Issues noticed while having people play the first part of the game at BitSummit; additional traps, as it didn’t feel like there were enough; parts of the animation that felt somewhat lacking; balancing of enemy characters; balancing of items/money; etc.
Setting aside some as-yet incomplete resources, we’re beginning testing and fixes for the almost-finished product.
At BitSummit, players were able to play from where the game starts off, above ground. The various signs contain the required text, and villagers can be seen walking around.
OK... now what should I write about for the updates between now and completion?
Finally the day has come!
We should have announced this at the same time in this blog, but Famitsu, a Japanese game magazine, was so passionate about announcing the news first, so we collaborated with them to have a Famitsu featured article.
Since it is a Japanese magazine, sadly it won't be localized into English...
Instead, why don't you visit the websites below which we just released?
http://la-mulana.com/teaser_en.php
The release is happening this Summer.
We are also expecting other big indie titles this Summer.
...Have most of the users already lost their interest during all these years?
No! It's the opposite! These days we have seen many indie games being released after years of development and they all succeeded. If the game is good, people will follow, that's all.
More than worrying, I'm just happy that finally we can announce this game's actual "release"!
Keep your eye on our every move from now!