Part 2 of the update, with new electrical furnitures, useful to generate and store energy, it will be useful for incoming features. It's now possible to add quests to Fulraste if you have less than 3 current quests. Part 3 of the update will be released in ~ 1 week!
- added wind turbine - added solar panel - added battery bank - added moles, first mob of the game - added quests for Fulraste, that you can ask when you want - added a "game over" for the player (can be knocked out) - fixes - game is now more stable (constant fps) on very old and small config
4.2.87 - Hotfix
- fixed bug with text with images throwing exceptions in some rare cases - fixed camera tp making player disappearing
4.2.86 - Patch
- added a "max" button in craft menus - fixed small bugs - fixed wall furnitures bug when added to a wall - fixed visual glitches with new walls - fixed UI autoclose when interacting with right click buttons - all electrical lights are now wireables again (some were missing)
What's next ? New furnitures, including solar panels and wind turbines (available in pre-release soon), first mob in the game and new quests related to the new Villager!
=> Next part of the update will be released in the week
4.2.83 PART 1 - MAJOR REWORK
4.2.83
This update is a big rework, more stability, less ram usage, rework of rendering, added polish. This is the first part of this update after a long time, another update in approximately 1 week with new content and infos about why I spent so much time since the last update, I keep you informed
- Rework of a big part of the engine of the game - simplification of interactions - bug fixes - added potions and effects - added Fulraste v1 - new features - polish - added bamboo - added bamboo furnitures - added wooden stylized furnitures - simplification of electricals - rework of walls system - too much infos, basically almost every system has been reworked to simplify the addition of new contents
Incoming update!
Some news about the game, Kyma was at the @ClermontGeek this weekend, I had several positive feedbacks and ideas for improvements for the big update to come, thanks again to the people I met and the ones that tried the game for your feedback!
The update is still in progress, I think it will be released in 1 to 2 weeks to take as much feed back as possible and the game be as solid as possible, the next updates will have a faster pace again, I will do a post or a vlog to explain the delay had before this update, and content to come!
I will possibly send a first part of the update this week to have feedback about main mechanics but not sure. Don't hesitate to try the pre-release branch if you are not scared about bugs and to send me feedbacks !
Note from the dev about the rework
Hello there !
I'm writting this note to bring some news about the game development !
Why is it so long ?
2 main reasons : - This is the biggest rework of the game and its engine I had to do to make next updates easier and the code more clean. - I had productivity & motivation problems this summer, but I'm back on the rails ! I may do a devlog about this update explaining more, this time in french but subtitled in English to make it easier & faster for me to make!
Content of this update
As I said before, it's mainly a big rework update. It means most part of my work won't be a lot visible for you, but I reworked UI of the game, now more colorful & easy to read. It will also include new game mechanics for the future & some surprises, I will let you discover !
Release date for this rework update
I will give you more informations when I can, don't hesitate to join the Discord, I will post news on it again when I will send the pre-release for people that are not afraid to try an unstable version !
Thanks for playing !
Kidness
Note from the dev
Hello,
I'm writting this note to bring some news to the people that aren't on the Discord. First, I decided to postpone the current "optimization / systems rework" update that I'm currently working on.
Why is it postponed ?
Because I decided to rework more things than expected. The main goals of this update are to prepare the next content updates (= more content in less time) and to make the game even more user friendly and fun to play (improvment on small details to improve the game experience).
Release date for this update
I can't give you a precise date, but it will may take time.
Next update
The next update will be a Villager Update and it should be released in 2 parts : - The first part will add a new important villager, with new quests and new various content. - The second part will contain a rework of villagers and clothes rendering, and it will also bring new villagers to the city!
Release date of the "villagers update"
As fast as possible. But the current patch / update should make the work easier than ever. The game will be more stable, allowing me to work more on new content / gameplay elements. for the next updates!
Thanks for playing!
Kidness
3.2.26 - City Update
The City Update Is here! With I a Textual Roleplay, a Randomly generated Newspaper and a Cinema with a short movie! I also made a lot of code rework / bug fixes!
