Lab Craft Survival cover
Lab Craft Survival screenshot
Genre: Indie

Lab Craft Survival

More & More Update


Finally, a new global update that will expand the boundaries of the game in almost every sense. A new content that will make the beginning, middle and late stage of the game much more interesting. Now the game has a little more weapons, mobs, food, evolution, minerals, etc. The behavior of some mobs has been redesigned globally, and some have simply been improved. Well, the most important thing is a completely new map. The size of the new card is several times larger than the size of the old card. Since the old card caused a resolution bug, it is now hidden for monitors that are not suitable for it.
It is important to clarify that most of the bugs were discovered by the Vardis player, who not only reported them, but even figured out himself what triggers most of them. This update came out thanks to the help of this player, thank you Vardis. The update turned out to be the biggest of all time, so probably some new bugs went unnoticed. If you find any bug, please let us know in the discussions.

- New evolutionary stages of burdock:
- Stage 1: Everything is like the last burdock;
- Stage 2: Changes the appearance, and releases 2 more projectiles when bursting;
- Stage 3: Absorbs other burrs by increasing the number of shells, such a burr has no limit, can
accumulate enough shells to cause a lot of damage.
- Depending on the stage of the burdock, its appearance changes;
- There can no longer be more than 501 burdocks in the laboratory at the same time;
- Now the burdock arranges a little less chaos than before;

- New condition of the Rabbit: Infection with poinella
- After eating the ripe fruit of the poinella, the hare changes color, the spores of the poinella do not
harm him, but give natural protection from enemies;
- If the horseshoe crab attacks such a rabbit, it will quickly get poisoned and die from the poison of
the poinella, the rabbit will not receive damage at the same time;
- Rabbits now eat burdock seeds;

- Improvement of the poinella:
- Now she is eating insects, accumulates juice in herself;
- When the juice has accumulated enough, the poinella produces the fruit of the poinella;
- Now I'm happy to hunt flies too;

- New mineral: Crystal of Life;
- Can fall out when mining a stone starting from the 8th level of intelligence;
- The chance of Crystal falling out increases with intelligence;
- When eating, it gives a good supply of V-matter, restores a little health
and gives + 100 units. to upgrade your strength, which increases your strength by 100% if it is below 100;

- Beavers:
- Beavers now make a sound when gnawing wood;
- Now they are starving more slowly, almost twice;
- Now they are saturated faster, almost 5 times;
- When trees are gnawed, leaves fall from them, this is done in order to make it easier to notice where the beaver eats the tree;
- Now they don't rest against the walls of the laboratory;

- Birds:
- Now fly off the tree if the beaver nibbles it;
- Added new sounds for the appearance of the bird;

- Added a new mob:Ladybug;
- Edible, gives a little satiety and characteristics;
- It may appear when a strawberry or a harze flower grows in the laboratory.
- It is always a sign that one of these plants has grown somewhere;


- Extra bee:
- Extra Bee projectiles now deal damage to walls;


- Mites:
- With a long fast (about 4 days), the Mites swells and explodes, so now there will be no such thing that the Mites will accumulate for a long time in the laboratory;
- Exploding Mites cause damage to walls. Small, but now it makes more sense to think about the presence of walls made of harder materials in the deep stage of the game;
- Explosive bugs now also inject Mites into "explosive stasis";
- Frogs now happily eat dead Mites;

- New food and what is associated with it:
- All dishes give much more characteristics than their ingredients together, and also have a positive effect on the health of the main character;
- Added a new dish: Vegetable Stew;
- Added a new dish: Fruit Sweetness;
- Added a new dish: Meat Stew;
- Added a new dish: Rabbit meat with mushrooms;
- Added a new dish: Honey Apple;
- Honey apple, in addition to good characteristics, also saves you from Mites, as well as an Orange;

- General:
- Windows are now not only opened by pressing buttons on the interface, but can also be closed by pressing again;
- The game is now automatically paused when it becomes an inactive window;
- A normal hammer now has a 1% chance of breaking when used and uses 2 energy units.;
- A primitive hammer, has a 2% chance of breaking when used, 3 units of energy are spent for use.;
- Added a new wound effect, allowing you to notice the attacker a little better;
- Swords now deal very little damage to the Horseshoe Crab, as this is not an effective weapon against it;
- Various game hints have been added to the world selection menu, while there are not many of them;

- Redesigned The Main Skill - Shield:
Previously, this was the least used skill, so all changes are aimed at strengthening this ability. I would be grateful if
you share your opinion on the current state of this skill.
- Redrawn shield graphics;
- The duration of holding the shield now depends on strength and energy;
- The shield will last much longer now;
- The shield now repels the boar;
- The shield also absorbs all damage if the damage is less than the current hp;
- The shield is not able to withstand damage greater than your hp;
- The shield consumes less energy than before;

- Rats redesigned:
- Added attack sound;
- Added the sound of taking damage;
- Bites have become more arbitrary;
- The bite damage has become much more;

- Redesigned Chisel:
- RMB on a large and medium cobblestone with a chisel now produces 1 ordinary stone, the cobblestone, as with mining, loses 1 unit of strength;
- RMB on small stones breaks them into 5 ordinary stones;
- It is a very convenient way to get a lot of stone without extracting extra sharp stones, silicon, grinding stone and everything else.

