Kusan: City of Wolves cover
Kusan: City of Wolves screenshot
Genre: Indie

Kusan: City of Wolves

Operations Record #53



Hello! Veteran agents of Kusan!

Before we invite you to Kusan, we'll give you the record of every dev ops!

In the last operation, we talked about prototype of vehicle. Now, we've made some prototypes to test the mechanisms that we're going to use in chapter 2nd. I would like to introduce the contents of this operation record.


1. Blowing a Vehicle
Now, Jin can hit the vehicle and blow it wherever you want it.




2-1. Drone - Attack
This is Attack Drone that moves around and shoots. Can you find a way to hack this?




2-2. Drone - Explosion
It's Explosion Drone! If you do well, maybe you can use it against the enemy...?




2-3. Drone - Bonus
Bonus Drone! What is the reward for destroying?




3. AI - Ayn
Chapter 2nd has a stage where Ayn participates in the battle. Meet him in the battlefield!




4. Arena Battle
Enemies coming endlessly from limited space test your combat skills!



* Features introduced in the dev ops are still being tested and specification may change in the actual product version. This is the end of the record of this dev ops. Thank you for reading it.

Apr. Devlop Note 🔧



Hello, players!

Starting in mid-March, we started working on a two-chapter project for early access, and in Stage 2-1, we produced a one-time QTE that punches cars that rush into Jin.

However, even at the actual level, there were opinions that it would be fun to crush the vehicle with a fist, and various ideas were added to create a new vehicle.

The car made like this currently has three rules.



1. The vehicle carries the enemy. During the battle, vehicles will enter the battle under certain conditions. After a designated time on a stopped vehicle, enemies pop out and track you.



2. Certain vehicles rush into the player. The Jin that touches the vehicle will die. You need to avoid the vehicle, but if you're brave, you can punch the vehicle. The vehicle that touches the fist is immediately crushed and the enemies on board are shocked and bounced off.



3. If you're good at aiming, you can shoot the driver in the vehicle. When the driver dies, the vehicle hits the wall and explodes.


* Please be advised that the above three features are still in the prototype stage, so rules may be added or removed. What do you think about this development log? Leave feedback on the discussion board! Thank you for reading this long article.

2nd Chapter work start! 🔧



Hello, players!

Three weeks have passed since the 1st chapter demo was released through the Steam Next Festival. In the meantime, we have had time to collect your feedback, review it, and revise it step by step.

Starting this week, our team started producing two chapters to prepare for Early Access. The work I uploaded this time is 'part of the 2nd Chapter scenario cut scene', which is a scene of recalling the past of the main character 'Jin', who was a special ops agent.

In addition, new enemies and objects appear in 2nd Chapter. It is also briefly shown in the trailer video, but it also includes 'enemy-chicken'. We'll talk about this here again later!

There are many things prepared in our game and we will continue to share news with you through this channel. Steady interest is of great help to our team. Have a good day today! Thank you! :D


Demo Patch Note!



Hello, players!
Thank you for playing the demo!
As soon as the Steam Fest period was over, We couldn't do much work because I had COVID-19.
Still, we selected some of the feedback that users posted on the Steam Community and Discord and proceeded with the patch.
The patch contents are as follows.

In Upgrade UI cannot use mouse but seems possible

- Diable crosshair in Upgrade UI

In Upgrade UI ‘Yes’, ‘No’ confused about which one was chosen

- Change coloring of not chosen one
- Can be selected into one direction

When killed by Mike Axe( = White Mouse), difficult to recognize the cause of death

- Change attack animation of Mike Axe → add ‘Anticipation’, ‘Recovery’ motion
- Increase player character’s feeling of hit → add Blood effect, Pushing effect
- Change location of ‘Press R to Restart’

We always look closely at what you uploaded and proceed according to the priorities.
Maybe the feedback you posted will be reflected right now.
However, we are always thinking carefully and deciding to reflect our feedback, so please give us a lot of feedback!
Thank you! :)

Dev Stream! - Speed Run of 3 Different Way!



Hi! This is Jake involved in CIRCLEfromDOT!
We've hot fixed bugs of boss and revalanced him again!😂
I will stream the 3 different type of speed run!
See you on the Stream!

Developer's Playing Stream!



Hi! This is Jeonggyu(just call me Jake!) involved in CIRCLEfromDOT!
I'll introduce our demo and mechanic inside for you, great gamers.
I'm not pretty good at speaking English but I'll do my best whole of you! Thanks! :))

Hot fix) We just rebalanced the difficulty of boss! 😅

Sorry for the difficulty!
We hear many feedbacks about boss's unfairness.
Really sorry for the inconvenience. 😥
One of my friend took more than 2 hours but he couldn't beat the boss yet...
This is not what we wanted for the 1st boss of the game.
We just fixed few things below.

- (boss) Decrease Boss's HP 140 -> 120.
- (boss) Add 0.5 seconds delay right after the restart.
- (boss) Slow down the timing of 2nd Turning lasers.
- (boss) But! decrease the Fury decreasing rate 4.0 -> 3.0 (more often Fury attacks)

Below are for the freezing when join the garage during talking 'Ayn'.
- Change positions of 'Ayn'
- basement architecture

And Etc.
- fixing repeat the same scene in the final cutscene.

Hope you enjoy the Demo players!
Really thanks for playing our game:))

We want to call this 1st fan art😁




Actually, we posted photo & working illusts above on reddit and twitter.
(Sorry, we should post it here first...!)

'drakeekard' from reddit retouched our b&w illust and sent it to us as a kind of advice!
This is first time somebody rework with our works.
So, I just call it 1st fanart of us(Sure I accepted by him). And post it!
Look this great works😁



It's a really honor to us! And made us smile!
Thanks! drakeekard! 😍

Link between Gameplay and Comics Cutscene!

[previewyoutube="BxKaRk5db7s;full"]

In 'Kusan : City of Wolves' deliver the story as comics-cutscene.
But tell every story as comics seems really divided from game.
So we made little in-game cutscene to make them one.

Please check this on the Steam Next Fest on Feb. 2022!

Snippet of Fight🥊 on the Club VVIP's 2nd floor👯‍♀️

[previewyoutube="R9kTSgBJfYU;full"]
We implemented 2nd floor of club stage!
You can see the basement floor on the upper side :))
What about fight over there like batman in the 'Dark Knight(2008)'?🐱‍👤