FIXED: - It should no longer be possible to piggyback Ben into going sideways - Dan should no longer be able to get himself into an unwinnable situation with a naughty upside-down crate. - Ben will no longer yammer all over the intro credits if you try to make him jump. - Fixed a gamepad issue where Dan could stick to walls weirdly if you held the stick a specific way - Addressed an issue that could make the camera feel 'snappy' on some systems - Fixed a puzzle that was solveable in a breakable kinda way (Chapter 6) - Splash achievement should now pop like the others. - Fixed the 'dying at the end' Achievement - Fixed an issue that could see the "invisible walls" Achievement not unlock at low Verbosity levels - Fixed a tutorial tip not dispaying properly on PS4 controllers - Tweaked a challenging bit of platforming to be slightly easier - Fixed up a handful of very minor bumps and scrapes, and one big worrying one that's a spoiler
If anything has gone WRONG with this build, because I'm an idiot, you can rollback to v1.05 by opting into the Beta branch called "rollback"
v1.07 Now Live!
FIXED: - That weird 3D cube no longer has two LookAt options (TO BE FAIR this kind of made sense) - A bunch of beer bottles should no longer spring up out of nowhere, shockingly - Ben no longer knows about a test before he's been informed about the existence of the test - Tweaked dialogue in a few places to better signpost some mechanics and puzzles. - Fixed a couple of bugs related to the new Interact Toggle mode WHOOPS
If anything has gone WRONG with this build, because I'm an idiot, you can rollback to v1.05 by opting into the Beta branch called "rollback"
Also, a reminder to please review the game if you enjoyed it!
v1.06 now live!
WOW, it's the boringest update yet! You can tell the game's in ship-shape condition by how pissy and dull the patches are becoming. UI fixes? Oh, big whoop.
FIXED: - Added Accessibilty Option: "Toggle Interact", so you no longer have to hold the button to use Ben's interaction wheel - Information windows now show the cursor if you're using mouse and keyboard controls. - Added an icon for if you rebind the gamepad to L3/ R3 - Achievements should now pop-up at the moment they're "achieved" - Fixed an issue where Colour Blind mode may not function if you had Screen Shake deactivated - Couple of minor tweaks you wouldn't even have noticed
If anything has gone WRONG with this build, because I'm an idiot, you can rollback to v1.05 by opting into the Beta branch called "rollback"
FOUND A BUG? email me! dan@sizefivegames.com
PLAYED THE GAME? Please leave a Steam review! Those are what helps sell the game!
v1.05 now live!
Quick fix for an emergency issue.
NOT FIXED: - Honestly this 'Dan Jumping on Ben's Head' bug is doing me in. I think I'm close?
FIXED - Player is no longer able to bury Dan, and force him down, down into the depths of Hell.
If anything has gone WRONG with this build, because I'm an idiot, you can rollback to v1.04 by opting into the Beta branch called "rollback"
v1.04 now live!
Look! The game's been updated! I wonder what weird and wonderful ways you've found to break my beautiful creation THIS time >:(
NOT FIXED: - The 'Dan jumping on Ben's head' glitch remains, I'm afraid. Pretty confident I'll get it soon!
FIXED: - Can no longer get in a pickle if you combine two items while wearing one of them. - Mop is no longer 'a bit much' when worn - Moved a checkpoint, a bit - Improved some signposting on an early puzzle - Fixed a boring autosave issue in Chapter 20 - Thrusters should no longer stay active when out of range - Teleport is now user-assignable - Hammering the 'Skip Dialogue' on a keyboard button no longer causes a hang if two people are speaking at the same time - Hopefully fixed an issue that would display tags when a controller was disconnected
If anything has gone WRONG with this build, because I'm an idiot, you can rollback to v1.03 by opting into the Beta branch called "rollback"
Any bugs you find, please email them to dan@sizefivegames.com and I'll get them fixed up :)
v1.03
Quick emergency patch for a weird issue that was affecting a small number of users.
- Fixed an issue that left you unable to progress at the end of Chapter 7. - Fixed a (different) autosave issue that could see you get stuck at the end of a scary level Chapter 7. - Title screen no longer a bit of an iffy crisis if you've changed keys
If anything has gone WRONG with this build, because I'm an idiot, you can rollback to v1.02 by opting into the Beta branch called "rollback"
v1.02 NOW LIVE!
v1.02 is now live!
NOT FIXED: - the 'Dan jumping on Ben's head' bug remains an issue. Not sure what's causing it, I may have to unpack the physics system we're using.
FIXED! - Made a big witch smaller. - Made a tricky jump near a brain a bit easier - Made a scary door harder to miss - Okay THIS TIME Ben should always be controllable in the Shed. Fingers crossed, I can't recreate this one. -Social Media should be easier to read from a distance - Fixed mouse cursor not being visible when reading emails - Enemies should be a bit less of a bother if you're chatting, or have just finished a chat - BORING BUG: pressing Esc with the control mapper open now closes it properly. - BORING BUG: tutorial tips should no longer display a load of nonsense if playing on a PS4 controller
If anything has gone WRONG with this build, because I'm an idiot, you can rollback to v1.01 by opting into the Beta branch called "rollback"
IF YOU'RE ENJOYING THE GAME please do leave a Steam review! They really help me out, and I really appreciate every single one!
Found a bug? Best thing to do is to email dan@sizefivegames.com so it doesn't get lost :)
Best
D
v1.01 NOW LIVE
HELLO! Thanks everyone buying an playing the game! If you're enjoying it, please remember to shout about it online! Facebook, Reddit, TikTok, whevever you hang out. ALSO: please take a second to leave a Steam review!
Here's what's happened in v1.01:
NOT FIXED: The "Dan jumping on Ben's head" bug persists. Sure I'll nail it soon :)
FIXED: - Ben now dies properly if you squish him into the floor with a toilet - Dan is no longer able to drive a tractor when on fire - Added a cat. - Fixed an autosave bug that would cause an invisible old lady to appear - Fixed an issue where a couple of characters thought they were called Ben - It should no longer be possible to get anyone stuck in a big pile of ice. - Ben should no longer magically stop being playable in the Shed? WTF? - Tweaked a line of dialogue that could be mis-read as offensive - 'Skip Dialogue' key is now user-assignable - Tweaked some achievement names so they're not spoilers. Hid some others. - Minor tweaks and fixes for secret things you don't even know about yet.
Thanks all! Any bugs please report them to dan@sizefivegames.com, so they won't get lost amid Discord, Twitter, DMs, etc etc!
Dan
OUT NOW!
I am delighted to announce that Size Five's newest game 'Lair of the Clockwork God' is OUT NOW.
A fast-paced Point-and-Click adventure AND an indie platfomer in one! Join adventurer Ben and wannabe indie darling Dan in a race against time to stop all the Apocalypses.
LAIR OF THE CLOCKWORK GOD sees you switching between both characters and using their unique abilities together in a race-against-time effort to stop all the Apocalypses happening simultaneously, by teaching an old computer about feelings.
ARE YOU EXCITED? You should be. Lair of the Clockwork God is nearly upon you.
One final request to please ADD THE GAME TO YOUR WISHLIST, it really helps Steam recognise it as a "proper" game, and helps visibility at launch.
It's been a loooong road getting here, and I'm very excited to hear what you all think. Please shout about the game online, tell your friends, bug your favourite websites and content creators to cover it, all that stuff. Let's get the ball rolling!