- New weapon: Bone Spear
- Has a completely new attack mechanics, and is completely different from all other weapons;
- Uses boar tusk, thread and logs in crafting;
- Is the best weapon for punching panzer mobs;
- Has a repulsive effect for small mobs;
- The attack speed is not great, so it is not an unbalanced weapon;

- New Container: Iron Box;
- Has the largest inventory in the game (5x5) ;

- Walls:
- Most of the blocks have become stronger, made in order to increase the endurance of buildings against attacking wall mobs;
- Blocks of boards and logs have 15 units of strength, this has not changed;
- Reinforced boards of 40 units of strength, there were 30.
- Stone brick 50 units of strength;
- Brick 100 units of strength, it was 80;
- A wall of armor 50 units, there were 30;
- Iron plate 150 units, there were 100;
- The iron block is 250 units, there were 150;
- The simulator unit is 80 units, there were 50;
- The other blocks remained unchanged;
- Added sounds of the main character hitting the wall blocks, for all walls;
- The drop of the wall block now falls in the center of the place where it stood;


- New block: Glass panel;
- Has a low strength of 10 units;
- Acid of burst mites and extra bee shells do not harm the glass;
- Put using glass in construction mode;
- It can only be placed as a wall, it is impossible to put it as a floor;

- Brand new item: Magnifying Glass;
- An item for the late stage of the game;
- Allows you to check the current hp of any creature;
- Has a complex crafting recipe;

- Added a new secret item;
- Can be obtained in survival mode;

- Processed poisoning by Poinella:
- Now while the character is infected, his health gradually drops to 2-3 units, after which he stops falling;
- Even restoring health, will continue to drop to 3 units while the infection is active;
- The rate of health drop now depends on strength, the higher the strength, the slower it decreases;

- New Map: Grassland;
- The size is much larger than the standard;
- More trees;
- More cobblestone;
- More animals;

- Fixed the following bugs:
- A small bucket contained more water than a large one;
- The perfect leaf could be reproduced;
- Fly swatter broke the use of boomerangs;
- A juicy apple did not give 40 satiety, but set the value to 40;
- Dried hare skin was translated incorrectly;
- When Mowing camellia, a duplicate of Object 20 was created;
- Windows and interfaces could overlap each other;
- A perfect leaf could fly over the walls;
- The primitive hammer did not break the trap and the goat;
- The usual hammer did not work correctly;
- When frying a blue mushroom, a fried white mushroom was obtained and vice versa;
- Salads could be reproduced;
- Mashed potatoes could be reproduced;
- The stone brick wall was duplicated when breaking;
- Swords could fly under the walls;
- The shells from the blowpipe did not always show damage when hit;
- The brick block had an incorrect drop;
- The fortified tree had an incorrect drop when breaking;
- The iron plate block had an incorrect drop;
- The iron block had an incorrect drop;
- Extra bee could fly through blocks of walls and doors;
- The anvil broke items in the inventory;
- When there was a full inventory, the final item from the anvil disappeared;
- The anvil could not be destroyed;
- The stone Sword did not cause damage to the Bee Queen;
- The Iron Sword did not cause damage to the Bee Queen;
- Fixed a lot of different resolution bugs, including 2560 x 1440; (If you still have some visual bugs, please let us know about it).




- Fixed translation:
- Carcass now renamed in "Frame"
- "Recreable" -> "Creatable"
- "Sharpened Walls" -> "Sharpened Walls"
- "Iron Carcass" -> "Iron Frame"
- "Cheerfullness" -> "Vigor"

I know that sometimes we don't have the most correct translation. If you notice this, let us know in the discussions.