Devlog video: https://youtu.be/VjdLhTrl-F8
- rework generation of city - add park - add graveyard - add cinema - add cinema movie "Rain" - add Glork - add Kabou - add Newspaper / gazette with 11 different proceduraly generated articles types - add specific conversations for Kabou - add textual Roleplay conversations for Kabou - add 15+ new Achievements - add specific music for training center - add Steam stats (linked to achievements) - add information message "inventory full" - fix collision pre-rendering working only if player is moving - rework fences sprites system (less ram usage) - add cinema - fix overlay notification for achievements not displayed - add round and square graves - add 6 new posters / paintings - fix manor door disappearing when loading map - add main menu music - add fountain - add trash bin - add trash bin and wooden bench crafts - add trash bin and wooden bench to shops - add first conversation with each villagers (yeah they don't know you at the beginning huh) - add glork specific conversations - fix story quest can disappear after getting the first clue - reduce sfx volume for circular saw - rework UI for menu display - add choice between rectilinear & anarchical roads - add rectilinear city generation - add small size text conv / small talk - add wooden bench - add possibility to add furnitures bigger than 1x1 - add trees & constructions transparency when player behind it - fix villagers stuck in some cases - rework Action Manager, less calculation time for each Action generated for villagers (old system reminicense removed) - rework NPCs code base - upgrade jfx from v15 to v17.0.2 - fix villager stuck in the walls of a construction interior - rework sprites - add composed sprites - rework villagers colliders, less calculations when resolving physics - add manor music - fix mouse disappearing in some cases - fix duplication of resources when destroying craft & chest furnitures - fix possibility to put something in the walls of your house - fix possibility to take furnitures of the city - fix animation of player broken when using a tool - fix player displayed behind some chair furnitures - fix player can enter door while sitting - add informational text for rotatable furnitures when in hand - add max position for camera (it's now centered in small rooms) - add camera zoom - fix collision bugs at city place - add possibility to select an item in the inventory bar by clicking on it - add new music - set specific music for training center - add newsstand - rework city and funfair place - add trash bins with random trash in it - fix 15+ small bugs - code rework - small UI changes
3.1.25 - Patch
- fix manor door disappearing when loading already existing game - fix internal door collider size not correct - fix wrong construction colliders positions set when loading existing game - 5+ small fixes, with tiny optimizations
City update still in WIP, don't hesitate to join the Discord, I post some news on it. I will add more features & optimizations too, it's the main reason why recent updates take longer to come out, to send the best updates possibles!
A strange guy called Glork will be there in the next update.. He is here for the tickets...
3.1.23 - Patch
3.1.23
Bug fixes, optimizations with rework of villagers actions and city generation. Next update will be a City Update with new generation and items!
- rework of City Manager, with rework of generation system (introduction for the 3.2.X City Update) - add text next to the cursor for interactable & collectable objects under it - fix wiggling collisions when moving to top positions - add tooltip when mouse over a construction in the map menu, more clear to find constructions - rework of AIManager & map - rework of 90% of Constructions sprites & Rocks sprites, with small tufts of grass at the bottom / visual improvment - rework of dirt and sand paths, they now have round shapes in angles - add more contrasted contour to street lamps (2 sprites reworked) - A* algorithm reworked, less calculations and bug-free - fix some conversations texts and replace name of "sawmill" with "circular saw" (en & fr) - rework villagers actions generation system (too much problems & bugs possible with the previous system) - rework undermine generation position (now static for less calculations and easier to find) - add borja mask to sell by Clark - change display current Frogold and Trust position, to make it visible even in shop menus - add "put furniture" button on right click (more user friendly) - fix book bg don't appear on some screens after a long time - add "underground" info for abandonned mine (unclear text before) - add probability for quests - add contour to every mouse cursors - add text related to mouse selection - remove useless conditions in physics manager - fix frequent exceptions in some cases - remove useless synchronizations - fix "10 quests done" achievement not working - add "put in hand" right-click button (more user-friendly) - fix text in mom's letter - add sfx when doing some tasks - force paths to avoid the most possible the water when generating the city - reduce number of conditions each update - many bug fixes