Labyrinthine is now VR enabled and ready to be explored in Virtual Reality!
It has been one of our most requested features, and after months of hard work and testing, we're now happy to unleash it upon the players. Experience the terror of being chased in a fully immersive 3D environment or just impress your friends with your dance moves.
Everything is cross compatible so you can play with non-VR players in the same lobby. VR is enabled for the entire game, both story chapters and case files. Players who launch the game with a VR headset attached will also receive two VR-exclusive cosmetics. We cannot wait to see what players think of VR!
Here's some screenshots from our testers, showcasing VR:
New Christmas Cosmetics
Alongside VR, we have 9 new Christmas cosmetics; - Snowman Hat - Carrot nose - Christmas Earmuffs - Christmas Tree Glasses - Gnome Pants Hat - Santa Outfit - Elf outfit - Christmas Headband - Christmas Twirl Hat
Bug Fixes and Performance Enhancements
We have done a bunch of bug fixes and performance enhancements, too many to list!
As always, join our discord for news, sneak peeks, finding other players and letting us know what you think & what you would like to see. https://discord.gg/valkogamestudios
December 2022 Developer Update
Hey Everyone!
We have a new developer update (devblog) to share with you guys. We discuss Chapter 6, VR, new cosmetics, new merch, new maps and the general future of Labyrinthine and Valko Game Studios. We highly recommend giving this one a read!
- Fixed an issue making Chatper 5 impossible to complete.
Halloween Encore 2022
Hello Maze Dwellers!
As the end of the month draws near, we wanted to help players get their halloween cosmetics. We're calling this the "Halloween Encore" update and we've gone ahead and bumped the chance for a cosmetic to turn into a halloween one to 50%. To give the players who have already collected everything earlier in the month something to hunt, we're also adding 5 new cosmetics:
But thats not all. Alongside a bunch of bug fixes, we're also adding a new monster to the backrooms case file, so keep an eye out for it.
Happy Halloween from the Valko Games team!
Hotfix - 10/10/2022
- Fixed an issue causing the game to sometimes freeze while completing the pipe puzzle on the sewer case file
Bugfixes and the ability to kick players
- Fixed an issue where monsters would just idle continuously - Fixed an issue where crashing could rarely result in losing your cosmetics - Fixed an issue preventing monsters from getting around scarecrow posts - Fixed an issue with flashlight skins causing it to disappear - Fixed an issue with customisation resetting to last item you had equipped - Fixed an issue with shadows on the new flashlight/lantern skins - Made effigies more visible in the unkept hedges - Added the ability to kick players in-game - Added a fail-safe for when maps fail to load - Fixed some lighting issues - Fixed some minor performance issues
Hotfix 28/09/2022
- Fixed issue with AI navigation - Fixed issue with AI animations breaking
Halloween Update 2022
Once again, the spooky season is upon us!
Let's see what's in store for Labyrinthine this October...
Limited Time Cosmetics
For a limited time, the halloween cosmetics are back. Starting from the 1st of October until midnight of the 31st, you will be able to find various halloween themed cosmetics in maps. They will spawn in place of regular cosmetics, so look out for them in case files!
Alongside the 9 returning cosmetics from last year, we also have 4 new clothing items and two brand new cosmetic slots, a spooky lantern and a ghostie flashlight!
The Flare Gun and Energy Drinks
Coming across from the public_testing branch, we have the new Flare Gun and Energy Drink items.
The flare gun can be bought from the in-game shop and provides a way to fight back against monsters. Beware though, they are only a single shot!
The energy drink item can also be bought from the in-game shop and gives you a temporary speed boost, great for escaping monsters like wickerman.
Clothing arrives in Labyrinthine
Also coming across from the public_testing branch is clothing. Most of the clothing was designed by members of the community via a competition that was announced on both Discord and Social Media.
Clothing can be found the same way as hat cosmetics, with a few unique variations being hardcore-only.
QoL and Misc changes
Finally, we have a bunch of misc changes that should improve players experiences. Here's a few of the most noticeable ones:
Zeke and Kate now blink
Blueprints spawn much more frequently
Map exclusive cosmetics now spawn much more frequently
The AI will camp much less
The spawnpoints on the backrooms have a wall to prevent instantly being attacked
Daily Objectives are now player-based so you won't all have to complete the same objectives
Customisation is now ordered by an internal sorting rather than order of obtaining
A Dunce Hat and Ghostie Jersey is available to buy from the in-game store
You can now find Aviator Glasses and a Tin Foil Hat on the trenches
The manor now has 4 Monocles to find
Two brand new flare-gun related achievements
Custom Cases can now have up to 10 monsters
The level-cap has been removed
Custom Cases are now much cheaper to generate
There's a new variant monster lurking in the Crypts
Duplicate Blueprints now award tickets
Improved AI navigation overall
Items are now much easier to pick up
Some monsters will now Idle around the map rather than constantly moving around
Bug fixes and Performance tweaks
We have fixed a whole host of bug fixes and improved several systems that could affect performance. We have also completely reworked how we handle player's loading into the game which should fix the "endless loading" screen some people have had issues with. You will now also see a loading indicator in the loading screen when entering a case or chapter which will show you who the game is waiting for. There are also some fixes for UI scaling which should help people on resolutions that are out of the ordinary.