Big Update v 1.04

General:
- Added a fermented strangeberry;
- A leaf with dew restores 1 unit. more fluid;
- The name of the door item is now displayed correctly;
- Swords touching the wall are no longer removed, but attack the target, but with a shorter distance;
- The icon for confirming the construction in the carcass, now dark to stand out against the background of other icons;
- Changed the starvation system, at rest the player loses 17 units. satiety per day;
- Changed the Basic perk "size", with it starving the player 14 units. satiety per day;
- Dash now works a little differently;
- Global rebalancing of all items and their characteristics;
- Many bugs fixed;
- Probably new bugs added;
- Added a new item - Bowl;
- Added a new dish Mashed potatoes;
- Added a new item - Silk Web;

Ants:
- Ants can now lag behind the player after a few bites;
- The more days the more the ant will bite before retreating;
- The damage of ants is doubled;
- An ant protecting an anthill will make twice as many bites;

Burdock:
- The damage of the burdock is reduced by 2 times;
- Added sounds for burdock bursting;
- Burdock now eat burdock more actively;
- Thistles can no longer appear outside the laboratory;
- Frogs are now less conducive to the spread of burdock;

Frogs:
- The frog no longer twists the player in all directions;
- The radius of the agra frog has been reduced from 300 to 100;
- If a mosquito is sitting on you, the radius is increased by 200;

Bees:
- Bees, accelerating at the player, now receive damage if they crash into obstacles;

New Mechanic Recipe Book:
- Added a new button to the game interface: Recipes
- Allows you to view open crafting recipes for the workbench;
- The idea of ​​crafting from a dream at the end of the game day will fully open in the recipe;
- Crafting a previously unknown recipe will also be added to the recipe book;
- Added new sounds for the recipe book;
- All recipes except secret ones are opened in the recipe book;
- IMPORTANT: It opens recipes exclusively for the Workbench, that is, those for manual crafting are left for intuitive research;

New mechanic of Attributes, there are now 5 of them:
- Added a new button to the game interface: Attributes
- In the new Attributes interface, you can now track all attributes, read about them and track their upgrade.
- Strength, increases the size of the inventory, as well as the maximum health. Increases the power of throwing throwing objects, as well as
increases the damage of weapons dependent on strength. Also, the speed of fasting increases slightly with force;
- Agility, increases the base speed of the player, the speed of energy regeneration, and increases the damage of melee weapons depending on the dexterity;
- Perception, allows you to notice more rare plants, increases the chance of getting extra resource when collecting, as well as increases chance to get
a rare type of resource, and increases the damage of ranged weapons, as well as spitting;
- Intelligence speeds up the acquisition of skill levels, also increases the chance of unique items;
- Endurance, increases maximum energy and vigor of the player;
- To increase any Attribute, you need to score upgrade points for an attribute equal to the current level;
- When Attributes gets a new level, all other Attributes are reduced by two. But first, all attributes that have reached the threshold for increasing are increased.

Improved Gluttony Mechanics:
- All food now increases Attributes;
- Cooked food and dishes end up giving more than the ingredients individually;
- To find out which Attributes the food enhances, just hover the cursor over the inventory;

New Display Information:
- Now, by hovering over the food in the inventory, you can see what attributes the food gives, how much it satisfies hunger and thirst;
- Hovering over the resource in the inventory, you can see how much and what kind of matter you will receive by eating this resource;
- When reproducing any object, the cost of matter for its creation is 1.5 more than when it is eaten;

Other changes and innovations:
- Much in the game has also undergone changes and improvements, there are also new items
which will not be mentioned here to make it interesting for the player to explore.

These are not all the changes, the game has been changed to make it easier for the new player, many of the core mechanics that have been in the game since the beginning of its development in 2012 have been changed. Desirable
know that the game is created by one person in his free time from work and personal life, and take this into account when you find certain errors or shortcomings. I'll be very grateful,
if you report a bug and share your opinion in the Steam Community Discussions. This is the biggest patch since the game was released, I hope it brings you exclusive.
positive emotions.

Update 1.02

In this update, we've tried to improve and simplify the early game. At the same time, completely new content has been added, which will be of interest to both a beginner and an experienced player.

Changes:

- Improved the shadow of the walls;
- Added a shadow from the walls of the laboratory;
- Added sign of Radiation;
- Added pointers for the tutorial;
- Simplified crafting of the workbench;
- Improved tutorial tips;
- Added interaction with all posters of the tutorial;
- The text of the tutorial has been redesigned and simplified;
- Increased the speed of the main character in training;
- New selection indicator in the carcass;
- The global sound level is now saved;
- The global music level is now saved;
- Added decor to the tutorial;
- Added a plot intro at the beginning of the tutorial;
- Extra 20 - now appears at the entrance to the laboratory;
- Added sounds for evolution points;
- Obsolete worlds can now be converted to evolution points;
- Improved graphics of the world selection menu;
- From the start Extra 20, now has 5 X-matter;
- Improved the shadow of the strangeberry;
- Added information plate;
- Bugfixes;
- And different others changes;