetration(enemy, object, door)
Shotgun :
multiple shots at once, Use 2 bullets in 1 shot
Revolver :
When you got ammo, golden bullets set at random which allows one shot kill.
Smash(Charge Punch) delay tuning
Reduce delay after charge punch. This allows you can play the game faster.
Prepare 2nd Playtest
We are preparing a build with new guns and several improvements. We will inform you in date through a further announcement.
2023 G-STAR Indie Showcase Ended
Hello, Veteran agents of Kusan!
The G-Star Indie Showcase ended. Thank you to everyone who participated in the offline festival!
The build we brought to G-Star was improved by feedback gathered in the playtest last July. Despite the long waiting time, we were glad people were satisfied with the game.
Many industry officials also visited our booth. Mr. Shuhay Yoshida (Sony Interactive Entertainment - Head of SIE Indie initiative) also expressed interest in our game. If we can get good news for the PlayStation release, we will share it with you.
Through this event, we collected a lot of play data. Based on this, we are preparing for the second round of playtests.
We'll give you the details through the announcement later. We ask for your continued interest in the future. Thank you. Please keep your eyes on us!
2023 G-STAR Indie Showcase Participation
Hello, Veteran agents of Kusan!
Thanks to your support, We can participate in the G-Star indie showcase in November.
Thanks a lot!
This event will be held at BEXCO in Busan Centum City from 2023-11-16 (Thu) to 2023-11-19 (Sun), and you can find our game on the first floor of the second exhibition hall.
At our booth, those who play the game will have a chance to enter a prize draw.
We've prepared our custom-designed desk mats and glasses cleaning cloths.
These are the first limited edition goods for 'Kusan: City of Wolves'. Don't miss your chance!
We ask for your continued interest in the future. Thank you.
⚠️To participate in the offline showcase, you have to make a reservation at 2023 G-Star in advance. (Ticket on-site purchase impossible)
Hello, Veteran agents of Kusan! It’s been a while!
Did you enjoy the Steam demo in July?
We are currently participating in the G-STAR Indie Showcase Online Tournament in Korea. So, We prepared a new demo reflecting the feedback We've received. The demo will be available for play from 10.10 ~ 10.22 (in KST).
However, there are a few things to note:
- The demo play is only available on the Korean game platform ‘STOVE’ (accessible from overseas). - Due to rating issues, some visual effects are removed. (no cigarettes, drugs, or bloodstains. Only this build)
Offline exhibition participation is determined through user voting, and only the top 40 teams will be given the opportunity to exhibit. Voting will be conducted on the Korean platform ‘STOVE’.
- This demo is separate from the second Open Play Test. - In the future, we will release tests that reflect more stages, systems, and feedback.
Please vote for G-Star exhibition of ‘Kusan: City of Wolves’. Thank you.
The period for the Steam demo play we prepared in line with the last BIC Festival online exhibition has ended.
It has been a short time since the last open playtest, and we reopened the demo soon after. But thankfully, a lot of people are coming by and playing a lot.
We plan to participate in other game events besides BIC in the future. From now on, we plan to conduct demos or playtests in line with the scheduled events, just like this time.
We ask for your continued interest in the future. Thank you.
Play Test Results
Hello, Veteran Agents of Kusan!
We conducted a steam open playtest in July. Thank you to everyone who participated in the test.
Your valuable feedback will be used to improve the game. And I share the results of the playtest here.
* Join Open play test: 535 people * Hotline Miami or Katana Zero awareness : 90.6% * Gameplay satisfaction : 4.5 / 5.0 * Positive reviews : Hit impact, Art, Sound Effects, Story * Difficulty of Missions: 48% Balanced, 41% Hard, 7% Very Hard * Difficulty of Boss : 38% Balanced, 35% Hard, 14% Very Hard * Purchase intent : 98%
Thanks to your dedicated time, we gained a more objective perspective on the project's progress and assessed our vision.
We also plan to carefully read through the writings you provided and use them as a reference in shaping our development direction. We will do our best to ensure that your efforts are worthwhile.
Thank you again. Please look forward to the next playtest!
FAQ
1. When did the project start?
The project started in 2018. This is our first game, and we have a lot of things to learn, and it seems to have no end.
2. How many people are on the team?
There are four members of the team. The team consists of one game designer, one programmer, one artist, and one community manager.
3. Languages support?
At launch, we are considering 5-6 languages, including English and Korean. Others depend on contracts with publishers. But we didn’t contract with the publisher yet. We’re looking for suitable partners.
4. Translator?
We contracted a translation company through the state-funded project, but the result could have been better. We’ll deliver feedback to them and fix it.
I appreciate the passionate fans who have offered to help with the translation. We have concerns regarding various aspects, such as creating cutscene sound effects, producing images, providing a translation environment, and finalizing agreements with relevant parties. I cannot clarify something right now. But I’ll find a solution to satisfy our community. It will start before we start translation for more languages after development.
Thanks again for all of your outstanding commitment.
5. Which Platform?
PC, Switch. We have a Switch dev kit, but not for PS and XB, at least now.
6. Release Date?
We plan to finish the whole content in 2023. After other work, the release date will be Q1-2 2024.
7. Soundtrack Release?
Music is composed by Korean hip-hop producer ‘Loptimist’. We want to publish the soundtrack for the game, but it needs more talk with him.
8. Other Playable Character? Ayn?
Sorry, but no ‘character’ is in our plan.
9. Speedrun system?
We found that some players want it. But not only speed is an essential thing in this game.
10. More Options? (Key Config, Text Scroll)
We’re making ‘Key configurations’ right now. And other options(like a display resolution set) are also in progress.
11. More Playtest?
Sure, there will be more playtests. But only some tests will be public. The estimated next test will be in November.
12. Motivation?
Hotline Miami, Katana Zero, Metal Gear Solid, Hades, God of War, Sekiro, and many great games influenced a lot, big or small.
13. More artwork?
Our in-house artist is currently producing only the minimal required artwork for the production. Leading up to the release, we will occasionally share work-in-progress updates on platforms such as the Steam community, Discord, Twitter, and others.
BIC Festival 2023 Join!
Hello, Veteran Agents of Kusan!
We join the BIC Festival 2023. This is an online & offline festival in South Korea. (online: 8.17 ~ 9.14 / offline: 8.25 ~ 8.27) So, we exhibit our demo online & offline. We opened the demo like the previous playtest build during that online fest period. We present the Steam demo for people who cannot join the festival.
Hello, Veteran Agents of Kusan! The playtest ended at 18:00(PST) today. Thank you to everyone who participated in the playtest.
More veterans than we expected participated in the test and the survey. We will summarize the collected opinions and use them to improve the game. Questions will be posted to the community in the form of a Q&A. Thank you very much for your participation.
We are planning more tests before the release. Please keep your eyes on us. Thank you.