Bugfixes and some small changes.
- Fixed an issue with levels resetting for some users - Fixed an issue with being able to equip custom items while downed - Fixed an issue where lighting wouldn't affect hats - Fixed a generation problem with submazes - Added localisation for trench objective - Added some more anti-cheating measures - Fixed a few lighting issues - Fixed the pedestal puzzle in the bamboo forest, added the correct sounds - Fixed an issue causing frame drops (particularly in the manor) - Improved performance in manor - Ghosts now ignore other monster collisions (this prevents them getting stuck on each other) - Fixed a de-sync issue that could occur on the manor paintings - Added collider to some doors in the manor - Fixed an issue where controllers couldn't drag (cryptex/paintings) - Fixed an issue where monsters could get stuck in certain mazes - Fixed some localisation issues - Fixed an issue that could occur with checkpoint loading - Pigman's stun (after running into a wall) has been reworked to be less janky. - Fixed some missing colliders in the sewer
The Case File Update
The Case File Update
This update focuses on bringing more depth to the case files and addresses the length of Chapter 5. Here's what has come to the game:
4 new case files (maps) each with their own new monster.
Randomised objectives for most cases, for example you may now need to destroy effigies on the unkept hedges rather than find and place seals.
Daily Objectives that refresh each day.
A new in-game store.
Tickets.
Glowstick Skins.
Custom Cases.
Hardcore Cases.
Checkpoint system.
Chapter 5 rework.
A ton of fixes.
A ton of improvements to performance and visuals.
New sounds and misc QoL changes.
New Serverlist and public lobby options.
New level cap (lv100).
Let's go through some of these in more detail.
The New Cases
Up first we have the four new cases.
Manor - Unlocked at Level 10
This spooky old manor has some surprises for those who dare to enter it's hallowed halls.
Bamboo Forest - Unlocked at Level 10
This once sacred forest is now home to an evil that taints it's ground.
Trenches - Unlocked at Level 15
The soldiers stationed here fled not from the enemy, but from the malevolent trench stalker.
[redacted] - Unlocked at Level 10
This one we will leave as a bit of a surprise for people to find for the first time.
Daily Objectives
Daily Objectives bring a new set of challenges. These incentivize players to join each other's games and also give some direction as to which mazes are required.
Tickets, The Store and More!
As mentioned, tickets can now be obtained. They can spawn in any map so keep an eye out while exploring! You will also get tickets from completing daily objectives and regular case files.
What use is currency without somewhere to spend it? Welcome to the store! Here you can buy cosmetics as well as handy single use items that can be the difference between win or fail on those particularly difficult cases. Simply buy the item, equip it in one of your loadout slots and it will spawn in game by the backpack at the start. Right now, only the host can equip items in the lobby, but once in game, anyone can use them!
While it may appear limited at the moment, we will be bringing more items over time.
Tired of regular boring old glowsticks? Here's an example of what you can buy at the in-game store. They come in all of the standard colours and yes, they are still throwable!
Custom Cases
The new custom cases system allows you to generate your ideal maze for a small ticket cost. Want to play a very small map on the manor against 5 pigmen? Of course you do, you masochist. Well now you can.
You can unlock more maps by finding a blueprint in random cases. The blueprint will unlock the type of map you found it in. They only appear in safe houses for now. Enjoy the hunt!
Monsters are unlocked by simply completing 10 cases where that monster was present.
Hardcore Cases
Once you reach level 10, similar to rare cases, you have a chance for a hardcore case to generate. This case modifier will bring out the teamwork in the group by providing a challenge with higher stakes. There will be a unique hardcore-only cosmetic somewhere in the map, however, you will have zero lives and failing to complete it means the case will be gone forever.
We think the new cosmetics are worth the extra risk!
Checkpoint System
Have to leave for the night? Just one objective away? No problem anymore. We've gone ahead and built a fully functioning Checkpoint system that will allow you to save your progress and return with friends whenever you're ready.
Simply back out to the lobby and you will see a little orange checkpoint icon next to the chapter you're saved on. To resume the game, select that chapter and hit "Continue" rather than "Start Game". You will be back to the nearest checkpoint with all your completed objectives.
Chapter 5 Rework
Chapter 5 has had some really mixed reviews, which we always expected. However, after watching more and more people give constructive feedback, it appears the size of the level is the biggest issue. We get it, it's something we commented about here https://www.valkogames.com/march-2022-developer-update/. We weren't going to change it at the time but as we've watched more people play, we thought it's best that we at least reduce the length (It regularly takes people over 1 and a half hours!).
This rework was focused around condensing the map, removing more of the "sluggish" and repetitive bits and overall streamlining the direction for players. We wanted to make it clearer what the player is supposed to do, while also preventing the amount of backtracking in the previous version. We think this new version will be much more friendly to players experiencing it for the first time and also a refreshing new play through for those who have already completed it. If you didn't like chapter 5 before, give this reworked version a go and let us know what you think!
And Finally, Discord
As always, we're hoping to hear people's feedback on the changes, preferably on our discord. We also have players regularly creating lobbies on the official discord, so it can be a great place to meet up with others! Valko Game Studios - Official Discord