- Fixed an issue that could cause the greenhouse puzzle to break preventing progress in the chapter
8 Player Lobbies, Speed Increase and More!
Hey Everyone!
We've got some very exciting changes for Labyrinthine. They are as follows:
Support for up to 8 players in a lobby (this may cause some issues on lower end hardware)
Moderately increased speed for both players and monsters
Higher intensity on the flashlight
FOV slider has been added to the options
Lighting has been improved in both Chapter 4 and the Case Files
Reworked the jump animation to feel smoother and removed the "stutter" when jumping
We're excited to see what players think! So far our private and public playtesters have loved the changes. We're hopeful that it's going to be welcomed by the larger Labyrinthine community. For the sake of balance, items will still be 5 per lobby backpack. This is to prevent players from creating a larger lobby and then taking in 10 items, even if there are only 3 players in the lobby.
Alongside that, we also have the following fixes:
Various performance tweaks for players
Performance tweaks for monster navigation in the case files
Fixed a rare issue that made the mines casefile in-completable due to a disconnect pathway
Fixed player's shadow settings not updating for the flashlight if the quality was changed mid-game
Fixed a rare issue that could cause a connection error when joining a lobby
Fixed an area where you could get stuck at the start of Chapter 1
Fixed an error in localisation where it said "press" instead of "hold"
Patch 06/12/24
- Fixed the christmas hat taking up huge chunks of the map / lobby.
Apologies in advance for the download size, it's how the engine packages files.
New Cosmetics Added + 10% increased chance of a Christmas cosmetic
It's that time of year again and Christmas themed cosmetics are once again appearing in Labyrinthine. As standard, during events, rare cases will appear at a 4x rate and every non-hardcore cosmetic that appears has a 50% chance to be an event-themed item instead. There are no new cosmetics just yet, but all cosmetics from the previous Christmas events are available now.
It's the spooky season and once again, halloween cosmetics are spawning in Labyrinthine.
New cosmetics will be coming shortly. In the meantime, you will be able to collect the cosmetics added in the previous halloween events! The Event runs from the 1st of October until the 1st of November.
Struggling to find cosmetics? Need a particular one?
Make sure to join our discord here: Valko Game Studios Official Discord where you can find players trading cosmetics, grouping up and discussing everything Labyrinthine!
Happy Hunting!
Small pre-event patch
- Added noticeboard stickers for all events - Removed/Edited a few spawnpoints that spawned items inside objects - Added arrows and the ability to skip the tutorial, as well as an infinite timer for the tutorial puzzle - Several changes to try improve the performance of VR on Quest 2 headsets - Added Serbian as an available language
Small update 27/06/24
- Removed the ability to respawn in zone 1 until you have passed a certain point - Fixed a bug where monsters would run through walls on the backrooms - Another fix for being killed at spawn on the swamp casefile - Improved lighting visuals on the castle casefile to make things spookier - Added the ability to buy multiple amounts of items in the lobby store - Fixed floating cob web in Castle hallways - Fixed cross that could sometimes get covered up by a door frame in Castle - Fixed z-fighting at Dead Forest exit